GMC Jam Voting The Gratified GMC Jam #6 Voting Topic

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Perseus

Not Medusa
Forum Staff
Moderator
The voting begins!

With 61 entries total, the voting will last for around 18 days until
Friday, 15th December, 23:59 UTC


The ZIP with all entries is linked here. The ZIP includes, aside from the games themselves, a Jam Player tool. It is strongly recommended to use Jam Player to play the games.

Mega: Whole ZIP

How to vote?
You must make a single post with your votes, which might include the games ranking and optional awards for best games in specific categories. When you name a ranked / awarded entry, please use both the game name and the authors, as just a title or author isn't sometimes enough to tell which entry you mean. Preferably, just use the directory name from the game ZIP, as it identifies the game correctly.

For a vote to qualify, you must rank at least top 3 entries (without ties), and they must be accompanied by at least a short comment explaining what you liked about them. Also, you cannot rank your own entry.

Aside from top 3, you can vote for:
  • Best use of CONVERGENCE
  • Best Concept
  • Best Presentation
  • Best Story
  • Best Devlog
You can vote for best reviewer, too, but that might or might not be counted, since the best reviewer is chosen arbitrarily by the Jam host.

Also, you can rank as many other entries as you like, all the way to the very last entry. In fact, the more entries you rank, the stronger support you will give to the top 3 (thanks to the voting system used). However, ties are not allowed, and entries from the first tie onwards aren't included when counting the votes.

Voting post template
Using this template is not mandatory, but it can be pretty useful. If you have your own idea about voting, feel free to get creative, but please make the voting data (ranking and best-ofs) clear, easy to process and in plaintext.

(this template is also used by Jam Player when exporting votes and comments)

Code:
[center][b][size=7]My amazing reviews![/size][/b][/center]
[size=6]Top 3:[/size]

[size=5]First place[/size]
Short comment about the first place...

[size=5] Second place[/size]
Short comment about the second place...

[size=5] Third place[/size]
Short comment about the third place...

[size=6]Best ofs:[/size]

[b]Best Use of CONVERGENCE:[/b] ...
[b]Best Concept:[/b] ...
[b]Best Presentation:[/b] ...
[b]Best Story:[/b] ...
[b]Best Devlog:[/b] ...

[size=6]Full ranking:[/size]

[spoiler][list=1]
[*]first place...
[*]second place...
[*]etc...
[/list][/spoiler]

[size=6]Comments:[/size]

You might post your comments here, or, if you tend to write long and detailed feedback, make a document elsewhere and link to it here.
Providing feedback to each ranked entry is not mandatory, but generally people appreciate that.

How results are decided?
(the information here is not necessary for voting; it's mostly for people who want to understand how votes are calculated to produce the final results)

When it comes to the games ranking, the voting system used is 1/(rank + 1). It means for each ranking an entry appears in, it will get a score of 1/(rank + 1), and no score for other rankings.

When it comes to best-of awards, the winners must have gathered the most votes in their respective category. If multiple entries have the most votes, the Jam host may choose one or more entries among them to win the award. This is to avoid situations when e.g. 5 entries tie for 2 votes for the best devlog, and they all win; at the same time, it's still the community that decides which entries get the most votes.

The best reviewer is chosen arbitrarily by the Jam host, but the community opinion may be taken into account (just not in a "systematic" way).

Let's get voting!
 

andev

Member
I have played: Everything!

Final ranking:
Please note: If one of the games I had issues with gets retried, you might get moved (sorry!)
  1. MOTHERSEA - Amazing graphics, cool idea, generally all round good.
  2. Boxbuddy Monsters - I would buy this if it were on steam and had way more levels.
  3. HUGS - Very clean and polished, great use of the theme
  4. Starlight convergence - Very fun, you should contact ketchapp ;)
  5. Dungeon crush - This has such potential, if it just had more time I think it would be amazing.
  6. Interceptor
  7. AtomiConvergence
  8. Howler Monkey
  9. Nom Nom Chameleon
  10. Spacial Convergence
  11. Fusionman
  12. Brain dash
  13. A head's start
  14. Attract/Repel
  15. Brush+Paper
  16. Blob
  17. HYPERSPACE
  18. INcursion
  19. CMYK
  20. Gather 'round
  21. ECHO
  22. Cardvergence
  23. The Brawler
  24. Convergine Lanes
  25. LoCommotion
  26. ColorVergence
  27. Simon's escape
  28. Terestria
  29. Magnet man
  30. The converging by Reign
  31. Epic cool cookie bakery
  32. Asymptote by chance
  33. Reunion
  34. Asteroids Converge
  35. Tech Jack
  36. Get Together
  37. Falloff Brawl Arena (the reason this is so low is because it was running at like 20 of 60fps)
  38. MobVergence
  39. Palette Swapper
  40. Reverse Asteroids
  41. Extreme quilting
  42. Convergence by Ragarnak
  43. Potatoes of DOOOOOOOOOOOOOOM
  44. Zombie convergence
  45. Zombie's Party
  46. Worlds in collision
  47. Yum!
  48. Color along the lines
  49. Convergence - Right to left

Best use of theme: Starlight convergence
Best concept: Spacial Convergence
Best presentation: Howler Monkey
Best devlog: Nightowl35

Games I had problems with (DM me with details if you want me to retry):
FlyTrap
___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Destroy Event
for object obj_catchable:

Unable to find any instance for object index '4' name 'obj_strand'
at gml_Object_obj_catchable_Destroy_0
############################################################################################

GMC Jammin'
Just says "Create the core game engine" forever

Shootin' your goo
I got stuck on the first bit, but seconds after, it froze.

Flood control
I just have no idea what I'm supposed to do

TW0
Same again

Kidnapped Kingdom
The dialog can't be skipped, and each sentence is shown for like 10 seconds lol. So I waited forever, only to be met with:

___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Step Event0
for object obj_player:

Variable <unknown_object>.<unknown variable>(100011, -2147483648) not set before reading it.
at gml_Script_scr_player_stationary
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Script_scr_player_stationary (line 0)
gml_Object_obj_player_Step_0

Convergence by Doctor Wolf
It clamps the mouse to the center and ESC does not release it :mad: also sensitivity is way too high, moving the mouse 1 pixel causes everything to spin wildly.

FleitGeist
It says press start but I can't find the key, I even got out my controller and tried to press start on that but nothing happened. I love the intro sound lol

Untitled by Master Maker
___________________________________________
############################################################################################
ERROR in
action number 1
of Async Event: Dialog
for object obj_input:

File is not opened for reading.
at gml_Script_scr_load_game
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Script_scr_load_game (line 0)
gml_Object_obj_input_Other_63


Untitled by notcreativeEnuf4_1
I can't actually jump over the first obstacle, it's sticky.

Extra stuff:
I didn't realise the upside down dude needed protection too, I thought he was just my reflection. Anyway the score goes up even after you die, so I guess you'll never know what wave I got to!

I love the music btw!
 
Last edited:

Ralucipe

Member
Ralucipe's Votes and Reviews
FINAL Votes / Rankings
Check in the "Reviews & Scores" section to see reviews and score breakdowns for individual games. Check the spoiler about my rating system for information on how ranking is determined in the event of a tie.
  1. Falloff Brawl Arena by Misty (25.5 / 30 pts)
  2. Brain Dash by CamperLv, kepons (25 / 30 pts)
  3. Starlight Convergence by FrostyCat (24.5 / 30 pts)
  4. Attract/Repel by Cat (23.5 / 30 pts)
  5. Incursion by Siolfor the Jackal (23.5 / 30 pts)
  6. Interceptor by Shadow_Lancer (22.5 / 30 pts)
  7. A Head's Start by Ghandpivot (22.5 / 30 pts)
  8. Nom Nom Chameleon by JackTurbo, Amy (22 / 30 pts)
  9. AtomiConverge by Sohom Sahaun, Enrique (21.5 / 30 pts)
  10. MOTHERSEA by mimusic (21.5 / 30 pts)
  11. HUGS by Nallebeorn (20.5 / 30 pts)
  12. MobVergence by RargraveEntertainment (20.5 / 30 pts)
  13. Gather Round by The M (19.5 / 30 pts)
  14. Tech Jack by Bingdom, KrotoR (19.5 / 30 pts)
  15. Convergence by Ragarnak, JackOatley (19 / 30 pts)
  16. Howler Monkey by Ninety (19 / 30 pts)
  17. ECHO by K3THC_P, MARN (18.5 / 30 pts)
  18. Palette Swapper by IcyPenguin_ (18.5 / 30 pts)
  19. Terestria by 2DKnights(18.5 / 30 pts)
  20. Yum! by Mahdarah (18 / 30 pts)
  21. Boxbuddy Monsters by lazertrax (18 / 30 pts)
  22. Cardvergence by Joh (18 / 30 pts)
  23. Reverse Asteroids! by Dwojityv (17.5 / 30 pts)
  24. Dungeon Crush by Micah DS (17 / 30 pts)
  25. Hold Fire! by andev (17 / 30 pts)
  26. Convergence by Dr. Wolf (17 / 30 pts)
  27. Converging Lanes by Kodiqi (16.5 / 30 pts)
  28. Fusionman: Criminal Convergence by Yal (16.5 / 30 pts)
  29. LoCommotion by RealBadHombre (15 / 30 pts)
  30. Colorvergence by BumiBomber (14 / 30 pts)
  31. Worlds in Collision by trg601, moon489 (14 / 30 pts)
  32. HYPERSPACE by Cloaked Games, Barvix, HayManMarc (13.5 / 30 pts)
  33. Reunion by lolslayer (13.5 / 30 pts)
  34. Blob by Weerdoh (13.5 / 30 pts)
  35. Extreme Quilting by speedchuck (13.5 / 30 pts)
  36. Brush+Paper by FadedSketch (13/30 pts)
  37. Magnet Man by MakSM (12.5 / 30 pts)
  38. The Converging by Reign, YCCCM7, Shwee (12.5 / 30 pts)
  39. TW0 by CardinalCoder64 (12 / 30 pts)
  40. Asymptote by chance (11.5 / 30 pts)
  41. Colour along the lines by Vyking (11 / 30 pts)
  42. CMYK by NightOwl35 (10.5 / 30 pts)
  43. Epic Cool Cookie Bakery by SweetCelesia, r0wan (10 / 30 pts)
  44. GMC Jammin' by ParodyKnaveBob (9.5 / 30 pts)
  45. Asteroids Converge by Aegirbard (9.5 / 30 pts)
  46. The Brawler by UnknownDevil (9 / 30 pts)
  47. Kidnapped Kingdom by Lt. Farfetch'd and Noah4DeWin (9 / 30 pts)
  48. Get Together by rio-85 (8.5 / 30 pts)
  49. Simon's Escape by Purple Games Studios (8.5 / 30 pts)
  50. FlyTrap by TotallyAverageGames (7.5 / 30 pts)
  51. Meta by Alice (7 / 30 pts)
  52. Zombie Convergence by NickKall (6.5 / 30 pts)
  53. Zombie's Party by Yotzer (6 / 30 pts)
  54. Flood Control by Tyche (5 / 30 pts)
  55. Untitled by notcreativeEnuf4_1 (0 / 30 pts)
  56. Shootin Your Goo by Powerdrive (0 / 30 pts)
  57. Potatoes of DOOOOOOM by Lukan (-1.5 / 30 pts)
  58. Convergence - Right to Left by ColtonPhilips (-3 / 30 pts)
Games not receiving votes
  • FleitGeist by Sinaz20, FredFredrickson (NO RATING)
  • Untitled by Master Maker (NO RATING)
Check the reviews on these games to see why they are not receiving a rating.

"Best Of" Votes
Best use of Convergence: Starlight Convergence by FrostyCat
Best Concept: Brain Dash by CamperLv, kepons
Best Presentation: MOTHERSEA by mimusic
Best Story: Convergence by Dr. Wolf

Welcome to my voting and review post! I take a very structured and methodical approach to casting my votes - after I play each game, I assign it a score out of 30 possible points. This score breaks down into three subscores: Game Mechanics, Inclusion of Theme, and Quality of Assets. Some of these subscores break down into subscores of their own!
If you want to know more about how I review and score games, check out the spoiler below. I strongly recommend giving it a read so you understand why I assign the scores that I do.


In order to remove as much human error/bias as possible, I break down scores into many different subscores. The particular weights of each subscore have been precariously balanced in a way that I believe will be fair to all entries.

Game Mechanics (18 possible points)
This category, which is weighted significantly greater than the other three categories, looks at the core features of the game. Here are each of the three subscores for "Game Mechanics":
  • Overall Enjoyment (10 possible points)
    • How much fun did I have playing the game?
    • Did the game elements feel balanced?
    • Did I ever become frustrated while playing?
  • Rigidity of Mechanics (4 possible points)
    • Are the game's core elements soundly programmed?
    • Did I encounter any bugs during gameplay?
  • Originality of Mechanics (4 possible points)
    • Did you put original thought into your game's central design?
    • Are there any unique gameplay elements?
Inclusion of Theme (7 possible points)
There are no subscores for this category. When scoring "Inclusion of Theme", or "IoT", I am looking for a great level of implementation of the theme. Here are my two main rules of thumb:
  • If the game or a separate file has to explicitly explain to me why it fits the theme, it probably shouldn't get a good "IoT" score.
  • If the game feels like it could've been quickly adapted from an existing engine to fit the theme in a simple, basic fashion, it still won't get a good "IoT" score.
Quality of Assets (5 possible points)
Note that this category has the lightest weight of the three categories. The philosophy here is that graphics and audio can still competitively make or break a game, but they ultimately don't have too great an impact on the game's overall quality. Two subscores here:
  • Graphics Quality (3 possible points)
    • Is the game using any 'programmer art'?
    • How visually appealing is the game?
  • Audio Quality (2 possible points)
    • Do you have appropriate sound effects and background music?
Penalties
I incur penalties upon games as a way to score them for a lack of important features not included in the above three categories. Why? Two reasons:
  • Including subscores for "menu provided', or "controls provided", would simply clutter up the existing categories.
  • Because most games have some sort of menu or controls, this clutter would lead to an overall inflation of final scores.
I will now list the major sources of penalties. The actual number of points negated will be determined depending on the impact and severity of the offense:
  • No instructions or controls provided (This is a big one. I don't want to spend five minutes hitting random keys on my keyboard to figure out how to play.)
  • No menu or navigation provided (Unless the game by nature does not require a menu, this will be incurred upon games that must be closed and restarted in order to restart the game, or to go back to the main menu.)
  • Game froze or crashed
  • Game appears incomplete (Assessed if the game is obviously missing major features which were originally planned, or if it has no real/proper ending)
  • Poor presentation (This one's difficult to trigger, but using the debug dialogue boxes as menus, or for communication, will most likely do it)
Tiebreakers
I aim to rank all entries based off these scores, however it is basically guaranteed that out of 60 entries on a 30 point scale there will be some conflicts where two games are at a tie. These tiebreaker rules will be used to determine which game is ranked over the other. (All rules are assuming the incorporation of penalty points.)

First, I will compare the two games' combined Game Mechanics and Inclusion of Theme scores. This effectively removes the Quality of Assets category, because as stated earlier, my philosophy is that solid, fun game mechanics matter more than graphics and audio. If the two games are still at a tie, I will remove the Inclusion of Theme score and compare just their Game Mechanics scores. If the two games happen to have identical scores for all three categories and are therefore still at a tie, I will compare just their Overall Enjoyment subscores. If, at that point there is still a tie, I will hand-pick the winner of the tiebreaker based on my own arbitrary evaluation of the qualities of each game.


Disclaimer
These scores out of 30 points are assigned to each game for comparison purposes only. There are no grading brackets of any kind (ex. >25 points is an A and <10 is an F, or >75% possible points is a 'good' game and <50% is a 'poor' game). Just because a game only scored 10 out of a possible 30 points does not necessarily mean it is a bad game.

