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I'll be joining as usual!
Haha I guess you are right.Sure, if you want to challenge yourself. I make these jams a personal challenge. I could care less about prizes.
Edit: But, sometimes the prizes are pretty neat...
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Ghost families
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This random question
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brandish the ember
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HALLOWEENKLIES
I didnt even realize the jam would be during Halloween....Code:-----------I-- HALLOWEENKLIES
Um... you're not supposed to start until the jam actually starts. Just sayin'.First post since the new forums... Actually hype about this jam I already started making some art cause I felt like it, hopefully good themes to make them work haha !!
As if I would stop myself of making a game for fun? supposed to be for fun.. lolUm... you're not supposed to start until the jam actually starts. Just sayin'.
the entry might use assets (graphics, audio, scripts, extensions, Marketplace resources etc.) created before the Jam
Its cool man, but yeah that's a reason why I decided to start making some sprites in horror/halloween spirit. And since everything everywhere is getting in the spirit of halloween it is making me want to dabble in it as well you know. Just in good fun at least, even if it doesn't fit the jam theme I don't really care, the time spent doing it is reward in itself cheers!Hmm...strange. I've always been under the impression that assets made specifically for the jam could not be created ahead of time, but you could use assets that were already made from something unrelated (hope this makes sense).
I wasn't trying to cause strife - just trying to address jam rules. Please forgive my presumed accusation, Brother chaoticbeta.
I don't think it's worth getting bent out of shape over graphics for the GMC Jam.
I, personally, have never been fully satisfied with the visual fidelity of my own entries.
Actually, I completely agree with you guys. I know a game can be great with only lame programmer art, as long as it's got good gameplay and everything fits together. But, for me, on top of what's necessary to make a good game jam game, it's also about what I'm wanting to do personally, rather than what I need to do to make a fun game, and I want to try for something visually appealing. So, that's why I'm trying to discover an art style that I can handle; something that's simple yet interesting enough. That way I can have my cake and eat it too, or something.One of my best-ranked entries quite literally was hand-drawn art that was photographed with a smartphone and imported into the game.
I can't for the life of me draw anything but stick-men and even that's a stretch: So even with the horrible visual style a game can still be good. It just has to look consistent and be a fun game.
Cute character! I can imagine animating that for something like bobble-head theater.Oh yes, did I say that I want some tips and feedback? ^^"
Actually, the full quote is:And if you read the rule you can take anything that is already made.. so technically you can use all art/scripts/etc that you made in other games if you want to.
So yes, technically you can start making assets for the game already, but you should then make it clear they were pre-made if you use it in the game, so that voters can take that into account (in a way e.g. @ParodyKnaveBob does). Personally, I'd avoid making graphics for the Jam game before the Jam starts, especially since the theme is not yet known; and graphics are probably the most specific assets.the entry might use assets (graphics, audio, scripts, extensions, Marketplace resources etc.) created before the Jam, whether by team members or someone else; however, the credits should make clear where the assets come from and which were made before the Jam
I think the current rules are fine. There's no evidence of cheating. But admittedly, many of us re-use generic code. In platformer games, for example, authors don't re-invent their entire platform engine for every Jam. They just make refinements that match the theme. Same for many other genres.Maybe the rule could be changed a bit, so that all pre-made assets must be available for all participants (for free or for a fee) at least before the theme voting starts, and that the assets are linked to in the Jam entry proper (e.g. in README)? That way, once someone uses a specific asset, all the others will be able to find it and use it themselves in later Jam games. It can be particularly useful for code assets, so that others will learn about useful scripts etc. to use in their project, and writing the same library/engine from scratch every single time is somewhat pointless, anyway.
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Thoughts?
Don't forget that synchronizing a team takes time as well. One of the greatest advantages Tsuka and me had when making Your Fault was that we can basically read each other's mind at this point, so we managed to work full-time on the game with very little communication time losses.So the thing is I have my own library of assets that I have been completing over the years.
Everything there is made by me, graphics music and all.
For me building assets is what takes the most time, especially the music. So i think i will be using pre-made music, and will try to draw whatever I can during the jam.
In my opinion, the only purpose of forming teams of 3 participants is to basically have 216 hours of work available instead of 72. Someone who makes his game alone will not have this advantage. Maybe take this into account as well when judging
Hacker ESP reported enjoy your ban bb account!One of the greatest advantages Tsuka and me had when making Your Fault was that we can basically read each other's mind at this point
Definitely seconding this.I second Yal on that.
Another issue that can arise is that it can be kind of limiting in a sense? I mean if your by yourself you can make any change you want at anytime, even if it means scraping half of your work. But in a team making those sorts of decisions become more difficult - even if it is for the best.
Does that mean you third yourself?Definitely seconding this.I second Yal on that.
It has been established that Yal and Tsuka are the same person because of telepathic connections, so maybe that was Yal seconding TsukaDoes that mean you third yourself?
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Yes, of course you can play. When the jam starts, there will be a new topic started for your game entry where everyone makes a post for their game and devlog. Then, you just edit your game post as you go.This would be my very fist game jam ever... I read all the original post, but I still have some doubts, Can I join the jam even I have never participated?, there will be a jam post where the game I made will submited? also Im scared...
It's simply an optional "diary" of sorts you may keep during your jamming to let us share in your enjoyment and creation process.devlog? how that works?
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En eentereesteeng deveelepmeent~Well, I guess I'll keep things the way they are for the time being, then? The requirement to credit asset sources/authors accordingly and to list which assets have been made pre-Jam still stands, though.
Else, E kende theeght there were net eneegh "E"s en theme reveels. Enjee~!
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For me, yes, I would rank it lower. Or, more accurately, I would do my best to treat it as a null area when reviewing, not letting it affect my review one way or another. And that goes with any use of pre-made content, be it graphics or anything else, especially if it wasn't made by the same person / people that made the jam game.Would you rank a game lower if it uses pre-made graphics from the internet?
Anyone and everyone.Who can review the games once the jam is finished?