After putting nearly three years of work into my previous project without even getting the first main dungeon and boss done, I've decided to simply cut my losses and concede that I bit off more than I could chew. Never one to give up though, I already have a new project in the works, titled The Great Frebbventure. On the surface, the premise of TGF is a fairly simple one. Frebb, a weird boneless cat man who lives in an abandoned castle, gets in how water with alien named Ulcethot, the self-proclaimed god of fun, for making fun of his parties and criticizing his lifestyle. The alien overlord considers both of these things acts of espionage, and evicts Frebb from his home. In order to get his fort back, Frebb must run, jump, and fight his way across 5 worlds with around 8 levels each, collecting dryly humorous contextual goal items and fighting bosses on his way to crash Ulcethot's party and force him to renew his land ownership deed. A few new friends will join him along the way, but otherwise, it's fairly simple and linear. That probably leaves you asking, "But what the heck is a 'perfect-a-thon'?" Basically, imagine the sorts of gating mechanics used in collectathons, but rather than having the collectibles be physical objects found within stages, they're instead awarded for beating said levels under certain stipulations. Each course has three medals to collect; one for beating the entire stage without taking damage, one for winning under a certain time limit, and a final one for reaching the goal with all 100 gems collected. You won't have to earn every medal in every stage to progress through the main campaign, but there will of course be bonus content awarded for 100% completion. Spoiler: Screenies and concept art An early test level A higher-quality look at the world 1 map Frebb, our brave...protagonist guy who's somewhere between a hero and an antihero. His moveset is simple but versatile, and his controls are tight but forgivingly floaty. Roxy, the first unlockable character, recruited at the beginning of world 2. She's the designated "power" character, running faster, jumping higher, and hitting harder than the others, in exchange for a weighty control scheme that takes a bit more skill to master.