Appeal your Score

As the creator of the game, I believe you have the right to defend your game from criticism that you feel is undeserved. If you think that I got something wrong when scoring your game, or that I missed something during my playthrough, you are more than welcome to send me a message detailing what you think is erroneous. I am playing and rating over 60 games; errors or hypocrisies are bound to creep into the scores at some point. Scores are never final until the voting period closes, and I'd be more than happy to make corrections where they are necessary; just make sure you lay out your argument to me clearly and concisely.

A Personal Note: Changes for the Future
It has become clear to me, even after only having made it about halfway through the entries, that some changes to this scoring rubric need to be made for future jams. I don't think this current scoring rubric is bad by any means, but I certainly see some points for improvement for the future. I'm going to use this space to outline those improvements,
both for my own sake and for the sake of anyone who chose to read this far.

Currently, I have no category or subscore with a 'presentation' label; I merely rate a 'Graphics Quality' subscore. By the nature of the naming of this subscore, rating games based on their overall presentation is quite restrictive. Games with a fantastic menu and intro but with subpar graphics, would currently receive about a 1/3 in 'Graphics', because that subscore is supposed to focus specifically on visual elements directly related to gameplay. It would be more proper if there were separate subscores for 'Graphic Quality' and 'Presentation'; the ladder subscore would focus on quality of menus,
navigation, GUI, tutorials, and the way the game audiovisually encourages the player to complete the presented tasks. As a result, the 'Quality of Assets' category would likely be renamed to 'Overall Presentation', and its total weighting would be increased to make room for the new subscore.

'Inclusion of Theme' has thus far proven to be more difficult for me to score than I had originally thought it'd be. Most games use the theme by fusing it with a non-related base concept; I consider these games to have a good level of theme implementation, and they deserve a perfect score for 'Theme'. However, there are other games where the entire base concept of gameplay is completely original and revolves purely around the theme - FrostyCat's "Starlight Convergence"
is a good example of this. These games deserve a better score, so for all of the types of games I had previously mentioned where the theme implementation is moderate, I am forced to give them a mediocre 'Theme' score in favor of games like "Starlight Convergence". All in all, it ends up having a deflationary impact on Overall scores, since a majority of games are currently incapable of achieving a perfect 'Theme' score. I am still considering remedies for this, but one that has stuck out to me is to reduce the maximum 'Theme' score to, say, 4 or 5, and then allow games like "Starlight Convergence" to score above that maximum. This wouldn't actually impact scores or rankings at all, but it might help in representing the proper level of theme implementation in games.

The 'Game Mechanics' category overall score right now is rather meaningless and arbitrary. The individual subscores in that category are far more significant. This was somewhat the intent, but currently, games with poor mechanics are scoring higher 'Mechanics' scores than those with well-fleshed mechanics. This obviously isn't right. I am considering the consolidation or elimination of some of the subscores for this category - particularly the 'Rigidity of Mechanics' subscore.
This subscore only serves to inflate overall scores and skew the 'Mechanics' score, since I am forced to give perfect 'Rigidity' scores to ridiculously simplistic game designs. Again, this was somewhat the original intent, but now that I am seeing the effects I'm not sure I'm on board. After all, I have a 'Penalties' section specifically for these types of things.
Rather than scoring a game's bugs, I could simply remove the category and assess penalties for clear, intrusive bugs.
But what about minor programmatic flaws, such as sticky collisions? Surely these sorts of things don't deserve penalty points; they should see a reduction in score somewhere else. To that end I'm not sure yet how I want to change the 'Mechanics' overall category. Perhaps I could just reduce the weight of 'Rigidity' to, say, 2 points instead of 4.

Now, onto the reviews!
As I play through each Jam entry, I will edit this post to add reviews and scores. Check back often to see when your game has been added.

Reviews & Scores (ALL DONE!)
I ran out of characters on this post, so all reviews have been moved onto a separate domain. There is a link below each entry that leads to its review.

A Head's Start by Ghandpivot (22.5/30 pts):
http://2xsgames.com/GMCJAM_6/AHeadsStart.html

Asteroids Converge by Aegirbard (9.5/30 pts):
http://2xsgames.com/GMCJAM_6/AsteroidsConverge.html

Asymptote by chance (11.5/30 pts):
http://2xsgames.com/GMCJAM_6/Asymptote.html

AtomiConverge by Sohom Sahaun, Enrique (21.5/30 pts)
http://2xsgames.com/GMCJAM_6/AtomiConverge.html

Attract/Repel by Cat (23.5/30 pts):
http://2xsgames.com/GMCJAM_6/AttractRepel.html

Blob by Weerdoh (13.5/30 pts):
http://2xsgames.com/GMCJAM_6/Blob.html

Boxbuddy Monsters by lazertrax (18/30 pts):
http://2xsgames.com/GMCJAM_6/BoxbuddyMonsters.html

Brain Dash by CamperLv, kepons (25/30 pts):
http://2xsgames.com/GMCJAM_6/BrainDash.html

Brush+Paper by FadedSketch (13/30 pts):
http://2xsgames.com/GMCJAM_6/BrushPaper.html

Cardvergence by Joh (18/30 pts):
http://2xsgames.com/GMCJAM_6/Cardvergence.html

CMYK by NightOwl35 (10.5/30 pts):
http://2xsgames.com/GMCJAM_6/CMYK.html

Colorvergence by BumiBomber (14/30 pts):
http://2xsgames.com/GMCJAM_6/Colorvergence.html

Colour along the lines by Vyking (11/30 pts):
http://2xsgames.com/GMCJAM_6/ColourAlongTheLines.html

Convergence by Dr. Wolf (17/30 pts):
http://2xsgames.com/GMCJAM_6/ConvergenceWolf.html

Convergence by Ragarnak, JackOatley (19/30 pts):
http://2xsgames.com/GMCJAM_6/ConvergenceRagarnok.html

Convergence - Right to Left by ColtonPhilips (-3/30 pts):
http://2xsgames.com/GMCJAM_6/ConvergenceRightToLeft.html

Converging Lanes by Kodiqi (16.5/30 pts):
http://2xsgames.com/GMCJAM_6/ConvergingLanes.html

Dungeon Crush by Micah DS (17/30 pts):
http://2xsgames.com/GMCJAM_6/DungeonCrush.html

ECHO by K3THC_P, MARN (18.5/30 pts):
http://2xsgames.com/GMCJAM_6/ECHO.html

Epic Cool Cookie Bakery by SweetCelesia, r0wan (10/30 pts):
http://2xsgames.com/GMCJAM_6/EpicCoolCookieBakery.html

Extreme Quilting by speedchuck (13.5/30 pts):
http://2xsgames.com/GMCJAM_6/ExtremeQuilting.html

Falloff Brawl Arena by Misty (25.5/30 pts):
http://2xsgames.com/GMCJAM_6/FalloffBrawlArena.html

FleitGeist by Sinaz20, FredFredrickson (NO RATING)
http://2xsgames.com/GMCJAM_6/FleitGeist.html

Flood Control by Tyche (5/30 pts):
http://2xsgames.com/GMCJAM_6/FloodControl.html

FlyTrap by TotallyAverageGames (7.5/30 pts):
http://2xsgames.com/GMCJAM_6/FlyTrap.html

Fusionman: Criminal Convergence by Yal (16.5/30 pts):
http://2xsgames.com/GMCJAM_6/Fusionman.html

Gather Round by The M (19.5/30 pts):
http://2xsgames.com/GMCJAM_6/GatherRound.html

Get Together by rio-85 (8.5/30 pts):
http://2xsgames.com/GMCJAM_6/GetTogether.html

GMC Jammin' by ParodyKnaveBob (9.5/30 pts):
http://2xsgames.com/GMCJAM_6/GMCJammin.html

Hold fire! by andev (17/30 pts):
http://2xsgames.com/GMCJAM_6/HoldFire.html

Howler Monkey by Ninety (19/30 pts):
http://2xsgames.com/GMCJAM_6/HowlerMonkey.html

HUGS by Nallebeorn (20.5/30 pts):
http://2xsgames.com/GMCJAM_6/HUGS.html

HYPERSPACE by Cloaked Games, Barvix, HayManMarc (13.5/30 pts):
http://2xsgames.com/GMCJAM_6/Hyperspace.html

Incursion by Siolfor the Jackal (23.5/30 pts)
http://2xsgames.com/GMCJAM_6/Incursion.html

Interceptor by Shadow_Lancer (22.5/30 pts):
http://2xsgames.com/GMCJAM_6/Interceptor.html

Kidnapped Kingdom by Lt. Farfetch'd and Noah4DeWin (9/30 pts):
http://2xsgames.com/GMCJAM_6/KidnappedKingdom.html

LoCommotion by RealBadHombre (15/30 pts):
http://2xsgames.com/GMCJAM_6/LoCommotion.html

Magnet Man by MakSM (12.5/30 pts):
http://2xsgames.com/GMCJAM_6/MagnetMan.html

Meta by Alice (7/30 pts):
http://2xsgames.com/GMCJAM_6/Meta.html

MobVergence by RargraveEntertainment (20.5/30 pts):
http://2xsgames.com/GMCJAM_6/MobVergence.html

MOTHERSEA by mimusic (21.5 / 30 pts):
http://2xsgames.com/GMCJAM_6/Mothersea.html

Nom Nom Chameleon by JackTurbo, Amy (22/30 pts):
http://2xsgames.com/GMCJAM_6/NomNomChameleon.html

Palette Swapper by IcyPenguin_ (18.5/30 pts):
http://2xsgames.com/GMCJAM_6/PaletteSwapper.html

Potatoes of DOOOOOOM by Lukan (-1.5/30 pts):
http://2xsgames.com/GMCJAM_6/PotatoesOfDoom.html

Reunion by lolslayer (13.5/30 pts):
http://2xsgames.com/GMCJAM_6/Reunion.html

Reverse Asteroids! by Dwojityv (17.5/30 pts):
http://2xsgames.com/GMCJAM_6/ReverseAsteroids.html

Shootin Your Goo by Powerdrive (0/30 pts):
http://2xsgames.com/GMCJAM_6/ShootinYourGoo.html

Simon's Escape by Purple Games Studios (8.5/30 pts):
http://2xsgames.com/GMCJAM_6/SimonsEscape.html

Starlight Convergence by FrostyCat (24.5/30 pts):
http://2xsgames.com/GMCJAM_6/StarlightConvergence.html

Tech Jack by Bingdom, KrotoR (19.5/30 pts):
http://2xsgames.com/GMCJAM_6/TechJack.html

Terestria by 2DKnights (18.5/30 pts):
http://2xsgames.com/GMCJAM_6/Terestria.html

The Brawler by UnknownDevil666 (9/30 pts):
http://2xsgames.com/GMCJAM_6/TheBrawler.html

The Converging by Reign, YCCCM7, Shwee (12.5/30 pts):
http://2xsgames.com/GMCJAM_6/TheConverging.html

TW0 by CardinalCoder64 (12/30 pts):
http://2xsgames.com/GMCJAM_6/TW0.html

Worlds in Collision by trg601, moon489 (14/30 pts):
http://2xsgames.com/GMCJAM_6/WorldsInCollision.html

Yum! by Mahdarah (18/30 pts):
http://2xsgames.com/GMCJAM_6/Yum.html

Untitled by Master Maker (NO RATING):
http://2xsgames.com/GMCJAM_6/UntitledMasterMaker.html

Untitled by notcreativeEnuf4_1 (0/30 pts):
http://2xsgames.com/GMCJAM_6/UntitlednotcreativeEnuf.html

Zombie Convergence by NickKall (6.5/30 pts):
http://2xsgames.com/GMCJAM_6/ZombieConvergence.html

Zombie's Party by Yotzer (6/30 pts):
http://2xsgames.com/GMCJAM_6/ZombiesParty.html
 
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A

Aegirbard

Guest
Reviews

Top 3:

Converging Lanes by Kodiqi
Spot on with the theme. A great concept, and very solid gameplay. I would love to see this turn into a full game with better graphics and a storyline.

HUGS by Nallebeorn
Holymo! This game was a blessing of happiness. I really hope that the developer pursues it into a full game. It has all the elements needed to be successful. The art needs improving and although some of the songs are key to the atmosphere, it needs more variety - variety that is themed to the style of each level. The hugs are a great twist on convergence and very much brightened my day.

Nom Nom Chameleon by JackTurbo, Amy
This game is heading in the right direction, even if it's main character looks in two. With some polishing, this could be a really fun mobile game. Perhaps even a networked two player game - one on each eyeball. Really solid entry. Hope to see more of it.

Best ofs:

Best use of CONVERGENCE: Converging Lanes by Kodiqi
Best Concept: HUGS by Nallebeorn
Best Presentation: Brush+Paper by FadedSketch
Best Story: CMYK by NightOwl35
Best Devlog: A Head's Start by Ghandpivot

Full ranking:

  1. Converging Lanes by Kodiqi
  2. HUGS by Nallebeorn
  3. Nom Nom Chameleon by JackTurbo, Amy
  4. Brush+Paper by FadedSketch
  5. A Head's Start by Ghandpivot
  6. CMYK by NightOwl35
  7. Spacial Convergence by Ralucipe
  8. Attract/Repel by Cat
  9. Howler Monkey by Ninety
  10. Falloff Brawl Arena by Misty
  11. HYPERSPACE by Cloaked Games, Barvix and HayManMarc
  12. Epic Cool Cookie Bakery by SweetCelestia, r0wan
  13. Fusionman: Criminal Convergence by Yal
  14. The Brawler by UnknownDevil666
  15. Terestria by 2DKnights
  16. Convergence by Ragarnak, JackOatley
  17. Dungeon Crush by Micah DS
  18. Starlight Convergence by FrostyCat
  19. Brain Dash by CamperLv, kepons
  20. Reunion by lolslayer
  21. LoCommotion by RealBadHombre
  22. AtomiConverge by Sohom Sahaun, Enrique
  23. Boxbuddy Monsters by lazertrax
  24. Gather 'Round by The M
  25. Untitled by notcreativeEnuf4_1
  26. Magnet Man by MakSM
  27. MOTHERSEA by mimusic
  28. Flood Control by Tyche
  29. Incursion by Siolfor the Jackal
  30. Reverse Asteroids! by Dwojityv
  31. Blob by Weerdoh
  32. Hold fire! by andev
  33. Simon's Escape by Purple Games Studios
  34. Worlds in Collision by trg601, moon489
  35. FlyTrap by TotallyAverageGames
  36. Colour along the lines by Vyking
  37. Cardvergence by Joh
  38. FleitGeist by Sinaz20, FredFredrickson
  39. Tech Jack by Bingdom, KrotoR
  40. ECHO by K3THC_P, MARN
  41. TW0 by CardinalCoder64
  42. The Converging by Reign, YCCCM7, Shwee
  43. Extreme Quilting by speedchuck
  44. Colorvergence by BumiBomber
  45. Kidnapped Kingdom by Lt. Farfetch'd and Noah4DeWin
  46. GMC Jammin' by ParodyKnaveBob
  47. Zombie Convergence by NickKall
  48. Zombie's Party by Yotzer
  49. Interceptor by Shadow_Lancer
  50. Shootin Your Goo by Powerdrive
  51. Potatoes of DOOOOOOM by Lukan
  52. Convergence by Dr. Wolf
  53. MobVergence by RargraveEntertainment
  54. Get Together by rio-85
  55. Meta by Alice
  56. Yum! by Mahdarah
  57. Asymptote by chance
  58. Palette Swapper by IcyPenguin_
  59. Convergence - Right to Left by ColtonPhilips
  60. Untitled by Master Maker

Comments:

A Head's Start by Ghandpivot

This game is weird, but in a good way. It is certainly a fun concept, and definitely something that if worked on and polished could become a full game in itself. It lacked a storyline; just how did I become a disembodied head? But that did not make it any less fun. I would like to see the story and art developed.

Asymptote by chance

I wasn't really sure what to do with this; it mentioned jumping but nothing seemed to jump. There was no readme to explain and I didn't understand how it related to the jam theme.

AtomiConverge by Sohom Sahaun, Enrique

A great solid start. It requires a lot of work on the storyline, but otherwise it could be a really enjoyable game.

Attract/Repel by Cat

Really enjoyed this puzzle game. I could imagine this becoming very popular on mobile devices if the art was polished and sound added. I had no problem with controls and found it addictive.

Blob by Weerdoh

This is a great start. I would like to see the story developed and sound added. Additional control layouts could help too (uiop isn't comfortable).

Boxbuddy Monsters by lazertrax

An interesting idea with some cute graphics. I felt it needed to have an easier first level and introduction.

Brain Dash by CamperLv, kepons

A great concept for a game; the storyline is just starting and needs fleshing out (pun intended). There was no sound? It didn't really feel like convergence to me though.

Brush+Paper by FadedSketch

This game could really benefit from a solid storyline. Perhaps involving Bob Ross!? The graphics were a delight and the controls were spot on.

Cardvergence by Joh

Completely unclear on what I am meant to be doing or why. Lacked a story. The graphics were solid and the sound appropriate.

CMYK by NightOwl35

The story behind this game is quite nice, rather sweet, I would like to see it developed. I felt the first level (cyan) was a little too long compared to the others, and each level could have done with a save point mid-way. The music was relaxing.

Colorvergence by BumiBomber

I couldn't jump past the first wall. The game played as a regular platformer, not sure how it relates to convergence.

Colour along the lines by Vyking

An interesting concept, but a lot of work needs to be done on the presentation and story. Not sure how it relates to the jam theme.

Convergence - Right to Left by ColtonPhilips

What the..? No idea what this is supposed to be.

Convergence by Dr. Wolf

The most detailed readme of the jam. :) I'm not sure I totally understood how to play this game, I found it disorientating and frustrating. It was also disappointing to see that the art and sound was not original. The readme however was fantastic.

Convergence by Ragarnak, JackOatley

Nothing seemed to happen when the ships reached the center; but otherwise the concept was good. The graphics were solid. It would be nice to see a storyline added, and proper attribution for audio assets used.

Converging Lanes by Kodiqi

Spot on with the theme. A great concept, and very solid gameplay. I would love to see this turn into a full game with better graphics and a storyline.

Dungeon Crush by Micah DS

The game seems like a good concept, but unfortunately it isn't complete enough to be understandable. It would be nice to see it pursued further.

ECHO by K3THC_P, MARN

A good concept, needs a lot of work to be a finished game. It could make a good mobile game when complete. A story interwoven would help.

Epic Cool Cookie Bakery by SweetCelestia, r0wan

This is a great start for a game that could develop into something even better. I couldn't understand how it related to the theme at all, and my timer didn't seem to go down. I was also able to into negative score and back into positive. The graphics need serious work, but otherwise it is a solid start.

Extreme Quilting by speedchuck

A good start but controls were not responsive at all.

Falloff Brawl Arena by Misty

Music and overall sound was pretty brutal and hard to listen to, and it contained a too much pre-built assets for a jam in my humble opinion. However, the overall concept of the game was great and I could totally see it being an online brawling game on the Nintendo Switch, if it was polished and given proper art assets.

FleitGeist by Sinaz20, FredFredrickson

I thought the graphics were great, but it was unclear if everything had been made during the jam or before the jam. The arcade look and feel was good, but forcing gamepad use is a real let down.

Flood Control by Tyche

A good start; the concept is great. The graphics need a lot of work and there is no storyline. Sound is also needed. Work on making the fonts easier to read.

FlyTrap by TotallyAverageGames

This was a great start for a game; not sure how it relates to convergence, but the idea is great. The sound was spot on and a little creepy being played on headphones. A story could really push this game forward.

Fusionman: Criminal Convergence by Yal

Little doubt that this game meets the theme, 'convergence'. It reminded me of an old game called Smash TV. Would like to have seen the story fleshed out. The graphics need a lot of work, but it was really nice to see a game where all the graphics and sound were made for the game during the jam.

Gather 'Round by The M

The concept of the game is good, but it is let down by the lack of sound, art, and storyline. It could be developed in to a nice mobile game.

Get Together by rio-85

The game lacked an explanation, and I wasn't really sure what to do when I encountered NPCs, or why a puddle would make me slip over. The art was good.

GMC Jammin' by ParodyKnaveBob

I couldn't get past the first screen, creating a game engine. Irony. The afterword document helped explain the story, which was a good thing because otherwise it would have been lost on me.

Hold fire! by andev

I didn't understand how it related to convergence at all, but the game was a fun idea. A reverse thruster would have really helped improve gameplay. A storyline would also have helped.

Howler Monkey by Ninety

This game is destined for great things if it is finished. Cut scenes, animation sequences on death, etc. I would like to have been able to jump using space, I don't think it would have detracted from the difficulty, but it would have made life easier on a tiny keyboard. This could be the successor to Super Meat Boy. I couldn't understand how it related to the theme, but it was a great game to play no less.

HUGS by Nallebeorn

Holymo! This game was a blessing of happiness. I really hope that the developer pursues it into a full game. It has all the elements needed to be successful. The art needs improving and although some of the songs are key to the atmosphere, it needs more variety - variety that is themed to the style of each level. The hugs are a great twist on convergence and very much brightened my day.

HYPERSPACE by Cloaked Games, Barvix and HayManMarc

The controls of the game and over all idea were solid. I was a little disappointed by the art and felt that more could have been done to make it relate to the theme. However, it was a solid game.

Incursion by Siolfor the Jackal

I couldn't seem to 'converge', so I don't know if that is possible. However, the game had a good concept and is within the jam theme. The story was good, it could lead to great things.

Interceptor by Shadow_Lancer

The controls did not work for me. All I could do was fire the missile. I understood what I was supposed to do, but it just didn't feel enjoyable.

Kidnapped Kingdom by Lt. Farfetch'd and Noah4DeWin

The game started with what seemed like a good story, but despite walking around for a long time, I never found any NPCs or interactables, just endless green.

LoCommotion by RealBadHombre

A great concept for a game, but a real shame that all assets were taken from other pre-made sources. I couldn't relate it to the jam theme at all, even though I really liked the gameplay.

Magnet Man by MakSM

A good concept; needs a lot of work on the art and storyline.

Meta by Alice

I couldn't seem to do anything? Mouse and keyboard did not perform any action and I could not see any instructions for controls. The music was fun and overall it reminded me of a boot loader from Atari / Amiga games, which was nice. Not sure how it relates to convergence, or games, but I enjoyed the music.

MobVergence by RargraveEntertainment

I wasn't sure how this related to convergence, and I couldn't seem to figure out how to play it properly. I found the game confusing. The art was fairly nice and the sounds appeared appropriate.

MOTHERSEA by mimusic

The game could do with a storyline and explanation as to what I am supposed to be doing. It seemed like a nice start; the graphics were wonderful.

Nom Nom Chameleon by JackTurbo, Amy

This game is heading in the right direction, even if it's main character looks in two. With some polishing, this could be a really fun mobile game. Perhaps even a networked two player game - one on each eyeball. Really solid entry. Hope to see more of it.

Palette Swapper by IcyPenguin_

Game didn't meet the jam theme at all. Everything was made outside of the jam, it didn't even mention the jam. There was no story behind the game and the graphics need a lot of work.

Potatoes of DOOOOOOM by Lukan

Honestly, I was a little lost with this one. There was no audio, no intro, and I didn't understand how it related to the jam theme, 'convergence'. Sadly, it kept crashing when I did what the first quest asked me to do. I couldn't find a readme file to explain what to do. That said, I have a feeling this is the start of a great RPG and would encourage the developer(s) to keep going.

Reunion by lolslayer

Seems like a good start to a puzzle game. I got stuck on the 2-player level, couldn't press the button no matter what key combo I tried. Didn't understand how it related to the jam theme. But I could imagine with a lot of work this game becoming a really good puzzle game. Keep developing it!

Reverse Asteroids! by Dwojityv

A fun asteroids remake.. although it says it's not, I'm not really sure how else to view it. I liked that your score decreased as you used up your rock.

Shootin Your Goo by Powerdrive

Couldn't make it beyond the first part of the game; the character wouldn't jump high enough and no key seemed to give an alternative way up. The game seemed unfinished and I was unclear how it related to the theme.

Simon's Escape by Purple Games Studios

I wasn't sure how this related to the jam theme at all. The game played well for a regular platformer, but 'starting' a level could do with a little pause before taking keyboard commands.

Spacial Convergence by Ralucipe

The game was solid, a great shoot 'em up. It could have done with a bit more work on the art and needed a storyline, but otherwise it was very good. The tutorial was helpful.

Starlight Convergence by FrostyCat

This is a good starter; the concept is sound and presentation lovely. It would benefit from being a bit more forgiving in what constitutes a completed circle.

Tech Jack by Bingdom, KrotoR

A good storyline, and the gameplay reminded me of classics like Double Dragon. I didn't find anything to converge with sadly. I would have liked to have seen that early on.

Terestria by 2DKnights

Storyline seems great, but the text could have done with breaking up or a different presentation style. It would have been nice to have a more visual and audiable confirmation that the character has been changed. I could not get past level 2, as there was no readme I couldn't be sure if this was by design or something I was missing. Sound effects would have added to immersion.

The Brawler by UnknownDevil666

This game reminded me of a classic from the C64, IK+. I liked the concept and would like to see it fleshed out more. The art needs a lot of work, but the concept and theme are solid.

The Converging by Reign, YCCCM7, Shwee

This game is off to a solid start. The storyline needs fleshing out and the graphics are good but need pushing further. It was slow to start the first wave and that made me a little confused.

TW0 by CardinalCoder64

I could imagine this developing into a really nice little game with a cute storyline. The storyline is just waiting to be unlocked. It felt more like a prototype at the moment, and didn't really relate to convergence.

Untitled by Master Maker

Unfortunately the game crashed every time I tried to play. There was no explanation in the readme; although the readme did mention using RPG Maker sprites, which I thought was against their rules.

Untitled by notcreativeEnuf4_1

Not sure what is going on with this game, no explanation and no story? I liked the artwork though. I wasn't able to get past the first wall.

Worlds in Collision by trg601, moon489

A good start; the storyline didn't really fit with the game, but the artwork was very good. Sound was spot on. The jump was a little lacking, could have been more effective. I found the randomness difficult to manage.

Yum! by Mahdarah

No key or mouse commands worked; game seemed to have a mind of it's own.

Zombie Convergence by NickKall

Game could have done with a storyline. The grass made it difficult to differentiate the characters. A good start.

Zombie's Party by Yotzer

A tower defense game needs a solid story, and I felt this lacked a story. The score versus cost of turrets wasn't balanced. Otherwise it was a good start.

Screenshots of Errors:
Potatoes of Doom:


Untitled by MasterMaker:
 
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JackTurbo

Member
Reviews

Top 3:

HUGS by Nallebeorn
WOW! This was fantastic, the visuals were perfectly cute and the audio matched it. The end circle transition when clearing a level was super characterfull. Please extend this into a full mobile or html5 game!

Attract/Repel by Cat
Wow, I really enjoyed this one. The whole concept just clicked with me really well and its totally the kind of puzzler that appeals to me. The art was good albeit somewhat basic, but the little effect s like the glow and screenshake really sold it. Seriously strong game here

Spacial Convergence by Ralucipe
This was brilliant, that merge mechanic was great and really well realised. Graphics while a bit basic were all very clear and readible. A really really strong entry that I enjoyed a lot!

Best ofs:

Best use of CONVERGENCE: Attract/Repel by Cat
Best Concept: Spacial Convergence by Ralucipe
Best Presentation: A Head's Start by Ghandpivot
Best Story: ...
Best Devlog: ...

Full ranking:

  1. HUGS by Nallebeorn
  2. Attract/Repel by Cat
  3. Spacial Convergence by Ralucipe
  4. ECHO by K3THC_P, MARN
  5. A Head's Start by Ghandpivot
  6. TW0 by CardinalCoder64
  7. CMYK by NightOwl35
  8. Converging Lanes by Kodiqi
  9. Terestria by 2DKnights
  10. Dungeon Crush by Micah DS
  11. HYPERSPACE by Cloaked Games, Barvix and HayManMarc
  12. Blob by Weerdoh
  13. Colorvergence by BumiBomber
  14. Brush+Paper by FadedSketch
  15. Epic Cool Cookie Bakery by SweetCelestia, r0wan
  16. Shootin Your Goo by Powerdrive
  17. Falloff Brawl Arena by Misty
  18. The Converging by Reign, YCCCM7, Shwee
  19. Worlds in Collision by trg601, moon489
  20. Simon's Escape by Purple Games Studios
  21. Zombie's Party by Yotzer
  22. Flood Control by Tyche
  23. Potatoes of DOOOOOOM by Lukan
  24. Untitled by Master Maker

Comments:

A Head's Start by Ghandpivot

Platforming was floaty and handled a bit clunky but I loved the concept and the artwork, the music when you run made me chuckle, as did his magnificient jump animation!

Attract/Repel by Cat

Wow, I really enjoyed this one. The whole concept just clicked with me really well and its totally the kind of puzzler that appeals to me. The art was good albeit somewhat basic, but the little effect s like the glow and screenshake really sold it. Seriously strong game here

Blob by Weerdoh

Art was really nice. Gameplay had some really good ideas but was a bit buggy. Its a pity that you guys ran out of time as this looks to have some real promise and could well be worth working on in the future.

Brush+Paper by FadedSketch

Lovely looking game, the pixel art was supercute. Game play was nice, I liked how the platforming handled. The brush mechanic was cool too!

CMYK by NightOwl35

As a designer by trade I enjoyed print theory theme of the game, although why no black character for the k? Mechanics seemed solid and it was really fun :)

Colorvergence by BumiBomber

Great presentation. and really ambitious! I found the wall jumpy a bit finiky and the first enemy respawns way too fast. But really good overal. Didnt really get how the theme ties in though?

Converging Lanes by Kodiqi

Great use of the theme. Gameplay was simple but scaled in complexity as more cars appeared. Graphics where clear and well rendered. A really good entry an great use of the theme

Dungeon Crush by Micah DS

A great gameplay concept I loved the dungeon crush element. Graphics were clear and despite the unique gameplay I still understood what need to be done. A really strong entry, some more audio would have been nice though!

ECHO by K3THC_P, MARN

Simple really pleasing graphics, that I really enjoyed. The game play was again a simple concept that I felt was pretty satisfying. Although I would have liked a bit more of a pause between waves., I often didnt notice them as it felt like on continous challenge. Great little game and it looked awesome. I liked it a lot.

Epic Cool Cookie Bakery by SweetCelestia, r0wan

Pretty simple concept, took me a while to figure out though due to minimal direction. Once I did though there was very little challenge. Perhaps a timer on each order could have increased the challenge. A good entry none the less.

Falloff Brawl Arena by Misty

Wasnt overly sure of how the combat worked, just mostly threw myself at the enemies. Could have used a bit more instruction. Also the graphics while readible and function were nt consistent and felt like a bunch of existing assets? Mechanical solid however and despite my confusion over the specifics of the combat it was relatively fun.

Flood Control by Tyche

Gameplay worked but could have used some more polish and some more challenge. Once I figured out what I needed to do actually doing it was pretty trivial

HUGS by Nallebeorn

WOW! This was fantastic, the visuals were perfectly cute and the audio matched it. The end circle transition when clearing a level was super characterfull. Please extend this into a full mobile or html5 game!

HYPERSPACE by Cloaked Games, Barvix and HayManMarc

Nice graphics gameplay worked well. I was playing on a laptop trackpad which wasnt great for aiming and shooting but I could tell it would be much better on a mouse. It was functional, pretty fun and well presented.

Palette Swapper by IcyPenguin_

The palette swap is a fun little twist on the platforming genre and brings in interesting puzzle dimensions. Good fun!

Potatoes of DOOOOOOM by Lukan

Barely functional, pretty much everything gave me a crash to desktop. I cant even rate this because I could play so little of it before crashing.

Shootin Your Goo by Powerdrive

Nice concept with the growing mechanic, didnt feel it was fully realised however. game play seemed all functional and worked. Art was cute. A decent entry

Simon's Escape by Purple Games Studios

Presentation was good, and it seemed to work well. I liked the block's squish and stretch when it jumped. Didnt really get the link to the theme, also I found the level design more on the annoying side of things than the fun side.

Spacial Convergence by Ralucipe

This was brilliant, that merge mechanic was great and really well realised. Graphics while a bit basic were all very clear and readible. A really really strong entry that I enjoyed a lot!

Terestria by 2DKnights

A nice concept and a like that you had a story. The snes-esque graphics were great and the use of the theme was really nice over all a really strong entry

The Converging by Reign, YCCCM7, Shwee

Art was really nice and easily readible while looking cool, I was espeically taken by the UI. At first I thought the shop didnt work, but then I realised I was buying ammo it just wasnt changing me to the gun. Mechanics were solid, didnt encounter any buys. Overall a fun little tower defence, I liked it :)

TW0 by CardinalCoder64

A nice concept and I liked the intro, some sound would have been nice however. The game play was simple but worked and I really liked the use of bright colours. A great entry overall.

Untitled by Master Maker

Crashed everytime I put a name in. Couldnt even play ,sorry

Worlds in Collision by trg601, moon489

I liked the artwork and the game play was simple and well communicated and well executed. A strong entry even if I wasnt any good at it! (barely managed just shy of 300M)

Zombie's Party by Yotzer

A simple tower defence. It worked well, however there seemed like there was a lot of time where I didnt have to do anything. I think making the turrets cheaper in cost but slower firing could have encouraged a more active role for the player? Use of the theme seemed relatively minimal and the graphics were pretty basic. I didnt encounter any bugs and it was a decent entry overal.
 
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Reviews

Top 3:

Palette Swapper by IcyPenguin_
The level progression in this game is masterful. You're a white block that collects colors to complete levels. The colors all represent different abilities. Blue makes you jump higher, red makes you run faster. You can mix the colors before using them, though to make new colors. Mix red and blue to make purple which makes you small enough to fit through small gaps. My son and I played this together and it was a ton of fun! The levels are unique and challenging. The graphics are placeholders, which is warned ahead of time, but they still look like they go together and they serve their purpose functionally. There are a ton of levels and we had a lot of fun playing this. I'm honestly looking forward to the polished version of this!

Convergence by Dr. Wolf
In this beautiful game you are given an intricate narrative and it's gorgeously delivered through the use of simplistic black and white graphics and melodic music.

The only complaint I can muster, and it's nitpicking, is that the difficulty between levels seemed to fluctuate quite a bit and there's a lot of down time re-reading story parts if you screw something up - and the first level seemed to last a little long.

Other than that, though, I can't express enough how impressed I am with this entry. Masterful!

Starlight Convergence by FrostyCat
Really relaxing game begging to be turned into an app. Stars float around the screen and you try to draw circles around stars with matching colors.

Sometimes the circle detection seemed a bit buggy but other than that: great atmosphere and beatiful presentation.

Best ofs:

Best use of CONVERGENCE: Incursion by Siolfor the Jackal
Best Concept: Magnet Man by MakSM
Best Presentation: Convergence by Dr. Wolf
Best Story: Terestria by 2DKnights
Best Devlog: ...

Full ranking:

  1. Palette Swapper by IcyPenguin_
  2. Convergence by Dr. Wolf
  3. Starlight Convergence by FrostyCat
  4. Brain Dash by CamperLv, kepons
  5. Terestria by 2DKnights
  6. Incursion by Siolfor the Jackal
  7. Spacial Convergence by Ralucipe
  8. Blob by Weerdoh
  9. Convergence by Ragarnak, JackOatley
  10. Magnet Man by MakSM
  11. AtomiConverge by Sohom Sahaun, Enrique
  12. Converging Lanes by Kodiqi
  13. Reverse Asteroids! by Dwojityv
  14. ECHO by K3THC_P, MARN
  15. Nom Nom Chameleon by JackTurbo, Amy
  16. Kidnapped Kingdom by Lt. Farfetch'd and Noah4DeWin
  17. Brush+Paper by FadedSketch
  18. Colour along the lines by Vyking
  19. Extreme Quilting by speedchuck
  20. Shootin Your Goo by Powerdrive
  21. Hold fire! by andev
  22. The Converging by Reign, YCCCM7, Shwee
  23. Gather 'Round by The M
  24. TW0 by CardinalCoder64
  25. Asteroids Converge by Aegirbard
  26. Asymptote by chance
  27. CMYK by NightOwl35
  28. Simon's Escape by Purple Games Studios
  29. Cardvergence by Joh
  30. HYPERSPACE by Cloaked Games, Barvix and HayManMarc
  31. Dungeon Crush by Micah DS
  32. Colorvergence by BumiBomber
  33. The Brawler by UnknownDevil666
  34. Epic Cool Cookie Bakery by SweetCelestia, r0wan
  35. Meta by Alice
  36. GMC Jammin' by ParodyKnaveBob
  37. Yum! by Mahdarah
  38. Potatoes of DOOOOOOM by Lukan
  39. Flood Control by Tyche
  40. Convergence - Right to Left by ColtonPhilips
  41. Untitled by Master Maker
  42. MOTHERSEA by mimusic
  43. Tech Jack by Bingdom, KrotoR
  44. Untitled by notcreativeEnuf4_1

Comments:

Asteroids Converge by Aegirbard

In this game you are the Starship Enterprise and you have to fly in circles around Earth to shoot down asteroids that are hurling towards it. I love the idea but there are some snags which really hurt the experience. First, your ship always moves slowly around the Earth and can neither slow down or speed up. It can change direction, however. The second problem is that your shots are tangential to your location meaning you can't hit the asteroids that are in line with you and the Earth, you have to be on the side of the Earth to hit that asteroid. The final thing is that your shots don't spawn right where your guns appear to be. Any of these things alone could be a cool mechanic but all together it was more frustrating than intriguing to me. I would definitely play it some more with some of these issues corrected.

Asymptote by chance

An asymptote is a curve that approaches a line to infinity but never reaches it. The first level of this game you drag points of an asymptotic curve to allow a function of x to slide down the curve and hit points that have been graphed. It's a pretty cute idea. The next level seems like a visual interlude that you don't actually play but looks cool. The third level you try to grab data points without hitting erroneous data points. Finally there's another interlude level (I think) and then that's the game. Cute idea, never thought I'd play a game about Geometry but here I am. The visual effects were really outstanding, I'm curious if this part was created/written this weekend or if this was a pre-existing asset because it looked really cool.

AtomiConverge by Sohom Sahaun, Enrique

Well put together. Like I said in another review, I'm personally not a fan of "mirror image" style games. I played through a few levels on this one though and there were some level design choices that I thougth really showed a level of expertise in teaching the player how to play through natural progression instead of on-screen instructions. Nice mellow sound effects and music also.

Blob by Weerdoh

First off, Weerdoh, your graphics were incredible. A lot of clunkiness in the game can be forgiven because the graphics were so impressive. I love the concept, having to possess different animals to complete different objectives. The biggest sin in this game I think is the control scheme: WAD to move, UIOP for actions, and mouse to aim. So frustrating to have to aim with the mouse then put my hand back on the keyboard to fire. I also beat the last level after dying because I guess the ghost blob still counts as a blob. The theme is very loosely represented, but overall I enjoyed the game enough to give it as many tries as I needed to complete it. With a better control scheme and more forgiving collision boxes I would play a retail version of this.

Brain Dash by CamperLv, kepons

The game is fantastic. The UI is clever and well-implemented. The AI responds to your presence and does a great job of acting intelligently and creating a shoot-out challenge. The concept is so fun and I think with a bit more tweaking from the developer and a bit more experience from me there could be some really gratifying fight scenes - getting midfight and throwing your brain across the room into another suit is so satisfying. The only thing I can find fault with is that the idea of CONVERGENCE isn't portrayed well (although it may be a language barrier issue because the idea is ALMOST there) and the fact that there's no sound. Other than that, I really love this game and I hope they do more with it in the future.

Brush+Paper by FadedSketch

This was a really solid all-around entry. Nothing really blew me away but on the other hand nothing was disappointing about it either. You play as a piece of paper and as a paint brush that need to meet eachother in a supply closet - I think. Some really cool unique mechanics were hinted at but I do not feel they were used to their full potential. The paint brush can glide along painted surfaces and the paper can float safely down from tall heights. The problem is that these abilities can only be used in extremely specific places and they simply follow a predetermined path so there's not a lot of play involved with watching them follow their track. The graphics and cute heart that appears when the two are reunited every level though really redeemed any lacking qualities and it just created a really relaxed happy-go-lucky atmosphere. I thoroughly enjoyed this short game.

Cardvergence by Joh

Neat idea for a card game, it reminds me of the caravan card minigame in Fallout: New Vegas that I played for hours on end. The game seems really polished, no unnecessary clicks are needed - the game detects when I don't have a move - and the AI seems more than competent.

EDIT: I feel it's worth mentioning that the AI difficulty levels were done really well, that alone must've taken quite a while to program properly.

CMYK by NightOwl35

In this game you play individual droplets of ink trying to come together to create a beautiful picture for the player. Each one seems to have their own challenges: Cyan is a horizontal scroller with a lot of spike traps, looking ahead is important; Magenta is about ascending to over platforms; Yellow is about timing jumps so that you don't frustratingly fall in a pit and start Yellow's journey ALL OVER D:<

The droplets were adorable, the game was clever. All assets were created over the weekend and that is commendable. Despite all of the levels feeling a bit empty and nonconsequential, I still had a positive feeling throughout the game and was really excited about it until I got to Yellow's level. The wall collisions are a bit sticky and this makes timing your jumps a little bit more difficult. There are no checkpoints so even though I was 1 screen away from the goal when I hit my head and fell on a spike trap, I had to go all the way back to the beginning of that level. THE MOST frustrating part, though, was doing all of that for the promise of a cool picture, I got an MSPaint jar of jam. The picture I worked for looked way worse than the adorable droplets I had to sacrifice to get the picture. With a little more time this would've been a very solid entry.

Colorvergence by BumiBomber

Neat little mini speed-runner platformer with cute graphics. The background music was awful, though, and the controls felt really unresponsive which is a big deal on games like this. I'm not sure how this relates to the theme but maybe it becomes more apparent later on in the game, my girlfriend wouldn't let me play anymore because of the music :'(

Colour along the lines by Vyking

Overall: Really clever and challenging. A little difficult since you have no idea where your line is going to spawn, makes it hard to plan a strategy. The visuals are a little aggressive but I love the game play and the idea and the use of CONVERGENCE is obvious.

Convergence - Right to Left by ColtonPhilips

The game has some cool drawing techniques, looks very psychadelic, but I have no idea what's going on or what I'm supposed to do. Seems like you just press space but bullets change direction and when you die it doesn't really seem to matter so... I guess I just don't really get this one :\

Convergence by Dr. Wolf

In this beautiful game you are given an intricate narrative and it's gorgeously delivered through the use of simplistic black and white graphics and melodic music.

The only complaint I can muster, and it's nitpicking, is that the difficulty between levels seemed to fluctuate quite a bit and there's a lot of down time re-reading story parts if you screw something up - and the first level seemed to last a little long.

Other than that, though, I can't express enough how impressed I am with this entry. Masterful!

Convergence by Ragarnak, JackOatley

In this game the center of the screen is the focal point. Your controls are based off of your location to the center (<LEFT> and <RIGHT> are counter-clockwise and clockwise respectively, <UP> and <DOWN> move away from and towards the center respectively). Enemies spawn from all sides and converge in the center. You get more points for shooting them when they're far away from the center and less points when they're close. If they make it to the center you get no points but other than that there is no penalty. The unique aspect comes in that when you shoot your bullets don't go straight, they also converge in the center and then split out, making aiming very fun.

The presentation was amazing. The graphics were simplistic but they fit together so perfectly. Complimenting the graphics were the arcade-style sound effects that sounded professional. The menu system was also very fleshed out. In this respect, it felt like a finished game.

I did find a few minor faults: I didn't understand why my weapon went from rapidfire to very slow fire after a few seconds - this made the game feel a little less exciting. I also thought there should be some kind of punishment for ships reaching the center because as it is you don't have to worry about how many ships you're killing or how many points you're getting per ship as long as your ship isn't getting run into. I think there also could've been more than one type of enemy.

Other than that though, the game was really well done, fun, and creative!

Converging Lanes by Kodiqi

In this game there are 5 converging lanes of traffic that need to safely turn down the same road. Left click on a car to rev the engine, right click to hit the brakes.

The gameplay was smooth, looked great, and the car pileup when you lose feature was so satisfying. The menu was kind of ugly but at least there was a menu and the menu quality certainly didn't represent the in-game art quality.

Dungeon Crush by Micah DS

In this game you have a room in the center that you move Link around in and there are 4 other rooms around the edges of the screen that you can essentially choose from to become your new room. There are coins in your room that you must figure out how to get so choosing a good layout from another room is crucial. There's a time limit so you have to think quick.

I LOVE this concept. As the README says, the game is VERY incomplete and it's a shame. There's no way to win or lose and the bombs aren't any different from walls as far as I can tell but I still had fun playing around with it. I would've loved to play this game in a more complete form.

ECHO by K3THC_P, MARN

In this game you play 2 people being the mirror image of each other. Jump on the top world and you jump on the bottom world as well. Meteors fly from all directions and you have to dodge them by jumping, double-jumping, running, and canon balling. The graphics are well put together and give that old flash-game feel.

I was really pleasantly surprised by this one - I don't usually like mirroring games but this one felt really satisfying to have both of your players jump over a meteor that flies right between them.

Epic Cool Cookie Bakery by SweetCelestia, r0wan

In this game you run a cookie shop and have to fulfill orders as they come in by placing chocolate chips, M&M's and strawberries on the cookie as ordered. The graphics seem a little rushed but the music is nice and relaxing. I wish the controls were just a little smoother because the music feels very theraputic - akin to Candy Crush - but the controls are really awkward. Your cookie continually teleports as you put new things on it and my biggest complaint is after you have 4 orders up the cookie tray no longer accepts cookies (possibly because the orders now overlap it). Really cute idea and I hope it gets a little more polish and it could really be a fun phone game.

Extreme Quilting by speedchuck

I was really surprised how much I liked this game. At first glance, I thought it was going to be a Tetris clone, but it's far from it. As the game said "Quilts need patches, not rectangles," so that means that in this game where blocks have patterns instead of colors, you can't let two of the same pattern touch. If they do, then 30 blocks later those patches will disappear, leaving you a whole big mess of trying to plan ahead to make your quilt start functioning again. The one complaint I have is that the blocks seem to speed up a bit too fast. I wasn't even comfortable with the controls before the patches started raining from the sky and I had to make some very quick (and bad) decisions.

A really fresh take on a game that I thought had already exhausted all innovation.

Flood Control by Tyche

I love the idea but I'm getting a fatal error at the end of almost every level. The graphics are programmer-art but I think the later levels might get pretty interesting. I'll never know though :(

Gather 'Round by The M

In this game you play as a playful black hole that wants to bring all the snow-covered planets close to you but not let them actually get sucked in. You try to tease as many planets for as long as possible within the time limit.

Very simple game, but it was well put together, easy to understand, and good for a round.

GMC Jammin' by ParodyKnaveBob

Another meta entry, it's about the basic process to make a game. Kind of funny the idea of mashing keys to make the engine, but there was a bit too much mashing required. I wouldn't have made it past the first part if I didn't read the Afterword while I was waiting for the next part to come up (thought it was on a timer video style).

Hold fire! by andev

This is a really pretty game that you have to fly around in a space ship and shoot little grenade bullets at enemy ships while picking up packages for score. Your bullets are not very aerodynamic, however, and will quickly just begin floating around in front of you creating a mine field. Enemies get better bullets (weep).

The controls would've been better suited for a more open arena but trying to navigate a maze while avoiding tiny mines and collecting packages and dogfighting felt really clunky. The graphics, as I said, were really nice though and the after effects are well done. I liked the dynamic drop shadows as well. Worth noting there is a functional online scoreboard which is a nice little touch that did make me have a few extra goes at the game when I normally would've probably just quit after the first.

HYPERSPACE by Cloaked Games, Barvix and HayManMarc

This one was hard for me to rate because there are good and bad qualities to each of these categories. You are a space ship trying to reach hyperspace so it's similar to other vertically scrolling shooters except as you progress your playing field gets smaller and smaller. The camera work was nice and the camera effect as you near hyperspace was a really pleasant touch that redeemed a lot of other aspects. It was extremely hard to tell what was going on though. Space is zooming past but your enemies seem to not realize that and float carefree around you. Your lazer trail lingers for a bit after shooting which is a nice special effect but it makes it exceedingly hard to tell what's going on and if you're aiming correctly.

All in all, it has a lot of potential and I enjoyed it more than I thought I would but it just lacks that gratifying feeling that shmups are all about.

Incursion by Siolfor the Jackal

You play as a block that must shoot blocks at circles to merge universes together. The universes are represented by the screen being split into two colors and as you kill enemies the colors begin to overlap. If they overlap entirely then you beat the level. If you take damage the colors diverge. If you're on the left color your attacks are stronger, if you're on the right color you get a spread attack, if you're on the overlapping color you have a less powerful spread attack and if you're in the void (when the colors separate) you're ****ed.

The polish was actually really good. Great looking menu screen, great camera work, nice effects, good feel to it. It felt a little frustrating getting swarmed by enemies you can't possibly outrun or outmaneuver but that's kind of the point of the game (since it's never-ending). Really satisfying feeling for a quick game every now and again.

Kidnapped Kingdom by Lt. Farfetch'd and Noah4DeWin

There was a lot to love about this game. The light heartedness had me actually laughing out loud at times - "Insult their AFL team" was genius and listening to the Australian Elves' story was great. What I didn't like was wandering in a vast green screen wondering if I was actually going anywhere, the fact that the same conversation path was correct with everyone, and worst of all: After I kidnapped all the elves and went back to my kingdom and tried to talk to one of them I got a fatal error and the game crashed. I wanted to see some of these other kingdoms despite it getting a little repetitive in Elf world but there's no way I'm recruiting every elf again after the crash.

Magnet Man by MakSM

In this game you are Magnet Man and aside from your typical WASD you also have the ability to attract or repel metal objects. There are also metal panels on the wall that allow you to attract or repel yourself to/away from them. With the few levels that are available now there was a surprising amount of creativity required and I also found it nice that there are multiple ways to approach some of the challenges if you're paying attention. The boss fight was interesting but I get the feeling there was more planned for it. The graphics were simplistic but they worked well and there wasn't any ambiguity about what was going on or what I needed to do.

Meta by Alice

Okay, so this is very "Meta" as the title suggests. It has a bunch of game creators "converging" on the GMC Jam 6 logo and reads "It's Jam Time!" but I don't think there's actually anything to play (unless I'm an idiot). Looks really nice, would be a cool intro to a YouTube review for the game jam though :)

MOTHERSEA by mimusic

Fatal error on launch, cool background music though.

Nom Nom Chameleon by JackTurbo, Amy

In this game you are a giant frog head and as such you can use your eyes independently. The only problem with that is that this frog has poor eye sight and needs both eyes to actually focus on his bug prey that spawns randomly around him. He refuses to eat until his prey comes fully into focus.

This game is such a cool concept and it's delivered so well. The graphics are charming and the shaders are expertly implemented. The gameplay gets stale pretty quickly but I think using a twinstick set up instead of keys would make this much more fast paced and fun.

Palette Swapper by IcyPenguin_

The level progression in this game is masterful. You're a white block that collects colors to complete levels. The colors all represent different abilities. Blue makes you jump higher, red makes you run faster. You can mix the colors before using them, though to make new colors. Mix red and blue to make purple which makes you small enough to fit through small gaps. My son and I played this together and it was a ton of fun! The levels are unique and challenging. The graphics are placeholders, which is warned ahead of time, but they still look like they go together and they serve their purpose functionally. There are a ton of levels and we had a lot of fun playing this. I'm honestly looking forward to the polished version of this!

Potatoes of DOOOOOOM by Lukan

Looks like it was going to be an action RPG but all I was able to do was talk to a wizard guy, walk around, they tell me not to go to the ice temple, I turn into a block, turn some ice into puddles, walk around, then talk to the wizard again and the game crashes. Also, the movement is really buggy. To switch directions, you have to completely release all keys before pressing the new direction or you'll just continue going the same direction. Example: If you're going down and then you press right and let go of down, you'll keep moving down until you let go of right and press it again.

Reverse Asteroids! by Dwojityv

In this game of Asteroids you play as the asteroids - which, let's face it, is the way the original should've been anyway. Collect rocks to become a bigger asteroid and shoot off your collected rocks at space craft to destroy them.

Great concept, great graphics that work well on their own while paying homage to the original Asteroids. The game did get repetitive before too long but the fact that your asteroid increases in size as you go was a good way to keep a continuing drive to improve.

Shootin Your Goo by Powerdrive

What I was able to play, I loved. You start out as a tiny blob and as you eat goo you grow. As you grow you can see more of the level but you can't jump as high. You can click to "shoot your goo" which decreases your size and allows you to jump higher and also will damage enemies. The first level I love because it sets us up for organic learning perfectly. The graphics are great. As a matter of fact, I liked this game so much that I even launched it a second time after it froze. However, the second time it froze in the same spot on the second level. Really too bad because I would love to keep playing this game.

Simon's Escape by Purple Games Studios

This is a really basic precision platformer with really short challenges and big graphics.

I thought the flips during the jumps looked cool but weren't suited for something that required this amount of precision. Not being able to tell where your hitboxes are on a game where you have a few pixels of leeway between obstacles is off-putting. The level selector didn't seem to work or at least work properly. I'm not sure if it was taking me to the wrong level or unlocking the wrong levels. I really loved the customization options though, nice touch!

Spacial Convergence by Ralucipe

This is a vertically scrolling space shooter with the unique twist that when you critically damage an enemy you can fly up to it, press a button to stun it, and then run into it. Once you run into it it glues itself to your ship and is now part of your ship. Fantastic concept, I really wish the graphics were a little better but the gameplay really shines in this one.

Starlight Convergence by FrostyCat

Really relaxing game begging to be turned into an app. Stars float around the screen and you try to draw circles around stars with matching colors.

Sometimes the circle detection seemed a bit buggy but other than that: great atmosphere and beatiful presentation.

Tech Jack by Bingdom, KrotoR

Fatal error on launch.

Terestria by 2DKnights

This game was great. In the game, there are these two gods: the God of Light and the God of Shadow. They create the universe and fall in love and have 4 children: the gods of Earth, Wind, Fire, and Water. They fight a lot though so their parents send them off to counseling in Terestria where they have to work together to unite. It's a puzzle platformer with a lot of charm to it. On the final level, there is an apology that there wasn't more and I think the level is supposed to be unbeatable. I was able to beat it however (humblebrag) and it threw an error trying to go to the next room after the last room. I look forward to more of this game!

The Brawler by UnknownDevil666

This is less a game and more an interactive story. You're a black stick figure who has to spam any attack to beat giant mobs of blue stick figures until you meet a white-faced stick figure boss who you have to use your dash-punch ability over and over on. After that you walk over to a pile of slain blue stick figures and the one white stick figure and stand on top of them before being evaporated out of existance. CONVERGENCE displays on the screen.

The link to CONVERGENCE as a theme was a bit of a stretch for me, but I did still give it an OK because the Afterword.txt really sells this game as a whole lot more than I interpreted it as.

The Converging by Reign, YCCCM7, Shwee

I love the concept and the game is structured enough to see the team's vision. It was kind of hard to see what was going on though with similar colors and no hard borders and the controls were a bit awkward but this is definitely the most ambitious entry I've seen yet.

TW0 by CardinalCoder64

I really like this idea but it gets pretty difficult pretty quickly and the fact that there's a lot of down time between obstacles that you have to redo when you die makes me not really want to reattempt the levels too many times. Really interesting idea though, I like the idea that your "guy" isn't the important piece it's all about the (not so) AI.

Untitled by Master Maker

Fatal error on launch

Untitled by notcreativeEnuf4_1

Just a picture.

Yum! by Mahdarah

This is more of a simulator than a game since there's very minimal interaction. I felt like it was extremely random, also. One game my gray thing with teeth would be enough to keep the slimes in check, next game I would need 2, and when you notice that there's an imbalance it's usually a long time before you can afford to do anything about it. If I notice that the gray ball population is getting too high and I want to buy a hornet nest to keep that population in check, the gray things have spawned 10 new gray things before I can even afford 1 mummy. I love the idea of the ecosystem simulator but there was just no satisfying flow to it and there wasn't any convergence - only consumption.
 
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T

Tyche

Guest
Reviews

Top 3:

Converging Lanes by Kodiqi
I really like the concept of this game and it makes really good use of the theme. The little effects like passing clouds and camera shake were cool too. It took me a while to get used to the controls though, I wish there was a keyboard alternative.

Dungeon Crush by Micah DS
It's a shame it's not finished because this is really cool. I never thought of converging rooms!

AtomiConverge by Sohom Sahaun, Enrique
Really enjoyed this. Loved the cute characters.

Best ofs:

Best use of CONVERGENCE: Converging Lanes by Kodiqi
Best Concept: Dungeon Crush by Micah DS
Best Presentation: Converging Lanes by Kodiqi
Best Story: HUGS by Nallebeorn
Best Devlog: Asteroids Converge by Aegirbard

Full ranking:

  1. Converging Lanes by Kodiqi
  2. Dungeon Crush by Micah DS
  3. AtomiConverge by Sohom Sahaun, Enrique
  4. Nom Nom Chameleon by JackTurbo, Amy
  5. Extreme Quilting by speedchuck
  6. A Head's Start by Ghandpivot
  7. TW0 by CardinalCoder64
  8. Brain Dash by CamperLv, kepons
  9. Reverse Asteroids! by Dwojityv
  10. Asteroids Converge by Aegirbard
  11. Brush+Paper by FadedSketch
  12. HUGS by Nallebeorn
  13. ECHO by K3THC_P, MARN
  14. Fusionman: Criminal Convergence by Yal
  15. Cardvergence by Joh
  16. Boxbuddy Monsters by lazertrax
  17. Convergence - Right to Left by ColtonPhilips
  18. Terestria by 2DKnights
  19. Incursion by Siolfor the Jackal
  20. Starlight Convergence by FrostyCat
  21. Reunion by lolslayer
  22. Falloff Brawl Arena by Misty
  23. Howler Monkey by Ninety
  24. LoCommotion by RealBadHombre
  25. Convergence by Dr. Wolf
  26. Attract/Repel by Cat
  27. Interceptor by Shadow_Lancer
  28. Zombie's Party by Yotzer
  29. Epic Cool Cookie Bakery by SweetCelestia, r0wan
  30. Palette Swapper by IcyPenguin_
  31. CMYK by NightOwl35
  32. Get Together by rio-85
  33. Simon's Escape by Purple Games Studios
  34. Blob by Weerdoh
  35. Gather 'Round by The M
  36. The Brawler by UnknownDevil666
  37. Spacial Convergence by Ralucipe
  38. Shootin Your Goo by Powerdrive
  39. Colour along the lines by Vyking
  40. Hold fire! by andev
  41. Convergence by Ragarnak, JackOatley
  42. FlyTrap by TotallyAverageGames
  43. HYPERSPACE by Cloaked Games, Barvix and HayManMarc
  44. Colorvergence by BumiBomber
  45. Zombie Convergence by NickKall
  46. MobVergence by RargraveEntertainment
  47. FleitGeist by Sinaz20, FredFredrickson
  48. Kidnapped Kingdom by Lt. Farfetch'd and Noah4DeWin
  49. Magnet Man by MakSM
  50. Potatoes of DOOOOOOM by Lukan
  51. Tech Jack by Bingdom, KrotoR
  52. Asymptote by chance
  53. GMC Jammin' by ParodyKnaveBob
  54. Untitled by notcreativeEnuf4_1
  55. Yum! by Mahdarah
  56. Worlds in Collision by trg601, moon489
  57. MOTHERSEA by mimusic
  58. The Converging by Reign, YCCCM7, Shwee
  59. Meta by Alice
  60. Untitled by Master Maker

Comments:

A Head's Start by Ghandpivot

Good use of theme, fun.

Asteroids Converge by Aegirbard

Fun little game.

Asymptote by chance

I'm not sure what to make of it.. it is original though.

AtomiConverge by Sohom Sahaun, Enrique

Really enjoyed this. Loved the cute characters.

Attract/Repel by Cat

I really enjoyed playing this :) Original game, goes with the theme.

Blob by Weerdoh

This seems like a good idea but the game felt very incomplete. I got stuck on the first level.

Boxbuddy Monsters by lazertrax

I reallly like the look and idea of this game, but it wasn't very clear at first what I was supposed to do. I also got stuck on the second level I didn't seem to be able to progress. Fun concept though.

Brain Dash by CamperLv, kepons

Fun game. Covers theme.

Brush+Paper by FadedSketch

Cute game.

Cardvergence by Joh

It's nice to see a card game but it wasn' very clear to me how the game works.

CMYK by NightOwl35

This starts off as a very boring platformer, just a very long journey with some spikes in the way.. nothing exciting happens, or at least it takes so long to get to it (and if you die you go right to the start) that I got bored.

Colorvergence by BumiBomber

The music didn't help and I'm not sure how it fits with the theme

Colour along the lines by Vyking

I don't feel that this game relates to the theme that well.

Convergence - Right to Left by ColtonPhilips

This game felt very abstract.

Convergence by Dr. Wolf

Not my kind of game to be honest, too slow and boring for someone (me) with a short attention span.

Convergence by Ragarnak, JackOatley

This game matched the convergence theme pretty well. I would say the gameplay wasn't that great however, I couldn't get much control of where I was shooting and the number of enemy ships converging was just too much. I think it would have been more fun if the number of ships increased gradually.

Converging Lanes by Kodiqi

I really like the concept of this game and it makes really good use of the theme. The little effects like passing clouds and camera shake were cool too. It took me a while to get used to the controls though, I wish there was a keyboard alternative.

Dungeon Crush by Micah DS

It's a shame it's not finished because this is really cool. I never thought of converging rooms!

ECHO by K3THC_P, MARN

I liked the story. Couldn't make it past wave 2 :(

Epic Cool Cookie Bakery by SweetCelestia, r0wan

I guess it can relate to convergence because of ingredients? Otherwise I can't really see how.

Extreme Quilting by speedchuck

Like Tetris, but harder! Good use of theme though :)

FleitGeist by Sinaz20, FredFredrickson

Don't have a gamepad so can't try :(

FlyTrap by TotallyAverageGames

Making the webs was fun but theres very little challange. Also doesnt' match convergence very well

Fusionman: Criminal Convergence by Yal

Interesting idea, fun.

Gather 'Round by The M

I think it needed more work. Very difficult to control, but cool idea.

Get Together by rio-85

No information on story or what I'm supposed to do

GMC Jammin' by ParodyKnaveBob

I read the Readme and Afterword to figure out what I was supposed to do but there was no clear instruction. I wasn't able to interact at all with the first screen, after a while it hinted I try a action button such as x, or enter, I tried but neither of these did anything.

Hold fire! by andev

Very loosely (I think) linked with theme

Howler Monkey by Ninety

Fun game. Can't relate it to theme though.

HUGS by Nallebeorn

This was a fun little game, worked well.

HYPERSPACE by Cloaked Games, Barvix and HayManMarc

fun game

Incursion by Siolfor the Jackal

This was really fun to play, matched the theme very well. The camera shake was a little too excess for me, but otherwise cool :)

Interceptor by Shadow_Lancer

Original

Kidnapped Kingdom by Lt. Farfetch'd and Noah4DeWin

not sure what I was supposed to do, I just got lost in vast green space :( Did not ,match the theme

LoCommotion by RealBadHombre

I really like the idea of this game, but I'm not sure it relates to the theme very well

Magnet Man by MakSM

This idea of attract/repel seems really cool. I think the game needs a lot of work though. I don't see how it goes with theme.

Meta by Alice

Is this a game?

MobVergence by RargraveEntertainment

It wasn't clear to me what I was supposed to be doing

MOTHERSEA by mimusic

Won't open. Fatal error :(

Nom Nom Chameleon by JackTurbo, Amy

This game was really fun. Really liked the art style and music choice too.

Palette Swapper by IcyPenguin_

I liked the idea, and I can see how it went with the theme.

Potatoes of DOOOOOOM by Lukan

Game seems unfinished. Had fatal error pop up

Reunion by lolslayer

I think this game needs more work.

Reverse Asteroids! by Dwojityv

I'm surprised by how effective yet simple this game was. Matched the theme. Cool.

Shootin Your Goo by Powerdrive

The game crashed after a while. I can see the convergence theme but not very clear on what to do.

Simon's Escape by Purple Games Studios

Fun little platform game, but I don't see how it includes theme.

Spacial Convergence by Ralucipe

I couldn't get passed the tutorial because nothing happened when I tried to converge.

Starlight Convergence by FrostyCat

I like the idea for this game. My drawing wasn't fast enough, but it's a cute little game.

Tech Jack by Bingdom, KrotoR

Didn't play for me, fatal error.

Terestria by 2DKnights

Not enough instructions on what to do, no time limit, got stuck at one point because I didn't know what I was supposed to do next. Good story though.

The Brawler by UnknownDevil666

I can see how the enemy were converging on the player..

TW0 by CardinalCoder64

I like the idea but I think the game is a little bugged and needs work.

Untitled by Master Maker

I couldn't play this game as I got hit with a bunch of code errors.

Untitled by notcreativeEnuf4_1

I guess this game wasn't complete? There are no instructions . I don't know what I was supposed to be doing

Worlds in Collision by trg601, moon489

The gameplay on this was strange, couldn't get used to controls.

Yum! by Mahdarah

Not clear at all on what I'm supposed to do

Zombie's Party by Yotzer

I was not able to interact with the game. I couldn't click and drag the turrets. The game started with "Score" set to 100. I don't know what this game had to do with convergence.
 
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M

Misty

Guest
All reviews.
Hold Fire! by andev. Already I am impressed by the first game I see of the Jam. I think these games are gonna be better than the last jam's. The graphic style I like, very crisp and neat. The sounds and shooting effects are satisfying and good. However, this game has a couple problems. For one, enemies seem to start shooting you before they are visible on screen. This becomes very unfair especially because on the bottom half of the screen, the HUD covers up the bottom side of the screen. Also, I would have preferred the game having the ability to win the game, instead of trying to survive against endless enemies. 3 stars. 1 star for graphics, 1 star for sound, and 1 star for satisfying action. But it doesn't get the additional 2 stars because it has unfair gameplay, and no way to win or much replay value.

A Head's Start by ghandandpivot. Already I am getting impressed by these Jam games. The second Jam game in the roster is leaps and bounds "ahead" of ghandandpivot's last GM Jam entry. I was loving the mountains and rolling around on the ground. The music was also very well done and changes based on context. I give this 3.5 stars, however I don't give it 5 stars because it felt, well, short. When the game was over I didn't really feel like I accomplished some great adventure, and it seemed like it was missing something.

Nom Nom Chameleon by JackTurbo and Amy. Colourful presentation, and overall a pleasant experience. This was meant to be a simple, cutesy game, however, the gameplay was rather too repetitive and simple. Overall, the game didn't have much substance. 2.5 stars. Still, a pleasant experience,

Asteroids Converge by Aegirbard. The idea was ok, defend a wave of asteroids converging on Earth, but the execution was off. The graphics are simple, with very little detail added. The gameplay is strange, in order to fend off rockets you shoot at the tangent angle the ship is moving. This makes it hard to hit targets. Also, destroying the asteroids does not feel satisfying, you are rewarded with simplistic default particle effects. The game could have benefited from some polish, such as a "Wave Completed" system where the game rewards you from completed waves. Instead, the game just bombards you with an endless wave of the mundane. Overall, 1.5 stars.

Flood Control by Tyche. Bad graphics, and sticky collisions. Had to look up the readme to figure out what I was doing. When I found out what I was doing, the gameplay just consisted of walking in a line and planting blocks. When I got to the 3rd level, the game crashed. Overall, 1 star.

Reunion by lolslayer. This has the makings of a great puzzle game, however he ran out of time and right after the game starts to get interesting, the game runs out of levels. There is no sound either. Had this game been completed, with more polish and sound, and one or two more levels, I would have given it a 5 or 4.5. But as it stands, this game only gets 3.5 stars.

BoxBuddy Monsters! by Lazertrax and Riolite. Solid gameplay and graphics. But the game is a bit too hard for me, for instance, on the third level, I made it to the yellow box, but apparently I have to not be touching any monsters in order to beat the game. This is a little too difficult on beginners. 3.5 stars.

Hyperspace! by Cloaked Games. Bad graphics and strange music. The graphics looked like they were made in 2 seconds in Photoshop, although, the menus did look nice. Unfortunately, in these kind of scrolling games, one of the things that keeps players intrigued into the game is the graphics. The enemy ships did not even explode after they were destroyed. Also, some of the powerups did not seem to do anything, like the triple laser. 2.5 stars.

CONVERGENCE by Dr. Wolf. A gentle exercise in minimalism. I like the minimalist design, but the game is a bit too repetitive. There are only blocks to avoid. My mouse glitched on me and I hit a block, and I gave up. The clock timer seems to also countdown too slowly, even though I was getting a solid high framerate. Anyway, I give this game 2.5 stars.

MobVergence by RarGravesEntertainment. Game was alright, couldn't really get into the game due to some of the sound effects were annoying. For instance, one of the sounds did not export properly and played a Windows Ding. Another sound, given to you as a reward, was very low bit and tinny, high frequency sounding, and gave me a headache. Honestly, I would have preferred playing a game about the Mafia, with a name like MobVergence and RarGravesEntertainment this could have been a game about a Mob all converging into a 1920's battle on the streets. It would have been very entertaining. But the game I played, I'll give it 2.5 stars I guess. It was a playable game.

AtomiConvergence by SohomSaun and Enrique. Game seems like it could also have fit the 2 sides of the same coin Jam. Game had decent graphics, and made me laugh because it hurt my brain. It had an inverted mechanic, and you had to carefully plan each move, with little margin for error. It was a bit like trying to pluck your hair while looking backwards in the mirror. The jumps demanded a high level of precision, as well as mirrored technique and strategy - one mistake, and it's back to the beginning. Overall, the game was too frustrating and I gave up on the 5th level. 3.5 stars.

Worlds in Collision by trg601 and moon489. The storyline is decent, however it seems to have no context within the gameplay of the game. The graphics and presentation are also decent, however, this game is just too hard to play. Normally, games start you off easy, progressing to harder and harder difficulty, but this game just starts off hard in the beginning. The screen scrolls rapidly fast as tiny objects impede towards you. The air-time you get on jumps is very low, so your timing has to be very precise. The game will also put unrelated obstacles right next to each other at the very beginning, forcing you to use different key combos, making this game nearly impossible for all but the experts. 2.5 stars.

Extreme Quilting by Speed Chuck. I'm a bit biased in favor of this game, since as a child, I was into quilting. The graphics aren't exactly great but have a nice atmosphere, and kind of goes well with the music. It kind of has a nice Mario kind of Princess Peach girly vibe to it, which is just nice if you want to relax. But the quilts go faster and faster, making you hurt your brain because this is Tetris, but the opposite of Tetris, because you don't want them to make a match. Overall, this game has replay value because you'll get stuck before you make 1 quilt, and keep you coming back for more. 4 stars.

Potatoes of Doom by Lukan. Okay, this game is a mess. It starts you off with bad menu graphics, then bad ingame graphics as well. The game immediately gets off to a good start as the player spawns with a spell being streamed as default, which you have to hit LMB to shut off. If I wasn't clear what I meant by that, the equivalent would be, in an FPS game, you spawn with your gun automatically shooting. Next thing the game will pleasantly suprise you with is a Save Station that crashes the game. If you make it past the save station, you will try to go to the "Ice Temple" but the game will say you have no reason to, and thus not allow you to enter. There are 4 ice blocks, which mysteriously become solid and unmoveable when they touch the wall, so I guess if they touch the wall you are screwed. I'm guessing the object of the game is you have to drag these blocks all over town, using the annoying gridlocked movement system, and take them to the other temple. I really have no idea, sometimes the player converges into the block, and becomes the block, other times it doesn't. 2 stars, and only because this game offers the appearance of variety.

Dungeon Crush by Micah_DS. Okay firstly I want to say this has nice, crisp, graphics and presentation. But my worship stops there. I want to be nice to Micah, because they gave a like to everybody, so I want to say in the nicest way possible, I didn't really enjoy this game, because I honestly had no idea what I was doing, even after reading the readme. I also read in the description that the game was incomplete, and you could not die, or even win. So 2 stars it gets.


GMCJammin' by ParodyKnaveBob. What is this I don't even. It says "Loading Core Engine" for 5 minutes but apparently it's some kind of inside joke, because its a game about building games. I hit random keys, and then a tutorial appears, except the keys in the tutorial don't do what they are advertised to do. Next thing you know, I'm a block, and nothing makes sense, and I'm hitting random keys hoping something will happen. 1.5 stars.

Brush+Paper by FadedSketch. Okay this game was a relief to play because, it's nice to just sit down and play a game with decent gameplay. The game wasn't amazing, it didn't knock me out of my socks, but it was just nice to be able to sit down and enjoy a game, where I actually understood what I was doing and surrounded me with an alright atmosphere. The game had a forgiving damage system, where it forgave you for minor mistakes. It has also 2 new neat mechanics, where you move along a rail path and float along, like paper. One of the things I'm not sure whether to complain about is that if you die, you have to start out from level 1 and restart the entire game. It seems like a cheap way to add replay value to the game, but at the same time, increases the frustration factor of the game. Also, this game seems like it could also fit the "2 sides of the same Coin" theme. I'm going to give the game 4 stars.


Fusionman: Criminal Convergence by Yal. This game starts you off with a hilarious MS Paint art made by Yal, then gives you a steady stream of hilarious General MIDI electric guitar solo, made by Yal herself. The graphics are good but there isn't much to this game, although the title is hilarious as well as everything else. There seems to be only 2 enemy types and after a while it gets boring. The game suffers from minor lag issues as well. Yal said she ran out of time, and so could not put more into this game. Overall, this game is good for a quick laugh, but doesn't have any lasting replay value. 3 stars.


Interceptor by Shadow Lancer. This game has a nice, clean presentation and modern music. However, this game doesn't really have any depth to it to make it fun. You simply guess the correct angle to launch the missile and choose it, there isn't really any depth to the puzzle solving. Also, in real life I think you can disable airborne nukes without detonating them, but don't quote me on it. 3 stars.

Game by Not creative enough. This game has sticky collisions, glitch movement, extremely buggy looking visuals, no tutorial, and you seem to get stuck at the beginning of the first level. This is just, really glitchy, buggy, and incomplete, and if you press the arrow keys, it seems to glitch your player. 1 star.

Echo by K3TCH_P and MARN. This game has nice, clean visuals but that isn't enough to hold my interest in the game. It's basically, you dodge asteroids from both sides. It didn't really hold my attention for long. 2.5 stars.


FleitGeist Squad: Form Up! By Sinaz and FredFrederickson. N/A, requires gamepad, did not review.

Howler Monkey by Ninety. Above average graphics and gameplay. However, the story had everything to do with Convergence, but the gameplay had very little to do with any convergence. In the game you just try to make it to the end portal at the end of every level, just like many other platformer games. There was no active use of the theme convergence. And at the end of the game, it gives you a lackluster ending without completing the story. The game was alright, but it wasn't as good as I thought it was going to be. 3.5 stars.

SPACIAL CONVERGENCE by Ralucipe. Bad graphics but unique gameplay. Nice use of the convergence theme and the tutorial is well setup. Overall, a solid game, not amazing but I may come back for more, each wave introduces new enemies keeping the player invested into the game. Overall, the game sticks to correct game design theory and so I can't knock it too much for it's bad graphics. 4 stars.

Zombie's Party by Yotzer. N/A, did not review. Unfortunately the user uploaded the game in the wrong format, a .yyz file, which I am unable to open.

Pallete Swapper by Icy Penguin. This game was refreshingly Japanese, and I found myself getting into the game. However there was a game breaking bug where the color would not add into my inventory after another color was used. For this reason, I could not beat the game (I got stuck on the level with blue and orange, and a portal above a chasm.) 4 stars.


TW0 by Cardinal Coder. A simple game, but perhaps not simple enough. Oddly enough, I got stuck on level 2. The pushing around of Player Two was a rather frustrating game mechanic. Level 2 seemed nigh impossible to me. Also, I was greeted with the default GM message boxes whenever I died. In the spirit of TW0, I give this 2 stars.


Colour Along the Lines by Vyking. Bad graphics and presentation. In the background is looping this attempt at classical baroque guitar, which just loops every 5 seconds, driving you to madness. I tried reading the instructions, but that caused even further madness, it was too much for my brain to understand. Basically, I got the gist that this was something along the lines of Snake, but had no idea what I was doing so I read the instructions and pretty much decided to wing it. Needless to say, I didn't get very far. I give this 2 stars, instead of 1.5, because the tutorials made it appear as if there was some kind of depth to this game, albeit beyond my comprehension.


Convergence: Right to Left by ColtonPhillips. Another gem. No idea what I was doing, just hitting random buttons because no tutorial was offered, no readme was to be found anywhere in the game. It looks like a crazy LSD trip of some kind, but I wouldn't know, because I never do those kinds of things. Overall, I give it 1.5 stars. Normally I would have given it only 1 star, but it looks like a crazy LSD trip, which is artistic in of itself. If Colton ever gets his prize I will be sure to email him a lengthy congratulations.

Epic, cool cookie bakery by SweetCelestia and r0wan Game had a decent menu but the game seemed buggy and didn't make sense. I put strawberry cookies on the tray like the paper asked me to, but whenever I kept obeying the instructions it kept subtracting points from me. Overall, 1.5 stars. I give it 1.5 instead of 1 because the music was good and it was relaxing to be in a bakery.


GET TOGETHER by rio-85. Okay, this game is pretty terrible, but I will admit, it at least makes good use of the theme. Firstly, there are no sound effects, or music, but it really doesn't matter. When an enemy hits you, the graphics don't line up properly. Also, the hit boxes are off and you keep getting knocked down by invisible hitboxes. There is nothing much to this game, it feels pretty empty, considering the bottom half of the level is comprised of empty gray background space. The goal of the game is to simultaneously control you and your girlfriend, and make it to your home off of the rough streets of LA. Though the idea sounds good on paper, the execution is terrible. Speaking of executions, you can't actually die in this game, which I'm not sure is actually bad thing, considering the terrible hitbox detection. 1.5 stars.


Convergence: The Brawler by UnnamedDevil666. Game made by the devil, and it apparently wants to install into my harddrive. But eventually my curiosity gets the best of me and I install it anyway. I am presented with the graphics quality you'd expect from the Lord of Hell. In addition, the combat was barebones basic and didn't have any blood effects. For a game made by the devil you'd expect more brutal combat effects. However the game had some good qualities, a surprise boss battle at the end, however the mechanics were very crappy. 2 stars.


Reverse Asteroids! by Dwojtyv. Update: Game will open now, I can play. It was kind of boring though, not much to do. The game wasn't very challenging. 2 stars.


FlyTrap by TotallyAverageGamez. Game was boring, but had realistic spider gifs. Also, game crashed during the first level. 1 star.


Shootin your Goo by x2115. Graphics and presentation are ok. Gave this game three tries, could not figure out how to get past the 1st level. On the third time, I tried clicking the mouse, which crashed the game. There is no tutorial or instructions of any kind.1 star.


Hugs by Naileborn I got a feeling we are gonna be hearing a lot about this game. Great graphics, and presentation. However, I wasn't that infatuated with this game. It was better than the rest though, and one of the few, solid games in the lineup. The physics were at times, good, however, there were some bad things about the physics. For starters, there was no air control. Second, the default material felt like sliding on ice while walking. That being said, if you ignore the fact that this is better than most of the games, is it really that great. It is good, but not great. The puzzles were straightforward enough, but perhaps the main flaw of this game is by halfway through the game, playing it will begin to feel more like a chore than an adventure, and there's nothing very new or spectacular you'll encounter throughout the levels. The game is too linear for it's own good. Also, I'm not a big fan of Kevin McLeod songs, but you got to do what you got to do. 4 stars.


Asymptote by chance. Overall pretty good, Sciency and good. I really liked the Jump minigame, you should expand more on it. Also, the intros were pretty cool. Unfortunately there is a glitch in the Jump minigame where you have one less try than it says. Overall, not bad, and I like mathyness of the games. 3.5 stars.


Magnet Man by MakSM. I can see where he was going with this, and it's a neat idea. However it's just, really poorly made, imagine megaman, but with magnets, but puzzles instead of action, but in game maker and poorly made. Also I think the game is bugged or something because I can't get past the second level. I'm giving this a 3 because even though this is bad, I can see the good in it and see that if it was made with more polish, it would actually be a pretty good game. 3 stars.


Yum by Mahdarah. One of those games with bad graphics where I had no idea what I was doing. I tried restarting the game 5 times and still could not last much longer than 20 seconds. The game didn't make much sense to me, and the graphics were extremely bland. 1 star.


Incursion by Siolfor the Jackal. Good gamefeel and juice. The game is visually exciting to play. However, the downfall of this game is it is far too repetitive. Each level is the same and each enemy is the same, and there are no interesting weapons upgrades. However, this is a solid game, so I give it 3.5 stars.


Cardvergence by Joh. Great presentation. Had no idea what I was doing, but I am going to sleep on it and try tommorow. For now, I'm giving this 4 stars, because it seems very good. If I finally understand the game, I will write a more in-depth review.


Simon's Escape by Purple Games Studios. A game made by Deadpool fans, for Deadpool. In Simon's escape, the goal is to get to the Deadpool. What this has to with convergence I have no idea, but the point is, this is a Deadpool game anyway so nobody knows if it makes sense. Master the art of Smash-bros-melee, top-tier perfect, frame by frame tapping to become a true Deadpool legend. Why? Nobody knows. Nobody but Deadpool can master this game. In fact, my mere, pitiful non-Deadpool reflexes weren't fast enough to make it past the 10th level. Too hard. But the graphics created its own kind of atmosphere. 3 stars.


LoCommotion by RealBadHombre. I played this to the end, and beat the game. That being said, it only has 3 levels. The goal of the trains is to deliver the goods, while avoiding crashing in hilarious explosions. If you don't plan your trips fast enough, the trains pile up, and crash on each other. That being said, there could be a few more levels to this game, because having 3 levels isn't really challenging enough. And while the game is relaxing and enjoyable, the switch mechanism is frustrating, as it cycles instead of switches directly to a direction. The game simply needs more content, and a better victory sequence than a popup of the default GM messages. 3.5 stars.


Terestia by 2dknights. Great story, music, and visuals. After the game was over, I kept listening to the music. Sadly no credits were to be found of this great musician. The problem with this game, is it only has four levels, but since they had the flu, I will cut them some slack. More levels should be made, and it should be made into larger levels like a metroidvania game. 4 stars.


Falloff Brawl Arena by Misty. Brilliant game. Great graphics, sound, and music. If this was a game on Steam, and had online mode and more levels, I'd buy it. Reminds me of some of those old flash games on freearcade, but better. 5 stars.


Zombie Convergence by Nick Hall. Nice use of 3D graphics, however, the game is very repetitive and it seems like an infinite wave of enemies. Also, the sound effects. I know the exact zombie sound you used from SoundBible, I downloaded the sound as well. I wondered if it could be good for anything, well it is not. Don't use that sound for anything. A lot of the sound effects from soundbible aren't any good. That zombie sound is too slow and drawn out for most game uses. Use a different one. Anyway, I give this game 2.5 stars, it needs a lot of work. But you got the 3d mode going good, just add more to it. I give it an extra .5 for the 3d.


Starlight Convergence, by FrostyCat. To this day, I still cannot decide whether or not Geisha Girl and FrostyCat are the same person. They have the same avatar, but I am not sure. But this is their game. Firstly as soon as I opened up the menu I knew this was going to be a good game, and boy was I right. Mesmerized by the music, I did not want to bother clicking circles around the stars. But when I did, they merged nicely.

Overall this game was good, but could it have been better? Yes, after I got through Wave 1 I sensed that Level 2 was gonna be a repeat of Level 1, so I exited out. Music and graphics are the backbone of this game, so for level 2 you could have added more music, to keep the player interested about the game. 4 stars.

CONVERGING LANES by Kodiqi. Overall, the game is okay. It needs better explosions though. The main problem with this game is that the clicker hit detection seems to be a bit laggy and/or iffy. As a game, its a little bit boring. It needs something extra to make it a little more interesting. Actually, the funny story is, I thought about making a game very similar to this for the Jam, only the opposite - to crash as many cars as possible. But overall, as it stands, I give this only 2.5 stars.

CMYK by NightOwl35. This game, and the music, reminded me of the simpler times in Game maker. How the greatest feature to brag about was that GM can disable the ESC key and you can have Menus use ESC key instead of directly closing the game. Back then, things were less heavy. Those were the days. The days where everybody was happy just bragging about the simple things, instead of the latest shaders. While playing this, I was so filled with pangs of emotion, I never did finish the game. Now I must...go to bed.

Update: I finished that game, it was ok. The game was pretty repetitive, just jumping in the same environment over and over again. It also was slightly unfair, sometimes the view went too high so you had to rely on luck whether or not to fall into a pit. Also, the sound effects were too loud for the music. 2.5 stars.

MOTHERSEA by mimusic. In this game, you play as a Mother Octopus?, trying to guide her...school of fish, to a statue? in the middle of the sea. The story doesn't really make sense. I was a little let down by this game, from the screenshots I thought the game would be more epic than it was. Something about the whole experience made me feel like I was in a poorly maintenanced thrift store. The music is just, too in my face and not really adding to the ambience. Not really diggin' the hipster vibes of the soundtrack, was looking for something more Aquarius and emotional. Not to mention, the song itself, repeats about every 10 seconds. Now the actual gameplay itself, there are these circles, that say to click RMB on them, but when you do, nothing happens. And you go around the ocean trying to collect 50 fish for a statue. The storyline, is important here, since collecting 50 fish from 20 different areas is rather tedious, a player needs to have some story motivation to continue the game. And the story motivation is, you are an octopus, in which random fish randomly obey you, to find their mother, which happens to be an underwater statue of a human being. There are some combat elements but it wasn't very exciting, there is only one enemy type and the combat doesn't feel satisfying at all. I quit the game before I collected all 50 fish, it was too tedious. 2.5 stars.


CONVERGENCE by Ragarnak and JackOatley. Game was ok. Shoot an endless horde of pixellated enemies, all moving toward a center point. My main complaint was, the sound effects were too loud compared to the music. 2.5 stars.


The Converging by Reign, YCCCM7, Schwee. Game wasn't that great. The bullets seemed too weak to kill the fast enemies on time, and the knife attack didn't always seem to attack in the same direction of the player. This resulted in me unable to attack enemies, and/or them slipping by me or killing me. There was no music, so the game felt rather empty. The graphics were non-color coordinated and seemed random. There was no music to add an atmosphere. There was no polish to the game, the default windows mouse cursor was used, and no crosshair was added to the game. And there seemed like only one enemy type repeated over and over again, at least in the first wave. 2.5 stars.

KIDNAPPED KINGDOM by Lt. Farfetch'd and Noah4DeWin. This game was good, sorta. But mostly it was bad. The graphics were pretty terrible. The storyline was funny though. But after the story stops, you walk through an endless sea of green void. Eventually, I found one of the kingdoms, the lava kingdom, but first I had to walk through a labyrinthe ghost town village with noone in it. When I got to the lava kingdom, I talked to some folks, but the dialog system seemed buggy and broken. The objective was to enslave the entire village, but I had no idea how. So I exited the village and went back to the great green void. When the void became too much for me, I quit out the game. 2 stars.

Attract / Repel by Cat. A pretty decent puzzle game. The puzzles in this require a bit of effort. Eventually, I quit after one of the harder levels, but the game had pretty decent visuals. It also makes good use of the Convergence theme. 3 stars.


Blob by GRArthas and Weerdoh. Graphics were pretty good, however I'm not gonna rate this very highly. There was no sound, and the movement was very iffy, sticky collisions and such. I made it to level 2, after reading the readme. However I got stuck, and if you get stuck in the game you have to close the game and play all over again, which made me detract some points. Also, the game just feels very basic, there is no polish to it. Some of the tiles were out of place. I give it only 3 stars, I give it 3 instead of 2.5 because the game had substance to it.


Tech Jack by Bingdom and KrotoR. Bad graphics and good gameplay make Tech Jack a worthy addition to any game jammer's arsenal. The game gets frustrating at later levels though. Thus I give it only 4 stars.

Gather Round' by M. Meh. A last minute entry with 1 minute of gameplay. No sound and lack luster action. 1 star.


Brain Dash by CamperLv and Kepons. Pretty good. Probably one of the most solid games in the lineup, besides my own. I'm not in love with this game, but I can tell it is well made. It's a solid game. It gets repetitive after a while, because there are only 3 different guns, the same music loops throughout every level, and there aren't any plot twists. 4.5 stars.


Colorvergence by BumiBomber. The graphics were very cute and nice. However, the music was incredibly annoying. Also, the movement physics were very iffy, wall jumping was very hard and so was the platforming, it seemed like there was too much input lag to jump without falling into a pit. Made more annoying was the fact that enemies constantly respawned on themselves, so you couldn't make a mistake. I give this 3 stars.


Meta by Alice. Can't tell if I should give this 5 stars or 0 stars. It's incredibly cool for what it is, but technically it's not a game. I guess I will leave it in a quantum state of fluctuation.


Nonexistent Game by TehPil0t. Tehpilot never submitted his game, but I'm going to review it anyway. The game probably would have been good. TehPilot always wins, so I'm probably going to give it 5 stars.

Footnotes:
The BBCode of the text seems glitchy, no matter what it keeps putting BBcode and refuses to format certain texts. Also, I know I said that the jam games looked amazing at the beginning, andev's game did look amazing. I also saw some of TehPilots game, which looked amazing and hype. But overall, unfortunately, I did not enjoy most of the games of this jam. Also, I was somewhat dissapointed that only 60 people entered. Next jam I hope more people will enter, and put more polish on their games. Also, there was no game that I truly fell in love with in this jam. For example, last jam I fell in love with Matharoo's game and wanted him to win. I consider myself an unbiased reviewer, and even though I want my game to win, I try to make unbiased reviews and am open to falling in love with truly amazing games. But this jam I wasn't really infatuated with any of the games.


Misty's Review Score Breakdown:


0: This game broke my computer, or has mspaint scribble graphics.
1: Terrible.
2: Bad, low quality, or just not very entertaining.
2.5: Very mildly entertaining, but nothing to write home about.
3. Has some good qualities, but something about it made it miss the mark.
3.5. Somewhat good, but still feels unfulfilling.
4: Worth saving on my hard drive to replay at a later time.
4.5: This is actually a decent game, doesn't have many flaws at all.
5. Take my money.
 
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OverLogic

Member
Reviews

Top 3:

1. HUGS(since a can't name my game)
I really liked the grappling hook and everybody loves hugs <3.

2. Pallet Swapper
I really liked it and i would love to play that again some time (would be nice if i could costumize my character)

3. Howler Monkey
I really enjoyed the game it had nice graphics it was overall good but i didn't enjoy to die that much that's why i place it on third place.

Best ofs:

Best use of CONVERGENCE: HUGS by Nallebeorn
Best Concept: Palette Swapper by IcyPenguin_
Best Presentation: Nom Nom Chameleon by JackTurbo, Amy
Best Story: ...
Best Devlog: ...

Comments:

A Head's Start by Ghandpivot

had some problems but overall not that bad.

AtomiConverge by Sohom Sahaun, Enrique

The idea was good and i enjoyed that but i believe it could have more content. Overall i liked the concept and the game was ok.

Blob by Weerdoh

loved.

Brush+Paper by FadedSketch

It was fun except from some bugs.

CMYK by NightOwl35

I was so mad with the game (i died a lot) but the concept was good.

Colorvergence by BumiBomber

The game was challenging (a bit over the top) but in overall i can see the effort it took and my ratings where between ok-good.

Convergence - Right to Left by ColtonPhilips

no comments

Dungeon Crush by Micah DS

The concept was good and the presentation as well but the whole thing hmm i don't know i just didn't like it.

Falloff Brawl Arena by Misty

this game had more than 3 participants and it is more than 72 hours made (not within the jams time frame)

FleitGeist by Sinaz20, FredFredrickson

Couldn't pass the "Press Start" no hints on how to start i spammed every key i rated everything "Poor" for this reason since i didn't get to play.

Flood Control by Tyche

The game was overall OK the only problem is that it has 3 stages and for 72 hours that's not enough but i really enjoyed making these holes :).

Howler Monkey by Ninety

I really liked it but i don't rate it "Great" because i don't know how many levels are there since i stopped after like 5-6 of them.

Magnet Man by MakSM

It was more of a buggy game nothing special nothing to do with the theme.

Meta by Alice

Poor because i don't see my icon

Nom Nom Chameleon by JackTurbo, Amy

It was fun and the presentation was good. :)

Potatoes of DOOOOOOM by Lukan

My only problem was that i was getting so many crashes

Reverse Asteroids! by Dwojityv

Not Bad but Not Good.

