Hello
I am trying to upload my game with the API from this site:
https://help.yoyogames.com/hc/en-us/articles/216753988-Integrating-The-Kongregate-API-In-HTML5-Games
I imported the extensioon, putted the codes at the right place and found the ( I think ) the right kongregate_shell.html file. I got it from someone and with his Gamemaker its working.
When I upload the kongregate_shell.html and the zipped files to kongregate then shell file is changed into index.html. Cuasing that the API is not loading.
This is the code inside the kongregate_shell.html
What is going wrong when by someone else its working correct, but I have problems?
I use GM S Proffesional Edition 1.4.1804 from Steam.
Code kongregate_shell.html:
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
<html lang="en" xml:lang="en" xmlns="http://www.w3.org/1999/xhtml">
<head>
<title>Kongregate Game Shell</title>
<!-- Load the Kongregate Javascript API -->
<script type="text/javascript" src="https://cdn1.kongregate.com/javascripts/kongregate_api.js"></script>
<!-- Give the shell no border/scroll bars and match the Kongregate background color.
If your game needs scrollbars, you might need to modify these styles -->
<style type="text/css">
html{border: none; overflow: hidden; background-color: #333; height: 100%;}
body{border: none; background-color: #333;margin:0; padding:0;}
</style>
</head>
<body>
<script type="text/javascript">
// Called when the API is finished loading
function onLoadCompleted(){
// Get a global reference to the kongregate API. This way, pages included in the
// iframe can access it by using "parent.kongregate"
kongregate = kongregateAPI.getAPI();
// Embed the game into the "contentdiv" div, which is defined below. You can also
// manually create your own iframe, this function is just for convenience.
// This example also passes along the kongregate user_id and game_auth_token so
// that the page can use them for authentication.
var params = "kongregate_user_id=" + kongregate.services.getUserId() +
"&kongregate_game_auth_token=" + kongregate.services.getGameAuthToken() +
"&random=" + (Math.random() * 1000000000);
kongregateAPI.embedFrame("index.html?" + params);
}
// Begin the process of loading the Kongregate API:
kongregateAPI.loadAPI(onLoadCompleted);
</script>
<!-- The div that the game will be placed into. Make sure to set the width and height properly -->
<div id="contentdiv" style="top:0px; left:0px; width:1044; height:788px; borders:none;">
<!-- You can manually put your game iframe in here instead of calling embedFrame above if you wish -->
</div>
</body>
</html>
Edit 1
I named the index.html in the Global Game Settings as name_game.html, changed the index.html in the shell.html to my game name and it worked.
I am trying to upload my game with the API from this site:
https://help.yoyogames.com/hc/en-us/articles/216753988-Integrating-The-Kongregate-API-In-HTML5-Games
I imported the extensioon, putted the codes at the right place and found the ( I think ) the right kongregate_shell.html file. I got it from someone and with his Gamemaker its working.
When I upload the kongregate_shell.html and the zipped files to kongregate then shell file is changed into index.html. Cuasing that the API is not loading.
This is the code inside the kongregate_shell.html
What is going wrong when by someone else its working correct, but I have problems?
I use GM S Proffesional Edition 1.4.1804 from Steam.
Code kongregate_shell.html:
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
<html lang="en" xml:lang="en" xmlns="http://www.w3.org/1999/xhtml">
<head>
<title>Kongregate Game Shell</title>
<!-- Load the Kongregate Javascript API -->
<script type="text/javascript" src="https://cdn1.kongregate.com/javascripts/kongregate_api.js"></script>
<!-- Give the shell no border/scroll bars and match the Kongregate background color.
If your game needs scrollbars, you might need to modify these styles -->
<style type="text/css">
html{border: none; overflow: hidden; background-color: #333; height: 100%;}
body{border: none; background-color: #333;margin:0; padding:0;}
</style>
</head>
<body>
<script type="text/javascript">
// Called when the API is finished loading
function onLoadCompleted(){
// Get a global reference to the kongregate API. This way, pages included in the
// iframe can access it by using "parent.kongregate"
kongregate = kongregateAPI.getAPI();
// Embed the game into the "contentdiv" div, which is defined below. You can also
// manually create your own iframe, this function is just for convenience.
// This example also passes along the kongregate user_id and game_auth_token so
// that the page can use them for authentication.
var params = "kongregate_user_id=" + kongregate.services.getUserId() +
"&kongregate_game_auth_token=" + kongregate.services.getGameAuthToken() +
"&random=" + (Math.random() * 1000000000);
kongregateAPI.embedFrame("index.html?" + params);
}
// Begin the process of loading the Kongregate API:
kongregateAPI.loadAPI(onLoadCompleted);
</script>
<!-- The div that the game will be placed into. Make sure to set the width and height properly -->
<div id="contentdiv" style="top:0px; left:0px; width:1044; height:788px; borders:none;">
<!-- You can manually put your game iframe in here instead of calling embedFrame above if you wish -->
</div>
</body>
</html>
Edit 1
I named the index.html in the Global Game Settings as name_game.html, changed the index.html in the shell.html to my game name and it worked.
Last edited: