GMC Jam Voting The Humble GMC Jam #2 Voting Topic

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Alice

Toolmaker of Bucuresti
Forum Staff
Moderator
The voting begins!

With 49 entries total, the voting will last for over 13 days until
Sunday, 13th November, 23:59 UTC

DOWNLOAD ZIP (~500MB)

The ZIP with all entries is available at the locations listed below, either as a whole ZIP, or split into 100-ish MB parts. The ZIP includes, aside from the games themselves, a Jam Player tool. It is recommended to use Jam Player to play the games, but if you are used to good old Jam randomiser, you can download it from this link.

Mega: Whole ZIP | 1 | 2 | 3 | 4 | 5

@Rockyfelle's website: Whole ZIP
Torrent ZIP link: magnet:?xt=urn:btih:E4D283B1998512BAC87CB2D446C91F6B34E61B9F&dn=GMC%20Jam%202&tr=udp%3a%2f%2ftracker.opentrackr.org%3a1337%2fannounce&tr=udp%3a%2f%2ftracker.coppersurfer.tk%3a6969

How to vote?
You must make a single post with your votes, which might include the games ranking and optional awards for best games in specific categories. When you name a ranked / awarded entry, please use both the game name and the authors, as just a title or author isn't sometimes enough to tell which entry you mean. Preferably, just use the directory name from the game ZIP, as it identifies the game correctly.

For a vote to qualify, you must rank at least top 3 entries (without ties), and they must be accompanied by at least a short comment explaining what you liked about them. Also, you cannot rank your own entry.

Aside from top 3, you can vote for:
  • Best use of YOU ARE NOT THE HERO
  • Best Concept
  • Best Presentation
  • Best Story
  • Best Devlog
You can vote for best reviewer, too, but that won't be counted.

Also, you can rank as many other entries as you like, all the way to the very last entry. In fact, the more entries you rank, the stronger support you will give to the top 3 (thanks to the voting system used). However, ties are not allowed, and entries from the first tie onwards aren't included when counting the votes.

Voting post template
Using this template is not mandatory, but it can be pretty useful. If you have your own idea about voting, feel free to get creative, but please make the voting data (ranking and best-ofs) clear, easy to process and in plaintext.

(this template is also used by Jam Player when exporting votes and comments)

Code:
[center][b][size=7]My amazing reviews![/size][/b][/center]
[size=6]Top 3:[/size]

[size=5]First place[/size]
Short comment about the first place...

[size=5] Second place[/size]
Short comment about the second place...

[size=5] Third place[/size]
Short comment about the third place...

[size=6]Best ofs:[/size]

[b]Best Use of YOU ARE NOT THE HERO:[/b] ...
[b]Best Concept:[/b] ...
[b]Best Presentation:[/b] ...
[b]Best Story:[/b] ...
[b]Best Devlog:[/b] ...

[size=6]Full ranking:[/size]

[spoiler][list=1]
[*]first place...
[*]second place...
[*]etc...
[/list][/spoiler]

[size=6]Comments:[/size]

You might post your comments here, or, if you tend to write long and detailed feedback, make a document elsewhere and link to it here.
Providing feedback to each ranked entry is not mandatory, but generally people appreciate that.

How results are decided?
(the information here is not necessary for voting; it's mostly for people who want to understand how votes are calculated to produce the final results)

When it comes to the games ranking, the voting system used is normalised 1/(rank + 1), explained in more depth here:
Generally, in this system for each ranking the entry appears in, it gets a score of 1/(rank + 1), and for each ranking it doesn't appear in, it gets a score of 1/(last_rank + 2), as if it was ranked just after the last entry (normalisation).

Thanks to the normalisation step, if someone plays only a handful of games and ranks each of them, the other entries aren't harmed that much by not being played. In particular, this prevents a situation when a poor entry gets a significant boost because it has been ranked last among 10 played entries or so (it gets a measly score of 1/11 - 1/12 compared to others, instead of 1/11).

So, if someone ranks 3 entries, the effective score the top entries get compared to the unranked entries is:
1st place - 1/2 - 1/5
2nd place - 1/3 - 1/5
3rd place - 1/4 - 1/5

And if someone ranks 10 entries instead, the effective score becomes:
1st place - 1/2 - 1/12
2nd place - 1/3 - 1/12
3rd place - 1/4 - 1/12
...
10th place - 1/11 - 1/12

Therefore, the more entries you rank, the stronger support you give to your favourite entries!

After processing all rankings, the entries are sorted by their scores from specific votes, summed up.

When it comes to best-of awards, the winners must have gathered the most votes in their respective category. If multiple entries have the most votes, the Jam host may choose one or more entries among them to win the award. This is to avoid situations when e.g. 5 entries tie for 2 votes for the best devlog, and they all win; at the same time, it's still the community that decides which entries get the most votes.

The best reviewer is chosen arbitrarily by the Jam host, but the community opinion may be taken into account (just not in a "systematic" way).

Let's get voting!
 
Last edited:

Misu

The forum's immigrant
IT'S NOT HALLOWEEN!

You can all go home now, kids! There are no more candies for you all! Can't you see Halloween is already over! Go back to your home, and stay in your bed, counting the days left for Thanksgiving. In the meantime, I will be just typing some characters into a document file, being overly critical about your games. Its nothing, really...

OH LOOK! A DOCUMENT!

TOP 3 WINNERS & others:
1. Coincide by The M
2. Lab 31 by johnwo
3. A One Hit Point Uprising by TehPilot
4. Not the Hero by ChessMasterRiley
5. Heroic by lxlgraw
<--------------------------- LOOK!... A SPOILER!...​
6. Commander Invader by Nazghul
7. Starchaser by zircher
8. Dime Slime Delux! by Nux
9. The Point by Zodaris, Eric Beer
10. Bors' Strategy Simulator 2017 by MocGames998
11. Soundproof Cell by Chequered Ink
12. Player 2 START! by GhostlyFeline
13. Another Castle by Siolfor the Jackal
14. Dungeon Floor Keeper by McWolke
15. Dungeon Doctor by kepons
16. Super Princess Simulator 2016 by Yal
17. Super Space Bowls by Jack Oatley
18. Cranky Frank by HayManMarc
19. Eyesore by Aura
20. The Priest by NicoDT
21. F-ck You Space Time Continuum by ZerbGames
22. You are not the Hero by Bingdom
23. Mutiny of Zorex by Aviox, Dijaguy
24. Glorified Tower by shadowspear1
25. Collateral Core by Adrien Dittrick
26. The Adventures of Ploompert by DEGLIS
27. A Bard's Bard by Sirham
28. You Are The Villain by Lemth
29. Spider Tale by Chance
30. Alfred by Snail Man
31. Cat in Distress by Nallebeorn
32. Doom the GameJam
33. Suspiscious City of Wonders by Alice, Mercerenies
34. You Are the Level by BionicFrog
35. Bungee Man by ghandpivot
36. Super! Mummy Bat Batty Bash by K-BitCRUSH
37. Wizard Terrorist by Yokcos
38. The Mr. Evils In your Neighbourhood by Makas
39. Y.O.U.A.R.E.N.O.T.T.H.E.H.E.R.O. by brainstorm
40. The best game in the world by Tango
41. Shifty Business by kiesenverseist
42. Not The Greebly by dadio
43. Purgatory by Miner7365
44. Bank by Cat, var
45. THE HERO! by RekNepZ
46. Border guard by ericbomb
47. KUKALA by xasou
48. Jail by Galladhan

Best use of Theme:
Super Princess Simulator 2016 by Yal

Best use of Concept:
Heroic by lxlegraw

Best use of Presentation:
Coincide by The M

Best use of Story:
Soundproof Cell by Chequered Ink

Best use of Devlog:
The M

Best use of being funny:
Collateral Core by Adrien Dittrick

Best use of Duration:
The Point by Zodaris, Epic Beer

Best use of Wasting my Time:
Jail by Galladhan

Best use of WTF!!!
The best game in the world by Tango

Best use of Misled Title in Almost Every Post in the Voting Thread
Go! Go! Tsuki-Chan!: Lunar Eclipse

All games with scores (in Alphabetical order):
A Bard's Bard

THEME: 7/10
CONCEPT: 5/10
GAMEPLAY: 2/10
GRAPHICS: 4/10
SOUND: 7/10
STORY: 7/10

TOTAL: 32/60

////////////////////////////////////////////////

A One Hit Point Uprising

THEME: 3/10
CONCEPT: 10/10
GAMEPLAY: 10/10
GRAPHICS: 10/10
SOUND: 9/10
STORY: 8/10

TOTAL: 50/60

////////////////////////////////////////////////

Alfred

THEME: 7/10
CONCEPT: 6/10
GAMEPLAY: 2/10
GRAPHICS: 3/10
SOUND: 5/10
STORY: 8/10

TOTAL: 31/60

////////////////////////////////////////////////

Another Castle

THEME: 6/10
CONCEPT: 10/10
GAMEPLAY: 8/10
GRAPHICS: 6/10
SOUND: 7/10
STORY: 5/10

TOTAL: 42/60

////////////////////////////////////////////////


Bank

THEME: 4/10
CONCEPT: 3/10
GAMEPLAY: 3/10
GRAPHICS: 4/10
SOUND: 0/10
STORY: 0/10

TOTAL: 14/60

////////////////////////////////////////////////

Border guard

THEME: 2/10
CONCEPT: 2/10
GAMEPLAY: 4/10
GRAPHICS: 1/10
SOUND: 1/10
STORY: 1/10

TOTAL: 11/60

////////////////////////////////////////////////

Bors' Strategy Simulator 2017

THEME: 7/10
CONCEPT: 9/10
GAMEPLAY: 8/10
GRAPHICS: 8/10
SOUND: 9/10
STORY: 3/10

TOTAL: 44/60

////////////////////////////////////////////////

Bungee Man

THEME: 4/10
CONCEPT: 5/10
GAMEPLAY: 8/10
GRAPHICS: 6/10
SOUND: 6/10
STORY: 0/10

TOTAL: 29/60

////////////////////////////////////////////////

Cat in Distress

THEME: 7/10
CONCEPT: 5/10
GAMEPLAY: 6/10
GRAPHICS: 7/10
SOUND: 6/10
STORY: 0/10

TOTAL: 31/60

////////////////////////////////////////////////

Coincide

THEME: 9/10
CONCEPT: 10/10
GAMEPLAY: 10/10
GRAPHICS: 10/10
SOUND: 9/10
STORY: 10/10

TOTAL: 58/60

////////////////////////////////////////////////

Collateral Core

THEME: 5/10
CONCEPT: 5/10
GAMEPLAY: 6/10
GRAPHICS: 5/10
SOUND: 6/10
STORY: 8/10

TOTAL: 35/60

////////////////////////////////////////////////

Commander Invader

THEME: 9/10
CONCEPT: 10/10
GAMEPLAY: 9/10
GRAPHICS: 10/10
SOUND: 8/10
STORY: 2/10

TOTAL: 48/60

////////////////////////////////////////////////

Cranky Frank

THEME: 8/10
CONCEPT: 8/10
GAMEPLAY: 8/10
GRAPHICS: 7/10
SOUND: 7/10
STORY: 1/10

TOTAL: 39/60

////////////////////////////////////////////////

Dime Slime Delux!

THEME: 10/10
CONCEPT: 9/10
GAMEPLAY: 9/10
GRAPHICS: 9/10
SOUND: 8/10
STORY: 2/10

TOTAL: 47/60

////////////////////////////////////////////////

Doom the GameJam

THEME: 7/10
CONCEPT: 1/10
GAMEPLAY: 2/10
GRAPHICS: 7/10
SOUND: 8/10
STORY: 6/10

TOTAL: 31/60

////////////////////////////////////////////////

Dungeon Doctor

THEME: 7/10
CONCEPT: 10/10
GAMEPLAY: 10/10
GRAPHICS: 10/10
SOUND: 0/10
STORY: 4/10

TOTAL: 41/60

////////////////////////////////////////////////

Dungeon Floor Keeper

THEME: 10/10
CONCEPT: 7/10
GAMEPLAY: 6/10
GRAPHICS: 9/10
SOUND: 10/10
STORY: 0/10

TOTAL: 42/60

////////////////////////////////////////////////

Eyesore

THEME: 5/10
CONCEPT: 8/10
GAMEPLAY: 9/10
GRAPHICS: 5/10
SOUND: 4/10
STORY: 8/10

TOTAL: 39/60

////////////////////////////////////////////////

F-ck You Space Time Continuum

THEME: 4/10
CONCEPT: 5/10
GAMEPLAY: 6/10
GRAPHICS: 6/10
SOUND: 8/10
STORY: 9/10

TOTAL: 38/60

////////////////////////////////////////////////

Glorified Tower

THEME: 9/10
CONCEPT: 10/10
GAMEPLAY: 1/10
GRAPHICS: 7/10
SOUND: 8/10
STORY: 1/10

TOTAL: 36/60

////////////////////////////////////////////////

Heroic

THEME: 10/10
CONCEPT: 10/10
GAMEPLAY: 10/10
GRAPHICS: 8/10
SOUND: 9/10
STORY: 1/10

TOTAL: 48/60

////////////////////////////////////////////////

Jail

THEME: 1/10
CONCEPT: 2/10
GAMEPLAY: 3/10
GRAPHICS: 2/10
SOUND: 0/10
STORY: 0/10

TOTAL: 8/60

////////////////////////////////////////////////

KUKALA

THEME: 0/10
CONCEPT: 1/10
GAMEPLAY: 2/10
GRAPHICS: 3/10
SOUND: 3/10
STORY: 0/10

TOTAL: 9/60

////////////////////////////////////////////////

Lab 31

THEME: 7/10
CONCEPT: 9/10
GAMEPLAY: 8/10
GRAPHICS: 10/10
SOUND: 9/10
STORY: 10/10

TOTAL: 53/60

////////////////////////////////////////////////

Mutiny of Zorex

THEME: 4/10
CONCEPT: 8/10
GAMEPLAY: 9/10
GRAPHICS: 9/10
SOUND: 4/10
STORY: 2/10

TOTAL: 36/60

////////////////////////////////////////////////

Not The Greebly

THEME: 3/10
CONCEPT: 2/10
GAMEPLAY: 5/10
GRAPHICS: 2/10
SOUND: 2/10
STORY: 3/10

TOTAL: 17/60

////////////////////////////////////////////////

Not the Hero

THEME: 10/10
CONCEPT: 9/10
GAMEPLAY: 6/10
GRAPHICS: 10/10
SOUND: 9/10
STORY: 5/10

TOTAL: 49/60

////////////////////////////////////////////////

Player 2 START!

THEME: 7/10
CONCEPT: 8/10
GAMEPLAY: 8/10
GRAPHICS: 5/10
SOUND: 9/10
STORY: 6/10

TOTAL: 43/60

////////////////////////////////////////////////

Purgatory by Miner7365

THEME: 1/10
CONCEPT: 4/10
GAMEPLAY: 3/10
GRAPHICS: 2/10
SOUND: 3/10
STORY: 1/10

TOTAL: 14/60

////////////////////////////////////////////////

Shifty Business

THEME: 3/10
CONCEPT: 4/10
GAMEPLAY: 4/10
GRAPHICS: 3/10
SOUND: 5/10
STORY: 0/10

TOTAL: 19/60

////////////////////////////////////////////////

Soundproof Cell:

THEME: 4/10
CONCEPT: 10/10
GAMEPLAY: 4/10
GRAPHICS: 9/10
SOUND: 6/10
STORY: 10/10

TOTAL: 43/60

////////////////////////////////////////////////

Spider Tale

THEME: 8/10
CONCEPT: 6/10
GAMEPLAY: 5/10
GRAPHICS: 10/10
SOUND: 0/10
STORY: 2/10

TOTAL: 31/60

////////////////////////////////////////////////

Starchaser

THEME: 10/10
CONCEPT: 10/10
GAMEPLAY: 8/10
GRAPHICS: 7/10
SOUND: 6/10
STORY: 7/10

TOTAL: 48/60

////////////////////////////////////////////////

Super! Mummy Bat Batty Bash

THEME: 5/10
CONCEPT: 4/10
GAMEPLAY: 6/10
GRAPHICS: 8/10
SOUND: 3/10
STORY: 0/10

TOTAL: 26/60

////////////////////////////////////////////////

Super Princess Simulator 2016

THEME: 10/10
CONCEPT: 10/10
GAMEPLAY: 10/10
GRAPHICS: 9/10
SOUND: 0/10
STORY: 1/10

TOTAL: 40/60

////////////////////////////////////////////////

Super Space Bowls

THEME: 4/10
CONCEPT: 6/10
GAMEPLAY: 9/10
GRAPHICS: 6/10
SOUND: 8/10
STORY: 7/10

TOTAL: 40/60

////////////////////////////////////////////////

Suspiscious City of Wonders

THEME: 6/10
CONCEPT: 6/10
GAMEPLAY: 6/10
GRAPHICS: 3/10
SOUND: 0/10
STORY: 9/10

TOTAL: 30/60

////////////////////////////////////////////////

The Adventures of Ploompert

THEME: 3/10
CONCEPT: 5/10
GAMEPLAY: 8/10
GRAPHICS: 4/10
SOUND: 6/10
STORY: 8/10

TOTAL: 34/60

////////////////////////////////////////////////

The best game in the world

THEME: 1/10
CONCEPT: 2/10
GAMEPLAY: 4/10
GRAPHICS: 4/10
SOUND: 6/10
STORY: 4/10

TOTAL: 21/60

////////////////////////////////////////////////

THE HERO!

THEME: 2/10
CONCEPT: 1/10
GAMEPLAY: 2/10
GRAPHICS: 1/10
SOUND: 4/10
STORY: 3/10

TOTAL: 13/60

////////////////////////////////////////////////

The Mr. Evils In your Neighbourhood

THEME: 2/10
CONCEPT: 3/10
GAMEPLAY: 5/10
GRAPHICS: 6/10
SOUND: 7/10
STORY: 0/10

TOTAL: 23/60

////////////////////////////////////////////////

The Point

THEME: 6/10
CONCEPT: 10/10
GAMEPLAY: 5/10
GRAPHICS: 7/10
SOUND: 9/10
STORY: 9/10

TOTAL: 46/60

////////////////////////////////////////////////

The Priest

THEME: 5/10
CONCEPT: 6/10
GAMEPLAY: 7/10
GRAPHICS: 7/10
SOUND: 6/10
STORY: 7/10

TOTAL: 38/60

////////////////////////////////////////////////

Wizard Terrorist

THEME: 2/10
CONCEPT: 4/10
GAMEPLAY: 9/10
GRAPHICS: 5/10
SOUND: 5/10
STORY: 0/10

TOTAL: 25/60

////////////////////////////////////////////////

Y.O.U.A.R.E.N.O.T.T.H.E.H.E.R.O.

THEME: 2/10
CONCEPT: 3/10
GAMEPLAY: 5/10
GRAPHICS: 2/10
SOUND: 4/10
STORY: 5/10

TOTAL: 21/60

////////////////////////////////////////////////

You are not the Hero

THEME: 8/10
CONCEPT: 7/10
GAMEPLAY: 7/10
GRAPHICS: 9/10
SOUND: 3/10
STORY: 3/10

TOTAL: 37/60

////////////////////////////////////////////////

You Are the Level

THEME: 9/10
CONCEPT: 9/10
GAMEPLAY: 5/10
GRAPHICS: 3/10
SOUND: 4/10
STORY: 0/10

TOTAL: 30/60

////////////////////////////////////////////////

You Are The Villain

THEME: 8/10
CONCEPT: 6/10
GAMEPLAY: 7/10
GRAPHICS: 8/10
SOUND: 7/10
STORY: 1/10

TOTAL: 32/60
 
Last edited:

Lemth

Member
Reviewing Status: Complete!

How I reviewed each game:
  • Played every game through the GMC Jam Player after reading any available readme file
  • Tried to play the game until the end (if there was any) or up to 15 minutes maximum.
  • Rated every game on the Theme, Concept, Presentation, and Story and based on those rating selected the Overall rating.
    • This Overall rating is largely based on how well every aspect of the game is worked out, for example: if a game has AAA-quality graphics but no sound, then it will score less good on the Overall rating.
    • Also, games that didn't have anything to do with the theme scored a lot less too.
  • Wrote a paragraph about my findings/thoughts in the game followed by at least one positive thing and one negative thing about the game.
  • Dragged the game into the Ranking pile according to its ratings (mostly) and my findings/thought.
After reviewing every game:
  • Select the Best-Ofs, by focusing solely on the specific aspect
    • Edited in why I think these games deserve the Best-Ofs
  • Checked out the Devlogs for that Best-Of.
    • Added in some extra awards for what I consider noteworthy mentions
  • Checked all Ranking positions if they made sense to me.
  • Opened up every game in the top 10 Rankings to refresh memory and reordered if required.
  • Then I did a 2nd playthrough for the top 5 Rankings.
  • Wrote a 2nd paragraph and reordered the top 5 Rankings.
    • Once again focusing on the quality of each aspect rather then outshining in one aspect and no attention to another aspect.
Pretty satisfied with the outcome, too bad I can't share positions for some of these. Oh and remember: these are all personal subjective opinions!
Thanks everyone for joining in and making these games; was a lot of fun!!


Reviews

Top 3:

Coincide by The M
This looks like a very complete game! I played it until the level with the doors on the top left. Thought I had to quickly switch them while running from the skeleton but it didn't work out.
Everything looks nice especially the dust when walking and skeleton bones with physics!
Didn't like it suddenly becomming so much more difficult then previous puzzles.

2nd playthrough: got past the quad doors on the top left and was able to go to the level with the thick door on the right. Sneaking behind skeleton was fun. Didn't see use of bottom layer besides points.

Heroic by Ixlegraw
Lvl 46! Didn't figure out I could select skills on level up until lvl 17; but didn't bother with it either, seemed to be fairly straighforward. The blues slimes though...
Very fun little game with every aspect well balanced. Good amount of enemies with different abilities. Also fits the theme quite well!
Would like to see more happening; like hero going through a dungeon while you do this healing thing!

2nd playthrough: tried to pay more attention to my skills, had a good idea for what to build (ignore all mana upgrades 'cause I never had any mana issues), but I messed up and died at level 20 something .. still decent replay value with only one room. I would really suggest to keep working on this game concept!

A One Hit Point Uprising by TehPilot, TheFugue
Nameless Peasant #31 did it! I avoided all the 5/5 cause those were too difficult for me, spikes got me a bit frustrated by their randomness, but holy cow this was a fun game!
Great character design and animation; location dependant sound design; and intro!
Wasn't able to buy any upgrades besides the first one. Feel like I was still the hero somehow.

2nd playthrough: just rushed passed all the blobs (no penalty for that) since the random traps would still lose me gold to prevent me from upgrading the pitchfork. Was spawncamped by the king quite a bit so had to go all the way to peasant #45 to do it.

Best ofs:

Best use of YOU ARE NOT THE HERO: Dungeon Doctor by kepons
// while playing this you know that there was a hero; but that hero isn't you
// even is you do your job perfectly of finish the game you're still not even a bit of an hero
// just a janitor in a world ravaged by an actual hero.
Best Concept: Heroic by Ixlegraw
// this was the most interesting concept that was also very fun to play, with good set of different enemies
// I can imagine that dragging this hero through a dungeon would be a lot of fun
// kind of like a push-the-cart in TF2/Overwatch
Best Presentation: A One Hit Point Uprising by TehPilot, TheFugue
// many games had a good presentation but this one had it all:
// intro screen, talking guys, nice graphics, good animations, different environments,
// and also environment based sound, even when talking to a merchant.
Best Story: Soundproof Cell by Chequered Ink
// for me there was no story like this one, very strong
// it was real, it was lifelike, it had good pacing
// I could feel myself in the shoes of the main character
Best Devlog: Coincide by The M
// most detailed devlog with some detail between steps shown with images/gifs

Extra Awards:

Jokes Award: The Adventures of Ploompert by DEGLIS
// jokes in the story, jokes on the signs, good jokes, I like jokes
Multiplayer Award: Collateral Core by Adrien Dittrick
// I played it and someone else joined my game and helped with the objectives, that was awesome!
3D Award: Starchaser by zircher
// Great looking 3D models in Gamemaker, very interesting indeed

Full ranking:

  1. Coincide by The M
  2. Heroic by Ixlegraw
  3. A One Hit Point Uprising by TehPilot, TheFugue
  4. Soundproof Cell by Chequered Ink
  5. Super Princess Simulator 2016 by Yal
  6. Dungeon Doctor by kepons
  7. Dime Slime Delux! by Nux
  8. The Adventures of Ploompert by DEGLIS
  9. Lab 31 by johnwo
  10. Not the Hero by ChessMasterRiley
  11. Commander Invader by NazGhuL
  12. Glorified Tower by shadowspear1
  13. LUNAR ECLIPSE by Misu
  14. Collateral Core by Adrien Dittrick
  15. Spider Tale by chance
  16. Starchaser by zircher
  17. The Priest by NicoDT
  18. Mutiny of Zorex by Aviox, Dijaguy
  19. Cat in Distress by Nallebeorn
  20. You are not the Hero by Bingdom
  21. Wizard Terrorist by Yokcos
  22. Eyesore by Aura
  23. Player 2 START! by GhostlyFeline
  24. Dungeon Floor Keeper by McWolke
  25. Alfred by Snail Man
  26. The Mr. Evils In your Neighbourhood by makas
  27. Bungee Man by ghandpivot
  28. Another Castle by Siolfor the Jackal
  29. Suspiscious City of Wonders by Alice, Mercerenies
  30. Super Space Bowls by Jack Oatley
  31. Bors' Strategy Simulator 2017 by MocGames998
  32. You Are the Level by BionicFrog
  33. Bank by Cat, var
  34. A Bard's Bard by Sirham
  35. F-ck You Space Time Continuum by ZerbGames
  36. Cranky Frank by HayManMarc
  37. Y.O.U.A.R.E.N.O.T.T.H.E.H.E.R.O. by brainstorm
  38. Super! Mummy Bat Batty Bash by K-BitCRUSH
  39. The Point by Zodaris, Eric Beer
  40. Purgatory by Miner7365
  41. Shifty Business by kiesenverseist
  42. Border guard by ericbomb
  43. KUKALA by xasou
  44. Jail by Galladhan
  45. Doom the GameJam by sylvain_l
  46. The best game in the world by Tango
  47. Not The Greebly by dadio
  48. THE HERO! by RekNepZ

Comments:

A Bard's Bard by Sirham

I played it until the skeleton.
The idea of the game is fun. Good concept!
The controls are not so fun. Couldn't get of jumps, got blocked by platforms half of the time.

A One Hit Point Uprising by TehPilot, TheFugue

Nameless Peasant #31 did it! I avoided all the 5/5 cause those were too difficult for me, spikes got me a bit frustrated by their randomness, but holy cow this was a fun game!
Great character design and animation; location dependant sound design; and intro!
Wasn't able to buy any upgrades besides the first one. Feel like I was still the hero somehow.

2nd playthrough: just rushed passed all the blobs (no penalty for that) since the random traps would still lose me gold to prevent me from upgrading the pitchfork. Was spawncamped by the king quite a bit so had to go all the way to peasant #45 to do it.

Alfred by Snail Man

I was afraid it was an endless loop, thankfully I wasn't dissapointed for keep playing.
Interesting short story fitting to the theme.
Not much going on, besides the hero being an ass!

Another Castle by Siolfor the Jackal

Looked very neat. Well balanced in terms of quality of all aspects. Might be a bit too easy (could sometimes just run past guards or stone-spam to keep them away)
Like the idea of the game.
Was short and not very much difference in challenges.

Bank by Cat, var

Heh. It's a nice joke fitting the theme.
I liked their speedwalking animation.
It's quite short.

Border guard by ericbomb

After upgrading bullets I got off to a way better start. Looks like this could be a nice and simple tower defence game.
I liked the different newsarticles at the end.
The look and feel is still very rough.

Bors' Strategy Simulator 2017 by MocGames998

I felt like I wasn't doing much at all. Ice level I got stuck; Next level I got the robot to do jump boosting but was way too difficult for me.
I like the artistic style of the game (backgrounds, fog, music)!
Dislike the concept though, while it's definatly suiting the theme it feels too far-fetched for a fun experience.

Bungee Man by ghandpivot

Got all achievements except for very distant car and submarine. Wrecking stuff is always fun and using a bungeeman is just wack as hell!
Great fun, achievements make you want to play more.
Graphics and sound (overall impact) could be improved; screenshake, bigger explosions, car parts, etc.

Cat in Distress by Nallebeorn

Oh man this was frustrating for me! Those seagulls!!!
But I did it; superman saved me and I got to the second glitchy level!
The look of the game is very cutesy and nice!
Difficulty starts out way too high if this had more levels.

Coincide by The M

This looks like a very complete game! I played it until the level with the doors on the top left. Thought I had to quickly switch them while running from the skeleton but it didn't work out.
Everything looks nice especially the dust when walking and skeleton bones with physics!
Didn't like it suddenly becomming so much more difficult then previous puzzles.

2nd playthrough: got past the quad doors on the top left and was able to go to the level with the thick door on the right. Sneaking behind skeleton was fun. Didn't see use of bottom layer besides points.

Collateral Core by Adrien Dittrick

Wow, this is something else! Interesting story and way of creating a minigame! "ZeroTheHedgehog000" joined in who is, I pressume, another human living on this planet and created the Artwork in the game (if you didn't play it, this doesn't make sense probably...)
It was amazing to have someone else help and work together!
Not too hyped about the endresult of the minigame (should've made longer words!) but funny nonetheless.


Commander Invader by NazGhuL

Ha, you got me! I thought: "why is the text mirrored? must be bug." until the end when the text said "you've been invaded, game over" then I realised I was actually in the machine itself!
Mechanicly works very well, nice graphics and funny text in top-left corner.
The player didn't have a chance and died 4 times in a row almost without firing after inserting a coin due to having the entire screen filled with invaders! (I don't understand why he still inserted a coin :) )

Cranky Frank by HayManMarc

Got a score of 545. Was fun to fart and scare of kids!
I liked the graphics of this game and the fact that it didn't cost you a life it a battery dropped on your head!
What I didn't like were the twitchy controls (hit many batteries due to those) and the music. Also the "manual" at the start feels like a bit much. I felt like I had to read through all of it; try to make stuf like that obvious in game instead of showing the manual at start as if its super important must read material.

Dime Slime Delux! by Nux

Holy cow I laughed way too hard at that joke at the end!!
Those links were getting on my nerves but I made it!
Looks really slick and good use of theme!
Difficulty started way high (getting insta-slashed when loading a level) and it was too short for my taste.

Doom the GameJam by sylvain_l

I have absolutely no idea what I was supposed to be doing.
I clicked, created patterns got "5" to appear next to the starting block but not sure how or why.
Very unclear gameplay (and no readme available in the Jam player.)


Dungeon Doctor by kepons

1540 score, floor 10, 22 cured, killed 11, cleaned 33.
This looked and felt very nice with fun idea.
The spamming x was way too much, that I actually switched hands between mouse and keyboard! Some sound effects could've made it a bit more lively.

Dungeon Floor Keeper by McWolke

Took some time for me to figure out what to do (was mashing every button), only to found out I could just keep upgrading to eventually save the Jam Jar!
Cool concept; would like to see more of this!
Spike sound would get annoying after a while.

Eyesore by Aura

Hystevil Level 14 had me almost thinking it was broken! (Good puzzle!!) .
Crawlive, well I suck at pacman so there's that.
Fallon; got 107 points after figuring out what the controls were! (apparantly the large letters on the boxes didn't help me.)
3 fun little games. With good text. Liked the puzzle the most.
The theme is kind of slapped on it, would have loved to see just more effort into one of the three games.

F-ck You Space Time Continuum by ZerbGames

Felt like Hotline-Miami-getting-chased-by-zombie-blobs; also there are turrets. You sprint, you shoot, you pick up guns, you shoot more. There's a time warp which I mainly used to regen health. Got to level 3. The story at the start felt like it had little correlation with what was about to happen in the rest of the game.
Looks pretty polished already in the disco department.
Not really anything to do with the theme.

Glorified Tower by shadowspear1

Won the challenge, then did the 2 hero fight which I actually barely lost; but then I didn't die, so I killed one of them!
Great polished look of the game! Visually appealing, good sound, and slowdown/blurry when low health! Also loved the Finishing Blow slash!
Not much content to work with here. After figuring out where to jump to make the knight miss his hit it was too easy.

Heroic by Ixlegraw

Lvl 46! Didn't figure out I could select skills on level up until lvl 17; but didn't bother with it either, seemed to be fairly straighforward. The blues slimes though...
Very fun little game with every aspect well balanced. Good amount of enemies with different abilities. Also fits the theme quite well!
Would like to see more happening; like hero going through a dungeon while you do this healing thing!

2nd playthrough: tried to pay more attention to my skills, had a good idea for what to build (ignore all mana upgrades 'cause I never had any mana issues), but I messed up and died at level 20 something .. still decent replay value with only one room. I would really suggest to keep working on this game concept!

Jail by Galladhan

Ok, So I got the Green item; and I tried both the bronze and the gold Red item (key?) in every door/house I could & tried to talk to everyone, but I feel like this was all I could do?
The animations and character design are nice. Not too fond of the main character but sunglasses dude, blue-haired girl, and macho-tree were pretty nice!
No background, sound, or tutorial made this a tough one for me.

KUKALA by xasou

A for effort on adding sound!
Couldn't figure out why game did nothing at first until I recongnized the Heartbeast slimes and figured you probably used his code thus pointing toward gamecontroller if plugged in.
Good begin with some fun art.
Next time try some online sources for the sound!

Lab 31 by johnwo

I might be dumb, but I had no idea what my goal was. So I started hugging people, then knocking People out (as Lesley) until Barrett punchen me back :( and knocked me out.
Story seems very cool and the artwork is fantastic!
Don't see very much relevance to the theme though.

LUNAR ECLIPSE by Misu

Got her down on the second try!
Felt exactly like a gameboy game; which is a good thing if that's whats expected by the player.
Wasn't sure what to do on my first try.

Mutiny of Zorex by Aviox, Dijaguy

Finished it. Got the captain. Used the ice block only once (final level) and halfway true was bored with placing coins, just a single skeleton worked. Did first level of new game+, but didn't feel much different.
Looks very graphically appealing and with interesting challenges could definitly be a fun game!
Way too easy and passive at the moment.

Not The Greebly by dadio

I found out that holding left was more efficient then holding right.
Interesting idea to break the fourth wall and set up a "new" game for the player. Bit like how Deadpool does it.
Not too fond of the memes.

Not the Hero by ChessMasterRiley

I died of the plague :( No more food for this non-hero peasant.
Sweet graphics, great animation, good sound loop, and funny text.
Nothing else to do though.

Player 2 START! by GhostlyFeline

Wasn't able to find the med-kit for the injured ghost boss :(
Had to restart once after first boss had spammed so many blobs I couldn't damage him anymore.
Even though the main character doesn't do the mario-like thing, he is still somewhat of a hero for defeating a boss, getting admired by the blobs, and helping other characters.
Nonetheless, it was fun!
Controls were a bit difficult to master and main character looks very bland compared to everything else.

Purgatory by Miner7365

Ok, I played it (still sweating) after the dev was so friendly to let me know what the scare looked like to safe me from pissing myself.
The complete dark with only the white flashlight, and then the red dot really sucks you in!
But the controls are horrible: R for read, P for Pickup, Shift for doors. I had to keep the readme open to figure it out. I suggest looking at other games what they do for use and build off of something like that.

Shifty Business by kiesenverseist

I wasn't able to get any customers (no-one was walking). I restarted; and then it worked; customers came. I sold some items for low prices and sometimes ripped them of. Though I found I could get much more profit by just selling everything at the standard price.
Interesting mechanic.
Don't see any goal as of yet. Also, the music was killing me from the inside.

Soundproof Cell by Chequered Ink

This one gave me goosebumps. The story, albeit short, feels very intense and lifelike. The mazes are a good way to pace the story. I did skip a few because I don't have steady surgeon hands.
Very nice pacing and great artstyle!!
Some mazes were way too narrow for me.

2nd playthrough: not much replay value if you know the story in that case the mazes are just annoying obstacles instead of good pacing. Still, best in its kind for me in this jam.

Spider Tale by chance

Looks very nice. Spiderjumping was fun.
Killing the hero was fun (you really feel like an evil creature!)
Very little content, and no sound.

Starchaser by zircher

Khorgon Victory! Is this 3D? It looks soooo sharp and crisp! Very nice graphics, also for the talking parts!
The ship vs ship fight was a bit long in my opinion.
Loved the appearance and way you interpretated the theme.
Didn't like that I wasn't able to control the ship to 'end' it a bit faster.

Super Princess Simulator 2016 by Yal

Got a score of 3280290 on my third try.
Ok so, trashing stuff is fun! It looks and feels very nice in this game! The princess looks cute! She looks super bummed when getting dragged out by the hero!
Overall a very fun experience that can deffinatly be build upon for a larger project!
Only letdown was that there wasn't any sound and that the big bad guys didn't do anything by themselves.

2nd playthrough: the sound was really missing for me, also not very much replay value.

Super Space Bowls by Jack Oatley

Neat game. Doesnt' seem to have anything to do with the theme.
Was fun playing; until some level where I had to shoot around a corner to get a block to the far right to destroy all.

Super! Mummy Bat Batty Bash by K-BitCRUSH

After failing I tested how many hits each house needed (10), then hit every house with 9, then fly by all of them and do the 10th it, it worked.. yay!
Art looks nice!
Not much gameplay.

Suspiscious City of Wonders by Alice, Mercerenies

Ok, I got the pages from the dark part of the church, brought the book to the scholar and then called harriet a witch which got me killed(?)
Looks like a lot of thought put into this; great work!
Was just super confusing for me when sometimes the arrows didn't match with the direction I was going. Also, got a bit silent without the sound.

The Adventures of Ploompert by DEGLIS

I did all the levels (I think?) and it faded to black. Fun puzzles. I liked the funny Mr. Signson texts and absolutely loved the way you incorperated story and tutorial together in a very understandable, digestable, and funny way!
Graphics and sound could use a step up though. Main character is fun the way it is!

The best game in the world by Tango

Well.. I was greatly amused by the choice of intro music and the credits that I had high hopes for the game. Though funny as it may be, I was dissapointed by its length.
You definatly have a sense of humor; use that to your strength!
But don't forget to also work on other parts of the game.

THE HERO! by RekNepZ

Some of the topics in this entry are best left alone.
I enjoyed holding down the mouse button and moving the mouse to make a bullet-snake.
Even if it's a joke; there will always be people that find this sort of content offensive.

The Mr. Evils In your Neighbourhood by makas

Ended up with a score of 1200 while using one of the enemies as skateboard and whipping my hair and cucumbers around. That was silly fun.
Movement felt fluid and characters looked cool.
Not much story or further gameplay going on.

The Point by Zodaris, Eric Beer

This feels like a Youtube vlog about someones past. (Similar style to Dominics perhaps?)
Had a difficult time following the story because it was rudely interupted by falling blocks all the time (until I found out if I jumped through the blocks at the right time I could land on top of them), and the fact that the story didn't resonate with me.
The car in the end really made it an emotional cliffhanger.
Spamming the space bar was way too tough (had to switch hands.)

The Priest by NicoDT

This was fun! I found it a great short story about the relationship between the healer and the damage dealer found in many RPG's.
Conversations were funny!
Spamming heal was more than enough (with exception of the Lich), so didn't feel like I had to do much.

Wizard Terrorist by Yokcos

Completed 15 of the levels. unlock it so that I was at least able to see every level (lol @ spaghetti top right, and I don't know what happened bottom left but we both died. Chains top left was killing and not even going to talk about bottom right...)
Very interesting game mechanic, gives me a very fun MS DOS feel!
Not much to do with the theme though.

Y.O.U.A.R.E.N.O.T.T.H.E.H.E.R.O. by brainstorm

Clicked Debug Mode first time so had to restart and watch the far-fetched story all over again with no way to skip. Then I clicked play and get prompted that I should go to Debug Mode anyway... and with 230+ seconds into the game I simply don't see a conclusion. (nothing spawning anymore?)
The acronymic take on the theme name is refreshing.
Making it very hard on the player with non-skippable intro and unclear play/debug mode.

You are not the Hero by Bingdom

Score of 68.00 (or 6800?) The introduction was fun as hell! inviting the player to slap the guy with his puny slap; then slapping more guys until the cops show up (that were ruthless with me and shot me down way too easily.)
Colorful and fun with nice big pixels and animations.
Feel like there should be much more.

You Are the Level by BionicFrog

Interesting game. Think I beat it? (won the level with the top-row filled with Blocks of DOOM).
At first I bugged out on the second level because the hero reached the flag; then walked of the cliff and died. This resulted in nothing happening.
I like the concept and relevance to the theme.
Lot's of text was offscreen for me; and no restart of level when hero wins.

You Are The Villain by Lemth

MY OWN ENTRY; STILL GOING TO WRITE ABOUT IT LIKE EVERY OTHER GAME; JUST NOT RATING IT (PROBABLY WOULD RATE THIS THING SOMEWHERE HALFWAY)
Colorful looking duckhunt. Got over 100 score easily. Got caught by Captain Obvious from Germany.
The animations are cool (totaly not biased!) and I think the texts are funny (totaly not biased!). Also good use of the theme and a way to stop the "hero talking for too long"-trope.
Game was way too easy and there is no further content, goal, or storyline.
 
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NicoDT

Member
For those who played THE PRIEST and didn't get all 5 endings, you can see them here (+ explanation how to get them)

Don't heal or do nothing during the first two fights.
Let the hero die, reach -100 hp, and don't try to revive him.
Let hero die, revive him (before reaching -100 hp), and let him die again (this time reach -100 hp).
Defeat the Dark Knight.
Don't use the revive spell during the game. Defeat the Dark Knight, and after Hero's talk, use revive spell.

Now, let's go to the important

Reviews

Top 3:

Super Princess Simulator 2016 by Yal
Great use of the theme, she does nothing heroic, only destroy everything in her path. Gameplay is simple but works great, and graphics are beautiful too.

Coincide by The M
I really like this game, gameplay, puzzles and art are really good. Great use of theme too.

A One Hit Point Uprising by TehPilot, The Fugue
Simple, but good. Nice to see an isometric title. Had a couple of problem with spikes

Best ofs:

Best use of YOU ARE NOT THE HERO: Super Princess Simulator 2016 by Yal
Best Concept: Coincide by The M
Best Presentation: Soundproof Cell by Chequered Ink
Best Story: The Adventures of Ploompert by DEGLIS
Best Devlog: ...

Top Ten ranking:

  1. Super Princess Simulator 2016 by Yal
  2. Coincide by The M
  3. A One Hit Point Uprising by TehPilot, The Fugue
  4. Dungeon Doctor by Kepons
  5. The Adventures of Ploompert by Deglis
  6. Super Space Bowls by Jack Oatley
  7. Lunar Eclipse by Misu
  8. Lab 31 by johnwo
  9. Soundproof Cell by Chequered Ink
  10. Player 2 START by GhostlyFeline
 
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ghandpivot

Member
Ghandpivot's quick video playthroughs.

If I don't like your game I will stop playing it. These are not reviews, yet they will still pretty much show if I enjoyed your game or not and for me that's what gaming is all about anyways.
Tune in to see your game being played poorly or to listen to a Swede trying to speak English.

TOP 7:
1. Coincide by TheM
2. Heroic by lxlegraw
3. Player 2 Start! by GhostlyFeline
4. Super Princess Simulator 2016 by Yal
5. A One Hit Point Uprising by TehPilot
6. Dime Slime Delux by Nux
7. You are not the hero by Bingdom

Why I've voted as such can be found in the videos below, though it's generally based on how much I enjoyed the games, but also to some degree on how well made each game is.


All games are done, here are the playthroughs and votes:

Day1:
You are the villain, Kukala, A One Hit Point Uprising, Mutiny of Zorex, F-ck you space time continuum, Soundproof cell:

Starchaser, The best game in the world, Eyesore, The Adventures of Poompert, Coincide, Dungeon Doctor:

The Hero, Suspicious City of Wonders, Doom the GameJam, A bard's bard, Dime Slime Delux, Wizard Terrorist, Cat in Distress, Collateral Core, Super! Mummy Bat Batty Bash, Dungeon Floor Keeper:

Border Guard, Super Space Bowls, Bank, Bors' Strategy Simulator 2017, The Mr. Evils, Super Princess Simulator 2016, Y.O.U.A.R.E.N.O.T.T.H.E.H.E.R.O:

Day2:

The Priest, Not a hero, Commander Invader, Lab 31, Cranky Frank, Jail, Heroic

Since I'm only allowed to have 5 media files in my post I'll have to simply post links from now on. To my knowledge media doesn't really use any of yoyogames' resources and should thus not be limited to such a low number :confused:

Player2Start, You Are Not The Hero, Spider Tale, Alfred, Purgatory, The Point

Glorified Tower, Shifty Business, You are the level, Lunar Eclipse, Not the Greebly, Another castle

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M

Miner7365

Guest
Reviews

Top 3:

1. Coincide
I really like how the game plays, and how you are basically this character on the sideline watching the "hero" who isn't even the hero in the end try to rescue the princess who hated her father.... it's story is decent, and it's enough to keep it interesting along with the whole your manipulating the level thing, overall, great game.

2. Soundproof Cell
Now, i know the puzzle were broken for me, and that i had a few issues with the sound, but.... this game by far uses the theme the best, it doesn't make you a hero sidekick, it shows a guy (Or girl, as she probably would prefer to be called) seeing the effects of someone trying to a hero (being different) and telling everyone his true self, and the main character watching as they ridicule that "hero" (behind his back) , The way how it flickers from him being male to female to imply you know what is phenomenal, and how it shows that being a hero, or in this case, trying to be different, is not what everyone wants, it shows that not everyone is a hero, that for some, they are forced to hide their difference to avoid being harassed and ridiculed.... this is a great game...

3. Glorified Tower
First off, i have no idea how you go about doing something like this within 3 days... anyways, though, the 2 things that made me want to make this my 3rd place vote are how polished you got this within 3 days... and the second one being the art, which is only outmatched by that peasant game that basically looks like he spent the whole 3 days on it.... the gameplay is really polished too, and out of the traditional "you are the monster games" I believe this one takes the cake by a long shot... so good job.

Best ofs:

Best use of YOU ARE NOT THE HERO: Soundproof Cell by Chequered Ink
Best Concept: Bungee Man by ghandpivot
Best Presentation: Coincide by The M
Best Story: Soundproof Cell by Chequered Ink
Best Devlog: Dungeon Floor Keeper by McWolke

Full ranking:

Top ten (might list the rest later)
1. Coincide
2. Soundproof Cell
3. Glorified Tower
4. Bungee Man
5. A one hit point uprising
6. F*ck you space time continuum
7. Another Castle
8. Heroic
9. The point
10. Super Space Bowls

Comments:

A Bard's Bard by Sirham

I would like it.... if you didn't jump 50 times you height and the jumping was more stable.

A One Hit Point Uprising by TehPilot, TheFugue

Really like the isometric art.

Alfred by Snail Man

.... Uh.... No thank you.... Seriously though, the faces look creepy, the hero is a douche, and every sprite just seems... off....

Another Castle by Siolfor the Jackal

Nice stealth game, didn't really have any annoyances with it, so i don't have anything else to state here.

Bank by Cat, var

Uh... your chasing the criminal... how are you not a hero?

Border guard by ericbomb

Uh.... is this a metaphor for what is happening in america?

Bors' Strategy Simulator 2017 by MocGames998

Nice take on the whole "You are the level" idea

Bungee Man by ghandpivot

Great mechanic and great game

Cat in Distress by Nallebeorn

I mean, i think the hero kinda not really a hero for not caring about what the cat wants and only caring about his own pride, but other then that, good game.

Coincide by The M

Really liked the concept and presentation.

Collateral Core by Adrien Dittrick

Welp.... i don't really think you can really describe this as a game.... also, the music bit is REALLY annoying, figure i point that out.

Commander Invader by NazGhuL

Really nice game, I really like the retro feel to it.

Cranky Frank by HayManMarc

Nice game, only complaint is that the baskets basically act as walls that don't let you access other parts of the area, which is annoying, but the rest of the game is fine.

Dime Slime Delux! by Nux

The concept and use of theme is great, but it's WAY TOO HARD.

Doom the GameJam by sylvain_l

I mean, i'm just really confused how to play... it probably is a good game, i'm just really confused what i'm suppost to do.

Dungeon Doctor by kepons

I liked it, could have used some audio though, still a good game though.

Dungeon Floor Keeper by McWolke

I like the fun atmosphere to it and the music.

Eyesore by Aura

Feels alot like alice's puzzle game from last jam... still a good game though.

F-ck You Space Time Continuum by ZerbGames

Welp.... that was great....

Glorified Tower by shadowspear1

Yeah... someone please explain to me how someone gets that good of artz skills? In all seriousness though, good game.

Heroic by Ixlegraw

Don't really have anything other to say then that it's really polished and the audio is spot on.

Jail by Galladhan

.... Uh, i have absoultely no idea what i'm suppost to be doing.....

KUKALA by xasou

I guess this is another joke game, considering i'm hearing da da da da da da da in the background over and over again.

LUNAR ECLIPSE by Misu

Uh.... you were the bad guy and got overwhelmed by the hero, i'm reading this right, yeah....

Mutiny of Zorex by Aviox, Dijaguy

I don't really get wether i'm suppost to be helping him or stopping him.... nice art though.

Not The Greebly by dadio

This triggers me...... seriously, two of these joke games in a row, my god....

Not the Hero by ChessMasterRiley

I liked the humor.... however, considering the gameplay was just whacking you hoe at wheat until the player gets bored, i'm not the biggest fan.

Player 2 START! by GhostlyFeline

I liked the atmosphere and the feel to the game, the one complaint i have though is about the boss fight, the slimes don't despawn after he kills you, and it basically becomes a bouncy house after awhile.

Shifty Business by kiesenverseist

Ah... Memes... my old friend.....

Soundproof Cell by Chequered Ink

..... Welp, i'm speechless after playing that, that was amazing... one issue though, the puzzles don't work, AT ALL, that being said though, the story is still great and that is a great use of the theme.

Spider Tale by chance

I mean.... it seems you kinda just copied limbo art style and then made it a traditional "Oh, lets just go kill the hero in the level", nice job though on the graphics and the mechanics though.

Starchaser by zircher

Meh, good game, there really isn't anything else to say.

Super Princess Simulator 2016 by Yal

Has alot of potentional, but i really think you should have implemented sound effects for when things broke.... so you could hear your rampage as well as see it.

Super Space Bowls by Jack Oatley

A really well put together puzzle game, nice job.

Super! Mummy Bat Batty Bash by K-BitCRUSH

It's a decent game, although i think maybe having him be able to take more then one hit would be nice.

Suspiscious City of Wonders by Alice, Mercerenies

Meh, not really much to comment on, good game though.

The Adventures of Ploompert by DEGLIS

It has a nice atmosphere, but the art kinda takes away from it, still a good game though.

The best game in the world by Tango

What... the heck?... Is this what people where refering to when they said joke games.... whatever, time to go poor rate it.

THE HERO! by RekNepZ

It's time to stop -Shia Leboughf

In all serious though, did you really think putting a fricking racial slur was a good idea.... my god.

The Mr. Evils In your Neighbourhood by makas

Meh, just another decent game.

The Point by Zodaris, Eric Beer

Welp, nice job on making a game that tells a story in a interesting way.

The Priest by NicoDT

Kinda wished the turns went a bit faster, but other then that, nice game.

Wizard Terrorist by Yokcos

I really like it, it's hard at points, but it's a well put together game.

Y.O.U.A.R.E.N.O.T.T.H.E.H.E.R.O. by brainstorm

I like it, I mean, i think maybe you should have made it so if you went long enough, they stopped the war, but whatever, nice game.

You are not the Hero by Bingdom

Meh, nice game.

You Are the Level by BionicFrog

Good game... really, that is all i have to say.

You Are The Villain by Lemth

I really liked the game sense of humor, also how it seemed you were drunk with the cursor moving weirdly, but nice job.
 
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D

DEGLIS

Guest
DEGLIS's MAGNIFICENTLY UNDERWHELMING AWARD POST!!!
Top 10:
#10: Dungeon Doctor by Kepons
#9 Super Space Bowls by Jack Oatley
#8 A One Hit Point Uprising by TehPilot, TheFugue
#7 Super Princess Simulator 2016 by Yal
#6 Player 2 START! by GhostlyFeline
#5 Heroic by Ixlegraw

#4 Soundproof Cell by Chequred Ink
#3 Bungee Man by ghandpivot
#2 Alfred by Snail Man
#1: Coincide by the M


Best ofs:
Best use of Theme:
Heroic by Ixlegraw


Best Concept:
Soundproof by Chequred Ink


Best Presentation:
Coincide by the M


Best Story:
Alfred by Snail Man


Best Devlog:
TL : DR


Other Personal Awards:
Most Fun Game:
Bungee Man by Ghandpivot


Game with Greatest Potential:
F-ck You Space Time Continuum by Zerbgames


Boldest Game Entry:
Soundproof Room: by Chequred Ink


Best Mechanical Innovation:
Super Space Bowls by Jack Oatley


Best Narrative Innovation:
The Priest: by NicoDT


Best Ending:
Alfred by Snail Man


Top 3 Games That Made Me Laugh the Most
1. Not the Hero by ChessMasterRiley
2. The Mr. Evils in Your Neighbourhood by makas
3. Collateral Core by Adrien Dittrick



Full Rankings:

  1. Coincide by The M
  2. Alfred by Snail Man
  3. Bungee Man by ghandpivot
  4. Soundproof Cell by Chequered Ink
  5. Heroic by Ixlegraw
  6. Player 2 START! by GhostlyFeline
  7. Super Princess Simulator 2016 by Yal
  8. A One Hit Point Uprising by TehPilot, TheFugue
  9. Super Space Bowls by Jack Oatley
  10. Dungeon Doctor by kepons
  11. Collateral Core by Adrien Dittrick
  12. Not the Hero by ChessMasterRiley
  13. LUNAR ECLIPSE by Misu
  14. The Priest by NicoDT
  15. Glorified Tower by shadowspear1
  16. Bors' Strategy Simulator 2017 by MocGames998
  17. F-ck You Space Time Continuum by ZerbGames
  18. Cranky Frank by HayManMarc
  19. Commander Invader by NazGhuL
  20. Dungeon Floor Keeper by McWolke
  21. Suspiscious City of Wonders by Alice, Mercerenies
  22. Starchaser by zircher
  23. You Are the Level by BionicFrog
  24. Wizard Terrorist by Yokcos
  25. Lab 31 by johnwo
  26. Mutiny of Zorex by Aviox, Dijaguy
  27. Spider Tale by chance
  28. Dime Slime Delux! by Nux
  29. Cat in Distress by Nallebeorn
  30. The Mr. Evils In your Neighbourhood by makas
  31. Y.O.U.A.R.E.N.O.T.T.H.E.H.E.R.O. by brainstorm
  32. Eyesore by Aura
  33. The Point by Zodaris, Eric Beer
  34. A Bard's Bard by Sirham
  35. You are not the Hero by Bingdom
  36. Super! Mummy Bat Batty Bash by K-BitCRUSH
  37. Another Castle by Siolfor the Jackal
  38. Shifty Business by kiesenverseist
  39. You Are The Villain by Lemth
  40. Jail by Galladhan
  41. Not The Greebly by dadio
  42. Bank by Cat, var
  43. Border guard by ericbomb
  44. The best game in the world by Tango
  45. Doom the GameJam by sylvain_l
  46. KUKALA by xasou
  47. Purgatory by Miner7365
  48. THE HERO! by RekNepZ

Check Out In-Depth Reviews Here!

Congrats to everyone that submitted!
Toodles!

P.S. I may add some more in-depth reviews later.


P.P.S. I forgot that I already reserved a spot before posting... oops.

 
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SS1's Reviews

It was very tough for me to pick between 1st and 2nd place, but in the end I had to choose the game which felt more like a 'finished game'. Coincide had much more polish and lots of gameplay elements, while Bungee Man had a huge enjoyment factor. I loved both of these games so much, but The M brought his entry to a whole new level. Also, I was not able to review every single game, but I got a large majority of them complete. If you feel left out and really want me to play and review your game, I can, just let me know, but since voting is ending soon it probably won't make it into the game jam's total vote scoring process. So without further ado, my reviews~

Top 3:

Coincide, by The M
I felt like I was just playing an actual game that'd be found on steam or something. Great gameplay mechanics, interesting puzzle elements, fitting music + sfx, and a good plot to follow! The levels all build off of each other, and the difficulty increases at a reasonable rate, where it takes skill to actually complete some parts. This one has everything! I enjoyed playing every second of it (all but one actually - I died just seconds before completing the last stage. But that was my fault). Definitely my contendor to win this jam, you brought it all together perfectly. Amazing job!

Bungee Man, by ghandpivot
I had so much fun with this one! Had me laughing the whole time playing it. I don't know if it was the cars flying everywhere, the boats getting destroyed, or something else, but I loved it. The first time I saw a person walk on the bridge and get ready to jump, it surprised me so much that I laughed even harder; it was just so unexpected. Overall, it brought humor, good gameplay, a desire to keep playing, and a brilliant sense of destruction to the table, and it all came together as a delicious feast!

Heroic, by Ixlegraw
Enjoyed this one a lot! I don't actually know what level I got my hero to, but man it started getting tough! Not that that's a bad thing, it was a very good challenge. In fact, one thing I noticed was that every upgrade was useful in some way. A lot of times, there ends up being one upgrade that's better than all the others, but I couldn't find that in this game, so kudos on the balancing. I wanted to play again but it takes a long time to start kicking in to gear and I've got to play other games too, but I had a great time with it. Very nice entry.

Best ofs:

Best use of YOU ARE NOT THE HERO: Coincide by The M
Best Concept: Collateral Core by Adrien Dittrick
Best Presentation: Coincide by The M
Best Story: Soundproof Cell by Chequered Ink
Best Devlog: N/A (I did not read any, sorry)

Full ranking:

  1. Coincide by The M
  2. Bungee Man by ghandpivot
  3. Heroic by Ixlegraw
  4. Wizard Terrorist by Yokcos
  5. Player 2 START! by GhostlyFeline
  6. Super Space Bowls by Jack Oatley
  7. A One Hit Point Uprising by TehPilot, TheFugue
  8. Dungeon Doctor by kepons
  9. Super Princess Simulator 2016 by Yal
  10. Soundproof Cell by Chequered Ink
  11. Collateral Core by Adrien Dittrick
  12. Commander Invader by NazGhuL
  13. The Adventures of Ploompert by DEGLIS
  14. F-ck You Space Time Continuum by ZerbGames
  15. Mutiny of Zorex by Aviox, Dijaguy
  16. Suspiscious City of Wonders by Alice, Mercerenies
  17. Dungeon Floor Keeper by McWolke
  18. The Priest by NicoDT
  19. Cat in Distress by Nallebeorn
  20. You Are the Level by BionicFrog
  21. You Are The Villain by Lemth
  22. Spider Tale by chance
  23. THE HERO! by RekNepZ
  24. Dime Slime Delux! by Nux
  25. Super! Mummy Bat Batty Bash by K-BitCRUSH
  26. Not the Hero by ChessMasterRiley
  27. Border guard by ericbomb
  28. Lab 31 by johnwo
  29. A Bard's Bard by Sirham
  30. Another Castle by Siolfor the Jackal
  31. Not The Greebly by dadio
  32. KUKALA by xasou
  33. Doom the GameJam by sylvain_l
  34. The best game in the world by Tango

Comments:

A Bard's Bard by Sirham

The jumping feels so wrong; if you can take something away from the jam, try to fix how jumping works. I'm entirely not sure how you did it, but the character should respond when you hit the jump button, not when released. The game idea was pretty good, assisting the assistant. But the gameplay itself was lacking, as it was basically the same game over and over.

A One Hit Point Uprising by TehPilot, TheFugue

It was fun at the beginning, very fun and challenging during the lazer puzzles, and then simply frustrating during the boss fight. I don't think that the tile movement and 1-tile range worked very well together. I would go in for a hit, then get killed instantly about 50% of the time. Other than that though, I liked the general idea of it all. The movement worked great for when the enemies were one-hit kills, but when they could survive the hit and charge on through to kill you, that's when it became annoying. Great graphics and music, can we get an official duo set up for TehPilot and TheFugue? They always produce great games!

Another Castle by Siolfor the Jackal

It was very difficult to distract the first guard, I couldn't find a way to do it. Then, another guard was in front of the lever meaning I couldn't interact with it without being caught. It was a decent attempt at a stealth game, but the stealth wasn't implemented very well.

Border guard by ericbomb

Well, the concept behind this game is great. The graphics could definitely use some work and it would make it much better. Also, I really don't think it's possible to kill all the enemies after a certain point, there's just too many.

Bungee Man by ghandpivot

I had so much fun with this one! Had me laughing the whole time playing it. I don't know if it was the cars flying everywhere, the boats getting destroyed, or something else, but I loved it. The first time I saw a person walk on the bridge and get ready to jump, it surprised me so much that I laughed even harder; it was just so unexpected. Overall, it brought humor, good gameplay, a desire to keep playing, and a brilliant sense of destruction to the table, and it all came together as a delicious feast!

Cat in Distress by Nallebeorn

Fun little game about a cat not wanting to be saved by ordinary citizens, but instead a magnificent hero! Took me a while to figure out when the hero would come, I only won when I climbed to the top of the tree. It also had a strange art style, but I kinda liked it, so there's that. Would've liked to play that second level more, looked cool!

Coincide by The M

I felt like I was just playing an actual game that'd be found on steam or something. Great gameplay mechanics, interesting puzzle elements, fitting music + sfx, and a good plot to follow! The levels all build off of each other, and the difficulty increases at a reasonable rate, where it takes skill to actually complete some parts. This one has everything! I enjoyed playing every second of it (all but one actually - I died just seconds before completing the last stage. But that was my fault). Definitely my contendor to win this jam, you brought it all together perfectly. Amazing job!

Collateral Core by Adrien Dittrick

Okay, the game looked very underwhelming at first, but then I realized how cool it was! An online game where people can chat and interact towards completing a 'game' within the game together - it's a super neat concept! I enjoyed everything, except dragging out code papers for 3 minutes. But the fact that you utilized everything that you 'created' in the factory to fight against in the minigame, brilliant! It's like a videogame version of madlibs. I just wish I had known something like that would happen beforehand, I would've tried harder to make the pictures/words funny. I really liked this entry!

Commander Invader by NazGhuL

Very unique entry, this one has a certain touch to it that a lot of the other games don't have. You play as the game machine, so the display is reversed (because you are inside the machine; this really confused me at first and I thought it was a shader error lol). The gameplay is hectic and revolves around killing the player and their bases. It's exactly like playing an old retro arcade machine, but you are the machine instead of the player! Really enjoyed overwhelming the 'player' to win, had a lot of fun.

Dime Slime Delux! by Nux

Quirky little game, has some very good movement and camera work! Level 3 was tough but got through it with some luck.

Doom the GameJam by sylvain_l

I don't understand what I'm supposed to do..? I tried getting all the computers 'infected' by changing them to yellow with the gamejam icon on it, but nothing happened.

Dungeon Doctor by kepons

[Highscore 910] I like this simple game, you progress as far as you can within the time limit and go for the highest score. Although I couldn't see myself playing it again, doing just that single run was enjoyable. Could use some upbeat music and sound effects to make it more engaging!

Dungeon Floor Keeper by McWolke

This was fun, I really enjoy little upgrade games like these. The graphics were nice except the knight could have used some more realism in his run animation. Also the beginning was confusing, wasn't sure what I was supposed to do. But other than that, cool music and a solid game! I got the arrow cooldown to lv10 just for fun, it starts shooting pretty fast :p

F-ck You Space Time Continuum by ZerbGames

This is insane!! I love it. A crazy shooter like Hotline Miami with awesome music and engaging controls. The only thing I can criticize is how difficult it gets relatively quickly. That is seriously the only thing, everything else is great. I played it for quite some time, and it's hard to pick out a dull moment with everything going on around you. I also really enjoyed using the knockback from firing a sniper to fly across the room in the opposite direction hahaha. Awesome entry.

Glorified Tower by shadowspear1

best game 10/10

Heroic by Ixlegraw

Enjoyed this one a lot! I don't actually know what level I got my hero to, but man it started getting tough! Not that that's a bad thing, it was a very good challenge. In fact, one thing I noticed was that every upgrade was useful in some way. A lot of times, there ends up being one upgrade that's better than all the others, but I couldn't find that in this game, so kudos on the balancing. I wanted to play again but it takes a long time to start kicking in to gear and I've got to play other games too, but I had a great time with it. Very nice entry.

KUKALA by xasou

I'm not sure what this is supposed to be. You run around a desert looking area, killing monsters(?). I'm guessing that you're not the hero somehow, but I don't see it. Not much content to this game.

Lab 31 by johnwo

I had some fun being the villian against these people who didn't really have any purpose to me. We're all stuck in a room waiting to die, so I just sped up the process. Pretty fun game! Not sure what exactly I was supposed to do, but I enoyed it.

Mutiny of Zorex by Aviox, Dijaguy

This is a really cool entry, and the AI works surprisingly well. Much better than I thought it would. The hero will adjust his path and speed to get all the rewards he can, sometimes leading to his death, and others to victory. I got an error after killing the skeleton at one point, but I had played about 10 levels before that. I would say that golden coins should be gained more frequently, I only got enough to get 3 extra placeable coins in total. I could see this doing well on it's own!

Not The Greebly by dadio

Got a laugh from me, but that's about it. That being said, this is SERIOUSLY some high-quality work right here! Aspiring game devs should take note of the dedication and effort put into projects like these! P.S. I actually wanna see you make a real game for once, you can do it dadio!

Not the Hero by ChessMasterRiley

It looks beautfiul and everything works together smoothly. The problem is it's not fun to play Wheat Bushel Harvest Simulator 2016. I would really like to know which software you used for the art, it really does look amazing.

Player 2 START! by GhostlyFeline

I liked this for a couple of reasons. It goes with the common theme of a hero beating all of these levels just before you do, you're working towards a goal that doesn't actually exist, and the platforming itself is pretty fun. I liked dashing around the map. You got a pretty good laugh out of me at the end too.

Soundproof Cell by Chequered Ink

Got me close to some chills at certain points, I enjoyed the experience. The art, although a bit messy, portrays the story well enough. The gameplay was interesting, solving puzzles to symbolize the struggle of going through each day. (Unfortunately, the puzzles didn't work for me. I just completed them, got to the blue, and then get sent back to the beginning. I ended up just getting to the blue and then skipping because it wouldn't solve otherwise).

Spider Tale by chance

Crevice* ;) It's fun while it lasts, and has a good physics engine. I'm not sure if you just used the GM box2d but it seems like you did. It works well in this game, and it was smooth overall, just not much to do.

Super Princess Simulator 2016 by Yal

Very simple, but at the same time entertaining! Good graphics as always with your games. Getting those combos going and throwing stuff everywhere is very satisfying. And it all comes to an end with the boring hero coming to save the day, I love it; great entry.

Super Space Bowls by Jack Oatley

It was hard to tie this game into the theme, but it was a great concept and executed very well! I enjoyed playing through all 20 levels (maybe with some rage at certain points), so that is a huge plus for me. Constant enjoyment is very important, and for this mobile type game, I could actually see it doing well with a general audience. The chain explosions were very satisfying too :) Suggestions would be a restart button and a better system to check if there is no way to win (one time, my bowls were moving very slowly, the FAILURE message popped up, but then my bowl shot the final block and I should have won).

Super! Mummy Bat Batty Bash by K-BitCRUSH

Fun little game, very short but I played it a couple times. Also has a nice retro art style to it

Suspiscious City of Wonders by Alice, Mercerenies

It's tough making an RPG within a 3 day time period, but I have to say this does it quite well. I didn't get to do all that this game had to offer, because I lost and was reset ~5 minutes and didn't want to go back and do it all again, but it looks like a lot of content was in the game. I also liked where the story was going, so that's a positive note.

The Adventures of Ploompert by DEGLIS

This one felt more like I was playing as a hero, but other than that it was a pretty solid game. There was a lot more content than I was actually expecting, the puzzles kept on coming and they didn't really get tedious or repetitive, so great job with that! (I wish I could've controlled God at the end to create a jar for poor little ploompert to live in for the rest of his days)

The best game in the world by Tango

... I'm sorry to say that this was not the best game in the world.

THE HERO! by RekNepZ

This is the kind of humor that makes me laugh the hardest for no real reason. Just stupid jokes and situations, then bam I can't stop the laughter. Good joke game in the sense that it's not good so it ends up good. Ya know?

The Priest by NicoDT

This was actually really fun! I enjoyed the turn-based-esque style that you used, made the combat engaging and interesting! There weren't any enemies that used magic, so the magic shield was useless, but I like how you had the different abilities cancel each other out, so you had to choose which would benefit you the most based on your situation. Great job!

Wizard Terrorist by Yokcos

I was pleasantly surprised with how fun this was! I would describe this as a combination of a puzzle and an action game, and the two genres work together really well. You drop bombs opposite of whatever direction you're moving in, so you have to perform your movement strategically and plan ahead to make sure the bombs will explode when the enemies (magic things?) are near them. I beat every level except sentry, he seemed far too fast and random, and there was no indication I was even doing any damage. I really enjoyed the sawchain fight, that was intense! Great entry with a unique idea.

You Are the Level by BionicFrog

This was a very good concept, but lacked severely graphics-wise. The animations and movement were all too linear (i.e. there was no satisfaction in watching the block crush the hero, it just lightly bonks him on the head). I enjoyed playing it for the most part though, once again it was a very good concept and I liked the effort put into the hero's AI to avoid the obstacles.

You Are The Villain by Lemth

Silly little game where you shoot heroes as they pop up on screen. It's not too bad, but could've used some more reason to keep playing. Killstreaks, combos, spawn speed increasing more and more, etc. It also was very easy for the first ~10 kills, it took way too long for them to spawn.
 
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johnwo

Member
Reviews

Top 3:

Coincide by The M
Great gameplay, great music, great artwork, great sound effects. Just overall great!
Polish it, make more levels and sell it!

Super Princess Simulator 2016 by Yal
This game is just awesome! Never thought I could have so much fun just breaking s#!t....!

A One Hit Point Uprising by TehPilot, TheFugue
Nameless Peasant #71 was victorious!

Best ofs:

Best use of YOU ARE NOT THE HERO: Coincide by The M
Best Concept: Coincide by The M
Best Presentation: Coincide by The M
Best Story: The Point by Zodaris, Eric Beer
Best Devlog: ...

Afterword:
Regarding the game I made, and the ending:
There is none! (Technically there is 16, but...)
It's a game where you'll end up with one out of sixteen(16) endings....
If you didn't want the ending you got, then, it's on you! :p (I think that the most of you didn't get the meta...)
You're not supposed to replay the game, you're supposed to sick with the ending you got. (I should have included this.)

No replay value, just a big, fat, finger in your face; Whether you like it or not... (Whether you liked the ending or not.)
Don't replay it. It's more of a statement of your person than a game.
Do you share when you're able to share, or do you keep food and resources for yourself?

OFC, this is a very basic, and hastily made game (it's a jam); Don't take it that seriously.

I wanted to bring complexity into the jam, but as I've experienced, for the most part, complex games won't do any good in this jam...

I, myself, believe that simple games are often the best games; And I should expect nothing less from you guys!

To address one of the most common complaints on the game:
The stiff controls are a result of a very constricted time-limit. Hate it, or love it.

"Frankly, my dear, I don't give a damn."

Cheers!

Full ranking:

  1. Coincide by The M
  2. Super Princess Simulator 2016 by Yal
  3. A One Hit Point Uprising by TehPilot, TheFugue
  4. Cat in Distress by Nallebeorn
  5. Dungeon Doctor by kepons
  6. Bungee Man by ghandpivot
  7. Soundproof Cell by Chequered Ink
  8. Heroic by Ixlegraw
  9. You are not the Hero by Bingdom
  10. Wizard Terrorist by Yokcos
  11. Glorified Tower by shadowspear1
  12. Mutiny of Zorex by Aviox, Dijaguy
  13. Dungeon Floor Keeper by McWolke
  14. F-ck You Space Time Continuum by ZerbGames
  15. Alfred by Snail Man
  16. The best game in the world by Tango
  17. Not The Greebly by dadio
  18. Not the Hero by ChessMasterRiley
  19. Super Space Bowls by Jack Oatley
  20. Commander Invader by NazGhuL
  21. Cranky Frank by HayManMarc
  22. Dime Slime Delux! by Nux
  23. Another Castle by Siolfor the Jackal
  24. Suspiscious City of Wonders by Alice, Mercerenies
  25. The Adventures of Ploompert by DEGLIS
  26. Collateral Core by Adrien Dittrick
  27. Starchaser by zircher
  28. The Mr. Evils In your Neighbourhood by makas
  29. Eyesore by Aura
  30. Jail by Galladhan
  31. Spider Tale by chance
  32. The Point by Zodaris, Eric Beer
  33. LUNAR ECLIPSE by Misu
  34. The Priest by NicoDT
  35. Player 2 START! by GhostlyFeline
  36. Super! Mummy Bat Batty Bash by K-BitCRUSH
  37. Y.O.U.A.R.E.N.O.T.T.H.E.H.E.R.O. by brainstorm
  38. Bors' Strategy Simulator 2017 by MocGames998
  39. You Are The Villain by Lemth
  40. Purgatory by Miner7365
  41. You Are the Level by BionicFrog
  42. A Bard's Bard by Sirham
  43. Shifty Business by kiesenverseist
  44. Border guard by ericbomb
  45. Bank by Cat, var
  46. THE HERO! by RekNepZ
  47. KUKALA by xasou
  48. Doom the GameJam by sylvain_l

Comments:

A Bard's Bard by Sirham

The RNG in this game is unbalance and the experience suffers because of it.

A One Hit Point Uprising by TehPilot, TheFugue

Nameless Peasant #71 was victorious!

Alfred by Snail Man

I loved it! Bleak and to the point!

Another Castle by Siolfor the Jackal

Cool litte stealth game!

Bank by Cat, var

Literally an endless runner...

Border guard by ericbomb

Is it supposed to be impossible? While I do believe it is, I would have rated this game higher if it wasn't...

Bors' Strategy Simulator 2017 by MocGames998

Cool concept! I really liked the game! Too bad there was no definitive ending.

Bungee Man by ghandpivot

Got 80370pts and all the achievements! Very enjoyable game!

Cat in Distress by Nallebeorn

This... This is the stuff that dreams are made of!

Coincide by The M

Great gameplay, great music, great artwork, great sound effects. Just overall great!
Polish it, make more levels and sell it!

Collateral Core by Adrien Dittrick

"My" game ended up being a purple-haired lady shouting profanities at crudely drawn genitalia.
10/10, would play again!

Commander Invader by NazGhuL

Man was this fun! Great game, with consistent graphics, music and sound effects; Not to mention great fun!

Cranky Frank by HayManMarc

I spent waaaaay more time than I should playing this game... Fun, simplistic and challenging.

Dime Slime Delux! by Nux

Fun game! Reminds me of MGS for some reason... Idk why....
I hate Lonk...

Doom the GameJam by sylvain_l

I take it that this is incomplete?

Dungeon Doctor by kepons

A look at dungeon-cravlers from another perspective. Really makes you think. Great stuff here!

Dungeon Floor Keeper by McWolke

9 rounds was my quickest! :p

Eyesore by Aura

3 enjoyable minigames, and one eyesore.

F-ck You Space Time Continuum by ZerbGames

This was great! As a huge fan of the Hotline Miami series, I found this to be challenging, yet enjoyable!

Glorified Tower by shadowspear1

Too bad this game seems unfinished, as I love the idea!

Heroic by Ixlegraw

Fun game! Had a bug where the hero just sat in a corner and did sweet f&$k-all, but other than that, it was fun!

Jail by Galladhan

Got a key from the well, then I had no clue what to do... Great replication of ZX Spectrum graphics!

KUKALA by xasou

FATAL ERROR in
action number 1
of Step Eventobj_player_parent
for object obj_damage:

Unable to find any instance for object index '100010' name '<undefined>'
at gml_Object_obj_damage_Collision_0

LUNAR ECLIPSE by Misu

A nice little game where you're definitly not the hero.
I really liked it.

Mutiny of Zorex by Aviox, Dijaguy

Fun and challenging!

Not The Greebly by dadio

I... I don't even...
The sound effects are the real treat here!

Not the Hero by ChessMasterRiley

Much better than farming simulator!

Player 2 START! by GhostlyFeline

Great little game about how boring it is to be Luigi. j/k

Purgatory by Miner7365

Quite short, but memorable.
Had to download OpenOffice in order to read the readme...

Shifty Business by kiesenverseist

That music made my day!
How to be really shifty:
- Aquire the M4A4 DLore or Schythe
- Set price to 0
- When someone asks to buy it, jack the price up to maximum.
- PROFIT 4 SPODERMEN!!

Soundproof Cell by Chequered Ink

Great art, great presentation, just overall great.
The puzzles wouldn't work for some reason, so I had to skip them all.

Spider Tale by chance

A nice litte demo!

Starchaser by zircher

KHORGON VICTORY!

Super Princess Simulator 2016 by Yal

This game is just awesome! Never thought I could have so much fun just breaking s#!t....!

Super Space Bowls by Jack Oatley

Great fun! A solid puzzle game which I would love to see on mobile platforms!

Super! Mummy Bat Batty Bash by K-BitCRUSH

I won... I guess... Yaaaay!

Suspiscious City of Wonders by Alice, Mercerenies

I defeated the inquisitor!

The Adventures of Ploompert by DEGLIS

A fun puzzle game. Idk why but, at the end it just faded to black and nothing happened...

The best game in the world by Tango

Hahahahahaha! xD This was great!

THE HERO! by RekNepZ

I have no words....

The Mr. Evils In your Neighbourhood by makas

A fun beat-em up.

The Point by Zodaris, Eric Beer

A gripping and well formulated story spearheads this simple runner game with unbelievably treacherous speech-bubbles.

The Priest by NicoDT

A fun litte game with humor, the kind that I like!

Wizard Terrorist by Yokcos

I like it! It's like a cross between an action game, a puzzle game and a bullet-hell game.

Y.O.U.A.R.E.N.O.T.T.H.E.H.E.R.O. by brainstorm

I just filled the board with "11"-s and... Nothing...

You are not the Hero by Bingdom

Very addictive slapping simulator!

You Are The Villain by Lemth

I hate hero monologues...
 
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M

Mocgames998

Guest
Let's do this!
But there's actually an extra game in the collection noone mentioned; Avast virus check simulator 2016! (So I should probably disable it while reviewing the games...)
Reviews

Top 3:

Super Princess Simulator 2016 by Yal
Thrash all valuables in the castle without the hero noticing!
(And it actually has 'Simulator' in the title!)

A One Hit Point Uprising by TehPilot, TheFugue
Nameless Peasant 36 became $X Richer!

Player 2 START! by GhostlyFeline
Open empty chests! Practice your 'Mega Man X' skills! Dash! Talk to stuff! fight a boss! etc etc.

Best ofs:

Best use of YOU ARE NOT THE HERO: Player 2 START! by GhostlyFeline
Best Concept: Collateral Core by Adrien Dittrick
Best Presentation: Soundproof Cell by Chequered Ink
Best Story: Soundproof Cell by Chequered Ink
Best Devlog: ...

Full ranking:

  1. Super Princess Simulator 2016 by Yal
  2. A One Hit Point Uprising by TehPilot, TheFugue
  3. Player 2 START! by GhostlyFeline
  4. Dungeon Doctor by kepons
  5. Cranky Frank by HayManMarc
  6. Coincide by The M
  7. LUNAR ECLIPSE by Misu
  8. Wizard Terrorist by Yokcos
  9. Super Space Bowls by Jack Oatley
  10. Eyesore by Aura
  11. Soundproof Cell by Chequered Ink
  12. Mutiny of Zorex by Aviox, Dijaguy
  13. The Adventures of Ploompert by DEGLIS
  14. Alfred by Snail Man
  15. Commander Invader by NazGhuL
  16. Glorified Tower by shadowspear1
  17. You are not the Hero by Bingdom
  18. Another Castle by Siolfor the Jackal
  19. Heroic by Ixlegraw
  20. Bungee Man by ghandpivot
  21. You Are The Villain by Lemth
  22. Collateral Core by Adrien Dittrick
  23. The Point by Zodaris, Eric Beer
  24. Dime Slime Delux! by Nux
  25. Starchaser by zircher
  26. Spider Tale by chance
  27. Not the Hero by ChessMasterRiley
  28. Dungeon Floor Keeper by McWolke
  29. F-ck You Space Time Continuum by ZerbGames
  30. The Priest by NicoDT
  31. Purgatory by Miner7365
  32. Suspiscious City of Wonders by Alice, Mercerenies
  33. You Are the Level by BionicFrog
  34. Super! Mummy Bat Batty Bash by K-BitCRUSH
  35. Lab 31 by johnwo
  36. Y.O.U.A.R.E.N.O.T.T.H.E.H.E.R.O. by brainstorm
  37. Cat in Distress by Nallebeorn
  38. Doom the GameJam by sylvain_l
  39. A Bard's Bard by Sirham
  40. Jail by Galladhan
  41. Bank by Cat, var
  42. The Mr. Evils In your Neighbourhood by makas
  43. Border guard by ericbomb
  44. KUKALA by xasou
  45. The best game in the world by Tango
  46. Not The Greebly by dadio
  47. Shifty Business by kiesenverseist
  48. THE HERO! by RekNepZ

Comments:

A Bard's Bard by Sirham

Got stuck collecting red & orange notes?

A One Hit Point Uprising by TehPilot, TheFugue

Nameless Peasant 36 became $X Richer!

Alfred by Snail Man

It just sorta ends.

Another Castle by Siolfor the Jackal

Metal Gear Petch.

Bank by Cat, var

?

Border guard by ericbomb

Eh, it's tower defense.

Bors' Strategy Simulator 2017 by MocGames998

I cannot review this due to certain copyright laws, for some reason.

Bungee Man by ghandpivot

It's kinda like Death Worm, except you're a human attached to a rope swinging themselves onto oncoming traffic.

Cat in Distress by Nallebeorn

Uh, get to the flying super hero and don't get rescued by anyone else?

Coincide by The M

Arcady. Collect moneyz while the hero does stuff!

Collateral Core by Adrien Dittrick

Unusual hybrid of a minigame collection, tech demo thingy and a game "maker." Screen is a little zoomed out at first but I can still see what I'm doing.

Commander Invader by NazGhuL

It's 'Space Invaders' but you place the enemies the space ship fights!

Cranky Frank by HayManMarc

Feels like a cheap, yet promising flash game from the early 2000s. (Or that XMas game JonTron played on a plug 'N play...)

Dime Slime Delux! by Nux

Yer a slime who must not die from bootleg Links! Use Pseudo stealth which doesn't work!

Doom the GameJam by sylvain_l

???

Dungeon Doctor by kepons

I got to 11! No sound though.

Dungeon Floor Keeper by McWolke

Spawn things to slow down and/or defeat the hero!

Eyesore by Aura

Gave me Deja Vu, I felt like I played this on one of the previous jams...

F-ck You Space Time Continuum by ZerbGames

???.

Glorified Tower by shadowspear1

It's pretty much a 1v1 fighting game where you play as the enemy. Can't tell if you can play as any other characters though.

Heroic by Ixlegraw

Navi Simulator 2017

Jail by Galladhan

I can barely grasp what I'm supposed to do; all I know is walk, find some key, there's people around, you're silent, etc.

KUKALA by xasou

(Kappa)

Lab 31 by johnwo

So, it's kinda like a reality show inside a laboratory?
I found the controls to be rather stiff, but I think there's something in there...

LUNAR ECLIPSE by Misu

'Kill 'Em All?' With sprites that are definitely not from Pokemon Red n Blue?

Mutiny of Zorex by Aviox, Dijaguy

The level's unfinished! You do that. It's like a level editor where you just place the objects! Not much else to say really.

Not The Greebly by dadio

Danky Kang 2016?

Not the Hero by ChessMasterRiley

Peasant Simulator 2017.

Player 2 START! by GhostlyFeline

Open empty chests! Practice your 'Mega Man X' skills! Dash! Talk to stuff! fight a boss! etc etc.

Purgatory by Miner7365

The controls take some getting used to...

Shifty Business by kiesenverseist

Spooder Men's capitalist sim 2017.

Soundproof Cell by Chequered Ink

It's the edgy equivalent of 'Irritating Maze!'

Spider Tale by chance

It's pretty much Limbo if you played as the spider, and the game had to be made in 3 days.

Starchaser by zircher

Decent presentation, and story I guess, pure cheese. The gameplay does leave a little to be desired, honestly.

Super Princess Simulator 2016 by Yal

Thrash all valuables in the castle without the hero noticing!
(And it actually has 'Simulator' in the title!)

Super Space Bowls by Jack Oatley

Puzzle game about slingshotting turret ship thingies to get them to shoot at health bar thingies. Don't think it has much to do with the theme though.

Super! Mummy Bat Batty Bash by K-BitCRUSH

Destroy innocent pumpkin houses (Well, houses where pumpkins are the owners) Little else really.

Suspiscious City of Wonders by Alice, Mercerenies

A Point 'N Click thingy where you're apparently a witch, or something. Click arrows to move and/or do stuff I guess?

The Adventures of Ploompert by DEGLIS

You're not the hero, you're a sentinent ingredient. You then possess others to get home.

The best game in the world by Tango

Get the jam!

THE HERO! by RekNepZ

Owch, straight into the nostalgia organs!
Ms Paintz
Old Midiz
And a trump.

The Mr. Evils In your Neighbourhood by makas

Bootleg 'Star Wars' with Bootleg 'Final Fantasy' music?

The Point by Zodaris, Eric Beer

It just never ends!

The Priest by NicoDT

Play as teh heeler for the hero!

Wizard Terrorist by Yokcos

It has great presentation, don't know what else to say.

Y.O.U.A.R.E.N.O.T.T.H.E.H.E.R.O. by brainstorm

'Plants Vs Zombies' in TWO directions!

You are not the Hero by Bingdom

Slappers only!

You Are the Level by BionicFrog

Kinda like my game, except you don't have full control over the enemies.

You Are The Villain by Lemth

Kill Bootleg Kirbies and other stuff before they finish talking. That's it.
 
Last edited by a moderator:

sylvain_l

Member
sylvain_l's reviews



Best ofs:

Best Use of YOU ARE NOT THE HERO: Coincide by The M
Best Concept: Bungee Man by ghandpivot
Best Presentation: Wizard Terrorist by Yokcos
Best Story: Soundproof Cell by Chequered Ink
Best Devlog: -

coming soon...

  1. Dungeon Doctor by kepons
  2. Super Princess Simulator 2016 by Yal
  3. Wizard Terrorist by Yokcos
  4. Super Space Bowls by Jack Oatley
  5. Bungee Man by ghandpivot
  6. F-ck You Space Time Continuum by ZerbGames
  7. The Adventures of Ploompert by DEGLIS
  8. Coincide by The M
  9. You are not the Hero by Bingdom
  10. Heroic by Ixlegraw
  11. Soundproof Cell by Chequered Ink
  12. Cat in Distress by Nallebeorn
  13. Bors' Strategy Simulator 2017 by MocGames998
  14. You Are The Villain by Lemth
  15. Dungeon Floor Keeper by McWolke
  16. Lab 31 by johnwo
  17. LUNAR ECLIPSE by Misu
  18. Super! Mummy Bat Batty Bash by K-BitCRUSH
  19. Another Castle by Siolfor the Jackal
  20. Collateral Core by Adrien Dittrick
  21. Commander Invader by NazGhuL
  22. Bank by Cat, var
  23. Player 2 START! by GhostlyFeline
  24. Y.O.U.A.R.E.N.O.T.T.H.E.H.E.R.O. by brainstorm
  25. Dime Slime Delux! by Nux
  26. Spider Tale by chance
  27. Alfred by Snail Man
  28. You Are the Level by BionicFrog
  29. The Point by Zodaris, Eric Beer
  30. A One Hit Point Uprising by TehPilot, TheFugue
  31. Cranky Frank by HayManMarc
  32. Eyesore by Aura
  33. Border guard by ericbomb
  34. Starchaser by zircher
  35. Suspiscious City of Wonders by Alice, Mercerenies
  36. Purgatory by Miner7365
  37. The Priest by NicoDT
  38. Mutiny of Zorex by Aviox, Dijaguy
  39. Not The Greebly by dadio
  40. Shifty Business by kiesenverseist
  41. Not the Hero by ChessMasterRiley
  42. The Mr. Evils In your Neighbourhood by makas
  43. A Bard's Bard by Sirham
  44. Glorified Tower by shadowspear1
  45. THE HERO! by RekNepZ
  46. The best game in the world by Tango
  47. KUKALA by xasou
  48. Jail by Galladhan
not reviewed : Doom the GameJam by sylvain_l

First, congratulation to all that make it. Quite impressive what some of you achieve in such a short time. (seriously some of those games with some polish would be far better then a lot of greenlit indie games on steam).

A note on my scoring: They are totally subjective and personnal. It heavily just represent how I get in the game and how was my personnal experience of it. And it can be very unfair. I mean my expectations aren't the same when I bought a AAA title, or when I try a free unfinished hobbyist game. So a part of the score also relies on which "category"/skills level I personnally feel your game/team(creator) fit in. Cause I clearly don't judge the same way/same criteria a rage game, joke game, or serious game.

I try to participate in the jam, so rest assured that my comments are in no way here to hurt you or discourage you. I tried to be honest without any hypocrisis. Just share the feelings I've got for your game.


48. Jail by Galladhan
score: 29.6

I tried hard to play it, but...

I found 2 keys: the grey in the mill to access the first house, and the yellow in the well to open the blue house, where I found something (I don't know what the sprite stand for, nor could I find any use for that "something" ?!).

And that's all. In it's current state, not really entertaining. :(

Award: Coubertin's medal (last entry in my ranking)
___

47. KUKALA by xasou
score: 48.1

Voice made music was fun the 3 first seconds, then I just wished there was a button to mute it. I ended up to mute sound on my PC.

Also how health is removed is akward. (or are they poisoning me?).
Few first play; If I rushed, well that's suicid, and if I try to be carefull, seams enemies spwan as fast as I kill them.
Then I realized, the "yellow.black" are just annoying they don't hurt. And it looks like I need to avoid some of the bluedytower. But even killing the big guy didn't help...

At least playing the game and trying to guess what I should do was a bit fun :)
But honestly, it really miss the state screen (re/start, objectives, failed/game over, win) to give some useful feedback to the player.
___

46. The best game in the world by Tango
score: 49.0

... woow, I saved the jam. That was fast.
and what hapen if i didn't jump? oh I die.

Feel like I have the candy wrapping (objective, failed, win screens), but the candy's missing (the game). XD

Award: Shortest ('cause size doesn't matter^^)

___

45. THE HERO! by RekNepZ
score: 49.3

I love the intro - The Real Slim Shady screen -, made me expect too much for what was next :'(
Keeping the fire button pressed and trying to draw some crazy figure ;-)

Award: Best intro screen (in term of the one which give me the best expectations)
Nomination: WTF!

___

44. Glorified Tower by shadowspear1
score: 49.8

Base of the game is so good, with some neat effects. But there is a scratch in the concept that make everything fall apart for me.
The "no way I can loose (even with no more health slime don't die)" frustrated me so much as a player.
Ok in a sense it make sense, as that way even when the slime win, it isn't even an evil hero, because it could not loose. The idea goes well with the theme (if it's the idea^^ - or it's a bug'?!).
But basic concept of a duel is having one winner and usually a looser. If you force the winner, it kills the interest of the duel, and IMHO in term of gameplay, that just can't fit :( (as a player, I want my choice, action to have some meaning/consequences, else where is the fun/why try my best/why playing?)


Award: Epic fail! (interesting theme use + some great game mechanic, effects, sound = and manage to make me feel so: meh?!)

___

43. A Bard's Bard by Sirham
score: 50.7

Oh god! the general idea as so much potential. Having some music puzzle to follow the story of a bard's bard <3
But game mechanic are a bit akward. Box giving you the objectives that go away to fast, the jumps of the bard are weird. also collision box for the platform seems to cover the full sprite.
And it's buggy. (at one point hero get always killed, and I have to restart the level, again, and again.)



___

42. The Mr. Evils In your Neighbourhood by makas
score: 51.0

I think my best score is 1800. Hard to say why, but game didn't catch me.
There is something in the gameplay, that just didn't work well for me. Like trying to avoid the trash is hard if you have one rolling on the floor and another throwed, you can't do anything (except with mr. wall if you have quite hell reflex). Also, kinda weird the neighbour that lay on the floor. And akward that when you jump you get some speed boost. All in all, look like some spooky use of physic for me.
It's me or those with their face on the floor, can accumulate trash under them, becoming some kind of a trap if you kill them and walk on those trash XD (don't know if it's designed on purpose of some sort of bug)
Just the pleasure of discovering the different playable characters. Funniest thing: accidentally jumping on a laying neighbour and skating (with him as the skateboard :D )
oh and it crashed!

Award: Fatal error (cause got it :p)

___

41. Not the Hero by ChessMasterRiley
score: 53.2

A farmer sim, not the most exciting concept, but saved by it's incredible moonwalk (not sure it was first designed on purpose) :D
Why the story had to present it like soooooo boring job ? It just kills the ambiance/pleasure.
And after all the boring hard work, just get plagued... seriously !!! farming s***s !
There were certainly much better to do with the primary idea. Anyone in is day job, get surpise, or have deadline to fetch. Just adding some small extra would really help to get something more like a gaming experience. (vs. trying to make it look as the most boring experience)

Award: Best moonwalk
Nomination: Exciting is good, boring is better!

___

40. Shifty Business by kiesenverseist
score: 54.1

An economic sim! I like economic sim! Well, proof every rule as exception :-/
Meaning full choice, is kinda the minimum viable product of my economic taste. And here you just get randomness.
Just a feature, like a negociation screen with the hero-buyers would have give a big boost to the gameplay, or having to make some choice that impact the sim in the filling of the inventory. Here I just feel like I'm not playing, I'm just watching a sim.
Most of the hero games are build with stuff management, and the recuring NPC marchants. The twist of being the PC marchant and the heroes becoming the NPC is a good idea.
But if the idea was more of trying to make the player feel like/playing NPC (aka not playing), that really missing the most important point of a game: entertaining the player! (or challenging him, etc...)

Award: Exciting is good, boring is better!

___

39. Not The Greebly by dadio
score: 60.0

Voice made music too! ^^ well at least, this time I didn't have to switch the sound off. thanks :)
IMHO, WTF at its finest :)

Award: WTF!

___

38. Mutiny of Zorex by Aviox, Dijaguy
score: 61.3

Ho the graphics are so great. They remind me of pixel piracy. It looks even more polished in some way.
Some neat sounds effect.
Unfortanetly, gameplay isn't as good. it feels so unchallenging for puzzles :-/
Half, or at least the five first levels are quite boring. (I'm not sure will work for all but most, you can hit the space bar and the little guy will reach the flag without trouble. OK I can use them to start farming silver. But seriously, could go without them.
To resume its all about placing all the placeable (at least zombie = +3 silver and coins = +1 silver) to farm silver to get a gold coins (10 silver = 1 gold) to buy more placeable.
(IMHO the silver/gold coins is just useless. game would be just fine with everything in silver coins)
until you reach last level. get a little stats screen I'm not sure what it means.
And then it start again in game+ mode. Got bored. Didn't want to play the full serie of level so I quit.
(Too bad it didn't save progression. It just restart at the begining (normal game)).
It feels for me that it miss more of challenge in the puzzle to make the game really interisting.


Award: Has potential
___





rest of comments coming not so soon...





3. Wizard Terrorist by Yokcos
score: 96.3

First impression "that's odd". But while playing I just felt in love with its oddity <3<3<3

No long story, here. But I kinda manage to dive into its world. It like with a great mime. no word. But you just dive into its world.
Here you have just the pattern of the level, you observe, decrypt until you magically manage to crack the code and the pass to beat the level.
Easy to start, but hard to master the perfect timing to lay the magic bomb to hit its target ;)
and that damn progression panel, with hide the surprise of the new level pattern, where each cheched scroll worth more then any gold medal :D
Oh and saving yeh, that's so good !!!

not the most beatifull sprites. But it nailed it in it's odd way. the small hint for the key to play/restart, the hearts to show the health. the progression panel. the poetry of the animation of the level pattern.
BOOM!
Awarded! ;)

Award: Best Presentation

___

2. Super Princess Simulator 2016 by Yal
score: 99.7

Funny concept. playing the angry princess while waiting the hero <3

Breaking things^^ I love breaking things !
and that damn combo bar, that just give me that push to rush the level :D

Graphics are great. and I love seeing the pyramid of glass fall apart.

One BIG awfull bug: the sounds! They are awfull! Have you ever heard more awfull breaking glass sounds (the no sound sound^^). It could really have been an epic fail, but I don't know how... I suppose the rush of the combo and the limited timing, manage to avoid that.

and the last screen when the hero save the princess. The face of the princess is priceless :D


___

1. Dungeon Doctor by kepons
score: 100.0

No sounds too, well at least it's not so important in that concept.

And the pixel art are so cute <3

And that concept! playing doctor^^ I fantasm of playing doctor in a dungeon... well perhaps not with slime :D

The small mechanism are really neat. Yep a hero was here. and me I can't be a hero ? not really, or I'm doing my job saving some slime. Or I kill them. Cleverly done.
What's amazing how it offer you multiple way to play (perhaps not intended, but it 's so fun) :
- as the butchery surgeon! Killing every slime before making corpse disappear. (making the secret most negative score ever!)
- or as the savior of the slime. Saving as many of the slime as you can. To beat the high score.

A really well done 3 min game. really fun to play from time to time when you look for a little pause.
 
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fxokz

Member
My amazing reviews!
Top 3:
@GhostlyFeline
First place: player 2 start - ghostlyfeline
This for me was the most enjoyable game. It fits the theme really well which i think some people completely disregard. Also the fact that you have to help some of the bosses and defeat one to the point where it has had enough and lets you pass. Not to mention how all of the chests are looted already lol. I really loved this game.
@NicoDT
Second place: the priest - nicoTD
This is one of those rare games where i actually LOVE the dialogue. The gameplay is also very unique compared to the other entries. Text is a little blurry but a fun game none the less. Fits the theme quite well.
@Yal
Third place: super princess simulator 2016 - yal
This game definitely deserves to be amongst the top 3. The concept of you not being the hero but instead being the princess locked up in a tower is just amazing. The gameplay was simple yet fun. My personal favorite part of the game was the picture at the end when you get rescued by the hero xdddddd.
Best ofs:

Best Use of YOU ARE NOT THE HERO: @NicoDT
Best Concept: super princess simulator 2016 - @Yal
Best Presentation: not the hero - @ChessMasterRiley
Best Story: soundproof cell - @chequeredink
Best Devlog: bungee man - @ghandpivot
 
Last edited:

makas

Member
Reviews


I played the games twice because I wasnt playing some games the way are supposed to be played so there were some adjustments to the final list, I added all the comments to all the games

Top 3:


1. Super Princess simulator By Yal
An experienice utterly satisfying is amazing how destroy everything and the chains reactions a so enjoyables and adicting, I also love all the art and the small animations, you can see there are a lot of work in the detail amazing game :)

2. Coincide By The M
Similar to super princess simulator is amazing the attention to detail that this game have, amazing visuals, nice animations, clever puzzles, and hard dificulty, amazing application of the concept, I had a hard time making my mind on which one of this 2 games to choose, for me is a close call.

3. Dungeon Doctor by Kepons
I just love all the pixel art, clever mechanics that fits well togheter, if you dont have precision you will lost time and then you have to be quick, I see a potential for a more robust a complex game, I really like it too

Best ofs:

Best use of YOU ARE NOT THE HERO: Super Princess Simulator 2016 by Yal
Best Concept: Coincide by The M
Best Presentation: F-ck You Space Time Continuum by ZerbGames
Best Story: Alfred by Snail Man
Best Devlog: Coincide by The M

Full ranking:

  1. Super Princess simulator
  2. Concide
  3. Dungeon Doctor
  4. Dungeon Floor keeper
  5. Alfred
  6. F-ck Yoy Space time continuum
  7. Wizard Terrorist
  8. Bungee Man
  9. A one hit point Uprising
  10. Heroic
  11. Super Space Bowls
  12. Lab 31
  13. Player 2
  14. Mutiny of Zorex
  15. Commander Invader
  16. Suspisciois City of wonders by alice
  17. Another castle
  18. Soundproof Cell
  19. Bors' Strategy simulator
  20. The priest
  21. Collateral Core
  22. Starchaser
  23. The point
  24. Eyesore
  25. Cranky Frank
  26. The adventures of poompert
  27. Kulala
  28. Purgatory
  29. Jail
  30. Y.O.U.A.R.E.N.O.T.T.H.E.H.E.R.O
  31. You are not the hero
  32. Not the hero
  33. Cat in distress
  34. Glorified tower
  35. Lunar eclipse
  36. Super! Mummy bat Batty bash
  37. Shifty Bussines
  38. Border Guard
  39. Dime slime
  40. Spider tale
  41. You are the villian
  42. A Bards, Bard
  43. Not the Greebly
  44. You are the level
  45. Doom the gamejam
  46. The best game in the world
  47. Bank by Cat
  48. The Hero!
I may add the rest of the games later

Comments:

Spider Tale:
I love limbo I liked the concept itself, good mimic of the graphics and the general feel, but it was a bit silly that a kid killed a big spider with only touching it, I think the concept would have been a lot better if you played not the spider but one the other kids

Suspisciois City of wonders by alice
I liked the dialogs system, some funny bits in general, I can see there are a lot of work in the dialog system, but there were several times that I didnt understand how the interaction started, but I bet this game with better graphic could be amazing, good job

Coincide By The M
Similar to super princess simulator is amazing the attention to detail that this game have, amazing visuals, nice animations, clever puzzles, and hard dificulty, amazing application of the concept, I had a hard time making my mind on which one of this 2 games to choose, for me is a close call.

Dungeon Doctor by Kepons
I just love all the pixel art, clever mechanics that fits well togheter, if you dont have precision you will lost time and then you have to be quick, I see a potential for a more robust a complex game, I really like it too

Heroic by Ixlegraw
This game have a lot of potential I liked the concept a lot, I played the game twice after realizing that I wasnt playing the game the way is supposed to be played, and that added a lot more fun to it, as I said this have a lot of potential to become a full game, the only thing I find that can be considered "bad" is that I got distracted a lot by the hero and I forget I was playing the fairy, but thats on me :p


You are the level
nice concept, need a lot of work specially on the controls,sometimes I wasnt able to click on the obstacles, I know you need charges, but either way was a bit weird, also some obstacles make the game too easy to win

Dime Slime
some graphic glitches made the game a little hard to play, the character is so little that sometimes you dont know where are you, the graphics are superb

Bank by cat
Frustrating I didnt understan wtf was happening until I realize it was a joke right? you cant be the hero because you will never gonna get him :p

Doom the gamejam
WTF? at the start I though it was one of those complex games I cant understand, then I realize that I dont know yet...

The Adventures of ploompert
it was a good game, nice puzzle mechanics I expended good time on it, but It was annoying to not know how to skip the intro :p, better graphics and more work can make a pretty interesting puzzle game

Jail
i tried for about 10 minutes to find something more than the key in the well, I liked the character designs, but I didnt have much more too do maybe I gave up too fast? small hints would fix that

Dungeon floor keeper
An small indication at the start of the game would be nice, so I wouldnt thoug that the game wasnt working, after I realize how it worked it was fun and interesting even a little adictive, I can see a lot of potential for this game, adding several levels and heroes with diferent skills, I love the graphics in general, well presented and nice concept

The point
I did get capture by the idea, I really liked the history and I really wanted to reach the end of the game, but the "gameplay" itself was buggy, it feel that needed more different things to do also, I see potential to the idea, it was a nice way to tell a history, I didnt find the relation of theme with the game though

THE HERO!
why my head is shooting weird gray things? that mortal kombat theme is annoying

Cranky Frank

I liked the concept, I played a good bunch of time and I can see it becoming adictive, I didnt understand the "charging" thing it was fun though

Purgatory
I got frustrated realquickly, the idea of the game is amazing though, but I can play this kind of game for a long period of time, the darkness is always frustrating for me, I did pass several puzzles

Wizard terrorist
I loved the graphics and the action based gameplay, this is one of the games that I would definitely play until I finish it

Lunar Eclipse
Amazing presentation and graphics, really feel like playing a pokemon gameboy game, the gameplay was lacking and I didnt undestand the endings, When I though I won I just got the game over press retry... I guess that was intented? :p

A Bard's bard
The idea is good, the platform mechanics were weird, why using the release revent instead of the press event? that made lose my nerves :p, also I got kind of stuck several times in the platforms

Bungee Man
One of my favorite games of the jams, only if there could be an option to lose? so far seems like a jerk simulator, which is amazing, also I liked the details, like the suicidal guy, I will defitenly keep playing this to relieve streess and anger :p

Border guard
Love the tower defense game, so I have high hope for this one, even with those graphics, but it was a little frustrating the bullets felt like they werent hitting even I think they hit, some visual feedback when the bullets hit would help a lot, couldnt survive the 3rd no matter which upgrades I took

Super mummy bat
nice animations and graphics, not much gameplay, it was to simplistic and easy, but it could work with more levels dificulty progression, enemies, and powers, it have potential

Y.O.U.A.R.E.N.O.T.T.H.E.H.E.R.O
the idea I think is fantastic, but it also easy to beat, If I put like 3 colums full of 11's on the center, and the add 10's to the sides the game play itself, with small need of invervention, its an interesting concept defending both sides at the same time, adding the other numbers with different functions would be cool, also it seems like the enemies spawned way to far of the room so they got killed even before they arrieve, in general with better graphics, and little more depth to the gameplay this could a very good game.

superspacebowls
One of the best implemented games, adding more effects and sounds would be a nice adition, the gameplay itself is clever and adicting, you have a good game right now, but it could be even better

shifty bussines
I though it was a joke entry until I noticed that it has some depht on it, when you modify the items, ask for new items,etc , I didnt really understood how to get more clients though, it could be a good game, I really think so

You are not the hero
Well executed game, decent graphics, and also rewarding animations, but it seems that several mechanics are a little frustrating, for instance the attack it feel too short, the hit box seems even shorter, also the jumping didnt help a lot because you can interact with the other characters jumping and I wasnt able to dodge too many bullets with it, the health bar was almost invisible for me, I didnt realized that I had a health bar until the third time I played, In general I think is a good entry, and potentially a good game with a little more work

The priest
It was very fun to read all the dialogs, but I somehow felt that my participation was useless more of the time, and the best case scenario was spawning heal all the time, I didnt felt like I was protecting "the hero" when casting the other spells, in general It think it have a great potential

Glorified tower
Beautiful and crispt graphics, I really loved every single pixel in this game, but I felt like a big dumb square slime, without much power on it but jumping around, you could have a nice game here, just need to add special attacks and more diversity in general

Player 2
The movement was smooth, nice wall jumps and animations also decent graphics in general, the concept was ok, and I finished the whole thing, not much to critic or to praise though

Not the greebly
what was that :p?

F-ck You space time continuum

One of my favourites also, the gameplay felt responsive and fun, it the shooting mechanics were good and balanced, I didnt understood that much the time reverse thing, I seems like only worked to recover health, but it was easy explotaible, in general I liked a lot the presentation and feel of the game

Not the hero
Nice graphics, polished presentation and gameplay ( the few that is), the UI seemed to be just a placeholder :p, not much going on, but I wanted to keep farming for some reason :p

Starchaser
That klaxis is a jerk, and I really liked him haha, it have a very interesting mechanics, I would add that is a bit confusing when the other terrans guys came and saved the ship, I finished the game twice, the metheorites are op if your thrown sides way with a very low angle :p

Another castle
Nice idea, very well implemented I would add that is hard to notice where you can actually hide, but is a nice game

the best game in the world
thats the best font in the world, the on the menu, it seems so minimalistic and well written that I though it wasnt a joke game until I rescued the jam, I would say that a bacon would be more meaningful

Mutiny of zorex
Nice graphics and polished presentation and decent gameplay I took me a while to understand what I was supposed to do, but, I suppose you are putting object to help the hero get to end? right?

Soundproof Cell
Very polished, I was a little annoyed by the puzzles, but Im glad you added a shortcut, the history is intense and sad at the same time, for me it was more a visual novel than a game(not that is a bad thing) but would be nice to have some choices to make, good use of the theme

You are the villian
Decent game nothing more to say about it though, the pixelated background was confusing

A One hit point upraising
Isometric?? nice!! I love this kind of game specially if they are turn based which your game is, kind of, Im not sure if I like the mix between turn based and real time, or maybe im understing this wrong, but there it seems that some enemies move, even if im not moving, or it because an attack counts as a movement? Im not really sure if that is the case I have to playthrogh again and check, I finished the game, it interesting good job, I just think the randomeness of the movement(or at least I felt it like that) make the game hard and instead of fighting you just avoid to pass through the levels, I was never able to get to a shop with enough money :(, but generally I loved the idea

Cat in distress
I liked this little game It remembers some old computer games, it was stressfull to catch the hero, ****ing seaguls, but in general a simple but nice idea

KUKALA
I laughed 1 minute straight your sound effects, I really liked that , nice sprites and animation, but the view is to far away, I didnt felt feedback when I was attacking so it was hard to tell if I was hitting the enemies, I couldnt finished the game because I got an error

Lab 31
I really liked the artstyle and the animations, It also have some interesting game mechanics, I killed everyone though.

Eyesore
Nice puzzle games, even that you turned pacman in a evil game :p, I like the demon convertion game pretty fun and nice puzzles there good job

Alfred
Oh man did I liked your game, it was fun to watch, the way you used the paint graphics and also it was kind of hypnotic specially when you have the close up to the faces, the end was pretty funny and dark, I loved the way you tell this story the narrative is amazing, im not kidding... I really liked alfred

Bors Strategy simulator
Amazing graphcis, nice animations, there are several implementations of this idea in the jam and this was the better I think, but the boar was to OP the hero was pretty easy to kill with it

Commander invader
I liked the concept of being the invader, this remembers me the mode in plats vs zombies where you plan on the zombies instead of the plants good job
 
Last edited:

Nallebeorn

Member
Reviews

Top 3:

Coincide by The M
Man, what a stupid hero. Can't even open a door =)
A very good, and very polished game. The art is fantastic, and I love the little effects like the skeleton remnants moving when running past them. The stealth/puzzle gameplay is fun, and the levels are well designed. The story is pretty good, too. *Really* solid entry!
Probably the weakest point of this game is the music. Not because it's bad, but because it's a single track played throughout the entire game, from the menu and intro to the finish. I wouldn't have cared about this if the rest of the game wasn't so polished, though.

Soundproof Cell by Chequered Ink
Amazing.
Well, except that the puzzles weren't working for me at all, walls weren't detected nor the blue exit. Fortunately you included the ability to skip them, so I could just complete them and skip them instead (but tbh, I might have cheated on some of them... :p). That's a very big issue, obviously (and a curious one, too), but since the story is such a big part of the game, I could still enjoy it (and enjoy it a lot)
I love how the story and puzzles work together, this is a prime example of how abstract gameplay can be used together with storytelling. The art is rather simple, but looks good and "clean".

Bungee Man by ghandpivot
Great game, very fun! I didn't get all the achievements (destroy a car with a plane and destroy the submarine are missing) but I had a lot of fun getting all the other ones! I sometimes feel like it's not possible to control Bungee Man as precisely as I'd wanted, but that might just be me. This was fantastic, wrecking havoc can be so amazing sometimes. =)
I think it could have been fun if cars and ships sank to be bottom of the sea when destroyed.. Or maybe not, because it would get very crowded eventually (and probably sooner rather than later) but some more permanent marks of my destruction would have been nice to have.

Best ofs:

Best use of YOU ARE NOT THE HERO: Coincide by The M
Best Concept: Super Space Bowls by Jack Oatley
Best Presentation: Soundproof Cell by Chequered Ink
Best Story: Soundproof Cell by Chequered Ink
Best Devlog: ...

Full ranking:

  1. Coincide by The M
  2. Soundproof Cell by Chequered Ink
  3. Bungee Man by ghandpivot
  4. Super Space Bowls by Jack Oatley
  5. A One Hit Point Uprising by TehPilot, TheFugue
  6. Wizard Terrorist by Yokcos
  7. The Adventures of Ploompert by DEGLIS
  8. Mutiny of Zorex by Aviox, Dijaguy
  9. Player 2 START! by GhostlyFeline
  10. Heroic by Ixlegraw
  11. Bors' Strategy Simulator 2017 by MocGames998
  12. Collateral Core by Adrien Dittrick
  13. Another Castle by Siolfor the Jackal
  14. Suspiscious City of Wonders by Alice, Mercerenies
  15. Eyesore by Aura
  16. Super Princess Simulator 2016 by Yal
  17. F-ck You Space Time Continuum by ZerbGames
  18. Lab 31 by johnwo
  19. The Point by Zodaris, Eric Beer
  20. Commander Invader by NazGhuL
  21. Dungeon Doctor by kepons
  22. Dime Slime Delux! by Nux
  23. Glorified Tower by shadowspear1
  24. The Priest by NicoDT
  25. LUNAR ECLIPSE by Misu
  26. Dungeon Floor Keeper by McWolke
  27. You Are the Level by BionicFrog
  28. Starchaser by zircher
  29. Cranky Frank by HayManMarc
  30. Super! Mummy Bat Batty Bash by K-BitCRUSH
  31. Spider Tale by chance
  32. Not the Hero by ChessMasterRiley
  33. Border guard by ericbomb
  34. A Bard's Bard by Sirham
  35. Alfred by Snail Man
  36. Purgatory by Miner7365
  37. You Are The Villain by Lemth
  38. You are not the Hero by Bingdom
  39. The Mr. Evils In your Neighbourhood by makas
  40. Y.O.U.A.R.E.N.O.T.T.H.E.H.E.R.O. by brainstorm
  41. Shifty Business by kiesenverseist
  42. Jail by Galladhan
  43. Bank by Cat, var
  44. Doom the GameJam by sylvain_l
  45. KUKALA by xasou
  46. The best game in the world by Tango
  47. Not The Greebly by dadio
  48. THE HERO! by RekNepZ

Comments:

A Bard's Bard by Sirham

The bard's bard. Hehe, that's funny.
I walked left and fell down into the void. Good start.
Restarted.
Oh, the quests are procedurally generated, nice! :D
^Unfortunately, I missed the note information because I wrote that :p
Ugh, these jumping physics are even worse than what make... And to make it even worse, you jump on key release, not press, which 1) Makes jumping feel very unresponsive and 2) Makes it possible to jump mid-air by pressing the button on ground and then releasing when in air ;)
It's a rather repetitive game, and the visuals aren't too interesting (not primarily because the sprite are poorly drawn or anything, it's more that the game looks empty), but I like the idea and theme usage.

A One Hit Point Uprising by TehPilot, TheFugue

Great game. There are some inconsistencies in the art style, like the stones which jave much more detailed shading than everything else, the peasant painting in the menu and a few things that are scaled up to have huge pixels.
It actually took a while until I realized the game was turn-based.
I find it to be very annoying that there's no way to change the direction the peasant is facing, without walking.
The music is excellent.

Alfred by Snail Man

That's one weird walk animation.
I kind of like this art style, overall. Sometimes it looks a bit rough, but it's charming in a way. Except for the walk animation.
I'm confused as to when the ending is actually supposed to be triggered. Is it just random? The gameplay, such as it is, is very repetitive and not very engaging. I suppose it's a nice little story of sorts, but... meh. Didn't really enjoy it that much. Strong theme usage, though.

Another Castle by Siolfor the Jackal

The first thing I thought when reading the README, was "Hey, isn't this basically Yal's game?". Mind, that was before I had actually played here game. Anyway, it turns out the games are pretty different after all...
I like the stealth mechanics in this game, and find the difficulty is on the right level. The art is good, although some walking animations would've made it much better (it wouldn't even have had to be a proper animation, just a simply bop would've done it). There doesn't seem to be any sound effects (despite the game being about throwing rocks to generate noise), but at least there's music, I guess.

Bank by Cat, var

Ok, so it doesn't seem like you can actually get closer to the thief in any way? Also, you're supposedly the hero, but the theme is "You are not the hero"? Hmm... is that, like, intentional – that you won't catch the thief, and won't ever be the hero? I think it is. That's... clever, but it's not a very fun game.

Border guard by ericbomb

I'll be honest with you. This game is ugly. The default font, the rectangles, the solid background... Programmer art at its finest! But it turned out to be a lot better than I thought it'd be based on the first impressions.

The game was very confusing initally, with no instructions whatsoever. But figuring out how to play didn't take very long. The whole game is pretty much self-explanatory. However, I kinda think the game gets a little too difficult too soon. I think you could've waited a little with introducing those flying... refugees? It's a very simple game, but fun enough for a while.
That single sound effects sounds off, though. Because, well, it's the only one... Doesn't it feel alone?! Jokes, asides, a sound for when refugees are hit would have been nice, since there isn't any clear indication of damage.

Theme usage through the classical "OMG WHAT HAVE I DONE?!?!?!?" trope. I like the newspaper-type presentation, and the lil' feature of displaying the amount of innocents I've killed during the game (though it clashes horribly with the newspaper's typeface)

Bors' Strategy Simulator 2017 by MocGames998

Seems like I can only press the How to Play button once (one time I was able to press it twice, though). That's an odd bug. Anyway, it's kinda superfluous since there's a much better, actual tutorial in the game (thank you for that, by the way, tutorials are great)
Selecting any enemy after panning the camera is very frustrating, because the camera starts to pan back to the hero as soon as you release the right mouse button. Seriously. It's REALLY frustrating.
This game is really just about HELPING the hero (you still aren't the hero, so it still follows the theme, I suppose). There doesn't actually seem to be any advantage to damaging the hero before he gets to the end, but maybe you intended to do something with that but ran out of time?
The art is great, and the hero's AI works very well and looks good most of time. But part of the cave level doesn't quite make sense... There are some platforms he won't jump up on unless there's an enemy in front of it, which is just... weird.

Bungee Man by ghandpivot

Great game, very fun! I didn't get all the achievements (destroy a car with a plane and destroy the submarine are missing) but I had a lot of fun getting all the other ones! I sometimes feel like it's not possible to control Bungee Man as precisely as I'd wanted, but that might just be me. This was fantastic, wrecking havoc can be so amazing sometimes. =)
I think it could have been fun if cars and ships sank to be bottom of the sea when destroyed.. Or maybe not, because it would get very crowded eventually (and probably sooner rather than later) but some more permanent marks of my destruction would have been nice to have.

Coincide by The M

Man, what a stupid hero. Can't even open a door =)
A very good, and very polished game. The art is fantastic, and I love the little effects like the skeleton remnants moving when running past them. The stealth/puzzle gameplay is fun, and the levels are well designed. The story is pretty good, too. *Really* solid entry!
Probably the weakest point of this game is the music. Not because it's bad, but because it's a single track played throughout the entire game, from the menu and intro to the finish. I wouldn't have cared about this if the rest of the game wasn't so polished, though.

Collateral Core by Adrien Dittrick

This was a very interesting game. I like how the story is basically about releasing your first game. That's amazing.
There were some minor issues I noticed, for example when talking to an NPC after finishing the quest, they don't actually recognize that I've finished it. (even after clearing up ALL the messy code he still asks me to "make myself useful"). The game I made ended up quite buggy, it felt like I often died just out of nowhere. But, wow, totally didn't expect that to happen... It would have been nice if my art was just what I've drawn, without the canvas sprite, but it was a very cool feature anyway.

Commander Invader by NazGhuL

That mirrored, from-behind menu screen is brilliant.
There didn't seem to be a win condition in this game...? Of if there is one, I can't figure it out. I destroyed all the bunkers, and depleted all the lives multiple times. That's a bummer, but it was fun playing as the space invaders :)

Cranky Frank by HayManMarc

A farting Frankenstein's monster? Sure, why not. He sure isn't a hero, at least.
Some things:
- What is even a "level"? I can't see any system for when the level changes, and I usually I don't even notice it when it happens.
- Candy falls behind the moon :p
- There was a long period of silence after the first song ended, before another one started
- Would have loved to hear the monster say "Yummy!" instead of that Super Mario coin sound

Dime Slime Delux! by Nux

Ok, that was short.
I love the idea for this game... poor little slimes, I'll never farm you again! (jk, 'course I will. Easy loot.)
I really wish this was longer... Which I guess is an indication it was a good game. And it would've allowed for a better learning curve.
I didn't really find the hiding mechanism very useful (you're supposed to be able to hide in the long grass, right?). It was simply easier to just dash through the level.
The art is nice, I like the animations. Audio is pretty good, too.

Doom the GameJam by sylvain_l

Lol. I like how you made the jam, gamedevs and games the enemy. Or, well, I guess they're the heroes, and I'm the enemy... But that's basically subjective, innit?
I have NO IDEA what the heck I'm supposed to do, though. No tutorial, no help screen, not even a readme.
Aaand upon reading the post in the games topic I find out there ISN'T anything to do in the game. Could've at least thrown in a little text file telling me that, eh? :p

Dungeon Doctor by kepons

A small, but pretty fun game. I like the graphics. Would have been better with some audio. Fun interpretation of the theme.

Dungeon Floor Keeper by McWolke

A fun idea. I was confused initially, because I couldn't figure out what to do before the game over... Some instuctions, or just a readme file, would have been nice. The doesn't really require any skills or strategic thinking, it's just a matter of clicking a few upgrades until you win. Also I think it would have benefitted a lot from some blood and gore :p
The music is very soothing.

Glorified Tower by shadowspear1

That's a pretty title screen.
I love how the boss select screen's theme is a small variation on the title screen's. It's good music, too.
My first fight was a VERY close call, and I was a bit disappointed by the lack of a Victory (or Game Over?) screen after winning. I want affirmation that I'm awesome!
Except I probably DIDN'T really win, because apparently it's not possible to lose, even if the boss' HP goes below zero. Oh.
Anyway, once I'd gotten the hang of it, the game was actually very easy. I would've liked more! It's a bit interesting how polished it it, considering how unfinished it is. I mean, there's stuff like the zoom-out to keep everyone in view (which happens when jumping and looks very cool), the shaking-on-low-hp health bars, the animated title text (sure, it's a super-simple animation, but still) and lots of other small things ... Yet there is no fail condition and only one boss to play as.
It was a nice game, which could have been a *great* game.
By the way, did I say I love the music?

Heroic by Ixlegraw

A good game. Wasn't very fun the first time I played, because I didn't understand everything and was a bit confused. But the second (and third) time, I had a great time.
The beginning doesn't feel well-balanced. The hero takes virtually no damage at all for a long time, while still leveling up and nagging me about upgrades. This was particularly confusing during the tutorial and as a beginner. It's kind of overwhelming to get all those upgrade questions when I know nothing about them and they're more ore less useless.
But I appreciate how new abilities always get the center spot in the upgrade menu. Nice bit of UX polish, there.

Jail by Galladhan

At first, I thought the game was quite ugly. But I very quickly grew found of the artstyle, and actually think it's very nice. However, not being able to walk behind buildings take away much of the illusion of depth. On the other hand, the smooth camera transitions look great and do a lot to make the game feel more professional (on the expense of making it less "retro", but whatever).
But... I wasn't really able to do anything in the game :p Can't seem to be able to interact with anything at all, just walk around a bit. I suppose it's just (very) unfinished, and your post in the discussion topic confirms this. Well, that's a bummer, but I certainly don't think you "wasted my time" by submitting this!

KUKALA by xasou

ROFL, this sfx and music is hilarious! The background music loop is too short, though, gets on your nerves quickly when it repeats like that.
Wait, is that someone saying "Välkommen, tack ska du ha" in the background? It's probably just me, but kinda sounds like it.
Damage to player seems a bit buggy. Sometimes the "Ouch!" sound is played, but no damage inflicted. Sometimes the HP decreases several seconds after I supposedly was damaged.
Got this error after killing a slime:
___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Step Eventobj_player_parent
for object obj_damage:

Unable to find any instance for object index '100011' name '<undefined>'
at gml_Object_obj_damage_Collision_0
############################################################################################
Never happened again, though.

There are no instructions at all. It took a while until I figured out I can dash with C. The Stamina meter intrigues me, because I haven't found anything that decreases it.
Nothing at all happens when dying. No restart, no Game Over screen, nothing. The player just disappears... But I have no idea what the goal of the game was, anyway.


Lab 31 by johnwo

I hate <any key> prompt, because they're triggered by keyboard volume controls. Missed the first screen because of this, and had to restart.
I didn't seem to be able to scavenge anything. Nothing happens when I click the button. All I really could do was to go around punching (and, eventually, stabbing and shooting) or hug everybody.
This *seems* like a complex game, but I didn't really enjoy it, and it feels unfinished...
Also, it's impossible to walk diagonally, which is a bit annoying. I like the art and animations.

LUNAR ECLIPSE by Misu

Nice pixel art and music. Don't like that I have to go through the entire intro again after losing (i.e. letting the world be saved...). I could only be bothered to play once more after the first try – unfortunately, I died even sooner then :p

Mutiny of Zorex by Aviox, Dijaguy

Nice game. Lovely art, I like the squish animations on the player.
Something I REALLY dislike is the random element of the skeletons' walking. That means a layout which works once can suddenly not work the next time I run the level. Very annoying. I also didn't really feel like all the items were particularly... useful. Like, the difficult part ended up being to fit as many skeletons as possible in the level without killing the hero, rather than getting the hero to the end. In a way, I played it more like Cookie Clicker, and less the puzzle game it probably was supposed to be :p
The hero's AI is nice. It feels believable (except when it runs the player straight onto spikes, but that's for gameplay reasons) and is a pleasure to watch when it runs around the level collecting coins and stomping skeletons (the art definitely helps with the positive impression, too). I think it would've been nice if playing/restarting/selecting items was possible to do by clicking buttons, as well. Would've made it easier to play the game without having to actually read the controls description.
Theme usage is a little questionable. You're betraying the hero's enemies in order to help the hero? Doesn't that kind of make you... a hero?

Not The Greebly by dadio

A typical dadio-game.
Sure, it has Tolkien-references.
But it's still just a dadio-game.

That font is actually really good, though. And that Greebly sprite looks kinda good, too.

Not the Hero by ChessMasterRiley

Such a depressing game.
But I sure wasn't a hero.
The art is excellent (also like the ambient audio), although the farmer's walking animation looks a bit odd. It kinda looks the foremost leg never really lifts above the ground which makes the whole cycle strange. And also the Do something with E text should be drawn above the farmer.
I don't really see what the point is of the mouse control. You can't aim more than left/right and it's not a game where being able to walk backwards is very useful.

Player 2 START! by GhostlyFeline

Nice game, and a fun concept. It's a bit odd that the player character is som overly simple compared to many other characters in the game. Player physics don't feel quite right, jumping is a bit "floaty", like the gravity is too small. It's "good enough", but far from perfect. I like the dust effect on running, but it looks a little odd when jumping as all the clouds disappear immediately and simultaneously.
Anyway, it was a very nice game!

Shifty Business by kiesenverseist

Playing as Spider-Man(?!) selling weapons to villains. Umm... yeah. That's a fun interpretation of the theme!
It seems like there is no way to know how much buying something new will cost... That's odd, and makes the game difficult to play. On the other hand, you can get a negative money balance without losing the game. It it even possible to lose? Or win? I don't know.
Don't like the artstyle much, and the music doesn't really fit this type of game imo.

Soundproof Cell by Chequered Ink

Amazing.
Well, except that the puzzles weren't working for me at all, walls weren't detected nor the blue exit. Fortunately you included the ability to skip them, so I could just complete them and skip them instead (but tbh, I might have cheated on some of them... :p). That's a very big issue, obviously (and a curious one, too), but since the story is such a big part of the game, I could stil enjoy it.
I love how the story and puzzles work together, this is a prime example of how abstract gameplay can be used together with storytelling. The art is rather simple, but looks good and "clean".

Spider Tale by chance

This was confusing.
Why does this huge, monstrous spider die as soon as it touches the little boy?
And why is the goal of the first level, despite the instructions given, to get to that alien-plant-thing rather than to kill the hero? And why are the rest of the levels so ridiculously easy? (literally just a matter of walking to the right in both of them). And why does the spider only have four legs?
It was a cool idea (never playe Limbo, though), but not very well executed at all. But the visuals are kinda nice, and the physics of course (like always)

Starchaser by zircher

Didn't find the gameplay of this very fun. The player has way too little control. There's literally no way at all to dodge the hero's bullets, and all you can do is to left-click at the right moment. Doesn't exactly get better by being so repetitive.
The art is nice. The few sound effects during the intro scene sound a bit odd, because they are such sudden bursts of noise in the otherwise very silent scene. Some simple background music would probably have remedied this, at least a little.

Super Princess Simulator 2016 by Yal

Cool idea.
It's a game about throwing, smashing and destroying stuff. And there's no audio? What's the fun in smashing stuff when there's no sound?
While your pixel art is great, and there are nice particle effects when stuff is smashed, the game's art often looks inconsistent. In the title screen, the title font, simple background and detailed grass tiles don't look good together at all. In-game. the text and hero are scaled up, and for some reason the combo bar looks odd together with the sprites' style as well.
But it was a fun game, nontheless, and a fun take on the theme.

Super Space Bowls by Jack Oatley

Great game, with fun gameplay mechanics. For some reason it took me a lot of time to realize the drones attack by shooting, and that I wasn't supposed to throw them at the space stations
I got "failure" once despite destroying all the sections (by destroying a bomb/main section/whatever it is) in the last minute. I suppose that it should be possible to trigger winning even after the "failure" message has started to appear? Or it might just be that the fail condition doesn't take into account sections in the process of being blown up. I wouldn't know.
There's some theme usage in the "story", even though it's not all that present in the game.

Super! Mummy Bat Batty Bash by K-BitCRUSH

A simple game. But I had some fun playing it. It's quite difficuly, to be honest, but I really appreciate the sound effect when pumpkins fire. It makes it so much easier.
The pixal art is pretty good.
More halloween themed than anything, although I guess that flying around destroying presumably innocent peoples' houses isn't particularly heroic.

Suspiscious City of Wonders by Alice, Mercerenies

"This is intro text". Melville doesn't stand a chance against *this* opening line! :p
Hmm, I like the wood texture on the text boxes. Can't really say the same about the rest of the art, though, even if it's functional.
"I can save your game". Brilliant!
The map is a bit confusing. It's not always clear where you came from.
This is a very interesting "battle" system... I like it!
Wow. So many placeholders.
"Gate is closed and cannot be opened." Everyone should just write that on their doors. There'd be no more burglars!

Okay, it's a pity it's so unfinished (but at least there's and ending and everything, it's mostly the art), and there's no audio which imo makes games MUCH more boring to play, but it was a good game with an interesting mechanic. Not sure if that's actually *new*, but it's unusual either way.

Bit skeptic about the theme compliance in this one, though. You aren't really a hero as such, you're just some regular... person, basically (who apparently needs medicine, or something? Don't recall having seen anything about that until the end, but I guess that's what "This is intro text" was supposed to be replaced with). I feel like to really be in the spirit of the theme, you have to be someone/-thing that somehow stands in CONTRAST with a hero. And most of that city's inhabitants are bigger douchbags than yourself. Sure, there's the "hero" at the gate (whom you are not), but he's just a minor character and not particularly heroic after all (Yes, sorry soldier, I lied to you. But it was for your own good! (and mine))
Ugh, didn't mean for my review to be all about that, but whatever. I liked the game, by the way, if that wasn't apparent :p

The Adventures of Ploompert by DEGLIS

This was a great game, actually. The level design and puzzles are good, and the writing is hilarious. The art isn't the best, but I can stand that. And the story makes no sense at all (why are there explosive humans in the toilet?), but it doesn't really matter. The game is good either way, and I love the music as well.
One particular thing that bothered me was that the knight's slash, despite being piercing, wasn't drawn above walls. That made it seem like the slash was blocked when in fact it wasn't.

The best game in the world by Tango

This game actually seemed promising at first. The music's really good, kinda hints at some quality comedy stuff. The GMC Jam splash screen menu look good too, almost polished in a way. The credeets screen, and the protip are mildly but cleverly fun.
Then i started the game.
The story is displayed. Yeah, this could be fun, I guess. It'll be interesting to see how the theme is implemented, I assume I can expect some great plot twists. Go Mister Mister!
And then... A chapter intro! Looking great!
And so, finally, the first level.
Well.
It's... not pretty.
I died once, because I tried to jump with the Up arrowkey. Apparently that was lol-worthy. Well, f**k you then.
And then it justs ends. I had to played it two times more, just to really get into my head how the sense of quality just jumped on a horse and rode away never to be seen again, and probably breaking some legs on the way.
I left this game with a strong feeling of disappointment.
Which is, in a way, even funnier than the game could possibly have been.


THE HERO! by RekNepZ

Well, what can I say. It's not a very good game, obviously. Didn't really find it that fun (as in humorous) either, but that might just be me.
The music is actually very fitting and pretty good, though.

The Mr. Evils In your Neighbourhood by makas

In the menu, the buttons are outside the screen (yet the title text i centered). And their hitboxes are displaced, so it's near impossible to click them (they don't have any hover animations to help me, either). So I Alt-Enter out of fullscreen, but then the leftmost and topmost parts of the window is outside the screen instead... That is, the parts where I can drag the window. Now that's a bummer, but at least I can click the buttons, I guess?
Note: I have an abnormally small monitor resolution, 1024x768.
I actually managed to move the window into view by using the window arrangement commands accessed by right-clicking the taskbar. Definitely never thought I'd need those.

But I'm not done complaining just because I managed to start the game, I'm afraid.
It's... not very nice to have the game start, and me die, while displaying the instructions. I had no chance to save Vader. Also, "T" to restart? That's a weird choice.
Actually, the entire control scheme is a bit weird. WASD + SPACE (which was never mentioned, btw) + Q + E is not a very comfortable combination. (plus there seems to be keyboard ghosting going on for me).
Jumping is a bit glitched. There doesn't seem to be a horizontal speed limit when in air (or it's way higher than on ground). And if you land on an NPC, you're apparently not registered as standing on ground (which you aren't either, granted) but is still blocked, meaning you can skate at high speed on corpses. That's kinda of awesome, but very glitchy. And it also means it's impossible to jump when standing on someone.
And finally, Vader's lightsaber doesn't follow him. It just attacks by it's own wherever I pressed E.

But the artwork is good, and Mr Wall's attack animation is amazing. It's an okay meme game about evil, I guess.

The Point by Zodaris, Eric Beer

Wow. That's one heck of a cliffhanger...
It's a great story. And conceptually, the gameplay works well together with it, but unfortunately it's a bit buggy. Apparently jumping makes me invulnerable to speech bubbles. Collision is weird when jumping onto high cliffs. It would have looked much better if the player sprites rotated when running on slopes.
Overall, it's a great start, but needs polish (and a continuation of the story, obviously).

The Priest by NicoDT

A neat little game.
The art is OK, but the font used isn't very pretty and clashes with the pixel art used. The particle effect used for the Lich remains even if the hero dies and the game restarts... Don't forget to destroy your particle(-system)s ;)
Didn't expect the Dark Knight to be such an easy enemy... Just activate Protect and then spam Heal.
The length of the game is just right for a jam game, I'd say, with the multiple endings adding a bit of extra replay value. I only did two of them ("win", and refuse to revive).
The dialog is nice. I had a good time playing this.

Wizard Terrorist by Yokcos

I completed all the levels, but only one boss (the top-right one). Might come back to kill 'em as well. Anyway...
This was a good game! Now that we got that out of the way, let's complain... :p
There's not much theme usage in this. Like, if it weren't for the title I'd say there was *none*. I understand that you're supposedly a terrorist, and that terrorist aren't heroes. But the enemies you fight are very abstract, so I really, really don't feel like a bad guy or a terrorist. I could just as well have been a hero, and there wouldn't have been any difference. "Be a terrorist" works for "You are not the hero" and this game would've worked if the theme was "terrorist" (cuz bombs). But this games doesn't work with "You are not the hero", sorry.

Since bombs are dropped backwards, based on your last direction of movement, I think it would've been nice if there were more sprites for different directions – at least for facing north and south. It didn't really bother me once I'd played for a while, but when first starting out I was a bit confused, with the bombs and I think that would have helped.

I like the art. And there are sound effects, that's always (well, almost always) a plus. Some music would've been nice, though. Also, there are some events that lacked both visual and audio cues, notably when enemies are damaged (not destroyed). There should've been a sound effect for that.

There's a lot of variety in the enemy design (despite the fairly few basic types). That's very well done. I like the emphasize on doding, and the bomb based combat is pretty refreshing. Guns are so... over-used.

Y.O.U.A.R.E.N.O.T.T.H.E.H.E.R.O. by brainstorm

There's a long delay initially, before any of the kingdoms do anything. I think that one should have been shorter, it was rather boring having to wait for stuff to happen.
It also wasn't immediately clear to me what the point of the game is. Eventually I understood it was simply to stop either side from getting through the playing field.
The 10/11 buttons are confusing. The bright white looks *much* more like it's the selected on than the grey.
Graphics are pretty bad, but at the same time hilarious.
There doesn't seem to be any way to actually win the game. And I don't find the game to be fun for a very long time -- I'm bored before I lose.
Good idea, though, and amazing title.

You are not the Hero by Bingdom

The premise of this game is essentially "You are not the Hero. So anything a hero would... don't do that." But, to be honest, this is really just like being the hero and fighting the bad guys, the only difference being that the game has told me they're innocent. So I don't actually think the theme usage is very strong here (despite the name :p)
Something else that bothered me was the animation that plays before attacking. This is just bad game design, to be honest, because it makes attacking (which is what the game is all about, after all) feel very unresponsive and even outright frustrating. Honestly, this hurt your game A LOT – it would've been so much more enjoyable if the attack was immediate. So, yeah, keep that in mind in the future. Rant over ;)
As to the art: the sprites and animations certainly look good enough, what's missing is some more detail in the background and on the ground. I love the black screen that falls down, it looks great.
Some music would've been nice, or altenatively some sort of ambient audio (like footsteps).

You Are the Level by BionicFrog

Really like the whole "You are the Level" concept. Very descriptive title, too ;)
The hero can jump in the air? That was unexpected... not sure if bug or feature.
I wish there was a restart a button. It's a bit frustrating having to wait for the hero to play through the entire level when you know he's already won.
This "charges" system is confusing... I need 5 to spawn a Smiley of Death, yet doing it only costs 1? But the next one costs more? Wut? And it's only getting more confusing by there not being any indication that they are "spawnable" (not to mention that they don't really look much like enemies ;))
I actually gave up on that level. I *really* love the concept of this game, but I feel it could have been executed much better. And it could have had better graphics and sfx, but you can't have everything of course.

You Are The Villain by Lemth

Very repetitive game. Quit at 130 killed heroes after getting bored.
Additionally, the game is a bit too slow in the beginning, even if you kill the hero quickly there's a long wait until the next one appears.
I like how the villain makes comments after shooting, and that you have to kill the heroes before they're done with their speeches.
 
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Joshua220

Member
Reviews

Top 3:

Another Castle by Siolfor the Jackal
Loved the stealth gameplay! Only bugs encountered was weird enemy movement, but I know how hard pathfinding is in gamemaker.

Super Space Bowls by Jack Oatley
Extremely addicting. I spent more time on this than I care to admit.

Suspiscious City of Wonders by Alice, Mercerenies
A really enjoyable point and click adventure that relies heavily on your interactions with the townsfolk. It illustrates that you're stronger with allies.

Best ofs:

Best use of YOU ARE NOT THE HERO: Another Castle by Siolfor the Jackal
Best Concept: Super Space Bowls by Jack Oatley
Best Presentation: Commander Invader by NazGhuL
Best Story: Suspiscious City of Wonders by Alice, Mercerenies
Best Devlog: ...

Full ranking:

  1. Another Castle by Siolfor the Jackal
  2. Super Space Bowls by Jack Oatley
  3. Suspiscious City of Wonders by Alice, Mercerenies
  4. Commander Invader by NazGhuL
  5. Dungeon Doctor by kepons
  6. Dungeon Floor Keeper by McWolke
  7. The Priest by NicoDT
  8. Mutiny of Zorex by Aviox, Dijaguy
  9. The Point by Zodaris, Eric Beer
  10. Bors' Strategy Simulator 2017 by MocGames998
  11. You Are the Level by BionicFrog
  12. Lab 31 by johnwo
  13. Eyesore by Aura
  14. Cat in Distress by Nallebeorn
  15. Spider Tale by chance
  16. You Are The Villain by Lemth
  17. Collateral Core by Adrien Dittrick
  18. Super! Mummy Bat Batty Bash by K-BitCRUSH
  19. Border guard by ericbomb
  20. LUNAR ECLIPSE by Misu
  21. Jail by Galladhan
  22. Alfred by Snail Man
  23. You are not the Hero by Bingdom
  24. Purgatory by Miner7365
  25. Glorified Tower by shadowspear1
  26. THE HERO! by RekNepZ

Comments:

Alfred by Snail Man

This one's a bit weird. I like the way the main character walks, by flopping both his legs back and forth.

Another Castle by Siolfor the Jackal

Loved the stealth gameplay! Only bugs encountered was weird enemy movement, but I know how hard path-finding is in gamemaker.

Border guard by ericbomb

Difficulty curve too steep.

Cat in Distress by Nallebeorn

Strange game. Really just... weird. Not sure I like its depiction of who's a hero or not.

Collateral Core by Adrien Dittrick

Interesting and motivational. There's not much in the way of game-play.

Dungeon Doctor by kepons

I always like things that show you what happens after the hero leaves.

Eyesore by Aura

Interesting mini-game collection. Reminds me of the days I'd go on flash game websites.

Glorified Tower by shadowspear1

Code error prevented me from playing.

Jail by Galladhan

I'm not sure what the goal is here. I read a forum post that you're supposed to steal things, but I got to a safe and procured a gear-like thing, but I have no idea how to proceed.

Lab 31 by johnwo

Very slow game. After I was being assaulted by another scientist I couldn't fight back. None of the popup menu options worked.

LUNAR ECLIPSE by Misu

I am unsure how I was supposed to defeat the hero.

Mutiny of Zorex by Aviox, Dijaguy

Wonderful sprite work.

Purgatory by Miner7365

Another one with graphical glitches. Turn Vsync off people!

Spider Tale by chance

Interesting take on a famous indie title. Needed better level design.

Super Space Bowls by Jack Oatley

Extremely addicting. I spent more time on this than I care to admit.

Suspiscious City of Wonders by Alice, Mercerenies

A really enjoyable point and click adventure that relies heavily on your interactions with the townsfolk. It illustrates that you're stronger with allies.

THE HERO! by RekNepZ

I thought I'd seen the worst, and then this piece of garbage came up. Little to no effort was put into this. Distasteful cut scenes are layered by midi versions of famous songs. "Gameplay" if you want to call it that, consists of "clicking", but the wrong code was used and a "bullet" (which looks like a rock and spawns from the players head) can be summoned every frame by holding down the mouse.

The Point by Zodaris, Eric Beer

More of a narrative experience than a game, this auto-scroll platformer is filled with heart.

The Priest by NicoDT

The hero is a real jerk. I played to 3 of the 5 endings.

You are not the Hero by Bingdom

Graphical errors prevented me from playing.

You Are the Level by BionicFrog

Only issue I had was with the swinging blades. They only worked if you clicked their original position after their sprite moved.

You Are The Villain by Lemth

Graphical error made game unplayable

Let's do this!
But there's actually an extra game in the collection noone mentioned; Avast virus check simulator 2016 X| (So I should probably disable it while reviewing the games...)
For me it was Windows Smartscreen.
 
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dadio

Potato Overlord
Forum Staff
Moderator
Dadio`s Votes Of Doooooom!
14/49

I very likely will not have enough time to play all the games, but I *will* be casting votes based on what I have played. If you really reeeally want me to review/count your game, please PM me & I`ll see what I can do!

----------

1st Place: Soundproof Cell (so far...)
2nd Place: Bungee Man (so far...)
3rd Place: Coincide (so far)

----------

Soundproof Cell/NAL
Great use of still generally still images, atmospheric music & sounds, & smart effects (text wobbles, guy/girl switching) to tell a touching story. Would love to see you do more like this Andrew - not thematically, but storytelling games in general - think you have a way with words. The little puzzle bits thrown in broke up the thing nicely. Also digging the continuance of use of this art style - it`s simple & effective & "yours". Main crit with this one is: pretty much zero re-playability,
8/10

Eyesore/Aura
Virus scanner ate it - sorry!

Super Princess Simulator 2016/YAL
Neat retro pixel art, fluid controls, no bugs that I could see. I liked the concept of the game & enjoyed smashing things, but felt the execution of the idea could have been better. The combo chains should have been more satisfying. No sound *at all* takes away sooo much from the experience (or at least I have no sound here on Win 10) - no sound = minus 2 points. Also, the fact that this is yet another platformer from you kinda grates a bit - I know you can make a solid platformer, would love to see you move out of your comfort zone more often tho with other types of games.
6/10

Lab31/Johnwo
Oooh! Nice idea here! Reminds me of "Sheltered" in many ways. I like the simple retro art style & dig the piano music/sound. This was a very nice game experience that could probably be expanded upon. Some nice re-playability here also. Crits: walking/pacing could be faster. The help/teaching screens are crazily cluttered & contain an off-putting amount of initial info. Interface could be simpler/more visually pleasing. Felt a bit too "deep"/learning curvish for a small Jam game (Jam games are usually best kept simple, short & sweet).
7/10

Coincide/TheM
Nice concept! Felt very finished & polished. Was very hyped by the screens I saw earlier. Cool retro pixel art, very cool chip tune music, neat little sounds & flavor text. Gameplay was neat. Felt good to be the "sneaky" guy rather than the good guy or bad guy. Decent puzzly layouts. Solid Game Jam material here. Crits: Not a fan of Space as a key. Gameplay gets dull after a while.
8/10

Bungee Man/GhandPivot
Haha! Verrry nice! I really enjoyed this one. Great example of taking a simple concept & squeezing a fun gaming experience out of it. Spot on music choice, decent sounds, reasonable art. A lot of mindless fun to be had with this one - the perfect Jam game! Crits: Only that the art could be a whole lot better - with some kind of solid retro pixel or voxel style, this thing could probably sell well on mobile (assuming controls could be adapted). Aaand that the game doesn`t exactly scream "Not The Hero". Fun, fun, fun!
8/10

Super Space Bowls/JackOatley
I must applaud this brave attempt to incorporate all 3 themes! - Very nicely done! Neat, simple gameplay. Quite addictive. Cool little idea here that gets tricky fast. Crits: Music choice hurt my ears. Sound effects could have a lot more "oomph". Graphics could be a whole lot better. Overall presentation could be much tastier.
6/10

Bors` Strategy Simulator 2017/Mocgames998
Virus scanner ate it - sorry!

Definitely Not The Hero: the Game AKA Suspicious City Of Wonders/Alice and Mercerenies
Urg... no sound or music at all! *dies*. A kind of point & click/choose your own adventure game with lots of multiple choice options. Story/plot was ok. Obviously took effort to pull all the backend & script/options/art together. I think the main problem with this game was that it was far too ambitious for the time-frame. Smaller, simpler concepts/games work best for these Jams (imo). Crits: Super disappointed in this one because *2* of the great usual GMC Jam entrants worked together to create... a not so fantastic experience. Storytelling was lacking flavour/interest (for me, might be personal taste in reading material). Art/presentation could have been better.
4/10

Not The Greebly/dadio
Utter rubbish. Crits: This game wasted 2 minutes of my life.
0/10

A Spider`s Tale/chance
Well... it`s a physics game... as expected by chance lol. Pretty nifty (as always). Crits: A bit less interactive/gamey than your previous "games" *cough*... which... is saying something lol. Wish you had made a game out of this & made it less obviously Limbo-esque. No sound at all. No real gameplay at all. Hafta score this pretty harshly against other entries (hopefully to encourage you to focus on gameplay & sound next time).
3/10

A Bard`s Bard/Sirham
Neat concept. Acceptable graphics & sounds. much props for trying something kinda original. Crits: Urg, game mechanics/jumping/collisions are terrible. Presentation/graphics could be much improved.
3/10

Yellow Ominous Ugly Amorphous Raged Elder Nasty Orcs Taunting Tiny Hackers Easily by Humming Emotional Relaxing Operas/Brainstorm
Hmmm... had an intro & used decent music to good effect. Crits: Art could be much improved. Gameplay didn`t click with me (or was just plain bad). Just not feeling this one.
3/10

GO! GO! TSUKI-CHAN!: LUNAR ECLIPSE/Misu
Oooh! really dig the Gameboy style retro graphics. Very consistent art & presentation. Nicely polished. Crits: Kind of confusing on 1st play, way too short/not enough content.
6/10
 
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T

TheUltimate

Guest
ULT'S JAM REVIEWS

My method
I review games based on concept and originality, followed by fun and execution. There's a trade-off between polish/completeness and innovation in the Jam, and I believe taking risks and experimenting is more important than staying in your comfort zone!

I'm playing as many games as I can but only reviewing what you request by PM. The first 3 requests are guaranteed reviews; everybody after that gets one if I have time! (I'd love to give everybody a longer review but I'm short on time, sorry about that!)

Requests are closed now!
If you'd like a review, send me a PM including: Your game's name, and whether or not there's anything specific you want me to mention in your review. Thanks~
Requests (DONE!)
1. Starchaser by zircher
2. Eyesore by Aura
3. Adventures of Ploompert the Parasite by DEGLIS
4. Suspicious City of Wonders by Alice and Mercerenies
5. F-ck You Space Time Continuum by Zerb
6. Cranky Frank by HayManMarc


Good luck everybody!
 
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Galladhan

Member
Galladhan's point of view (final update)
Top 3:

First place
Coincide by The M

When you think about platform games, nowadays, you immediately think about Super Mario and Sonic. But back in the early ‘80s, platform games were something different. Something like Space Panic, for example, a (1980) arcade game which Chris Crawford named “the grandaddy of all platform games”.

Space_panic_version_e (1).png

Climb the ladders and trap the enemies by digging holes in the ground: this was the Space Panic’s 'recipe'. A 'recipe' that most players didn’t digest very well, at the time, as proved by the low average play time (around 30 seconds).
But the concept was so fresh and new that many game developers decided to take inspiration from here: Nintendo with Donkey Kong; Big Five Software with Miner 2049er; Epyx with Jumpman; Brøderbund with Lode Runner; Tecmo with Solomon’s Key
These games are all different, but they have one thing in common: you have to use your gray matter (at least a bit) if you want to reach the top of the level. Exactly as it happens with puzzle games.

When Pac-Land and Super Mario Bros. came out, they became the new “platform games”.
And the old - vertical - ones, made of ladders to climb and keys to collect on the way, started losing popularity. A pity, considering there are true gems in this genre, like the aforementioned Lode Runner and Solomon’s Key. Or the marvelous Donkey Kong for the Game Boy, which sowed the seeds of the Mario VS Donkey Kong series.

Coincide clearly belongs to this (glorious) genre. And it doesn’t “join the club” by mimicking ancient gameplay mechanics. Instead, it introduces a clever intuition: someone else is opening the way for you. The idea of the Hero slashing enemies and cleaning the path while the player, a thief, is busy lockpicking chests, is brilliant. The smart and inventing doors and ladders placement gives the player an opportunity to manipulate the Hero’s movements indirectly, drawing a pattern which grows in complexity level after level. But the level design never feels counter-intuitive, unfair or unbalanced: once you wrap your head around those buttons and those mechanical doors, everything flows in a very satisfying way, to the point you can breeze through the last level in a bunch of seconds.

Graphics-wise, Coincide looks clean and elegant, featuring a minimal (yet expressive) character design and smooth animations. The resolution's choice, maybe, is not the best, and the font tends to look a bit cramped, but it’s a venial sin.

“A passage to Bangkok”, the "8-bit flavoured" tune which follows the laborious ascents and descents of the jewel thief, bestows a Prince of Persia vibe to the game, and it never leads into monotony or repetitiveness. All the opposite: the music is catchy and groovy, and it tends to get stuck in your brain even when you’ve stopped playing.

The old platform games are back! Long live the old platform games.






Second place

Super Princess Simulator 2016 by Yal

Who decided that princesses have to be shy and vulnerable? It’s something we tend to take for granted, cause fables like Snow White or Sleeping Beauty has taught us that a princess is always a “damsel in distress”. And videogames makes no difference.
Since the first time in which Mario, in those days still a carpenter (not a plumber yet!) named with a generic “Jumpman”, challenged the hirsute Donkey Kong to rescue the beloved Pauline from his clutches, we expect that a Princess, in a videogame, has to be saved by an handsome hero.

prin prin.png

Peach, Prin Prin, Daphne, Daisy… all these “videogame princesses” were depicted as fragile, almost defenceless, creatures kidnapped by (evil) dragons, demons or giant turtles (not really evil).
All patiently waiting for their hero to come and save them...
The (Super) Princess imagined by Yal is the exact contrary. She’s wild, fiery, self confident. She doesn’t stay still, with her arms folded, waiting for the valiant “Sir Arthur on duty” to magically appear, but she takes the initiative and causes a total ruckus at the castle.
Jars, barrells, chandeliers, crystal glasses, chairs… there’s not a single object which can escape her destructive fury. There’s a primal pleasure in crushing everything like an hurricane, perpetually chasing an infinite combo and a perfect score.

It’s a sort of satisfaction which is difficult to convey in a videogame: physics often looks a bit “artificial”, even if a sophisticated engine is chewing complicated calculations in the background.
But here it looks absolutely natural, and the demolition of the castle leads to a genuine, almost childish, pleasure.

And even the (Super) Princess seems to have a big fun with it, after all, judging by her bored expression when the Hero finally arrives to “save” her. There’s more than meets the eye in Super Princess Simulator 2016: it might look like a very “carefree” game, but it's actually a Manifesto.
The (Super) Princess is covertly giving us a hint, here: “It's so boring to be always saved by heroes! Girls just wanna have fun!”.






Third place

Suspicious City of Wonders by Alice, Mercerenies

When Lily slips in the church basement, looking for some proof to frame the questionable priest who insinuates she’s a witch, she finds herself in a dark room. She can only grope around in the dark, hoping to recognize the shape of some object to the touch.
The cursor, at the same time, navigates the screen looking for some "hidden pixel", until 3 question marks pop out: “???”.

mmansion.png

I suddenly remember Dave Miller, exploring that damp and stinky cellar inside that famous Maniac Mansion while looking for some switch to turn the light on. And that nuclear reactor comes back to me, too, with the sarcastic “made in Chernobyl” writing printed over it.

Back to Suspicious City of Wonders: i don’t know if this was a true citation or a pure coincidence.
As i don’t know if the idea of describing the scene through the use of words (“Lots of pretty flowers and things”, “stand with some food on it”, ect.) is actually some sort of homage to Lars Von Trier’s Dogville or just a stroke of genius.
It doesn’t make any difference: it’s a creative way of surpassing a (time) limit and it left me positively surprised. It also gave me the vibe of an old “text adventure” game, something i would like to see around more often (if you, reader, don’t know exactly what i’m talking about, i suggest you to have a look at Zork).

Another positive surprise came from the dialogues, and in particular from the interaction between words and objects, in a similar fashion to the Phoenix Wright series. The objects collected, infact, are there not only to solve mini-quests, which serve the purpose to conquer the villagers' trust, but they’re also used to debunk the rival on duty, out of mockeries worthy of the Monkey Island’s sword fighting insults.

Objection! Okay, i’m probably just spotting non-existent Ron Gilbert/Tim Schafer citations, here, but in some way Suspicious City of Wonders left in my mouth a pleasant taste akin to the one of the good old Lucasfilm adventures.
Gimme more of this, please!

Best ofs:

Best Use of YOU ARE NOT THE HERO: Super Princess Simulator 2016 by Yal
Best Concept: Super Princess Simulator 2016 by Yal
Best Presentation: A One Hit Point Uprising by TehPilot, TheFugue
Best Story: Suspicious City of Wonders by Alice, Mercerenies
Best Devlog: Coincide by The M

Full ranking:

1- Coincide by @The M
2- Super Princess Simulator 2016 by @Yal
3- Suspiscious City of Wonders by @Alice, @Mercerenies
4- Cat in Distress by @Nallebeorn
5- Heroic by @Ixlegraw
6- Dime Slime Delux! by @Nux
7- Cranky Frank by @HayManMarc
8- LUNAR ECLIPSE by @Misu
9- Super Space Bowls by @JackOatley
10- Eyesore by @Aura
11- You are not the Hero by @Bingdom
12- The Priest by @NicoDT
13- Dungeon Doctor by @Kepons
14- Bors' Strategy Simulator 2017 by @Mocgames998
15- Mutiny of Zorex by @Aviox, @Dijaguy
16- A One Hit Point Uprising by @TehPilot, @TheFugue
17- You Are The Villain by @Lemth
18- The Adventures of Ploompert by @DEGLIS
19- Bungee Man by @ghandpivot
20- Another Castle by @Siolfor the Jackal
21- Wizard Terrorist by @Yokcos
22- Player 2 START! by @GhostlyFeline
23- Super! Mummy Bat Batty Bash by @K-BitCRUSH
24- Not The Greebly by @dadio
25- Spider Tale by @chance
26- Lab 31 by @johnwo
27- Alfred by @Snail Man
28- Commander Invader by @NazGhuL
29- Dungeon Floor Keeper by @McWolke
30- Collateral Core by @Adrien Dittrick
31- Glorified Tower by @shadowspear1
32- Starchaser by @zircher
33- Soundproof Cell by Chequered Ink
34- The Point by @Zodaris, @Eric Bear
35- You Are the Level by BionicFrog
36- Y.O.U.A.R.E.N.O.T.T.H.E.H.E.R.O. by @brainstorm
37- The Mr. Evils In your Neighbourhood by @makas
38- Not the Hero by @ChessMasterRiley
39- F-ck You Space Time Continuum by @Zerb Games
40- KUKALA by @xasou
41- A Bard's Bard by @Sirham
42- Bank by @Cat, @var
43- Border guard by @ericbomb
44- Purgatory by @Miner7365
45- Shifty bussiness @Kiesenverseist
46- The best game in the world by @Tango
47- Doom the GameJam by @sylvain_l
48- THE HERO! by @RekNepZ

Comments:
TOP 20

Cat in Distress
by @Nallebeorn
If a Game & Watch was developed today, it would look like Cat in Distress. A bit chaotic, maybe, but pretty enjoyable to play. The artstyle is really nice and interesting, in my opinion. The music is just perfect. I would be happy to play other levels, if you decide to develop them.

Heroic by @Ixlegraw
Very inventive use of the theme and fresh game concept. I guess i’ve never played anything which looks even vaguely similar to Heroic (and this is a huge compliment, from me), so: kudos to @Ixlegraw. The artstyle is a bit rough around the edges, and the field of battle tends to look a little confusing to me, sometimes, but i think you’re on something here.

Dime Slime Delux! by @Nux
What an adorable little game! The music is not terrible as you think, at all. The opposite, i actually love it: It’s twisted and stylish. The art style is charming too. I also enjoyed the gameplay: it’s a very peculiar racing game. In some way it reminded me of Hashire Hebereke (
).
The controls/AI could probably be improved, and the game is way too short, but considering it’s a game made in 3 days, i would say: very good job! The ending made me laugh :D

Cranky Frank by @HayManMarc
One of the most refined and complete games of the Jam. And it’s pretty fun to play too: very arcadey. The only downside, for me, is represented by the car batteries’ placement: they fall a bit too fast, i suppose, and sometimes it’s almost impossible to avoid them (or maybe my reflexes are not good enough anymore to play a game like this properly lol). Nice done, by the way.

LUNAR ECLIPSE by @Misu
If it was for the graphics alone, LUNAR ECLIPSE would probably be in my personal top 3. And i’m not talking about the tiles, which are “outsourced”: i’m talking about sprites and animations. Very nice job, mate! But graphics are relatively important to me, so let’s talk about the gameplay: the combat system works just fine, and it takes a bit of dexterity to “win” the game, but it’s a bit limited (basically it’s a "cat and mouse" game). I wish it lasted more, but for being developed in 72 hours it looks pretty impressive.

Super Space Bowls by @JackOatley
Wow, this game is addicting! Very fresh idea, and it works as expected: precise controls and smooth movements. Some levels are a bit intricate, but i think this is one of the games with the best potential. The only problem is that it doesn’t fit very well with the theme, and that’s why i put it at 9th position.

Eyesore by @Aura
The only reason why Eyesore is not in the top 5 is for the same reason of Super Space Bowls: it could be easily “adapted” to another theme. The puzzle game is very interesting, though: i would work on that, maybe imagining some tutorials to make the learning curve a bit softer (it’s kinda counter-intuitive, at first sight). Another game with a good potential, though.

You are not the Hero by @Bingdom
The best definition i can imagine for this game is: a laid-back version of Grand Theft Auto, without the Auto. You are not the Hero is deeper than it looks at first sight, especially regarding the score system. It kinda kicked my butt, but i came back for more (even if i couldn’t see all the enemies, as i discovered in the other discussion thread). Thumbs up!

The Priest by @NicoDT
Well, this is a nice idea and a good use of the theme. I liked the sense of humor which permeates the dialogues, and the combat system works quite well. Also, i appreciate the effort of inventing 5 different endings, which add some replay value.

Dungeon Doctor by @Kepons
I must confess that Dungeon Doctor left me a bit perplexed on the first run. The “golf game style” indicator seemed a bit out of place, to me, and cleaning the dead slimes sounded a bit repetitive and boring. Then i had another try and i realized it actually works pretty well: you have to be fast and precise, if you want to achieve a good score. I think this game could be very interesting if it was a sort of rhythm game. My personal opinion.

Bors' Strategy Simulator 2017 by @Mocgames998
The first level is misleading: you can basically solve it without touching anything. It could be OK if you had some sort of bonus when the player reaches the end of the level with less lives, but i didn’t see any. It’s a pity cause, i’m sure, some people will skip this game after the first level, thinking it’s not interesting, when other levels are actually pretty inventive, and they show a good level design. Nice graphics, too.

Mutiny of Zorex by @Aviox, Dijaguy
Good concept and competent realization. I was kinda expecting the player to get stuck somewhere, but it didn’t happen, and it means you did a good job with the code. I would have put this game at a higher position, but the levels tend to look a bit repetitive, since they’re basically all solved in the same way. I can’t remember if i finished the game, though, so maybe i’ve lost something. Good potential, anyway.

A One Hit Point Uprising by @TehPilot, @TheFugue
I’m very impressed by what you managed to do in so little time, guys: the graphics, the music, the presentation are all very “well rounded”. And i’m very sorry to put this game in 16th position, cause i think it has a good potential. But, as i played it, it didn’t convince me completely. I’m talking mostly about the combat system, which looks a bit “trial and error” to me. Maybe i haven’t played it long enough, but it doesn’t feel very satisfactory. I dig the idea of the enemy turn-based movement à la Mystery Dungeon / Ethrian Odyssey, but i couldn’t find a way to approach it tactically.
I know that the time at disposition was very limited and i might be missing something, though. Another game which can be very good with a bit of extra work.

You Are The Villain by @Lemth
I love shooters where you control the crosshairs, like in Chiller (or in Duck Hunt, or in House of the Dead or... in many many others), especially if there’s a light gun involved. The light gun, here, was not possible, but the game is still enjoyable. The only critic i would move is about readability: it’s a bit tricky to pinpoint the “active enemies” when there are many of them on screen. But maybe it was intentional?

The Adventures of Ploompert
by @DEGLIS
Nice concept! The idea to control a ghost to possess enemies reminds me of Messiah-Geist, and here is used in a strategic way. I had some problems with the level in which you have to throw the ghost across the lake, though. Is it me or there’s something broken there?

Bungee Man by @ghandpivot
This funny little game misses just 2 things: a counter and a “hall of fame”. You basically cannot die or trigger a game over (or did i miss something?), so the score is useless. It’s a pity cause Bungee Man is entertaining to play, and it’s one of the richest games (in contents) of the Jam. With some extra work, though, you have a game who could be successful on the mobile market.

Another Castle by @Siolfor the Jackal
I will say it immediately: i’m not a big fan of stealth games (aside, maybe, the Thief series), so i might not be completely unbiased here (but a review is never “neutral”, in my book, neither it should be). I like the art-style, which reminds me a bit of the Paper Mario/Super Mario RPG series. And i like the piano-baroque music. What i like less is the stealth system: good with the baits to launch to distract enemies (this works OK), but i have the feeling that sometimes the orcs spot the princess when they shouldn’t see her. I imagine it’s not easy at all to code a game like this, so… my compliments for what you’ve managed to achieve in so little time.

20-48th PLACE
(from now on i will only put a "+" for what i liked and a "-" for what could be done better, in my opinion)

Wizard Terrorist by @Yokcos
+ Abstract artstyle
+ Refined enough

- The shooting system is a bit counter-intuitive

Player 2 START! by @GhostlyFeline
+ Rock solid platform collisions
+ Groovy and warm music

- Unfair level design (especially in the last section with the lava)

Super! Mummy Bat Batty Bash by @K-BitCRUSH
+ Appreciable character design

- Bullets are hard to avoid

Not The Greebly by @dadio
+ It’s silly and has a comics vibe
+ The hummed songs are a nice touch

- Rudimental gameplay

Spider Tale by @chance
+ Impressive graphics and effects
+ Physics looks good

- It’s kinda a tech demo

Lab 31 by @johnwo
+ Fascinating setting
+ Lot of contents

- Lacks direction

Alfred by @Snail Man
+ Explosive ending. Literally.
+ Weird atmosphere

- More a short story than an actual game.

Commander Invader by @NazGhuL
+ Nice retro style
+ Music is not bad at all

- Looks unfinished

Dungeon Floor Keeper by @McWolke
+ The music creates the right atmosphere
+ Fresh idea

- The first 2 levels are “auto-solving”
- No challenge

Collateral Core by @Adrien Dittrick
+ Original concept
+ Good presentation

- Some actions are boring
- Text at the beginning is a bit long

Glorified Tower by @shadowspear1
+Badass drum ‘n bass music
+Cool artstyle

-Limited actions

Starchaser by @zircher
+ Fine airships design
+ Good use of the theme

- Annoying sound effects
- Slow rhythm

Soundproof Cell by Chequered Ink
+ Very peculiar character design
+ The concept could work well

- Collisions are not working properly (at least here)

The Point by @Zodaris, @Eric Bear
+ Sui generis approach
+ Touching story

- Gameplay looks a bit “accessory”

Not the Hero
by @ChessMasterRiley
+ Eye catching graphics

- There’s not much to do

You Are the Level
by BionicFrog
+ Epic 8-bit tune
+ Animations are not bad

- Troubles with the gameplay

Y.O.U.A.R.E.N.O.T.T.H.E.H.E.R.O. by @brainstorm
+ Plants VS Zombies vibe

- Where’s the strategy, though?

The Mr. Evils In your Neighbourhood by @makas
+ Funny character design

- Grows repetitive pretty quickly

F-ck You Space Time Continuum by @Zerb Games
+ Psychedelic colors

- Limited gameplay

KUKALA by @xasou
+ Makes you immediately smile

- Kills your ears after 10 seconds

A Bard's Bard by @Sirham
+ Nice idea (for a rhythm game, maybe?)

- Controls are messy

Bank by @Cat, @var
+ In theme with the jam

- No challenge

Border guard by @ericbomb
+ Shooting system is OK

- Unbalanced

Purgatory by @Miner7365
+ Idea potentially interesting, if developed

- It’s not scary. At all.

Shifty bussiness by @Kiesenverseist
+ Very peculiar

- Far from being finished and a bit confusing

The best game in the world by @Tango
+ Very nice presentation

- Just sketched out

Doom the GameJam by @sylvain_l
+ Original premise but…

- ...not playable.

THE HERO! by @RekNepZ
+ Tries to convey a good message (i hope)...

- ...but it looks… inappropriate? Bad taste game, sorry.



PLEASE, PLEASE READ HERE: i forgot to update some code in my "game" (Jail), and it doesn't work as intended, so please don't try it for more than 30 seconds (or don't try it all, even better).
I'm very sorry about that: this is my first GMC Jam and i miscalculated the time (also cause i only had 24 hours out of 72), so the "game" is broken.
Apologies to everybody.
 
Last edited:

The M

Member
Reviews

Top 3:

Soundproof Cell by Chequered Ink
This game feels like it's in a different league compared to most games in the jam. The game is really well done, highly polished and I just love how the puzzles are themed after the story. I think the game was a few puzzles too long as it got a bit repetitive towards the end and the text sound got a little annoying too but those are both small nitpicks.

Player 2 START! by GhostlyFeline
It was surprisingly fun to experience the aftermath of the hero's journey through the castle, I just wish they'd left just one chest for me to loot! Funny how actually getting something (even if it was just a ghost medkit) that the hero missed was really satisfying. I think the game had a high level of polish and a good deal of variety, though some kind of final challenge (navigating through a collapsing boss room or something) would have been nice. I also think the graphics could be improved a little; the blobs were fine but the player felt a bit uninspired and could at least use some rounded corners (even if it's just a pixel).

The Point by Zodaris, Eric Beer
The game was very emotionally loaded which made everything so much more interesting to play though, even if the gameplay itself didn't really have that much variety. I think the way the story was presented was great and it was cool to see how the level reacted to it. Well done!

Best ofs:

Best use of YOU ARE NOT THE HERO: Super Princess Simulator 2016 by Yal
Best Concept: Glorified Tower by shadowspear1
Best Presentation: Dungeon Doctor by kepons
Best Story: Soundproof Cell by Chequered Ink
Best Devlog: Player 2 START! by GhostlyFeline

Full ranking:

  1. Soundproof Cell by Chequered Ink
  2. Player 2 START! by GhostlyFeline
  3. The Point by Zodaris, Eric Beer
  4. Alfred by Snail Man
  5. A One Hit Point Uprising by TehPilot, TheFugue
  6. LUNAR ECLIPSE by Misu
  7. Bungee Man by ghandpivot
  8. Super Princess Simulator 2016 by Yal
  9. The Adventures of Ploompert by DEGLIS
  10. Commander Invader by NazGhuL
  11. Collateral Core by Adrien Dittrick
  12. Heroic by Ixlegraw
  13. Super Space Bowls by Jack Oatley
  14. Dungeon Doctor by kepons
  15. Cat in Distress by Nallebeorn
  16. Lab 31 by johnwo
  17. Eyesore by Aura
  18. Suspiscious City of Wonders by Alice, Mercerenies
  19. Cranky Frank by HayManMarc
  20. Bank by Cat, var
  21. Mutiny of Zorex by Aviox, Dijaguy
  22. Glorified Tower by shadowspear1
  23. Not the Hero by ChessMasterRiley
  24. A Bard's Bard by Sirham
  25. You Are The Villain by Lemth
  26. You are not the Hero by Bingdom
  27. Dungeon Floor Keeper by McWolke
  28. You Are the Level by BionicFrog
  29. Dime Slime Delux! by Nux
  30. Another Castle by Siolfor the Jackal
  31. Wizard Terrorist by Yokcos
  32. The Priest by NicoDT
  33. The Mr. Evils In your Neighbourhood by makas
  34. Bors' Strategy Simulator 2017 by MocGames998
  35. F-ck You Space Time Continuum by ZerbGames
  36. Spider Tale by chance
  37. Super! Mummy Bat Batty Bash by K-BitCRUSH
  38. Not The Greebly by dadio
  39. Starchaser by zircher
  40. Y.O.U.A.R.E.N.O.T.T.H.E.H.E.R.O. by brainstorm
  41. THE HERO! by RekNepZ
  42. Border guard by ericbomb
  43. The best game in the world by Tango
  44. Purgatory by Miner7365
  45. Shifty Business by kiesenverseist
  46. Jail by Galladhan
  47. KUKALA by xasou
  48. Doom the GameJam by sylvain_l

Comments:

A Bard's Bard by Sirham
- Gameplay: 40/61
- Graphics: 13/20
- Audio: 5/10
- Bonus: 4/9
- Total: 62/100

The game was nice but lacked variation and flare. The movement system felt a bit weird at first, though eventually I learned to deal with it. The idea that you prepare the songs for the bard was fun and the story, if simple, was good enough (though I'd change the king's background as back text on dark purple is really hard to read).

A One Hit Point Uprising by TehPilot, TheFugue
- Gameplay: 47/61
- Graphics: 18/20
- Audio: 9/10
- Bonus: 7/9
- Total: 81/100

I really liked how you interpreted the theme in this one! The game feels very polished and looks great. What I think held it back was how slow and grindy it felt, especially against the boss and the last castle area where I couldn't figure out if there was a pattern to the spikes and just had to brute force it. I played Titan Souls the other day and the game felt a little similar to that, which is fun.

Alfred by Snail Man
- Gameplay: 48/61
- Graphics: 18/20
- Audio: 6/10
- Bonus: 9/9
- Total: 81/100

A very emotionally loaded game. It was fun to play despite how little gameplay there was and once the choice of rebelling appeared I was stunned for a moment, well done! I really liked your take on the theme and while the graphics weren't exactly impressive, they were consistent and clean and conveyed everything perfectly well.

Another Castle by Siolfor the Jackal
- Gameplay: 39/61
- Graphics: 11/20
- Audio: 5/10
- Bonus: 4/9
- Total: 59/100

The game was nice but way too sluggish for my taste. While the idea of stealthily sneaking out of the castle was fun, I feel the game quickly got repetitive, especially if you die near the end of an area. The graphics would have been better if they had some animations (walking in a dress is one thing since you can't see the legs but the hovering orcs looked so wrong). I'd also recommend looking into shading a bit because to me those gradient shadows reduced the quality of the sprites rather than improve it.

Bank by Cat, var
- Gameplay: 46/61
- Graphics: 15/20
- Audio: 0/10
- Bonus: 5/9
- Total: 66/100

The moment when the hero caught the criminal just in front of me was infuriating (in a good way, well done)! Other than that it was very basic but it worked without any major problems.

Border guard by ericbomb
- Gameplay: 28/61
- Graphics: 11/20
- Audio: 0/10
- Bonus: 4/9
- Total: 43/100

While not a bad game I just didn't find this one to be very fun. The graphics works, as does the gameplay but neither is very impressive and both feel unfinished. There were a good amount of enemy types but they felt a bit unbalanced (the tiny ones were especially hard to hit while the shielded enemies took enough hits for the next day to start) and there weren't really any pauses or time where you could look over the upgrades available.

Bors' Strategy Simulator 2017 by MocGames998
- Gameplay: 34/61
- Graphics: 13/20
- Audio: 5/10
- Bonus: 4/9
- Total: 56/100

The game had an interesting concept but it wasn't used to its fullest potential. The camera system was a major issue as it constantly moved around which made any precise clicking impossible and at the same time it had trouble keeping up with everything (I know you could adjust the speed but in game when there were so many other things to keep track of, that wasn't I quickly forgot about that and it'd be great if it wasn't even needed). I also had problems with the sign as they often moved on to the next text box before I realized that they'd appear because I was busy trying to keep the guy from dying. There were a lot of different environments and that was pretty cool, same with the varieties of enemies to control.

Bungee Man by ghandpivot
- Gameplay: 50/61
- Graphics: 17/20
- Audio: 8/10
- Bonus: 5/9
- Total: 80/100

The game was enjoyable but lacked purpose. The only real reason to play was to get all achievements but they felt disconnected from the game (probably because they were on a separate screen). I feel like the game could have benefited from some kind of win/lose condition. Apart from that the game felt well made and it was satisfying to take down that darn submarine.

Cat in Distress by Nallebeorn
- Gameplay: 42/61
- Graphics: 15/20
- Audio: 5/10
- Bonus: 8/9
- Total: 70/100

I love the idea of being a cat and climbing around to make it difficult for people to rescue me and I think you captured that pretty well. I also think the game was way too short, some more levels (with different trees?) would have been great. The second level was buggy indeed but at least it looked fun, would have liked to see it working. The graphics were pretty good, at least in game, but the menus were boring.

Collateral Core by Adrien Dittrick
- Gameplay: 42/61
- Graphics: 17/20
- Audio: 7/10
- Bonus: 8/9
- Total: 74/100

The game was really entertaining but held back by chore like tasks (especially in the gameplay section). Really, I played this one for the story! Also, I loved how you reused my "art" and words in the minigame.

Commander Invader by NazGhuL
- Gameplay: 43/61
- Graphics: 18/20
- Audio: 8/10
- Bonus: 6/9
- Total: 75/100

A fun take on a classic game. The game held a high level of quality and played smoothly. Unfortunately it quickly grew tiresome to keep spamming out ships in hope that one would eventually reach the ground. It didn't feel like there was much tactics (or decision making in general) involved.

Cranky Frank by HayManMarc
- Gameplay: 40/61
- Graphics: 17/20
- Audio: 6/10
- Bonus: 4/9
- Total: 67/100

A fun and polished game that drags on for too long without any changes and thus grows old quickly. There wasn't really much of a challenge as the kids were pretty lousy at catching candy (though there's some mean satisfaction from collecting candy the kids can't reach).

Dime Slime Delux! by Nux
- Gameplay: 37/61
- Graphics: 15/20
- Audio: 3/10
- Bonus: 4/9
- Total: 59/100

The idea to play as a slime was pretty cool and I think you did the slime movements pretty well. My issue with the game was how the Links worked as it didn't really feel like they could be played around (neither stealthing nor running worked really well). It also isn't a very good idea to place enemies near the player's starting point as it's incredibly unfair to the player to have someone attacking them before they even know what's going on (this got especially bad thanks to the otherwise cool pixelation effect).

Doom the GameJam by sylvain_l
- Gameplay: 11/61
- Graphics: 11/20
- Audio: 2/10
- Bonus: 2/9
- Total: 26/100

The game seemed good at first but it was a let down to see there wasn't actually any game to play.

Dungeon Doctor by kepons
- Gameplay: 46/61
- Graphics: 17/20
- Audio: 0/10
- Bonus: 7/9
- Total: 70/100

The game was really neat but had a few issues that kept it from being one of the best. For starters, there's no audio at all which is a bummer. The graphics were great and it was easy to tell what to do and what did what but it could probably be taken a little bit further with some effects and variation. Actually, the lack of variation is my biggest concern with the game. Three minutes worked but I didn't feel compelled to try again to beat my highscore because I felt like I had done all there was to the game. A little more variety to the gameplay, maybe add some obstacles to the floors, make the tasks progressively harder or add new objectives or minigames.

Dungeon Floor Keeper by McWolke
- Gameplay: 34/61
- Graphics: 16/20
- Audio: 7/10
- Bonus: 3/9
- Total: 60/100

This game was tricky because on one end it looks great and works without flaws yet at the same time there's barely enough player interaction to even call it a game. I think having upgrades as gameplay with ~20 seconds of downtime in between just isn't fun enough to justify it. Allowing the player to at least use one trap manually would have been much more interesting.

Eyesore by Aura
- Gameplay: 43/61
- Graphics: 15/20
- Audio: 7/10
- Bonus: 4/9
- Total: 69/100

It's always hard to rate game mixes like these because the quality varies so much. I feel like the convert enemies to friends game was the most polished one as it had a lot of varied content and was enjoyable to play. The mail service game was decent but lacked progression which made me give up on purpose eventually. The third, gold collecting game, was a disappointment and I didn't even beat the first level. This game was slow and the movement system didn't feel responsive. It just wasn't fun.

F-ck You Space Time Continuum by ZerbGames
- Gameplay: 31/61
- Graphics: 13/20
- Audio: 6/10
- Bonus: 3/9
- Total: 53/100

The game had some cool moments but I found it to be mostly frustrating and confusing. The idea of constantly picking up new guns when you're out of ammo was nice but the guns themselves were pretty broken. At times it felt like I was being pushed around even when I didn't fire and bullets had an inconvenient tendency to disappear if I was near a wall when shooting. I also felt that the enemies often spawned right next to my spawn point so I couldn't avoid them.

Glorified Tower by shadowspear1
- Gameplay: 37/61
- Graphics: 16/20
- Audio: 6/10
- Bonus: 4/9
- Total: 63/100

It was a fun idea but it felt like you ran out of time because there's so little to do and you apparently can't lose. With more content, more interesting characters and abilities and some variety to the battles this could grow into something great but as it is right now it's more of a tech demo than a game. With that said, what's there works fine and looks good and was pretty enjoyable overall.

Heroic by Ixlegraw
- Gameplay: 43/61
- Graphics: 17/20
- Audio: 6/10
- Bonus: 7/9
- Total: 73/100

The game was fun and the upgrades were satisfying though I wish I could do more than just buff the hero every now and then. The game progressed nicely for a while until you reached the point where you could use the invincibility spell again as soon as the last one ran out, then there was no longer a reason to continue. I think adding another spell of some kind, another enemy type and most importantly a victory condition (say reach level 50 or 30) would have made the game more satisfying to play.

Jail by Galladhan
- Gameplay: 23/61
- Graphics: 13/20
- Audio: 0/10
- Bonus: 2/9
- Total: 38/100

There's obviously some goal to this game but I can't figure out what it is. I've walked around, found some keys and entered some houses but because I don't know what I'm supposed to do or how things work/what you can interact with I'm left in the dark. The screen transition effect was really cool though I'd suggest using something else when entering houses. Oh, and some music would probably have made just walking around a little more interesting.

KUKALA by xasou
- Gameplay: 17/61
- Graphics: 10/20
- Audio: 2/10
- Bonus: 3/9
- Total: 32/100

I have two main issues with this game; it lacks polish and it lacks explanation. When the game starts you're thrown into a battlefield with no idea what to do or how to do it. By playing I could eventually figure out that I could kill enemies and assumed I was supposed to go kill the king. Then I died but the game didn't end and I couldn't do anything any more so I had to quit. Some feedback on actions, explanation of the controls and your goal (if only in a readme file) and a working win/lose state would make the game much more enjoyable.

Lab 31 by johnwo
- Gameplay: 36/61
- Graphics: 17/20
- Audio: 9/10
- Bonus: 7/9
- Total: 69/100

The game was incredibly atmospheric but also incredibly slow paced. It was cool that you had a lot of options but it didn't feel like they mattered too much in the end and it felt like I spent most of the time waiting for nothing to happen (which, while realistic, wasn't very fun).

LUNAR ECLIPSE by Misu
- Gameplay: 48/61
- Graphics: 17/20
- Audio: 9/10
- Bonus: 6/9
- Total: 80/100

The game felt really polished but was also a bit confusing. The intro was great but it took a moment to realize you played as the antagonist and then I didn't really know what I was supposed to do. I never understood the magic system either; sometimes the fire would cover only a tile while at other times they'd shoot away all around me, seemingly at random. Both audio and graphics were great and it was fun to see that there were so many endings.

Mutiny of Zorex by Aviox, Dijaguy
- Gameplay: 39/61
- Graphics: 16/20
- Audio: 2/10
- Bonus: 7/9
- Total: 64/100

A clever idea that was executed well. The game was polished overall and the "player" AI was really good (most of the time). I think the lack of music and the lack of variation made this game grow uninteresting after a while, especially since all the levels looked alike and only the last few had something new (spikes). I'd say cut the number of levels in at least half and make them stand out a bit more. Many of them could be beaten without me doing anything at all.

Not The Greebly by dadio
- Gameplay: 36/61
- Graphics: 9/20
- Audio: 4/10
- Bonus: 2/9
- Total: 51/100

I was surprised by the amount of content this game had. It played without major issues but wasn't very challenging so it got repetitive quickly. The story was interesting, a masterpiece indeed.

Not the Hero by ChessMasterRiley
- Gameplay: 35/61
- Graphics: 18/20
- Audio: 6/10
- Bonus: 4/9
- Total: 63/100

While the game surely lives up to its title, not being a hero apparently isn't very fun. I think this game would have been much more interesting with some gameplay elements where your actions actually matter.

Player 2 START! by GhostlyFeline
- Gameplay: 54/61
- Graphics: 16/20
- Audio: 7/10
- Bonus: 8/9
- Total: 85/100

It was surprisingly fun to experience the aftermath of the hero's journey through the castle, I just wish they'd left just one chest for me to loot! Funny how actually getting something (even if it was just a ghost medkit) that the hero missed was really satisfying. I think the game had a high level of polish and a good deal of variety, though some kind of final challenge (navigating through a collapsing boss room or something) would have been nice. I also think the graphics could be improved a little; the blobs were fine but the player felt a bit uninspired and could at least use some rounded corners (even if it's just a pixel).

Purgatory by Miner7365
- Gameplay: 25/61
- Graphics: 8/20
- Audio: 5/10
- Bonus: 2/9
- Total: 40/100

This game was incredibly confusing. First of all's the flashlight which you apparently can turn on with Enter (I don't think that was mentioned in the readme). Then there's the door you're supposed to enter which is invisible? Finally there's the controls; while it may seem logical that p is pick up and r is read, spreading them out like that isn't very user friendly and feels unnecessary. Wouldn't a single key for interacting with stuff be enough? The sound effects made the experience a bit creepy but in the end it was more weird than scary.

Shifty Business by kiesenverseist
- Gameplay: 21/61
- Graphics: 11/20
- Audio: 3/10
- Bonus: 4/9
- Total: 39/100

The game was slow, confusing and lacked a goal. I eventually figured out how things worked but even then I saw no real reason to do anything because it didn't really matter. The rep system was interesting and a neat idea though I can't see how you'd ever gain rep while at the same time making a profit as ordering items cost more than you'd gain from selling them unless you'd "cheat".

Soundproof Cell by Chequered Ink
- Gameplay: 57/61
- Graphics: 19/20
- Audio: 7/10
- Bonus: 8/9
- Total: 91/100

This game feels like it's in a different league compared to most games in the jam. The game is really well done, highly polished and I just love how the puzzles are themed after the story. I think the game was a few puzzles too long as it got a bit repetitive towards the end and the text sound got a little annoying too but those are both small nitpicks.

Spider Tale by chance
- Gameplay: 35/61
- Graphics: 14/20
- Audio: 0/10
- Bonus: 4/9
- Total: 53/100

The first stage was very confusing as I'd just been told to kill the hero but was really supposed to race him to the goal. The mechanics worked well enough but it often felt like you walked with the spiders body rather than the legs. It was a cool demo but not much more.

Starchaser by zircher
- Gameplay: 31/61
- Graphics: 11/20
- Audio: 2/10
- Bonus: 4/9
- Total: 48/100

The game works fairly well but there just isn't much of the whole game part as you have very little control over anything. For that reason the game felt boring and slow and more luck based than anything. The graphics were good but they didn't work very well together so a lot of things looked out of place.

Super Princess Simulator 2016 by Yal
- Gameplay: 54/61
- Graphics: 17/20
- Audio: 0/10
- Bonus: 7/9
- Total: 78/100

The game felt very polished and well made and it was fun to throw stuff around. The graphics were great, but at some point I missed a barrel on the other side of the room so I couldn't continue. Perhaps add a pointer to the last items if there are just a few left and they're out of view? What really bummed me out was the complete lack of audio. When blowing things up and collapsing towers of glasses you have to hear it or it'll take from the experience!

Super Space Bowls by Jack Oatley
- Gameplay: 44/61
- Graphics: 18/20
- Audio: 6/10
- Bonus: 3/9
- Total: 71/100

The game was really polished and the concept was cool but while the gameplay did work it was annoying and often felt out of my hands. My biggest issue was the lack of a restart button as there was no way to go back once you screwed up. The other big issue was that screwing up was incredibly easy. I'd have liked some help when it came to positioning the turrets as I often knew what to do, it was just too hard to actually pull it off. I think some kind of ghost trail or laser sight (that also showed the turret's speed) would have helped a lot.

Super! Mummy Bat Batty Bash by K-BitCRUSH
- Gameplay: 33/61
- Graphics: 13/20
- Audio: 3/10
- Bonus: 2/9
- Total: 51/100

What's there worked but there wasn't much to it and it wasn't very challenging. The game looked good though it felt rather static and slow. I'd suggest speeding up everything as a start, then add more content.

Suspiscious City of Wonders by Alice, Mercerenies
- Gameplay: 51/61
- Graphics: 10/20
- Audio: 0/10
- Bonus: 7/9
- Total: 68/100

The game was fun and entertaining and rather unique. The karma battles were a neat idea and the game generally held a good level of polish. The graphics were very varying in quality with the court being the most disastrous and the character portraits the best. I found the end to be a bit abrupt and rushed though.

The Adventures of Ploompert by DEGLIS
- Gameplay: 51/61
- Graphics: 11/20
- Audio: 7/10
- Bonus: 6/9
- Total: 75/100

The game kept surprising me with the amount of content and the variety of it, well done. The idea of mind controlling characters with different abilities worked great and the game was overall very enjoyable (though the knight was frustratingly slow). The story was really fun too. In the end the only thing this game lacks is polish, especially with the graphics that are a bit of a mess.

The best game in the world by Tango
- Gameplay: 28/61
- Graphics: 10/20
- Audio: 2/10
- Bonus: 1/9
- Total: 41/100

The chapter screen almost made me re-evaluate my first impression of the game as it suddenly looked way more ambitious than I'd expected. Turns out that was wrong and the game was just as short as I'd first thought. It wasn't bad but considering how little there was it's hard to say it was anything at all.

THE HERO! by RekNepZ
- Gameplay: 30/61
- Graphics: 12/20
- Audio: 2/10
- Bonus: 3/9
- Total: 47/100

"I am bad" kinda sums up the game pretty nicely, though because it was intentional it was at least pretty funny. Plus it was over quickly.

The Mr. Evils In your Neighbourhood by makas
- Gameplay: 34/61
- Graphics: 14/20
- Audio: 5/10
- Bonus: 3/9
- Total: 56/100

The game was nice but I feel there was too much focus on the characters and too little on making the gameplay interesting as the only variety found was in the characters themselves. While it was fun to try out the different characters, once that was done there was little reason to continue playing.

The Point by Zodaris, Eric Beer
- Gameplay: 49/61
- Graphics: 18/20
- Audio: 9/10
- Bonus: 8/9
- Total: 84/100

The game was very emotionally loaded which made everything so much more interesting to play though, even if the gameplay itself didn't really have that much variety. I think the way the story was presented was great and it was cool to see how the level reacted to it. Well done!

The Priest by NicoDT
- Gameplay: 36/61
- Graphics: 14/20
- Audio: 4/10
- Bonus: 4/9
- Total: 58/100

The game was OK but there was too little player interaction for it to be interesting as pretty much all enemies could be defeated by using a protection spell followed by spamming heal. I think it'd be much more interesting if you could stack effects and if more enemies could use magic (right now two of your spells were against the lich only). I also think it'd be more fun with some quick time event or similar minigame when casting spells (look at the Mario rpgs for examples of what I mean).

Wizard Terrorist by Yokcos
- Gameplay: 39/61
- Graphics: 13/20
- Audio: 4/10
- Bonus: 2/9
- Total: 58/100

The game was nice but pretty uninteresting. At first it was very confusing as to what to do and I didn't realize that the scroll screen was a stage select until I accidentally played the first level twice. There's a decent amount of variation but the stages feel very similar to one another so it'd be nice with some kind of progression system that wasn't just a checklist of stages.

Y.O.U.A.R.E.N.O.T.T.H.E.H.E.R.O. by brainstorm
- Gameplay: 30/61
- Graphics: 10/20
- Audio: 5/10
- Bonus: 2/9
- Total: 47/100

I think the intro was pretty neat but the game itself could have used some more polish. After a while enemies just stopped appearing which left me confused and without anything to do. While units were explained nicely in the intro, I didn't really know how to play when the game actually started.

You are not the Hero by Bingdom
- Gameplay: 39/61
- Graphics: 13/20
- Audio: 4/10
- Bonus: 4/9
- Total: 60/100

The game was pretty interesting and worked well. I felt like I didn't have much control over what happened and whether or not I'd survive depended mostly on where the enemies were and if my attacks led to big combos or not. This was a bit frustrating as it didn't feel like skill mattered at all (I never managed to stay alive for as long as my first run). The combo system was cool but I think it'd be more fun if the player had a lot more mobility so you'd have time to reposition yourself and to dodge bullets.

You Are the Level by BionicFrog
- Gameplay: 37/61
- Graphics: 13/20
- Audio: 5/10
- Bonus: 5/9
- Total: 60/100

It was a fun idea to play as the level but I felt like I had very few options on the later levels and if you missed there was a lot of waiting until you could try again. This made the game feel very sluggish and took from the fun. It also seemed a bit unpredictable as of when you could use stuff or not (some things seemed to require me to have several charges?) When it comes to the graphics they varied a lot in quality. Try to stick to one style to avoid things feeling out of place.

You Are The Villain by Lemth
- Gameplay: 35/61
- Graphics: 17/20
- Audio: 6/10
- Bonus: 4/9
- Total: 62/100

It's very basic but it works without problems. The idea of heroes having to say their names and proclaim their intentions to arrest you was fun but the game was too slow and lacked variety (though the heroes had a lot of things to say) and progression which quickly made me lose interest.
 
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M

McWolke

Guest
Reviews

Top 3:

Soundproof Cell by Chequered Ink
This is so deep and takes the "hero" theme to another level. i loved it. Graphics are nice and consistent (maybe except the ones in the puzzles).

Coincide by The M
Great Game! Great Graphics! Perfectly fits in the theme, too.

Heroic by Ixlegraw
Super cool game! It's just like a MMORPG playing as a Healer running after the DD trying to save him. Pretty Graphics. Kinda Hard to dodge some of the Enemy Skills.

Best ofs:

Best use of YOU ARE NOT THE HERO: Commander Invader by NazGhuL
Best Concept: Glorified Tower by shadowspear1
Best Presentation: A One Hit Point Uprising by TehPilot, TheFugue
Best Story: Soundproof Cell by Chequered Ink
Best Devlog: Coincide by The M

Full ranking:

  1. Soundproof Cell by Chequered Ink
  2. Coincide by The M
  3. Heroic by Ixlegraw
  4. Super Princess Simulator 2016 by Yal
  5. Glorified Tower by shadowspear1
  6. Collateral Core by Adrien Dittrick
  7. Player 2 START! by GhostlyFeline
  8. LUNAR ECLIPSE by Misu
  9. Mutiny of Zorex by Aviox, Dijaguy
  10. Dungeon Doctor by kepons
  11. The Priest by NicoDT
  12. Dime Slime Delux! by Nux
  13. You Are the Level by BionicFrog
  14. A One Hit Point Uprising by TehPilot, TheFugue
  15. Not the Hero by ChessMasterRiley
  16. The Adventures of Ploompert by DEGLIS
  17. Super Space Bowls by Jack Oatley
  18. Spider Tale by chance
  19. Commander Invader by NazGhuL
  20. Eyesore by Aura
  21. Bors' Strategy Simulator 2017 by MocGames998
  22. Another Castle by Siolfor the Jackal
  23. Bungee Man by ghandpivot
  24. F-ck You Space Time Continuum by ZerbGames
  25. Suspiscious City of Wonders by Alice, Mercerenies
  26. Lab 31 by johnwo
  27. Cat in Distress by Nallebeorn
  28. Cranky Frank by HayManMarc
  29. You are not the Hero by Bingdom
  30. Super! Mummy Bat Batty Bash by K-BitCRUSH
  31. You Are The Villain by Lemth
  32. Purgatory by Miner7365
  33. The Mr. Evils In your Neighbourhood by makas
  34. Starchaser by zircher
  35. Y.O.U.A.R.E.N.O.T.T.H.E.H.E.R.O. by brainstorm
  36. A Bard's Bard by Sirham
  37. Wizard Terrorist by Yokcos
  38. Jail by Galladhan
  39. Shifty Business by kiesenverseist
  40. Bank by Cat, var
  41. Border guard by ericbomb
  42. Alfred by Snail Man
  43. The Point by Zodaris, Eric Beer
  44. Doom the GameJam by sylvain_l
  45. The best game in the world by Tango
  46. THE HERO! by RekNepZ
  47. KUKALA by xasou
  48. Not The Greebly by dadio

Comments:

A Bard's Bard by Sirham

Jumping felt really bad and there was only one level, otherwise the concept was a nice idea.

A One Hit Point Uprising by TehPilot, TheFugue

Great Game and beautiful graphics! Audio fits really well. But It doesn't feel like it matched the Theme for me. Even though you are a nameless human, you're still the hero in the end.

Another Castle by Siolfor the Jackal

Great concept, good graphics! i liked the idea of a stealth game, sadly it wasn't that hard since the enemies just ignore you and you can run through them if you sneak behind a box right after.

Bank by Cat, var

It was funny the moment i understood, but the game itself is not really fun to play

Bors' Strategy Simulator 2017 by MocGames998

I won by doing nothing :D he just jumped on the spikes over and over again.. but controlling the enemies is a cool mechanic :) graphics are nice

Bungee Man by ghandpivot

It's fun to play and has some nice physics, even though you're not 'A' hero, the theme is you're not 'THE' hero, so it does not quit fit is guess, since there is not a single hero at all. still a great game! i liked the achievements, they kept me playing :)

Cat in Distress by Nallebeorn

Cute idea, kinda hard. second level is awesome even though it's buggy.

Coincide by The M

Great Game! Great Graphics! Perfectly fits in the theme, too.

Collateral Core by Adrien Dittrick

Great Game! Super funny dialoges and tasks! This is a gem :)

Commander Invader by NazGhuL

At first i didn't get how to place the Invaders but after i figured it out, i was just button mashing and clicking like crazy to place them as fast as possible. Nice idea though that you play the Invaders, and also the Title Screen was a really funny idea, made me laugh!

Cranky Frank by HayManMarc

Sweet Game (Pun intended)

Dime Slime Delux! by Nux

Graphics were totaly cute, the Heroes looked great and the tiles were perfect, BUT i found some tiles which were kinda out of place and some things had the wrong depth. The End really made me laugh

Doom the GameJam by sylvain_l

No idea what to do and mo readme :/

Dungeon Doctor by kepons

Nice Game! Super sweet graphics, but sadly no sounds. fit's the theme perfectly.

Eyesore by Aura

this game is actually 3 games. the first one is a puzzle game, the second was a pac man clone and the third one was a rythm game. i only liked the first one but all three were well made.

F-ck You Space Time Continuum by ZerbGames

fast paced game with some weird but cool graphics. the hitboxes felt kinda broken.

Glorified Tower by shadowspear1

Great Idea! Wished for more Bosses though :) Graphics are Great! I loved the Title Screen and also the style of the Knights.

Heroic by Ixlegraw

Super cool game! It's just like a MMORPG playing as a Healer running after the DD trying to save him. Pretty Graphics. Kinda Hard to dodge some of the Enemy Skills.

Jail by Galladhan

Uhm.. i have no idea what to do :(

KUKALA by xasou

got an error:
############################################################################################
FATAL ERROR in
action number 1
of Step Eventobj_hero
for object obj_damage:

Unable to find any instance for object index '100000' name '<undefined>'
at gml_Object_obj_damage_Collision_6
############################################################################################

also, no credits found (no readme or ingame credits?) but the slimes are by heartbeast.
actually, i think this game is completely copied from heartbeasts tutorials (the slimes, the walls, the dash) and some things have been added. even the crash is the same as the one in heartbeasts tutorials...

Lab 31 by johnwo

Cool idea, graphics were kinda nice, movement was little bit buggy. It felt like there wasn't much to do, so i just killed everyone :/

LUNAR ECLIPSE by Misu

Great idea and a lovely story! i like the GB-Style Graphics (not rating the Pokemon tiles though). The Theme was used very well!

Mutiny of Zorex by Aviox, Dijaguy

Great Game! found some little bugs but otherwise works quite well! It's basicly a level builder with a computer player playing them. nice idea!

Not The Greebly by dadio

oh god, do your self a favor and dont press space!

Not the Hero by ChessMasterRiley

Great Graphics, definitely not the Hero!

Player 2 START! by GhostlyFeline

except for the main character all the sprites and tiles were great :) the game felt good to play and the levels were really cool and some parts even were challenging. I really liked it!

Purgatory by Miner7365

Was this the end already? i have no idea what this game was about. but it had atmosphere


Shifty Business by kiesenverseist

Could have been a super cool game like recettear but it wasn't

Soundproof Cell by Chequered Ink

This is so deep and takes the "hero" theme to another level. i loved it. Graphics are nice and consistent (maybe except the ones in the puzzles).

Spider Tale by chance

Great homage to Limbo! Playing the spider is an awesome idea.

Starchaser by zircher

great graphics but too much clicking for me

Super Princess Simulator 2016 by Yal

Overall a great idea and really well made. graphics are sweet, but no sound (?). would have been MUCH more satisfying if you could listen to all the things get shattered and blown up :)

Super Space Bowls by Jack Oatley

This game has such a nice mechanic, i am sure this could be an awesome mobile game! graphics were good too.

Super! Mummy Bat Batty Bash by K-BitCRUSH

Cool game with cute Graphics.

Suspiscious City of Wonders by Alice, Mercerenies

The missing sounds made it really hard to continue playing it :(
but the story was really sweet and helping all the people was somehow satisfying, but wasn't lily the hero in the end? doesn't fit to the theme?

The Adventures of Ploompert by DEGLIS

The Story is funny and kinda cute. Puzzles are awesome and fun! Graphics are.. functional :)
SPOILER: Actually you ARE the hero in this game.. you saved the world with the self destruction button you know?

The best game in the world by Tango

Totaly the best game!

THE HERO! by RekNepZ

Uhm yeah :D plot twist! Gameplaywise it was poor and graphics are poor, too, but it's something :p i know this game is a joke :>

The Mr. Evils In your Neighbourhood by makas

There was a Bug with Vaders Attack, his Sword didn't follow him, even though Vader moved. The idea with these Characters is cool, but the Game itself wasn't really fun.

The Priest by NicoDT

Funny dialogue, cool idea and a good variety of spells.

Wizard Terrorist by Yokcos

Graphics are nice but what is this game about? i don't get it :/

Y.O.U.A.R.E.N.O.T.T.H.E.H.E.R.O. by brainstorm

a tower defense game with a weird story?

You are not the Hero by Bingdom

Sweet graphics, but nothing much to do.

You Are the Level by BionicFrog

this is such a good idea! it's perfect for this theme. Could have been more Objects but i still had fun playing it. Graphics are ok.

You Are The Villain by Lemth

a Duck Hunt clone with Heroes as Ducks.
 
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Aviox

Member
Aviox's Reviews

This was a tough final choice. I'd say the top 10 or so games were all of a pretty similar caliber, and none of them clearly stood above the rest. I found it interesting how a lot of people made the "hero" in the story to be some sort of jerk or foolish person. It's almost like the theme created some bitterness against the "hero" of stories. I applaud each of your efforts, and hope my comments can help you grow as a game designer, rather than discourage you. You all did a great job, and I hope you continue to challenge yourself to grow as a programmer and a creative. I feel bad about some of my reviews, but after a dozen or so games in a row, my patience as a player really doesn't have much to offer. A tough lesson (even to myself) about the game market. I also found the middle 20 or so games to be hard to place, so if you're lower on my list than you think makes sense, don't take it too hard. If you'd like more explanation about anything I said or didn't say, or if I missed something, feel free to PM me.

Thanks everyone!


Top 3:

1st - A One Hit Point Uprising by TehPilot, TheFugue
Well polished, good presentation, fully featured game. I didn't feel like much was missing from this one. It had a basic story, a clever plot, and a great length for a game jam game. This one took first because it wasn't really lacking anything, even though some games were probably more "fun"

2nd - Coincide by The M
Good story, concept, realization, and presentation. The story and characters were humorous and full of life, and the game felt well polished. I would have loved to see a fast-forward feature or slightly more clever level design, etc, to prevent idly standing around waiting on the hero to get where he was going. I also would have liked to see more story on the thief. (outside of the lines of text at the end.) Great game.

3rd - Super Princess Simulator 2016 by Yal
This was a terrific entry. Clever, fun, full of life, and well designed. I really would have liked some simple sound effects (even if just simple BFXR sounds) to bring the game to life a bit more. That might have brough the game to 1st or 2nd place for me.


Best ofs:

Best use of YOU ARE NOT THE HERO: Dungeon Doctor by kepons
Best Concept: Glorified Tower by shadowspear1
Best Presentation: Soundproof Cell by Chequered Ink
Best Story: The Point by Zodaris, Eric Beer
Best Devlog: ...


Full ranking:
  1. A One Hit Point Uprising by TehPilot, TheFugue
  2. Coincide by The M
  3. Super Princess Simulator 2016 by Yal
  4. Heroic by Ixlegraw
  5. Commander Invader by NazGhuL
  6. Dungeon Doctor by kepons
  7. Super Space Bowls by Jack Oatley
  8. Soundproof Cell by Chequered Ink
  9. Wizard Terrorist by Yokcos
  10. F-ck You Space Time Continuum by ZerbGames
  11. Glorified Tower by shadowspear1
  12. Dungeon Floor Keeper by McWolke
  13. The Point by Zodaris, Eric Beer
  14. Starchaser by zircher
  15. The Priest by NicoDT
  16. Another Castle by Siolfor the Jackal
  17. Player 2 START! by GhostlyFeline
  18. LUNAR ECLIPSE by Misu
  19. Dime Slime Delux! by Nux
  20. Bungee Man by ghandpivot
  21. You are not the Hero by Bingdom
  22. Lab 31 by johnwo
  23. Cat in Distress by Nallebeorn
  24. The Adventures of Ploompert by DEGLIS
  25. Suspiscious City of Wonders by Alice, Mercerenies
  26. Spider Tale by chance
  27. Bors' Strategy Simulator 2017 by MocGames998
  28. Cranky Frank by HayManMarc
  29. Eyesore by Aura
  30. Alfred by Snail Man
  31. Collateral Core by Adrien Dittrick
  32. A Bard's Bard by Sirham
  33. You Are the Level by BionicFrog
  34. Not the Hero by ChessMasterRiley
  35. You Are The Villain by Lemth
  36. The Mr. Evils In your Neighbourhood by makas
  37. Super! Mummy Bat Batty Bash by K-BitCRUSH
  38. Y.O.U.A.R.E.N.O.T.T.H.E.H.E.R.O. by brainstorm
  39. Jail by Galladhan
  40. Bank by Cat, var
  41. Border guard by ericbomb
  42. Not The Greebly by dadio
  43. The best game in the world by Tango
  44. Shifty Business by kiesenverseist
  45. Doom the GameJam by sylvain_l
  46. KUKALA by xasou
  47. Purgatory by Miner7365
  48. THE HERO! by RekNepZ

Comments:
A Bard's Bard by Sirham

I liked the concept of this game, and thought it was leading up to some interesting gameplay mechanics. Instead, it was platformer witclunkyky controls. I still gave it a shot and played it for some time. Ultimately, I couldn't beat it.
I got to a level that was too hard even if I collected all the right notes and made no mistakes.

Again, I liked the concept. The execution could use some improvement.


Alfred by Snail Man

Daaaaang.
The hero's a jerk! I would have liked it if Alfred had different tasks each day.
And that ending tho... Despite it being borderline boring, the concept of being Alfred and the storyline kept it interesting enough for me to get to the end.


Another Castle by Siolfor the Jackal

This basic stealth game is an interesting concept, but the gameplay lacked any deep value for me. Perhaps I should have given it more time, but after the first few levels, I lost interest. Good amounts of polish and decent presentation. The stealth element didn't feel very exciting to me.


Bank by Cat, var

Incomplete game?
After chasing the robber for 30 seconds or so, nothing that denoted any progress seemed to happen, so I gave up.



Border guard by ericbomb

that ending tho...
I might have rated this higher, but I felt the ending was pretty twisted. The concept was humorous, but I would have made the joke a little more tasteful. Also, the game got too hard too quickly, and upgrading and making any real progress was too challenging.


Bungee Man by ghandpivot

Fun concept.
I like the acievements, but they would be better served as an additional piece rather than the main gameplay goal.
Without a clear cycle or goal outside of that, I lost interest before getting all achievements.

It was refreshing to see a game use the theme in a way that wasn't obvious or clearly pointed out.


Cat in Distress by Nallebeorn

Not a terribly interesting concept.
Level two had a more interesting concept and level design. It's a bummer you couldn't get it working in time.


Collateral Core by Adrien Dittrick

the game where you make a game....creative. I liked the ending.


Commander Invader by NazGhuL

very clever. I loved the backwards text concept, like the "hero" is on the other side of the screen.
It has room for more development, like upgrades, purchasing more aliens, having a limited army, etc. I could see this being a pretty fun little game, if you were able to get more into it.

Cranky Frank by HayManMarc

Fun. a bit long for such limited gameplay.


Dime Slime Delux! by Nux

fun concept, cute graphics, fun ending.
Length left something to be desired.


Doom the GameJam by sylvain_l

Couldn't figure out what I was doing...


Dungeon Doctor by kepons

Fun concept. Bummer it had no sound.
This concept could definitely be expanded to create a pretty decent little game. I'd love to see a more complete version of it.


Dungeon Floor Keeper by McWolke

Super casual, but I loved it. A good "grinding" game.
I ended up killing the hero sooner than I'd expected. I was ready to grind for some time longer. If the curve was adjusted so it took longer to get strong, the upgrades were a bit more interesting (the slow down hero one provided me no joy), and the price curves were adjusted to fit, I would have given this game a higher rating.


Eyesore by Aura

3 separate little mini games.
I felt like Aura relied on strange nonsensical storytelling to fit the theme. Perhaps it was an attempt at humor, but it didn't work for me.
The games were somewhat interesting. I think just focusing on one concept would have provided a better end result than multiple different ones. My favorite of the three was the puzzle one with the different pieces. If I recall, you (or maybe it was someone else) had a similar entry last game jam.

F-ck You Space Time Continuum by ZerbGames

lots of polish.
Interesting game.
I couldn't really figure out the point to the main "warp time" mechanic. It seemed like an interesting idea, but didn't seem to really do anything useful. If so, I couldn't figure out why I'd want to use it.
After several levels in, it got hard enough that after multiple attempts, I couldn't get close to beating the next level, so I quit.


Glorified Tower by shadowspear1

Such a fun concept. Great presentation. I would have rated it higher if it had a bit more content. Floor 1 of the glorified tower was a great introduction to the concept. I'd love to see a longer version of the game with multiple bosses.


Heroic by Ixlegraw

If I were to rate games simply by how long I played them, this one would have gotten first place.

Simple, addictive gameplay. I also would have given this best game mechanics, if such a category existed.

The only issue I have with this game is balance - related. It doesn't surprise or bother me that the difficulty eventually caps, but since it's possible to be permanently invincible if you upgrade the right way, I think the shield ability would require some changes keep the game interesting -- for example, maybe it should only absorb a certain amount of damage before it breaks.

Either way, this is a great entry. Adding stages with increasing complexity would make it even more fun to me.


Jail by Galladhan

After wandering around aimlessly for a few minutes, I lost interest. I think I found a key or something, but didn't konw what to do with it, or how I even picked it up.


KUKALA by xasou

Desert tower game...
Seems too unfinshed to really even understand what's going on.


Lab 31 by johnwo

Had lots of promise in the beginning, but the storytelling didn't provide much to offer, and with the slow movement and a fairly large area, simply moving around made the game frustrating to interact with.


LUNAR ECLIPSE by Misu

very short. I beat it before I even fully realized what was going on. Had promise to be something interesting.
With more gameplay, I probably would have rated this higher.
EDIT: After thinking about this game, I figured I must have missed something, so I went back and gave it another go. Not until trying again did I realize that I wasn't the Heroine, but trying to kill her. The ending is clever, but confused me. The game is still quite short, but I bumped it up in the ratings a ways.


Not The Greebly by dadio

weeeiiirdd.......


Not the Hero by ChessMasterRiley

I was hoping something different would happen once I got all the wheat farmed. As is, this game does a good job fitting the theme, but the gameplay cycle is quite un-inspiring. Either way, it had a good amount of polish, and it was pleasing to look at.

Player 2 START! by GhostlyFeline

Fun concept. Although it was well-built, the theme and the engine felt pretty disconnected, as if you started with a tutorial platformer engine and altered it to fit the theme. I'm not suggesting that's what you did, but that's a bit what it felt like.
Also, for the love of the end-user experience... please never use that jump sound effect again.


Purgatory by Miner7365

Game seems broken. I couldn't figure out how to do anything of conseuqence beyond the title screen.


Shifty Business by kiesenverseist

Couldn't figure out what I was doing...


Soundproof Cell by Chequered Ink

Lot's of polish. Gripping story. Well made. This was my second choice for best story. I really enjoyed the creativity shown in the puzzles that go into the game, and thought it was smart to put images behind the puzzle showing what it was representing, just in case it wasn't clear.

I actually expected these puzzles to get weirder and weirder as the game went on, to show inner turmoil, but the fact that they didn't really do that didn't detract from my overall feeling about the game. Great job, Chequered Ink.


Spider Tale by chance

Obviously inspired by limbo.
Pretty nice engine. Would have enjoyed some more interesting levels.


Starchaser by zircher

Great concept.
I liked how the "hero" had multiple lives. I was secretly hoping the hero would never run out of lives and the game would end in a "loss". I didn't love the visuals, but the concept of the game was charming and fun while it lasted.


Super Space Bowls by Jack Oatley

Quite good. Polished and interesting.
I couldn't quite beat it though. One level (the sort of sideways P shaped one) was too challenging, and after a few dozen tries, I was out of ideas.


Super! Mummy Bat Batty Bash by K-BitCRUSH

soooooo short.
You're on to something here, I think. But without more gameplay, I didn't really have much to consider.


Suspiscious City of Wonders by Alice, Mercerenies

fairly fun adventure game.
Obviously the art is unfinished, but It was still pretty enjoyable.
Played until the priest "defeated" me.


The Adventures of Ploompert by DEGLIS

Pretty fun concept. The puzzles got a little old for me after some time, but I'm not much of a puzzle game person.
Story was strange, but interesting. Clever ending. Presentation left something to be desired.


The best game in the world by Tango

Obviously a joke. But at least it was playable and had a story arc.


THE HERO! by RekNepZ

That was pretty grim. . . Joke entries should at least be funny.


The Mr. Evils In your Neighbourhood by makas

Weird fighting esque game. The challenge of it felt a bit unfair, so after giving it two goes, I lost interest. For that reason, I may have missed something interesting.


The Point by Zodaris, Eric Beer

Great storytelling and concept. I loved the visual cues.
I'd love to see more timely and elaborate visuals and gameplay, and better programming. But that's only because It would enhance the result, not because it doesn't work the way it is.
With higher presentation and gameplay value, I would have rated this game higher.


The Priest by NicoDT

Kind of silly game where the hero's a jerk, and you follow him around keeping him alive. Good length of game. Not much to this one, but I enjoyed it.


Wizard Terrorist by Yokcos

A pretty interesting game. Quite creative.
I liked all the various enemy types, and trying to figure out how to defeat them. The overall difficulty was a bit high for my taste. I beat two of the 4 boss levels, and just over half of the rest before giving up.
I'm not really sure what was going on, or how it's "not the hero."
If this game had more continuity or any story, I would have rated it higher. It just feels like some random (although good) elements thrown together.


Y.O.U.A.R.E.N.O.T.T.H.E.H.E.R.O. by brainstorm

weird plants vs zombies esque game. I couldn't really get into it. It was clever to use unfinished sprites as part of the story.


You are not the Hero by Bingdom

Interesting brawler.
The pace is a bit slow, and the difficulty curve is a bit frustrating once the cops arrive. I'm sure some people would keep trying and enjoy trying to get farther than the time before, but that's not really my taste.


You Are the Level by BionicFrog

Fun concept. With better presentation and programming, I probably would have rated this one higher.


You Are The Villain by Lemth

I loved the troll comments the villain made.
 
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NazGhuL

NazTaiL
FIRST PLACE: Coincide - @The M
SECOND PLACE: The Adventure of Ploombert - @DEGLIS
THIRD PLACE: Glorified Tower - @shadowspear1

Best use of YOU ARE NOT THE HERO: Glorified Tower - @shadowspear1
Best Concept: The Adventure of Ploombert - @DEGLIS
Best Presentation: Coincide - @The M
Best Story: Coincide - @The M
Best Devlog: Coincide - @The M

My ranking: (I had to choose the second and the third place between 3.
Ok guys, I never saw that much slime in a jam! I played all games. I don't have that much time so if you want to catch me, your game has to be...catchy! The first 30 seconds is very important. In-game instruction, brief tutorial. Reading a txt file to know what to do...well we are in 2016, not in 1980. :/
In my honest opinion, The M clearly destroyed all other games in this jam. Sorry for you guys. But they are a couple of very good one. Respect to all of you who had submit a game and thank for making them. See ya!
-edit-
I edited this post 10 times, sorry... It's done.
 
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zircher

Member
Reviews

Top 3:

The Point by Zodaris, Eric Beer
The game sucked me in. I just had to see where it would go.

Lab 31 by johnwo
Love the premise and presentation

Super Princess Simulator 2016 by Yal
Loved the design

Best ofs:

Best use of YOU ARE NOT THE HERO: The Point by Zodaris, Eric Beer
Best Concept: The Point by Zodaris, Eric Beer
Best Presentation: Super Princess Simulator 2016 by Yal
Best Story: Soundproof Cell by Chequered Ink
Best Devlog: ...

Full ranking:

  1. The Point by Zodaris, Eric Beer
  2. Lab 31 by johnwo
  3. Super Princess Simulator 2016 by Yal
  4. Soundproof Cell by Chequered Ink
  5. The Priest by NicoDT
  6. Coincide by The M
  7. Spider Tale by chance
  8. Heroic by Ixlegraw
  9. Dungeon Doctor by kepons
  10. Another Castle by Siolfor the Jackal
  11. Collateral Core by Adrien Dittrick
  12. Mutiny of Zorex by Aviox, Dijaguy
  13. F-ck You Space Time Continuum by ZerbGames
  14. Glorified Tower by shadowspear1
  15. You are not the Hero by Bingdom
  16. A One Hit Point Uprising by TehPilot, TheFugue
  17. Alfred by Snail Man
  18. Bungee Man by ghandpivot
  19. LUNAR ECLIPSE by Misu
  20. Bors' Strategy Simulator 2017 by MocGames998
  21. Dime Slime Delux! by Nux
  22. Not the Hero by ChessMasterRiley
  23. Cranky Frank by HayManMarc
  24. Super Space Bowls by Jack Oatley
  25. Suspiscious City of Wonders by Alice, Mercerenies
  26. Jail by Galladhan
  27. The Adventures of Ploompert by DEGLIS
  28. Super! Mummy Bat Batty Bash by K-BitCRUSH
  29. Commander Invader by NazGhuL
  30. The Mr. Evils In your Neighbourhood by makas
  31. Dungeon Floor Keeper by McWolke
  32. You Are the Level by BionicFrog
  33. You Are The Villain by Lemth
  34. A Bard's Bard by Sirham
  35. Eyesore by Aura
  36. KUKALA by xasou
  37. Shifty Business by kiesenverseist
  38. Player 2 START! by GhostlyFeline
  39. Y.O.U.A.R.E.N.O.T.T.H.E.H.E.R.O. by brainstorm
  40. THE HERO! by RekNepZ
  41. Bank by Cat, var
  42. Wizard Terrorist by Yokcos
  43. Border guard by ericbomb
  44. Purgatory by Miner7365
  45. Cat in Distress by Nallebeorn
  46. Doom the GameJam by sylvain_l
  47. Not The Greebly by dadio
  48. The best game in the world by Tango

Comments:

// May come back to those. Came down with a bug and they're unfinished.
 
I almost forgot about this. If anyone wants to discuss my feedback, feel free to PM me.

Reviews

Top 3:

Heroic by Ixlegraw
Gameplay: This truly was a great idea, when it started up I had my doubts but it controlled really well and was a lot of fun. The level up thing seemed a bit random, not sure if I was a fan of that but it didn't really diminish my experience in any way. The enemy variety was nice too, I only wish they varied more in appearance but it's completely understandable why they don't.
Presentation: I liked the art on the menu, and the sprites were nice. Nothing exciting about the background but it serves it purpose. The sound effects and music seem to fit really well too. My favourite thing might be the slime pools left over when you kill them, that was a nice touch.
Theme: I feel like it fits the theme pretty well, You found a way to make a support role fun and interesting.

After level 50 I was feeling pretty powerful, but after level 70ish I was literally unkillable. My cooldown and mana regen were at a level where i could keep the shield spell on constantly and even have plenty of mana left over to keep the wave attack on permantly as well.

Coincide by The M
Gameplay: I thought it was fantastic, it was pretty simple but made very well. The controls felt solid and the movement had just the right amount of weight to it. The puzzles were ok and it was very satisfying to collect treasure but I got a bit too eager sometimes and completely ignored the fact that the hero was about to finish the level, so I missed out on some loot.
Presentation: Everything looked great.
Theme: Yeah, perfect. The story really helped marry the concept with the theme.

Mutiny of Zorex by Aviox, Dijaguy
Gameplay: This was a really cool idea and a lot of fun. I think there were a couple of games this jam with a similar idea but I think this is the only one to nail it.
Presentation: The art was good, and I really liked the general theme of pirates. I loved the animation detail as well, like the distorted look the player sprite gets when he jumps. The sound effects were nice but it could've used some music.
Theme: Yeah, it fits, but I found the story confusing.

Best ofs:

Best use of YOU ARE NOT THE HERO: Dungeon Doctor by kepons
Best Concept: Heroic by Ixlegraw
Best Presentation: Coincide by The M
Best Story: Coincide by The M
Best Devlog: Player 2 START! by GhostlyFeline

Full ranking:

  1. Heroic by Ixlegraw
  2. Coincide by The M
  3. Mutiny of Zorex by Aviox, Dijaguy
  4. Dungeon Doctor by kepons
  5. A One Hit Point Uprising by TehPilot, TheFugue
  6. You are not the Hero by Bingdom
  7. Super Space Bowls by Jack Oatley
  8. Cranky Frank by HayManMarc
  9. Cat in Distress by Nallebeorn
  10. The Adventures of Ploompert by DEGLIS
  11. Super! Mummy Bat Batty Bash by K-BitCRUSH
  12. Player 2 START! by GhostlyFeline
  13. Glorified Tower by shadowspear1
  14. Not the Hero by ChessMasterRiley
  15. Super Princess Simulator 2016 by Yal
  16. Bungee Man by ghandpivot
  17. Wizard Terrorist by Yokcos
  18. Dime Slime Delux! by Nux
  19. The Priest by NicoDT
  20. You Are The Villain by Lemth
  21. Lab 31 by johnwo
  22. Starchaser by zircher
  23. Suspiscious City of Wonders by Alice, Mercerenies
  24. Commander Invader by NazGhuL
  25. Spider Tale by chance
  26. Bors' Strategy Simulator 2017 by MocGames998
  27. Alfred by Snail Man
  28. Eyesore by Aura
  29. Y.O.U.A.R.E.N.O.T.T.H.E.H.E.R.O. by brainstorm
  30. Dungeon Floor Keeper by McWolke
  31. Soundproof Cell by Chequered Ink
  32. Purgatory by Miner7365
  33. LUNAR ECLIPSE by Misu
  34. The Mr. Evils In your Neighbourhood by makas
  35. Doom the GameJam by sylvain_l
  36. The Point by Zodaris, Eric Beer
  37. You Are the Level by BionicFrog
  38. F-ck You Space Time Continuum by ZerbGames
  39. Collateral Core by Adrien Dittrick
  40. Jail by Galladhan
  41. Border guard by ericbomb
  42. A Bard's Bard by Sirham
  43. Shifty Business by kiesenverseist
  44. Not The Greebly by dadio
  45. Bank by Cat, var
  46. THE HERO! by RekNepZ
  47. The best game in the world by Tango
  48. KUKALA by xasou

Comments:

A Bard's Bard by Sirham

Gameplay: The jumping was super janky, I couldn't do it.
Presentation: Probably could've used more work.
Theme: I think the idea was good and in fitting with the theme.

A One Hit Point Uprising by TehPilot, TheFugue

The music was awesome, especially the castle music, I was really digging it.
Gameplay: The idea of things moving when you move was pretty cool. Though it became a bit annoying with the 5 health dudes, and frustrating with the boss. Speaking of, at first I thought about being strategic about hitting him, then I realised it was just as quick to get in a hit or two and respawn. I didn't love the controls, I can't stand isometric games like this, up should be up, not up and right.
I thought the traps were a bit unfair too, the pits seemed like just luck to avoid them and the spikes said something about a sequence but I didn't understand it(Though I feel like an idiot not figuring out the pattern on the large spike room on my first 20 attempts).
Presentation: I feel like the presentation was fantastic, and almost that alone is why I ranked this so high. I loved the random peasants on respawn.
Theme: I mean, I guess? Don't most games about heroes start with a peasant anyway?

Alfred by Snail Man

Gameplay: "Gameplay"
Presentation: Art was ugly, and the story was dark. Something about it kept me hooked enough just to see where it was going.
Theme: I felt like in the end, you were the hero.

Bank by Cat, var

Gameplay: I stopped trying to avoid cars and nothing happened, can you even catch the guy?
Presentation: "depth = -y;"
Theme: I don't know.

Bors' Strategy Simulator 2017 by MocGames998

Gameplay: I liked the idea but I found it confusing, there was another entry that did it much better.
Presentation: Looked ok I guess.
Theme: I have no idea, nothing was clear.

Bungee Man by ghandpivot

Gameplay: It was a lot of fun, but I found it hard to control, might work better as a mobile game?
Presentation: I thought your presentation was great. The menu and UI looked great, and the music was very cheery.
Theme: You're kind of a monster, haha.

Cat in Distress by Nallebeorn

Gameplay: The idea was hilarious, but maybe I just suck because I only saw the hero once and I had no chance of getting in his range.
Presentation: It's a strange art style but it works I guess. The cat sound effects were amusing.
Theme: I think it works well.

Coincide by The M

Gameplay: I thought it was fantastic, it was pretty simple but made very well. The controls felt solid and the movement had just the right amount of weight to it. The puzzles were ok and it was very satisfying to collect treasure but I got a bit too eager sometimes and completely ignored the fact that the hero was about to finish the level, so I missed out on some loot.
Presentation: Everything looked great.
Theme: Yeah, perfect. The story really helped marry the concept with the theme.

Collateral Core by Adrien Dittrick

Gameplay: I didn't find any of that enjoyable.
Presentation: Not a fan of the art.
Theme: I don't think so.

Commander Invader by NazGhuL

Gameplay: I wasn't digging it at first, didn't really feel like I was having an impact but eventually I started to overwhelm the little guy and I enjoyed that. Some other method of selecting units would've been nice though.
Presentation: Looked great.
Theme: Playing as the invaders was enjoyable.

Cranky Frank by HayManMarc

Gameplay: Yeah, it was alright, I didn't really feel compelled to play that long though.
Presentation: It looked good, and I enjoyed the little effects like when charging up from a battery.
Theme: I guess it fits.

Dime Slime Delux! by Nux

Gameplay: I liked the idea but found it too difficult. In the second screen, you get attacked instantly.
Presentation: It looked great, and those transitions were fantastic.
Theme: I felt bad for the poor slime, definitely not the hero.

Doom the GameJam by sylvain_l

Gameplay: I had no idea what to do.
Presentation: Wasn't really much to present.
Theme: No idea.

Dungeon Doctor by kepons

Gameplay: The swing meter was a cool idea for healing the slimes, I felt bad for my keyboard for when I had to mop up the dead ones though.
Presentation: Art was so good, I love the sprites and the colour scheme. Probably could have used some sounds and music though.
Theme: I don't know, putting smiles on the faces of the slimes makes you the hero in my book. All kidding aside, I think it fit the theme well and was a cool and unique idea.

Dungeon Floor Keeper by McWolke

Gameplay: A bit boring and repetitive, keep playing until you win, and then never lose again.
Presentation: Everything looked great, the art and menus were nice. I also really dug the music.
Theme: I'd say so.

Eyesore by Aura

Gameplay: I think someone made a similar mini-game to your first one in the last jam, this one felt easier though. The other two mini-games weren't all that much fun.
Presentation: Menu and art were alright.
Theme: Unclear.

F-ck You Space Time Continuum by ZerbGames

Gameplay: Buggy and confusing mess. Collisions were awful, I was constantly getting stuck on or in walls. Sometimes guns wouldn't fire if my back was to a wall which would be managable if the recoil didn't always send me into one.
Presentation: The art style is really neat, it looked really nice.
Theme: Hell if I know, I couldn't follow what was happening, I'm not really sure adding a line in the story saying "I'm not a hero" really counts towards fitting the theme.

Glorified Tower by shadowspear1

Gameplay: Idea was cool but I wish there was more to it. Controlling the boss wasn't much fun since all you could do was jump, and you can't even die.
Presentation: The music and effects were nice, I especially liked the distorted music when you were low on health.
Theme: I don't know, since there wasn't really much to it I would find it hard to justify just because you said one is the hero and one isn't.

Heroic by Ixlegraw

Gameplay: This truly was a great idea, when it started up I had my doubts but it controlled really well and was a lot of fun. The level up thing seemed a bit random, not sure if I was a fan of that but it didn't really diminish my experience in any way. The enemy variety was nice too, I only wish they varied more in appearance but it's completely understandable why they don't.
Presentation: I liked the art on the menu, and the sprites were nice. Nothing exciting about the background but it serves it purpose. The sound effects and music seem to fit really well too. My favourite thing might be the slime pools left over when you kill them, that was a nice touch.
Theme: I feel like it fits the theme pretty well, You found a way to make a support role fun and interesting.

After level 50 I was feeling pretty powerful, but after level 70ish I was literally unkillable. My cooldown and mana regen were at a level where i could keep the shield spell on constantly and even have plenty of mana left over to keep the wave attack on permantly as well.

Jail by Galladhan

Gameplay: This looks like it was unfinished, You couldn't do anything but walk around.
Presentation: There's something soothing about the art style.
Theme: You can't see but I'm shrugging.

KUKALA by xasou

Gameplay: No key on my keyboard did anything, there was no information anywhere.
Presentation: That "music" was the most annoying thing I have ever heard.
Theme: ?

Lab 31 by johnwo

Gameplay: The idea was ok, but I kind of just stumbled through my first playthrough without really interacting with anyone or doing much and it all turned out fine. Controls were a bit stiff, not sure if that was intentional.
Presentation: Nice consistent style, not really my cup of tea though.
Theme: Seemed like you were the closest thing to a hero here, unless you chose not to be, so I don't know.

LUNAR ECLIPSE by Misu

Gameplay: No idea what I was supposed to do, and the magic seemed inconsistent.
Presentation: The intro and music were great, not a fan of the Pokemon tiles/sprites or the colour pallete.
Theme: I guess so.

Mutiny of Zorex by Aviox, Dijaguy

Gameplay: This was a really cool idea and a lot of fun. I think there were a couple of games this jam with a similar idea but I think this is the only one to nail it.
Presentation: The art was good, and I really liked the general theme of pirates. I loved the animation detail as well, like the distorted look the player sprite gets when he jumps. The sound effects were nice but it could've used some music.
Theme: Yeah, it fits, but I found the story confusing.

Not The Greebly by dadio

Gameplay: I have no idea what is happening.
Presentation: I can't tell if this was a serious entry or not.
Theme: No.

Not the Hero by ChessMasterRiley

Gameplay: You certainly nailed the monotony of being a farmer peasant. It at least controlled well and I didn't have any issues. I don't understand why couldn't I turn around though, I mean, it was amusing to cap off a day of peasanting by moonwalking back to my shack, but it was still odd. Also, did the health and hunger bar ever do anything?
Presentation: Art was beautiful, I really loved how everything looked. The menu music was nice as well.
Theme: Heroes may often start out the story as peasants, but there was none of that here! I especially loved what happens when you try and leave the farm.

Player 2 START! by GhostlyFeline

Gameplay: The platforming was spot on, super smooth and controlled well. The actual game while amusing, was a bit boring.
Presentation: The tileset and sprites all looked good, not sure about the player sprite though, I feel like you could've put more effort into their design. I really dug the music.
Theme: The idea of going through the dungeon after the hero has already cleared it out is kind of neat.

Purgatory by Miner7365

Gameplay: Controls were confusing, all the keys but one are on the far right side of the keyboard. I didn't get very far, I was trying to play in windowed mode and it kept forcing full-screen on me which was annoying.
Presentation: So dark.
Theme: Not sure I would say it fit.

Also, dude, a .doc file? What the hell?

Shifty Business by kiesenverseist

Gameplay: Bad.
Presentation: Somehow worse, the art was bad, but nowhere near as bad as that music.
Theme: Ehh.

Soundproof Cell by Chequered Ink

Gameplay: Gameplay?
Presentation: Art was good.
Theme: I wasn't really interested in the story, and now I'm drawing a blank on what was happening.

Spider Tale by chance

Gameplay: Way too short, but I dig the idea.
Presentation: Nailed that Limbo aesthetic.
Theme: Spiders are the worst, so yeah, definitely not the hero.

Starchaser by zircher

Gameplay: It was a bit boring to be honest, the only part I enjoyed was the asteroid section which I thoroughly enjoyed. But after that the game kind of just stopped and the hero's spaceship was just floating there by itself so I quit out.
Presentation: I thought your presentation was great, I liked your art. The sound effects were a bit annoying, but that could also have been because of the lack of any music to break it up.
Theme: Good idea with the space shooter role reversal.

Super Princess Simulator 2016 by Yal

Gameplay: I found this one to be a bit disappointing, I feel like the guards should've done something more than wait to get hit. The controls felt smooth though.
Presentation: Your art and effects were great, the little combo popups and overlay really looked nice. No sound effects or music really killed it though, half of what makes breaking stuff satisfying is the sound of it breaking.
Theme: Definitely fit the theme in my opinion.

Super Space Bowls by Jack Oatley

Gameplay: This was a really cool idea, I think it'd make a perfect mobile game.
Presentation: Yeah, it looked great and the sounds fit nicely. The menus were also done well.
Theme: I don't really think it fit the theme at all.

Super! Mummy Bat Batty Bash by K-BitCRUSH

Gameplay: Simple and kind of fun, but a bit difficult, maybe having health so you can take multiple hits before you die would be beneficial. The camera was a bit jarring when you turned around but I liked it.
Presentation: The menu looked nice, and the sprites and sound effects were good, but no music kind of sucked.
Theme: Yeah, I'd say it fits.

Suspiscious City of Wonders by Alice, Mercerenies

Gameplay: I liked the idea but it felt like there was only one way to win any of the fights and the final one seemed more about the amount of quests you did than anything else. Also, seemed like the collision box for the buttons was misaligned.
Presentation: Oof, lots of placeholder art. No sound either?
Theme: I don't know, I felt like the hero while playing.

The Adventures of Ploompert by DEGLIS

Gameplay: Really cool little puzzle game, I enjoyed it from start to finish.
Presentation: The art wasn't great, but it did the job.
Theme: I don't know to be honest, could go either way.

THE HERO! by RekNepZ

Joke game or not, it was bad.

The Mr. Evils In your Neighbourhood by makas

Gameplay: Seemed buggy and thrown together.
Presentation: The player sprites look alright.
Theme: Sure.

The Point by Zodaris, Eric Beer

Gameplay: Platforming was really bad and you had no real time to react to falling things. Also, I got stuck on the right side of the screen.
Presentation: The integration of the narrative with the objects and background was neat.
Theme: I'm sorry, but I didn't care for the narrative at all.

The Priest by NicoDT

Gameplay: The idea was neat but I didn't really feel all that effective, then the Lich straight up destroyed me before I could even cast uncurse. To make things worse he just kept attacking the Hero's corpse, so I quit out. I thought the dialogue was amusing but those sections between fights were too long and it became annoying fast.
Presentation: Sprites and background looked ok, but the font you used looked bad. Also, the music was way too soft compared to the sound effects. Speaking of the music, sounds like it came from that fakemusicgenerator site, did you forget to attribute them in your readme?
Theme: There were no heroes here.

Wizard Terrorist by Yokcos

Gameplay: I have no idea what was happening, I am a wizard that poops triangles that explode? At first I was avoiding the walls in the background until I realised there are no walls, so that was confusing.
Presentation: It looked nice at least, and it saved my progress, so that was neat.
Theme: I don't know, there seemed to be no context for what was happening.

Y.O.U.A.R.E.N.O.T.T.H.E.H.E.R.O. by brainstorm

Gameplay: I think I liked the idea, but either I broke the game by being too good, or enemies stopped spawning.
Presentation: The intro was way too long and unskippable, art wasn't great either.
Theme: Hell if I know, it was about maths or something.

You are not the Hero by Bingdom

Gameplay: Brilliant, it was really satisfying slapping people around. But I wasn't able to get too far, the cops really filled me full of holes.
Presentation: I didn't like the sprites all that much but they were animated well.
Theme: Yeah, slapping people around is definitely not something a hero would do.

You Are the Level by BionicFrog

Gameplay: Idea was neat, but it just looked really rushed.
Presentation: Art wasn't great either.
Theme: The level is not the hero, so I think the idea fits.

You Are The Villain by Lemth

Gameplay: I liked the idea, and it was satisfying shooting all those heroes while they introduced themselves but I felt it was too easy. Instead of just swaying the cursor, I probably would have had the heroes move a bit.
Presentation: Sprites were ok, not sure what was up with that background though.
Theme: Shooting heroes isn't very heroic.
 
I

Ixlegraw

Guest
Reviews

Top 3:

Wizard Terrorist by Yokcos
I love the bosses and their attack patterns. Not much for Yo Momma though, and Sentry Bot kinda felt like it relied a bit more on luck.
Some pretty clever and challenging attack patterns here. Some require timing, others reflex, and the rest, blitz tactics.
I spent WAY too much time on Sawchain before finally beating it.
Had so much fun though because it's my type of game :)
Played through all 25 levels.
I hope other people won't find this too hard though...

A One Hit Point Uprising by TehPilot, TheFugue
Most polished game of the jam.
There should be a way that the player can just turn around without moving.
More strategy should be involved, and less luck.
I might be the only one who even knows this here, but I recognized the same plot (peasants using their numbers to break free from their oppressors) from the Northern Rebirth campaign in the Battle for Wesnoth.

The Adventures of Ploompert by DEGLIS
That pinging sound during the dialogues are obnoxious.
The intro text was a bit long.
The game mechanic is really engaging and the levels are all well designed.
So many levels... but fun enough for me to play 'til the end :D
Oh that ending was really funny though haha plus those signs that obviously will lead to defeat (but I still read them anyway)

Best ofs:

Best use of YOU ARE NOT THE HERO: ...
Best Concept: ...
Best Presentation: ...
Best Story: ...
Best Devlog: ...

Full ranking:

  1. Wizard Terrorist by Yokcos
  2. A One Hit Point Uprising by TehPilot, TheFugue
  3. The Adventures of Ploompert by DEGLIS
  4. Super Space Bowls by Jack Oatley
  5. You Are the Level by BionicFrog
  6. Suspiscious City of Wonders by Alice, Mercerenies
  7. Coincide by The M
  8. Alfred by Snail Man
  9. Soundproof Cell by Chequered Ink
  10. Dungeon Doctor by kepons
  11. Dungeon Floor Keeper by McWolke
  12. The Priest by NicoDT
  13. Player 2 START! by GhostlyFeline
  14. You Are The Villain by Lemth
  15. Eyesore by Aura
  16. Lab 31 by johnwo
  17. Commander Invader by NazGhuL
  18. Glorified Tower by shadowspear1
  19. Bors' Strategy Simulator 2017 by MocGames998
  20. Mutiny of Zorex by Aviox, Dijaguy
  21. You are not the Hero by Bingdom
  22. LUNAR ECLIPSE by Misu
  23. Cranky Frank by HayManMarc
  24. F-ck You Space Time Continuum by ZerbGames
  25. Bungee Man by ghandpivot
  26. Cat in Distress by Nallebeorn
  27. Collateral Core by Adrien Dittrick
  28. Y.O.U.A.R.E.N.O.T.T.H.E.H.E.R.O. by brainstorm
  29. The Mr. Evils In your Neighbourhood by makas
  30. Super Princess Simulator 2016 by Yal
  31. Dime Slime Delux! by Nux
  32. Shifty Business by kiesenverseist
  33. Another Castle by Siolfor the Jackal
  34. Starchaser by zircher
  35. Not The Greebly by dadio
  36. Super! Mummy Bat Batty Bash by K-BitCRUSH
  37. Not the Hero by ChessMasterRiley
  38. A Bard's Bard by Sirham
  39. Border guard by ericbomb
  40. Spider Tale by chance
  41. Jail by Galladhan
  42. The Point by Zodaris, Eric Beer
  43. THE HERO! by RekNepZ
  44. The best game in the world by Tango
  45. Doom the GameJam by sylvain_l
  46. KUKALA by xasou
  47. Bank by Cat, var

Comments:

A Bard's Bard by Sirham

Feels like I'm on the moon.
The idea is good, but I don't think it fits a platformer. Maybe use the same concept but collecting notes should be done in another way, most probably Guitar Hero style.

A One Hit Point Uprising by TehPilot, TheFugue

Most polished game of the jam.
There should be a way that the player can just turn around without moving.
More strategy should be involved, and less luck.
I might be the only one who even knows this here, but I recognized the same plot (peasants using their numbers to break free from their oppressors) from the Northern Rebirth campaign in the Battle for Wesnoth.

Alfred by Snail Man

Well... that was touching.
And sad...
And oh, so morbid.
:,>

Another Castle by Siolfor the Jackal

Found walking a bit too slow, but I finished everything.

Bank by Cat, var

Game is obviously unfinished, but at least the graphics were okay.

Border guard by ericbomb

Aiming is really hard. I suggest making the enemies bigger, and/or making the bullets faster.
Couldn't get past the third level.
Highest kill count is only 28 after 50 tries :(
Makes me wanna keep trying and trying though haha

Bors' Strategy Simulator 2017 by MocGames998

Great concept. Wanted to play more, but as you said, you ran out of time ahaha

Bungee Man by ghandpivot

Managed to get about 14 achievements.
Garden Gnome Carnage ;)

Cat in Distress by Nallebeorn

Okay so that second level really IS glitchy haha
Wish it were longer. I really liked the gameplay.

Coincide by The M

Great attention to detail!

Collateral Core by Adrien Dittrick

The gameplay section was the most tedious part :(
Other parts were good though.
Quite relatable.

Commander Invader by NazGhuL

I destroyed all 4 bases expecting to win...
Fun concept.

Cranky Frank by HayManMarc

Wasn't patient enough to reach level 15. I stopped at 5 :(

Doom the GameJam by sylvain_l

I don't know how to play it... I tried matching all computers to the yellow one with the jam inside then I pressed pass turn over and over again but nothing happened.
Then, I just tried clicking everything randomly, but nothing still.
Some instructions would've been nice...

Dungeon Doctor by kepons

Reached floor 13, cured 38 slimes, killed 7, and cleaned up 31 corpses! 3180
Great graphics.

Dungeon Floor Keeper by McWolke

Perfect for a mobile game! I like it.

Eyesore by Aura

Finished all 15 levels of Hysteville.
Sorry, wasn't too interested in Crawlive :(
Managed to get 409 in Fallon before letting the boxes fall because I got bored :D

F-ck You Space Time Continuum by ZerbGames

I didn't really understand half of the story after reading the intro text, and thought it was way too long to read again.
That rewind mechanic is really cool.
Gave up on the 4(?)th level after more than 20 tries....

Glorified Tower by shadowspear1

Awww.... Too bad there weren't enough bosses and enemies. Would've loved playing this longer.

Jail by Galladhan

....?????
I got this circular flower thing but.... whaaaaat :(
Some informational text and/or dialogue would've been nice like when I find something, "Found a key to -----"
or the NPCs could give some backstory.
Spent 20 mins walking around and pressing Z on everything but... nothing. Sorry...
Great transitions though.

KUKALA by xasou

The sound effects were really obnoxious :(

Lab 31 by johnwo

Walking is really hard...
I was only patient enough to get two endings:
Lockdown disabled, and
Wanna be Michael Myers

LUNAR ECLIPSE by Misu

I tried killing all the townsfolk hoping the end game would change but... I might have done something wrong? Or is Tsuki winning the only ending?

EDIT:
Played it again.
The 'new paths opening up' should be more obvious.
After about 10 playthroughs, I was only able to kill Tsuki 4 times at most.
Make it easier to aim my attacks and/or be able to tell what type of attack I'll be able to perform next.
Make it easier to move and change directions (The time it takes before fully occupying a square should be lesser)

Mutiny of Zorex by Aviox, Dijaguy

I like the concept.
A little more challenge could've been put in each level.
I only realized halfway through that to get money, I have to kill skeletons and collect coins, all of which I have to place. I just kept pressing spacebar for half of the game...
114 silver, 178 gold, 435 retries
759 skeletons, 16 spikes, 1 boss
21 blue blocks, and 19 flags
Didn't go for the New Game + anymore though :)

Not The Greebly by dadio

<3

Not the Hero by ChessMasterRiley

I wish I could walk faster so it wasn't so tedious...

Player 2 START! by GhostlyFeline

Took a while for me to figure out how to actually attack the first boss.

Shifty Business by kiesenverseist

First time through, I increased all prices to max. Managed to get a rep of 0 and 22000+ money.
Second time through, I decreased all prices by 80-90%. Managed to get my money in deep negative XD

Soundproof Cell by Chequered Ink

I have to send this to some friends who will really relate to this... Great story :,)

Starchaser by zircher

The sound effects really hurt my ears :(
But hey... KHORGON VICTORY already on the second level with the particle beam
That's why I played again and just purposefully lost all the next levels so I can see the rest.

Super Princess Simulator 2016 by Yal

Was expecting a little bit more action...

Super Space Bowls by Jack Oatley

Great concept and mechanic.
Got stuck at 14 and believe me, I tried for more than 50 times :(

Super! Mummy Bat Batty Bash by K-BitCRUSH

Hit each house 9 times. Then, from top to bottom, hit each house once. ez

Suspiscious City of Wonders by Alice, Mercerenies

And epic win against the Inquisitor! This was fun :D

The Adventures of Ploompert by DEGLIS

That pinging sound during the dialogues are obnoxious.
The intro text was a bit long.
The game mechanic is really engaging and the levels are all well designed.
So many levels... but fun enough for me to play 'til the end :D
Oh that ending was really funny though haha plus those signs that obviously will lead to defeat (but I still read them anyway)

The best game in the world by Tango

This makes me feel so much guilt :,(

THE HERO! by RekNepZ

<3

The Mr. Evils In your Neighbourhood by makas

Mr. Burns from the Simpsons was hands down the most overpowered hehe
I think this would've been better as a fighting game instead with a 2 player vs. option.

The Point by Zodaris, Eric Beer

Don't really know what to say...

The Priest by NicoDT

Got all the endings.

Wizard Terrorist by Yokcos

I love the bosses and their attack patterns. Not much for Yo Momma though, and Sentry Bot kinda felt like it relied a bit more on luck.
Some pretty clever and challenging attack patterns here. Some require timing, others reflex, and the rest, blitz tactics.
I spent WAY too much time on Sawchain before finally beating it.
Had so much fun though because it's my type of game :)
Played through all 25 levels.
I hope other people won't find this too hard though...

Y.O.U.A.R.E.N.O.T.T.H.E.H.E.R.O. by brainstorm

I quit after 245 seconds because the orcs stopped spawning from both sides for some reason...

You are not the Hero by Bingdom

That was surprisingly fun.
The men in black felt unfair. They should only be able to shoot straight so I could dodge by jumping.
The attack range should probably be longer, or increase move speed, or both.
Walking was quite sticky, so yeah. Increase move speed...

You Are the Level by BionicFrog

Wish there were more levels. This could've been more fun :D

You Are The Villain by Lemth

Got 177
 
Last edited by a moderator:

Mercerenies

Member
Mercerenies' Jam Reviews

Votes

1. Soundproof Cell - Chequered Ink
2. The Adventures of Ploompert - DEGLIS
3. Bungee Man - ghandpivot
4. The Point - Zodaris / Eric Beer


Full Rankings

1. Soundproof Cell - Chequered Ink
2. The Adventures of Ploompert - DEGLIS
3. Bungee Man - ghandpivot
4. The Point - Zodaris / Eric Beer
5. Coincide - The M
6. Wizard Terrorist - Yokcos
7. A One Hit Point Uprising - TehPilot / TheFugue
8. Super Space Bowls - JackOatley
9. Super Princess Simulator 2016 - Yal
10. Spider Tale - chance
11. Glorified Tower - shadowspear1
12. Another Castle - Siolfor the Jackal
13. Heroic - Ixlegraw
14. Player 2 Start! - GhostlyFeline
15. Cat in Distress - Nallebeorn
16. Eyesore - Aura
17. Alfred - Snail Man
18. Not The Hero - ChessMasterRiley
19. Lunar Eclipse - Misu
20. Collateral Core - Adrien Dittrick
21. You are the Villain - Lemth
22. The Priest - NicoDT
23. The Mr. Evils In your Neighbourhood - makas
24. You Are the Level - BionicFrog
25. Mutiny of Zorex - Aviox / Dijaguy
26. Dungeon Doctor - kepons
27. Cranky Frank - HayManMarc
28. Dime Slime Delux! - Nux
29. Bank - Cat / var
30. Bors' Strategy Simulator 2017 - MocGames998
31. Y.O.U.A.R.E.N.O.T.T.H.E.H.E.R.O. - brainstorm
32. You are not the hero - Bingdom
33. Commander Invader - NazGhuL
34. Jail - Galladhan
35. Not the Greebly - dadio
36. THE HERO! - RekNepZ
37. Starchaser - zircher
38. A Bard's Bard - Sirham
39. The best game in the world - Tango
40. Super Mummy Bat Batty Bash - K-BitCRUSH
41. Purgatory - Miner7365
42. Border Guard - ericbomb
43. F*** You Space Time Continuum - ZerbGames
44. Lab 31 - johnwo
45. Doom the GameJam - sylvain_l
46. Dungeon Floor Keeper - McWolke
47. KUKALA - xasou
48. Shifty Business - kiesenverseist

Best Of's

Theme: Soundproof Cell - Chequered Ink
Concept: Bungee Man - ghandpivot
Presentation: Eyesore - Aura
Story: The Point - Zodaris / Eric Beer
Devlog: Lab 31 - johnwo

Review Summary

I'm going to try to review all the games. My reviews are quick but also critical. Please don't let my review deter you from the Jams. I'm critical of all the entries, so I promise it's not because yours is bad.

This time around, I'll be rating games in five categories.
* Gameplay - How good is the mechanical part of the game? Is it fun?
* Presentation - How does the game feel? Are the graphics/audio/story good?
* Theme - Does the game follow the theme?
* Polish - Were there any bugs or crashes that disrupted gameplay? Was the game unfinished?
* Opinion - Did I personally enjoy your game?

Reviews (Alphabetized)

Reviews on Google Docs
 
Last edited:
D

DaleTron

Guest
1.Coincide by The M-
Nailed the concept & clean fine work. It was hard choosing 1'st and 2nd, really hard. It literally came down to what mechanics I thought were more smoothly executed per complexity- and I'm a nub so my judgment could have been completely wrong.

2.Heroic by ixlegraw -
Nailed the concept as well, and was beautifully executed. I like how it brought the cool mechanics from RPG's and also made the player know they're completely dependent on the brute.

3.A 1HP Uprising by TehPilor and TheFugue -
So pretty, I really liked the like combat instancing with the range, really cool concept.

best story
Soundproof Cell by Cheque -
Gameplay was like this weird flash maze I remember from b3ta.co.uk over a decade ago, but the dialogue was intense. Everyone's story was great but I'm defiantly taking notes from the way Cheque delivered the story, very inviting. The mazes kinda got creepy and added the tone hard, like right before the party. Mind officially melted.

Everyone did a great job, nuts you guys pulled that off in a weekend! I hope I understand GML enough in a few months to be able to kick any of those entries out in that amount of time.
 

Alice

Toolmaker of Bucuresti
Forum Staff
Moderator
Sorry, no comments this time (except top 3), I've been extremely busy recently and barely got to play the games. If you would really like to know more detailed opinion on your game, feel free to shoot me a private message/conversation or something.

(oh, and no KUKALA, as I found that entry was made by more than 3 people, which is against the rules...)

Top 3:

Coincide by The M
Basically the most polished and enjoyable of entries around; the story is quite amusing, too.

Soundproof Cell by Chequered Ink
It has some really creepy mood, but in a good way. Pretty unnerving stuff.

Super Princess Simulator 2016 by Yal
That was pretty enjoyable minigame, but I'd really prefer if there was some way to break everything before the hero arrives (and get some sort of alternate ending).
Also, there seems to be no audio.
(the princess' expression while she's being dragged by the hero is priceless, though)

Best ofs:

Best use of YOU ARE NOT THE HERO: The Priest by NicoDT
Best Concept: Bungee Man by ghandpivot
Best Presentation: Coincide by The M
Best Story: Soundproof Cell by Chequered Ink

Full ranking:

  1. Coincide by The M
  2. Soundproof Cell by Chequered Ink
  3. Super Princess Simulator 2016 by Yal
  4. A One Hit Point Uprising by TehPilot, TheFugue
  5. The Adventures of Ploompert by DEGLIS
  6. Mutiny of Zorex by Aviox, Dijaguy
  7. Wizard Terrorist by Yokcos
  8. Player 2 START! by GhostlyFeline
  9. Bungee Man by ghandpivot
  10. The Priest by NicoDT
  11. Super Space Bowls by Jack Oatley
  12. Heroic by Ixlegraw
  13. Alfred by Snail Man
  14. Collateral Core by Adrien Dittrick
  15. Commander Invader by NazGhuL
  16. Dungeon Doctor by kepons
  17. Dungeon Floor Keeper by McWolke
  18. Eyesore by Aura
  19. Cranky Frank by HayManMarc
  20. The Point by Zodaris, Eric Beer
  21. Starchaser by zircher
  22. Another Castle by Siolfor the Jackal
  23. Cat in Distress by Nallebeorn
  24. LUNAR ECLIPSE by Misu
  25. Dime Slime Delux! by Nux
  26. Not the Hero by ChessMasterRiley
  27. Glorified Tower by shadowspear1
  28. Spider Tale by chance
  29. Lab 31 by johnwo
  30. F-ck You Space Time Continuum by ZerbGames
  31. Super! Mummy Bat Batty Bash by K-BitCRUSH
  32. Bors' Strategy Simulator 2017 by MocGames998
  33. A Bard's Bard by Sirham
  34. You Are the Level by BionicFrog
  35. Bank by Cat, var
  36. Border guard by ericbomb
  37. Jail by Galladhan
  38. You Are The Villain by Lemth
  39. Shifty Business by kiesenverseist
  40. The Mr. Evils In your Neighbourhood by makas
  41. You are not the Hero by Bingdom
  42. Y.O.U.A.R.E.N.O.T.T.H.E.H.E.R.O. by brainstorm
  43. Not The Greebly by dadio
  44. Doom the GameJam by sylvain_l
  45. The best game in the world by Tango
  46. Purgatory by Miner7365
  47. THE HERO! by RekNepZ
 

Micah_DS

Member
K-Bit Reviews
Top 3:
_______________________________________
1st - Coincide by @The M
Nailed it. Nailed it so hard. I love almost everything about this. My only gripes are tiny things like the difficult-to-read text.... wait... I think that's my ONLY gripe. Astonishment! O:

Amazing work. Great mechanics, fun little story, delicious crunchy pixels, sparkly things, me getting to take the sparkly things, having the sparkly things, loving the sparklies, etc. - all so good. So good, the sparkly things.

The mechanics are simple enough to get a quick and solid grasp on them. Even though it's relatively simple, the gameplay achieves a very nice amount of depth because of the intelligent level design. You introduce new things as the player progresses, keeping it interesting and presenting more difficult challenges along the way. You also play out the story in a nice way, as the player progresses. There are so many things I'm not touching on here because I'm not so good with reviews, but I just want to say that it's seriously a work of art.

I encourage you to make this into a mobile game and maybe even try to get a little income from it. After expanding on it and changing the text, of course. It's not just a solid jam game attempt, it's a solid game, period.

- why best devlog ? -
I really liked the way you counted down the hours and it was presented very cleanly, not feeling cluttered at all. I found it very easy to follow what time you did what in relation to the jam's timeframe. The content was also really interesting. Of course, a lot of that had to do with me already being interested in the game in the first place, so this made the devlog of much greater interest to me. Good ratio of text to screenshots, and always a big plus to have animated gifs showing gameplay. Also, the use of "Huzzah!" made it clear, this was the one.

2nd - A One Hit Point Uprising by @TehPilot, @TheFugue
OH YAY! I love these~!
___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Draw Event
for object objPlayer:

Push :: Execution Error - Variable Index [0,4] out of range [1,4] - -5.pitchforkImg(100004,4)
at gml_Object_objPlayer_Draw_0
############################################################################################

It happened when I tried to buy a new pitchfork. Perhaps it was the game telling me I was too greedy for a peasant. In addition to that fatal error, there were times I felt it difficult to tell my positioning in some castle parts. It was especially hard to know where the lasers were firing. Luckily, it seemed easy to get past them, even though I had no idea if I was going through them or what was going on...

But with those cons out of the way, I want to say that I really love this game! Your art style has a charming quality, just as your entry did last jam (i.e. Everything's Gone to Hell). The art style easily avoids the trap of being bland and lifeless. The text bubbles are definitely a huge contributive reason for this, actually, and the music is also a great help in emphasizing what the game is about. I love the choice of going isometric, even though I don't really play isometric games often at all, it was just a nice changeup from other entries visually and mechanically. The story is clever and the gameplay goes along with it quite nicely. Everything works together to present things well because the game knows what it is and it maintains focus on that throughout. I love your take on the whole not being a hero by making multiple lives be multiple peasants. Nicely handled. You guys have done it again. Too bad for that fatal error though. I had to start the game over. But even with that, the game really shines, and I didn't really mind starting over again, because it's quite enjoyable. ^^

3rd - Wizard Terrorist by @Yokcos
I loved your game "antideath" in the last jam, and this one is also really fun. I love your style. It's very distinct. I didn't remember your name from last jam, but when I played this game, I recalled antideath and thought, "hmm, it seems like the same guy made this game too," so I checked, and yep. The gameplay is incredible. It was challenging to complete all stages, but I did. Perfect amount of challenge, making it rewarding. The AI varies enough for it to stay interesting and to encourage the player to develop new strategies for the different stages. I love that.

As I said, your style really stands out as unique and it's also a nice looking style. I can tell your games apart from any other game in a matter of seconds. That is pretty impressive to be able to do in this day and age. Please just keep doing your thing, because it's awesome.

I expect I'm rating this higher than most people? The reason for this is because I really loved the gameplay. I loved the challenge, and how the enemy AI presents new challenges. This kind of gameplay is really up my alley. I literally found this game to be the third most fun out of all the games, beaten only by 'Coincide' and 'A One Hit Point Uprising'. (....apparently, I like to state the obvious)
_______________________________________

Best ofs:


Best use of YOU ARE NOT THE HERO: Dungeon Doctor by kepons
Best Concept: Super Space Bowls by Jack Oatley
Best Presentation: Glorified Tower by shadowspear1
Best Story: Soundproof Cell by Chequered Ink
Best Devlog: Coincide by The M

Full ranking:

  1. Coincide by The M
  2. A One Hit Point Uprising by TehPilot, TheFugue
  3. Wizard Terrorist by Yokcos
  4. Bungee Man by ghandpivot
  5. Mutiny of Zorex by Aviox, Dijaguy
  6. Suspiscious City of Wonders by Alice, Mercerenies
  7. Player 2 START! by GhostlyFeline
  8. Super Space Bowls by Jack Oatley
  9. Lab 31 by johnwo
  10. The Adventures of Ploompert by DEGLIS
  11. Super Princess Simulator 2016 by Yal
  12. Glorified Tower by shadowspear1
  13. The Priest by NicoDT
  14. Heroic by Ixlegraw
  15. Cranky Frank by HayManMarc
  16. Soundproof Cell by Chequered Ink
  17. Dungeon Doctor by kepons
  18. Eyesore by Aura
  19. Jail by Galladhan
  20. The Point by Zodaris, Eric Beer
  21. Another Castle by Siolfor the Jackal
  22. Cat in Distress by Nallebeorn
  23. Not the Hero by ChessMasterRiley
  24. Dime Slime Delux! by Nux
  25. Starchaser by zircher
  26. LUNAR ECLIPSE by Misu
  27. Bors' Strategy Simulator 2017 by MocGames998
  28. Spider Tale by chance
  29. A Bard's Bard by Sirham
  30. Alfred by Snail Man
  31. Collateral Core by Adrien Dittrick
  32. Dungeon Floor Keeper by McWolke
  33. Commander Invader by NazGhuL
  34. F-ck You Space Time Continuum by ZerbGames
  35. The Mr. Evils In your Neighbourhood by makas
  36. You are not the Hero by Bingdom
  37. You Are the Level by BionicFrog
  38. Shifty Business by kiesenverseist
  39. Not The Greebly by dadio
  40. Y.O.U.A.R.E.N.O.T.T.H.E.H.E.R.O. by brainstorm
  41. You Are The Villain by Lemth
  42. Bank by Cat, var
  43. Purgatory by Miner7365
  44. Border guard by ericbomb
  45. KUKALA by xasou
  46. The best game in the world by Tango
  47. Doom the GameJam by sylvain_l
  48. THE HERO! by RekNepZ

Comments:

A Bard's Bard by Sirham

WOAHHHH!!!! MOVE OUT DA WAYYYYY MARIOOOOOOOO~!!! YO, I BE THE BARD'S BARRRRD!!!! JUMPIIIIIIIIIINGGGGGGG HEROOOOOOOO~~!~!~!~!~!!!!! ...

Uh, sorry... it's just that he has such incredible hops!
That ending had me in tears though..... (reverse meta joke? Or something? ... I don't even know anymore)

But I should probably try to be serious now and say some useful things. I played it through 3 times. The game seems to work fine. I never ran into an impossible jump. I did run off the right side of the screen once and had to restart because I fell into the bottomless and viewless chasm of infinite death.... that was very sad. That's what I get for trying to leave the bard when I'm the bard's bard. You lose yourself... in more ways than one. Oh shoot, I forgot I wasn't going to make any more jokes! Please accept my DEEPEST apologies. Get it? Cuz I fell into the DEEP nothingness.... ok, I give up trying to not joke around.

The game was actually pretty funny and kind of fun even. I like the humor in the story a lot. Bard's bard. Ah, so good. It may not be an amazing game in all regards, but it's a great little game for a game jam.

A One Hit Point Uprising by TehPilot, TheFugue

Look in the top 3 for the comments~ no reason to post it all twice ^^

Alfred by Snail Man

The first time I played it, it was already at the ending. I had no idea, but thankfully I randomly decided to play again. It then started from the beginning and it made a lot more sense why Alfred would do what he did. Very dark story, but an interesting take on the theme. Actually though, I played it yet again, and it was short again, and I tried it again and it was longer, but still short, and sometimes the tea would already been done, other times it would be making a whistling noise, and other times I had to make it each time..... very weird and glitchy.

When the game works correctly, it's a little long, but overall, it's a good experience.

Another Castle by Siolfor the Jackal

The story is hilarious and the art is quite nice. I did get to a point that I found to be frustratingly hard and I even had a rage quit moment, but on my second playthrough, I realized how the rocks actually worked in gaining the attention of the enemies, and then it was easy after this realization. And the hilarious thing is that I was literally at the very end part of the game when I had my rage quit on the first playthrough. So close, yet so far, haha.

Overall, an enjoyable experience. The art style and humor are the high points for me. The sound effects are also chosen well. The music isn't amazing, but it was fitting and it's also pretty cool how it was made. I kinda nerded out over that when I checked out http://www.fakemusicgenerator.com/ to be honest XD

Bank by Cat, var

The first time I played it, I literally thought you could never catch up at all. and that the point of the game was that you run endlessly, never catching up, and thus, you are not the hero.
But thankfully I played again and held the 'D' this time around, which allowed me to get a more enjoyable ending. Also, the grass is nice and green.

Border guard by ericbomb

I admit, the first time... I.... I killed them. The second time, I let them go. I can't think of much to say except that the game does do a great job at making a statement.

Bors' Strategy Simulator 2017 by MocGames998

Pretty good idea and it works well enough. It was a bit annoying how the camera worked because trying to click on enemies to select and control them was slightly tricky. Not hard at all to click them, but just hard enough to be a little annoying. I feel it could've been taken much further, into a pretty nice game, if you only had more time for it. Even so, it was pretty fun.

Bungee Man by ghandpivot

Got all the achievements except for "destroy the submarine". Unreasonably addictive game. XD I played this for way too long, enjoying every moment, all while ultimately achieving nothing of importance.

The art is very nice, the sounds and music are chosen well, the gameplay is very fun. The game also has a pretty good feeling of completeness. Even pressing ESC brings up the message to press it again to quit. These little things are actually quite big things to me. Overall, a very solid and fun gaming experience.

Cat in Distress by Nallebeorn

It's almost funny (almost) how long it took me to win the first playthrough. But on my second play, I didn't have any trouble getting saved by the hero.

My only gripe is that I wanted to mess around more on the last level, but once it glitches, you have to exit and run the game again, and you have to play the first stage to get to the glitchy one again.
It definitely needed a 'restart level' button. Even though that second part was glitchy, it was hilarious and fun.

Coincide by The M

Look in the top 3 for the comments~ no reason to post it all twice ^^

Collateral Core by Adrien Dittrick

It was very cool how you made all the stuff show up in the final product (mini game). The paper collecting part was probably my least favorite., due to all the tedious walking. Typing in random words was fun, especially since you fire them out in the end. All in all, you did a lot with such a small amount of time. Nice work. I'm actually quite impressed.

Commander Invader by NazGhuL

Very cool idea to do a reverse role sort of thing with Space Invaders. Obviously, you've also done your own thing and it's not just a reverse of that game. I have to say though that it felt like it didn't quite have the right balance in the gameplay somehow, but I ultimately liked playing it, regardless.

Cranky Frank by HayManMarc

Heh, I'm taller than the kids, so I can reach the candy before they do! Mwa ha ha haa! Truly villainous.

This turned out to be a solid entry. It feels very complete in presentation. It's a tad too long and too easy though. Nice graphics, funny idea. You were also one of the few to present some Halloween spirit, so I give personal props for going along with the season, even though it wasn't part of the game jam theme to do something related to Halloween. I did the same with my entry. ^^ Truthfully though, I wish the game jam would've been around Christmas, cuz I like Christmas more than Halloween. But I digress. Nice job on all fronts.

Dime Slime Delux! by Nux

I cried.

That ending really pulls at your heartstrings. Just thinking about it as I type this.... *sniff*.... I... *sniff*.... I can't! WHAAAAAAAA~!!!

The game appears to have some graphical glitches. I kept seeing yellow squares appear on the heroes, and when I died, bits and pieces of the terrain would overlap the text. Overall, pretty fun. And 'Lonk', haha. I'm ALWAYS up for a Zelda reference or two. It was challenging enough to make the gameplay interesting and the ending was - dare I say - cute. Overall it felt a little lacking, but it was still fun.

Doom the GameJam by sylvain_l

I like the art style and the way things are laid out, etc., so I rate the presentation as 'good', but the game makes no sense and it appears to be without any point. Perhaps it's just incomplete?

Dungeon Doctor by kepons

Really fun little game. I really feel like sound effects would've done wonders for this though. Not even to say it needed music, just some sound effects. But even without audio, it's pretty fun, the way the score works allows the game to rasie the challenge to each person's maximum ability because they are playing against themselves, trying to beat their own score. It's nothing new by any means, but it's just a cool way to make a game have a sort of dynamic level of challenge that automatically works to suit any player.

The use of the YANTH theme is good and humorous and the graphics are quite nice. An entry to be proud of.

- why best use of You Are Not The Hero ? -
Honestly, many people had awesome and clever concepts that worked well with the theme, but yours was different enough to stand out from the other games. There were other games that had good and unique takes on the theme as well, but this one was just my personal favorite. The humorous outlandishness of a dungeon doctor is what sold me. It felt like a very playful idea that didn't take itself seriously, and it also avoided being something unimaginative, like 'you are the bad guy', etc. (not to knock on anyone else's game; my game also had you play as a bad guy, so... yeah)

Dungeon Floor Keeper by McWolke

Somehow I played 42 rounds of this... It's one of those games you can play while doing other stuff. I was listening to some Savant music that I hadn't heard yet.

Your GUI buttons are delicious. Dat fancy outline. Dat sleek glossiness. Mmm.

Eyesore by Aura

I gotta say, that one puzzle game is far too similar to one that Alice and Mercenaries did in the first game jam. Actually, the whole game feels pretty inspired by it, which is fine I guess, but I don't see any mention that you were inspired, so I'm not sure how I feel about that, but I guess it's not a huge deal or anything. Fact is, you did very well. The graphics are actually pretty good in most cases and I didn't notice any bugs, and the gameplay is interesting enough in all 3 games.

My favorite out of the 3 games is Hystevil.

The gameplay for CrawLive got old very fast though and I just couldn't bring myself to play through all the levels. If you had just a few levels of it, it would've been better. Either that or you needed to introduce more elements as the player progressed to keep it interesting. The amount of gameplay mechanics in it didn't warrant for such an extended amount of levels. Negativity aside, the AI was actually done well enough that the enemies moved around in a good way.

Overall, a solid entry.

F-ck You Space Time Continuum by ZerbGames

Some of the problems in the game make it too frustrating to be fun. Stuff like tiny passages that you can't enter sometimes and so you get shot up while caught up. The knockback from shooting is often far too much. Bullets sometimes are worthless due to the way collisions are handled, so you can't fire near walls. That said, the story is quite interesting. The gameplay could be really fun if it were just polished up to get rid of the frustrations or to revise some things a little to make it more of a proper challenge. I get that the game is supposed to feel chaotic, glitchy, crazy, etc., but it was just a bit much and maybe not done in the best way. Still, it was pretty exciting, and again, the story is good. I'd say the story is the highlight. It's quite interesting.

Glorified Tower by shadowspear1

I like how you handled the music to match what was going on, making it speed up, slow down, be a little muffled, etc. I was a bit sad to find that you couldn't die though. It put a bit of a damper on the challenge and desire to play. The graphics are pretty nice though. Plus you had some nice "juice" in the animations. The gameplay was also fairly smooth and it was enjoyable, even if I couldn't die. The intro screen looks nice. Very clear tower cloudy. I like it.

- why best presentation ? -
With the graphics, there's all that juice (i.e. interest/movement/wow) in the animations and the various effects like the screen dimming out, HP bars shaking when damage is taken, camera zoom, etc. And, as I said above, the music matches with the situation. In short, everything works together to present things well. It's not just a bunch of cool graphics and music that are cool alone, but they work together to present a nicely melded experience. ... kind of a weird word to use, 'melded', but it happened. But yeah, very well done. Even if it is a little unpolished in some aspects, the presentation still shines quite brilliantly.

Heroic by Ixlegraw

I thoroughly enjoyed this. And I really mean this I guess, because I played until I made it up to level 101... well, actually, it wasn't so much about me liking it so much that I played until I got that far. I just felt like trying to get to level 100 for literally zero good reason, and I'm really weird about not liking to give up when I decide I want to do something, so I kept on going and going until I made it to my pointless goal. Yay me!

The difficulty ramps up very impressively for a jam game. It felt pretty well balanced. Of course, after a certain point, you are able to keep that shield up indefinitely and all challenge is lost, but it's obvious you didn't expect anyone to keep playing as long as I did. Even the HP and MP bars ended up too small for 4 digit numbers, and I got into those well before I reached level 100.

But yeah, the gameplay is good, with challenge and a nice amount of depth and variation. The graphics are pretty nice as well. I also like the audio.

Jail by Galladhan

Somehow, the programmer art made me happy. I think it's because I'm old... I'm probably ranking this too high? I don't know. It doesn't have any audio from what I can tell, no story, etc., but something about running around in this kind of world with these graphics makes me very happy. I just love it so much. I have no idea what to do either... I made a little progress but I'm unsure if it's complete enough for an end goal.

KUKALA by xasou

Well, first time I played, I was like "wut...", and then I got a fatal error.
...
Good times were had.

Second time I played, I was still like "wut..." but hey, I didn't get a fatal error this time. I was able to kill the king dude, but those other guys spawn all the time and there is no point in continuing on. Bad guys are doomed to fail. I see you made a deep statement here. Genius. ()just roll with it).

Also, I'm seriously wondering, did you really have 5 people working on this as a team or were you just making up people for fun or something?.. just wanted to say the rules actually say you can have up to 3 people.. but whatever. If you did actually have 5 people, it seems too many of you guys were busy eating pizza and stuff to be working on the game, so I'm sure it was more like you had a team of 3. XD But you only entered as one person, so I honestly have no idea what is going on. Pretty much sums up your game. But hey, it made me smile. The audio is glorious.

Lab 31 by johnwo

Nice! First time I played, I punched a guy and got straight up owned. Lesson learned. Second time, I just shot everyone dead. Yay me. Third time, I hoarded all the food and stuff, then I passed it out to muh peeps as they got hungry, but oops, I let one guy get a little hungry and he killed someone, but then another guy killed him. Needless to say that, during this time, I kept my distance and watched them kill each other from afar. But only two died and the rest of us were rescued! Yay!

That was pretty cool. But I discovered very few of the endings and I'm not really wanting to play it to see all the others. This is one thing I kind of wish people would hold off on in their games. Multiple endings are fine, but it felt like they were meaningless, and 15 is just insanity no matter what. I'd personally like to see games have maybe 3 endings. One being failure, another normal success, and the other a bonus/secret success that adds some bonus gameplay or story that you don't get with the regular success. Something like that. It makes each ending far more impactful and memorable.

I mean, the idea for a ton of endings fits great with the concept, but I'm just saying that - from a gameplay standpoint - it didn't feel like it actually added to or even complimented the experience. But this is obviously just my opinionated feelings. It's not right or wrong, it's just how the game felt to me.

Also, the movement felt a bit stiff. It was a little annoying when trying to scavenge some things, trying to maneuver around stuff.

But overall, the game was really quite good and it was fun talking and interacting with the characters. This is horrible, but it was the most fun just shooting everyone. Either that, or just watching people turn on and kill each other. Good times were had.

LUNAR ECLIPSE by Misu

On my first playthrough of this, I missed pretty much the entire game. Thankfully, I played it again and realized there was more to it than letting the character you control die. On my second playthough, I was actually able to kill the good person to unlock the path and to repeat this process until I reached the guy at the end.

My favorite part about this game is the story. I consider that to be the highlight. And that good old GB background scroll intro screen thing. Oh man, that gets me every time.

I actually missed the readme file at first because I guess the jam player doesn't like the underscore in the file name. But I found it on the second playthrough and got to read the credits and such. I thought I recognized that some of the graphics were from Pokemon and the readme reveals it was just as I feared. T ^ T
The jam rules state that "the creators of the entry must have rights to all of the assets; unlicensed use of resources is not allowed". I know that these sprites are on Spriters Resource, and tons of people use them, tons of people make fan games, etc. But fact is that Nintendo still has the rights to all of those assets and they have not authorized or licensed anyone to use them.
I'm going to assume you weren't awake enough to think about this or just weren't aware or something, but I really hope you (and everyone else) will avoid using resources without permission next time.

In the end, the game's best points were how it presented some things in short cut scenes that really felt like I was playing a GB game. And also the fact that there was some progression in the gameplay. And you made it the perfect length too, because on the final restart, I even said out loud, "that better be the last restart before the end," and it was. The limited gameplay was extended perfectly. So, even when overlooking and treating the Nintendo assets as null areas, it's got some good things going for it, especially since you were one of the people who also had less time to work on your game. Well done.

Mutiny of Zorex by Aviox, Dijaguy

This is a really enjoyable game. I played it all the way through. The AI is actually pretty good. There were a few times where it was pretty stupid, but overall I'm quite impressed. I like the graphics too. Pretty well polished entry all around. I had a lot of fun laying out the different stuff and watching the guy grab coins and pounce on enemies.

Not The Greebly by dadio

What... what just happened? ..... somehow, I had fun, but I don't understand why.

The obvious highlight of this game is the humor. Why?... because it has nothing else going for it, LOL. Nah, but really, it accomplishes what it set out to do. This is a great stab at a humorous game. I'm pretty sure it was made in a few hours or so as well (?), so really, this is a good effort. Of course, I can't rank it all that high, but it really is enjoyable for what it is. Also, the second game is so much better than the first game. ;)

Not the Hero by ChessMasterRiley

The gameplay was unfortunately lacking too much to be enjoyable for long, jabbing my pitchfork at the fields, though it's all presented very well with nice graphics and a good stab of humor. Not to mention that the use of audio is also quite good. I like the nature sounds and the choice of music.

Player 2 START! by GhostlyFeline

This was one of the games I looked forward to playing, so my expectation was pretty high, and it still didn't disappoint. It was exactly what I thought it'd be. No complaints here at all. Oh wait, just one. That first boss will get pretty impossible if you let him spawn a bunch of blobs, because the blobs don't go away after you die, meaning you can get to a point where you're rendered unable to move almost. I had to quit and restart because I kept hopping on the boss's head, wondering if maybe it just wasn't programmed, foolishly not realizing I could dash at him from behind. But I had a lot of fun with this one. Thanks for a fun little slice of gaming and humor! Just what I want from a game jam game. It's charming and has fun gameplay. The use of the YANTH theme is also pretty hilarious. Love it. ^^

Purgatory by Miner7365

Why is there is no proper way to quit the game? Though it's easy enough to tab out of the game, you should always have a key that quits the game, especially if the game is full screen.
To be honest, I liked you game from the first game jam more than this one. That said, the game is a bit interesting in some ways and it's close to capturing a good horror feel I guess?

The thing I think you nailed the best is the text. It is totally fitting of a horror game. And the end is a great conclusion for a horror game. It was just the gameplay and the controls that hindered it, and the creature thing wasn't as scary as it probably should've been.

Shifty Business by kiesenverseist

Unfortunately, I really didn't have any fun playing this, though I spotted some CS:GO humor in there. That was the highlight for me. And the other humor is pretty good as well. Not to mention I'M FREAKIN SPIDERMAN!!! Ok, I take that back about the CS:GO skin humor being the best part, cuz... SPIDERMAN !!

Soundproof Cell by Chequered Ink

Overall, a very well put together game. The pacing is pretty good, the length is not too short, not too long, etc. I don't really know what else to say about this though, but it's really a well put together game. The story is interesting. It's a game that makes a statement and it pulls it off really well.

- why best story ? -
I chose this as the best story because the story was intertwined with the entire game and it worked very well. It's the focus of the game, it's interesting, it can be impactful, it was told in a tactful and compelling manner, etc. It made me want to keep going to see where the story would go. I found the characters and the situation interesting. Many good things.

Spider Tale by chance

At first, I had no idea you could progress. I tried to force the boy into a pit but if I touched him, I died. Then I realized you just need to make your way all the way to the left and you progress to the next area. Then I got to smack boulders into some random dude. -/10 unratable due to awesomeness

I think you pulled off the Limbo feel, but... I haven't actually played Limbo (gasp!); only seen videos and screenshots of it. Animations are pretty good. It was enjoyable once I realized how to progress.

Starchaser by zircher

Khorgon always comes out victorious? It's kind of more like an interactive movie sort of feel and not so much a gameplay sort of feel. That's alright though. Who says games can't be this way? It was entertaining. I actually really enjoyed it, and I have all these feelings coming up about wanting to watch various space exploration TV shows....

The graphics are unique and pretty cool. I like the idea of rendering models. The story is charming as well. Not a spectacular game, but certainly an enjoyable experience, and that's all you could ask for from a game jam game. Good stuff. Thumbs up.

Super Princess Simulator 2016 by Yal

I love it. The princess rage. Oh I love it so much. It may be lacking audio, but it's got pretty nice graphics and it's good fun. It's also got a fair amount of replayability, due to the implemented highscore and overall game design. This was a very smart choice and it really brings up my rating a lot. The use of the YANTH theme is absolutely hilarious and quite refreshing.

42/10 - would princess rage again.

Super Space Bowls by Jack Oatley

I got to level 14 but I wasn't able to beat it within 5 tries as I did all the others, so I stopped playing (this was one of the first entries that came up for me, so I had a lot of other games to try as well). Then I came back to it, expecting to be able to continue where I left off, but it did not save the level progress, which is unfortunate. I didn't really feel like playing through the levels again.

That's the biggest downside of this game for me though. Overall, it's very addictive and quite polished and the mechanics are really cool and there is a nice bit of challenge to it. The difficulty ramps up very well and intelligently. The game mechanics on this are probably what I'd consider to be the obvious shining point of the game. As I said, it's very addictive and it has a good level of challenge and learning to it. Brilliantly done.

- why best concept ? -
The game mechanics are just really cool and very fun. There's that aspect of pool (billiards) ball physics, and you recharge (or whatever) the cannon things when you hit them. There is some interesting gravitational stuff at work. The entire concept was just a really great idea and it has some seriously good gameplay. There is so much 'play' in the game, and it's very interesting. It stands out very much from the other games.
(apologies: my notes on this may be lacking a little, as it's passed 5 AM and I have to get this done before I go to sleep)

Super! Mummy Bat Batty Bash by K-BitCRUSH

YOU. SHALL. NOT. PAAAASSSS!!

(it's my own game)

Suspiscious City of Wonders by Alice, Mercerenies

Loved it. Too bad more of it wasn't completed. I found some of the movements from one screen to another being a little wonky, like there was no sense of direction. The dialogue was grand, of course.

Honestly, I'm not sure this deserves to be rated as high as I'm rating it, because a lot of it wasn't done, but at the same time, it felt complete somehow and it left me satisfied. Perhaps it reminded me of some old adventure point and click games and it's nostalgia that's causing me to enjoy it beyond what is actually called for, haha! But really though, it's good stuff.

This game is all about the dialogue. That is its greatest charm and shining point. And it had that great "adventure" feel to it. Those are the highlights for me.

The Adventures of Ploompert by DEGLIS

The text sound....... it will be in my nightmares.

Other than that, it has some interesting mechanics, and some puzzles are actually pretty interesting and require a little thought. The difficulty ramps up fairly well, making you meet more complex puzzles as you progress, though it's not too hard to figure them out. The humor is quite pleasing. It pleases me. Does this please you? I am pleased to meet your game. Your response? "My pleasure" ... You might have guessed that I have no idea what I'm doing right now...

The best game in the world by Tango

I see this is another joke game. It's funny, but it somehow didn't do it for me as much as the other joke entries. Still, it was mildly entertaining, and I expect that's what you were going for? Game JAM success! (woah! twice the jam success!)

THE HERO! by RekNepZ

I didn't find this appropriate. Sorry. To be more specific, the bloodied kid and him dying is what ruined the joke for me. If it weren't for this, it would've been hilarious.

The Mr. Evils In your Neighbourhood by makas

Somehow it wasn't very enjoyable, but I can't exactly pinpoint why. The graphics are quite nice and they have character and there is fitting music. I'm sorry to rate this so low, because it looks like you put some effort into it, but the gameplay didn't do the rest of the game justice. I think it's because you pretty much give the player no chance to dodge some attacks. and there isn't a whole lot to do, but I'm not sure if that's the entire reason or not. Nevertheless, nice work, and I love the character of the art.

The Point by Zodaris, Eric Beer

I found myself getting a bit anxious midway through, wanting it to just end already. But this is because, when I started the game, I was not prepared for a story, let alone a serious intimate story. The concept really is carried out quite well. I just wasn't prepared for it. But it's awesome that you guys were able to make this happen and Eric got to tell a bit of his story. I can relate in some minor ways to it, actually. For the most part, it didn't quite hit the spot for me, but I'd like to think I can notice and appreciate things that are good, even if they aren't to my tastes, and this really is a piece of art. All the music and events work with the narrative to emphasize it very nicely.

The Priest by NicoDT

Pretty good concept with how the priest and the hero talk back and forth. That conversations are really what make the game so great. The gameplay isn't anything amazing, but the focus is much more on the role you play and getting the options for choosing how you want to deal with your "hero". Props for all the multiple endings and THANK YOU for the speed option. Things like this are so very nice for game jams.

Wizard Terrorist by Yokcos

Look in the top 3 for the comments~ no reason to post it all twice ^^

Y.O.U.A.R.E.N.O.T.T.H.E.H.E.R.O. by brainstorm

It was an odd experience. I wish the intro was skippable. The bring colors are also a little undesirable for my retinas. But hey, I'd take it over a freaking arrow or spear through the eyes. Dang, those guys sure are troopers. Anyway, the gameplay is interesting enough, though it's not very clear how to play until you mess around and realize 10's are like defensive walls and 11's are obvious the offensive aspect of the game and thus they are also very weak. Makes sense. I'm really not sure what to think about this game, but it was interesting enough to hold my attention for a while at least.

You are not the Hero by Bingdom

Fairly minimal, but it was enjoyable enough. It was a little too hard to dodge the bullets from the police though, cuz ya know, in reality, it's much easier to dodge bullets. ^^ Nah, but in seriousness, it felt a little cheap, like it ramped up in difficulty way too fast. Even if you're not the hero, a game should give the player a chance before the game becomes too hard to stay alive. Aside from that, the game is pretty good, though very small. The humor is pretty good. The graphics are just fine for a jam game. Well done.

You Are the Level by BionicFrog

I really like the idea and it's carried out well enough. I'm drawing a blank of saying much of anything else though. The gameplay presents enough variation and challenge to remain fun. It could've used a more proper ending, but overall, it's not half bad. Well done.

You Are The Villain by Lemth

It's a little fun and a little funny. Good enough for a bored moment. O-B-WANNA-B's death animation made me laugh the hardest. I kinda want a list of all the things they say. Some of those lines are pretty hilarious.
 
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chance

predictably random
Forum Staff
Moderator
My top three choices were pretty easy. But there were lots of fun games here, so beyond (say) the top 10 or so, it's hard to rank them.

1. Bungee Man by ghandpivot
This was an easy choice for my 1st place selection. I love arcade-style games and this one had lots to offer: the mechanics felt right, the premise was easy and straightforward to understand, the game was visually pleasing. Loved it.

2. Super Space Bowls by JackOatley
Well done on this. The gameplay mechanic seems like it has elements of billiards, tower defense, and space shooters. It's an unusual combination that works well. The controls were easy and they didn't require any special reflexes -- just some carefully placed shots.

3. Coincide by The M

Don't normally play platform-style games, but the puzzle-elements in this one made it enjoyable. There was a nice balance of rapid response, versus a little careful thought. The visual style wasn't my first choice, but the gameplay more than made up for that. Everything seems polished and well crafted.

My ranking:
1. Bungee Man by ghandpivot
2. Super Space Bowls by Jack Oatley
3. Coincide by The M
4. Super Princess Simulator by Yal
5. Soundproof Cell by Chequered Ink
6. Alfred by Snail Man
7. One Hit Point Uprising by TehPilot and TheFugue
8. Heroic by Ixlegraw
9. Suspicious City of Wonder by Alice and Mercerenies
10. Cat in Distress by Nallebeorn
11. Commander Invader by NazGhuL
12. Dungeon Doctor by kepons
13. Wizard Terrorist by Yokcos
14. Glorified Tower by shadowspear1
 
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