Shootin Your Goo by Powerdrive

Almost 0 content.

Spacial Convergence by Ralucipe

The only problem is that i never saw the game ending.

Starlight Convergence by FrostyCat

sorry i couldn't load it because the full screen was bugged so i marked OK on everything

Terestria by 2DKnights

It liked it but it would be nice to have more content.

Untitled by Master Maker

0 content

Untitled by notcreativeEnuf4_1

No gameplay no concept nothing. only bugs

Worlds in Collision by trg601, moon489

Hard game the story is OK. didn't enjoy that since i only died after 5 seconds.

Yum! by Mahdarah

Had a lot of bugs the presentation was ok but i wasn't happy enough.

Zombie's Party by Yotzer

Nothing to do with the game jam.
 
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Z

zendraw

Guest
whats the diffrence betwean MEGA download link and the capitals one?

copy paste ops wait forgot to fill things
Reviews

Top 3:

<Brain Dash>
...

<LoCommotion>
...

<A Head`s Start>
...

Best ofs:

Best use of CONVERGENCE: Blob by Weerdoh, OverLogic
Best Concept: Brain Dash by CamperLv, kepons
Best Presentation: LoCommotion by RealBadHombre
Best Story: A Head`s Start by Ghandpivot
Best Devlog: A Head's Start by Ghandpivot

Full ranking:


Comments:

Atomic Converge by Sohom Sahaun

Nice puzzle game, but i think there shuld be more contrast betwean being split and being whole, now its like there is no reason to even converge. perhaps end the level when converged? like, maybe make the whole back theme 'power of love'. they start separated and opposite and levels are liek obstacles to theyr fullfilment, and when they get that fulfilment, obstacles have no meaning and dissapear. also you can go more existential with this one. like how karma works, if you do the right karma you get together at the end, if not you just finish the level, so theres like 2 endings or 3. but the level shuld be more casual with no fatalities, just the journey. i think it being just a journey is enough to make it a more modern game and get out of the old platformer stigma. i think this is a good start to it.

Asteroids Converge
by Aegirbard

intresting concept.

Asymptote by chance

cool, but im still bored :D.

Attract/Repel by Cat

wellcome to scienceclass. not much fun

Blob by Weerdoh

needs jumping animation, how do i even pass lv1? nice graphics tho

Boxbuddy Monsters by lazertrax

nice puzzle.

Brain Dash by CamperLv, kepons

good game, love the idea

CMYK by NightOwl35

great game, very deep.

Colour along the lines by Vyking

boring

Convergence - Right to Left by ColtonPhilips

whats going on?

Convergence by Dr. Wolf

if only there was somthing to shoot at.. and some textures..

Convergence by Ragarnak, JackOatley

it confuses me what am i doing...

Converging Lanes by Kodiqi

too much to handle at once

Dungeon Crush by Micah DS

love it,

ECHO by K3THC_P, MARN

its like a mario level without exploring but being harrassed by hammers. lacks feel of progression.

Epic Cool Cookie Bakery by SweetCelestia, r0wan

you can call me chef now. good game. but pls let me skip credits...

Extreme Quilting by speedchuck

dont like tetris...

Falloff Brawl Arena by Misty

patent it or riot will steal your idea. mobas really need more modes like this. good job

FleitGeist by Sinaz20, FredFredrickson

wheres the start key?....

Flood Control by Tyche

no challenge. when you dig in the ground theres a chanse you can get a coin artefact and get rich, a simple concept to make you dig more and use the time you have.

FlyTrap by TotallyAverageGames

good idea, like the idea of ballance betwean hunting and catching pray. but i feel the dev wasnt that able to present it in a more creative way. as it is, it feels kinda like a choar. perhaps if the prey had some moving patterns and your web was skillshots that you can level up, it wuld be fun. like you start with a web blast, then web hook, then web slingshots... etc.

Fusionman: Criminal Convergence by Yal

did you steal this idea from a guy or did he steal it from you? nice concept thou

Gather 'Round by The M

need more explosions...

Get Together by rio-85

why are they so bad at stayn on theyr feet... it may be to much to multi task for me...

GMC Jammin' by ParodyKnaveBob

nice one

Hold fire! by andev

good game, a bit chaotic and hard to play.

Howler Monkey by Ninety

nice game

HUGS by Nallebeorn

nice game

HYPERSPACE by Cloaked Games, Barvix and HayManMarc

good one, but ships dont act like that when flying.

Incursion by Siolfor the Jackal

no idea whats going on, but theres shootin and screenshake

Interceptor by Shadow_Lancer

nice game for a phone, good job

Kidnapped Kingdom by Lt. Farfetch'd and Noah4DeWin

nothins happenin...

LoCommotion by RealBadHombre

great game, very solid gameplay, id defenetly play on the phone

Meta by Alice

its not great cus theres no blacklemon there.

MobVergence by RargraveEntertainment

good game

MOTHERSEA by mimusic

good one

Nom Nom Chameleon by JackTurbo, Amy

disturbing, but ok

Palette Swapper by IcyPenguin_

good concpet

Potatoes of DOOOOOOM by Lukan

there is no reason to go to thunder palace... ok...

Reunion by lolslayer

nice puzzle

Reverse Asteroids! by Dwojityv

doesnt make sense...

Shootin Your Goo by Powerdrive

whats the point?

Simon's Escape by Purple Games Studios

good game,

Spacial Convergence by Ralucipe

good game, good concept. very creative

Starlight Convergence by FrostyCat

great game, sets a nice flow

Tech Jack by Bingdom, KrotoR

nice game, but its strange to play as bingdom killing bingdoms

Terestria by 2DKnights

no idea what to do

The Brawler by UnknownDevil666

eh..

The Converging by Reign, YCCCM7, Shwee

another td game

TW0 by CardinalCoder64

very good, i nice idea for a more sadistic game. inspiring actually

Untitled by Master Maker

error

Untitled by notcreativeEnuf4_1

broken?

Worlds in Collision by trg601, moon489

too hard for me.

Yum! by Mahdarah

how do i play it?

Zombie Convergence by NickKall

no explodin cars? explosions? dissapointed.

Zombie's Party by Yotzer

a tower defence game

so i revisited some games and will write differently
Blob by Weerdoh
game actually has a cool concept and convergence idea, that also gave me an idea for a game. good job mate.

A Head`s Start by Ghandpivot
a very nice game, with good progression, it actually nails it pretty well. also love the 3rd stage of the game. concept feels good altho bizzare, but i dont think much of that. cool game, 10/10
 
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M

Mahdarah

Guest
Final rankings
1.Howler Monkey by Ninety
2.Colour along the lines by Vyking
3.Hold fire! by andev
4.Meta by Alice
5.Boxbuddy Monsters by lazertrax
6.Falloff Brawl Arena by Misty
7.MOTHERSEA by mimusic
8.AtomiConverge by Sohom Sahaun, Enrique
9.Spacial Convergence by Ralucipe
10.A Head's Start by Ghandpivot
11.Starlight Convergence by FrostyCat
12.HUGS by Nallebeorn
13.Terestria by 2dKnights
14.Incursion by Siolfor the Jackal
15.Converging Lanes by Kodiqi
16.ColorVergence by BumiBomber
17.Convergence by Dr.Wolf
18.FleitGeist by Sinaz20, FredFredrickson
19.Brain Dash by CamperLv, kepons
20.Palette Swapper by IcyPenguin_
21.Tech Jack by Bingdom, KrotoR
22.Magnet Man by MakSM
23.TW0 by CardinalCoder64
24.Extreme Quilting by speedchuck
25.Fusionman: Criminal Convergence by Yal
26.ECHO by K2THC_P, MARN
27.Convergence by Ragarnak, JackOatley
28.CMYK by NightOwl35
29.GMC Jammin' by ParodyKnaveBob
30.FlyTrap by TotallyAverageGames
31.Asteroids Converge by Aegirbard
32.Epic Cool Cookie Bakery
33.LoCommotion by RealBadHombre
34.Nom Nom Chameleon by JackTurbo, Amy
35.Cardvergence by Joh
36.Simon's Escape by Purple Games Studios
37.Asymptote by chance
38.Brush+Paper by FadedSketch
39.Gather 'Round by The M
40.The Converging by Reign, YCCCM7, Shwee
41.Reverse Asteroids! by Dwojityv
42.Zombie Convergence by NickKall
43.Attract/Repel by Cat
44.Reunion by lolslayer
45.Interceptor by Shadow_lancer
46.Dungeon Crush by Micah DS
47.HYPERSPACE by Cloaked Games, Barvix, HayManMarc
48.Zombie's Party by Yotzer
49.Blob by Weerdoh
50.The Brawler by UnknownDevil666
51.Potatoes of DOOOOOOM by Lukan
52.Flood Control by Tyche
53.Untitled by Master Maker
54.Convergence - Right to Left
55.Kidnapped Kingdom by Lt.Farfetch'd, Noah4DeWin
56.Untitled by notcreativeEnuf4_1
57.Shootin Your Goo by Powerdrive
58.Mobvergence by RargraveEntertainment
60.Get Together by rio-85

Comments
AtomiConverge by Sohom Sahaun, Enrique
Fun, interesting game. 4/5. Great concept, great use of theme.
Tech Jack by Bingdom, KrotoR
Fairly fun, a little repetitive.3/5
Get Together by rio-85
timer starts at 10:00, presentation lazy, doesn't seem to be meant for one player. 1/5
Boxbuddy Monsters by lazertrax
Entertaining, right level of difficulty, 5/5
Zombie Convergence by NickKall
This game was ok. Not much content. 2/5
MOTHERSEA by mimusic
Very entertaining, even if very short. 4/5
Converging Lanes by Kodiqi
Not boring, just not that entertaining. 3/5
Dungeon Crush by Micah DS
Very unfinished. You can't even lost. 1/5
ECHO by K2THC_P, MARN
Entertaining but unfinished. 2/5
Terestria by 2dKnights
fun, but ended short. 3/5
Convergence by Ragarnak, JackOatley
Fairly boring. 2/5
Interceptor by Shadow_lancer
Boring. 1/5
Colour along the lines by Vyking
Very fun to play. 5/5
Untitled by notcreativeEnuf4_1
This was borderline unplayable.
Nom Nom Chameleon by JackTurbo, Amy
Not very entertaining. 2/5
Zombie's Party by Yotzer
I couldn't figure out how to get this game to work. 1/5
Reunion by lolslayer
lazy graphics, no sound. 1/5
Epic Cool Cookie Bakery
Look's like it had some effort put into it, but not that fun. 2/5
CMYK by NightOwl35
It felt like 2/3 of the game was ruushed. 2/5
Incursion by Siolfor the Jackal
was endless, but for some reason split into levels instead of seamless, but still had some fun. 3/5
Attract/Repel by Cat
Not that fun. 1/5
Falloff Brawl Arena by Misty
very fun, great game. 5/5
The Brawler by UnknownDevil666
Glorified button masher.1/5
FlyTrap by TotallyAverageGames
Interesting, just not that fun. 2/5
Convergence by Dr.Wolf
Decent game, had some fun. 3/5
Magnet Man by MakSM
fairly fun, no backgrounds or music. 3/5
ColorVergence by BumiBomber
Very difficult, 2/5 but because an easier version was uploaded to the discord,3/5.
Untitled by Master Maker
Confusing, not very fun. 1/5
Kidnapped Kingdom by Lt.Farfetch'd, Noah4DeWin
Couldn't figure out what to do, no readme. 1/5
HUGS by Nallebeorn
fun game, controls felt a little unnatural. 4/5
Extreme Quilting by speedchuck
Fairly fun. 3/5
Cardvergence by Joh
I didn't have much fun with this. 2/5
Brush+Paper by FadedSketch
Started you at the beginning every time you died. 2/5
FleitGeist by Sinaz20, FredFredrickson
Kinda fun. no music. 3/5
Palette Swapper by IcyPenguin_
Fun to play, glitchy sometimes. 3/5
HYPERSPACE by Cloaked Games, Barvix, HayManMarc
I strongly disliked this game. gameplay and graphics. 1/5
Gather 'Round by The M
This game was fun, but not for long. 2/5
Starlight Convergence by FrostyCat
Had some fun with this, 4/5
Convergence - Right to Left
Could not figure out how to play, no readme. 1/5
Blob by Weerdoh
Not very fun, very buggy instead. 1/5
TW0 by CardinalCoder64
Fairly fun. 3/5
Worlds in Collosion by trg601, moon489
Not very fun.Endless runner. 1/5
Hold fire! by andev
This game was very fun. 5/5
Asteroids Converge by Aegirbard
not that fun. 2/5
Potatoes of DOOOOOOM by Lukan
not fun, very confusing. 1/5
Brain Dash by CamperLv, kepons
pretty fun, enjoyed myself. 3/5
Flood Control by Tyche
Not fun, bad graphics, crashed. 1/5
Asymptote by chance
A few little mini games, mildly entertaining. 2/5
Reverse Asteroids! by Dwojityv
This was interesting, but not that fun. 2/5
The Converging by Reign, YCCCM7, Shwee
Not that bad, but no music. 2/5
Fusionman: Criminal Convergence by Yal
This game was fun for a few minutes. 2/5
Meta by Alice
5/5
Simon's Escape by Purple Games Studios
Not that fun, but not that boring either. 2/5
Spacial Convergence by Ralucipe
very fun, but blue ships,bullets were a little hard to see. 4/5
LoCommotion by RealBadHombre
Not that fun, no BGM. 2/5
GMC Jammin' by ParodyKnaveBob
didn't work for me. 1/5
Shootin Your Goo by Powerdrive
Horrible. 1/5
A Head's Start by Ghandpivot
A lot better than I thought it would be. 4/5
Howler Monkey by Ninety
I wish it were longer. 5/5
Mobvergence by RargraveEntertainment
Felt like a bad mobile game. 1/5

Best reviewer: Ralucipe

If you think I judged your game unfairly, DM me!
 
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A

Acr515

Guest
ACR515's GMC JAM 6 VOTES
Games I've played: 60 out of 60, all done!
Best reviewer: Ralucipe

My Final Rankings
  1. Falloff Brawl Arena by Misty
  2. Attract/Repel by Cat
  3. MOTHERSEA by mimusic
  4. Brain Dash by CamperLv, kepons
  5. Reverse Asteroids! by Dwojityv
  6. HUGS by Nallebeorn
  7. AtomiConverge by Sohom Sahaun, Enrique
  8. Tech Jack by Bingdom, KrotoR
  9. Dungeon Crush by Micah DS
  10. TW0 by CardinalCoder64
  11. Cardvergence by Joh
  12. Nom Nom Chameleon by JackTurbo, Amy
  13. Yum! by Mahdarah
  14. Boxbuddy Monsters by lazertrax
  15. The Converging by Reign, YCCCM7, Shwee
  16. Terestria by 2DKnights
  17. Starlight Convergence by FrostyCat
  18. Convergence by Ragarnak, JackOatley
  19. Incursion by Siolfor the Jackal
  20. Hold fire! by andev
  21. Interceptor by Shadow_Lancer
  22. Fusionman: Criminal Convergence by Yal
  23. Palette Swapper by IcyPenguin_
  24. A Head's Start by Ghandpivot
  25. Colorvergence by BumiBomber
  26. HYPERSPACE by Cloaked Games, Barvix and HayManMarc
  27. Howler Monkey by Ninety
  28. CMYK by NightOwl35
  29. Convergence by Dr. Wolf
  30. LoCommotion by RealBadHombre
  31. Worlds in Collision by trg601, moon489
  32. Shootin Your Goo by Powerdrive
  33. Brush+Paper by FadedSketch
  34. Gather 'Round by The M
  35. MobVergence by RargraveEntertainment
  36. The Brawler by UnknownDevil666
  37. ECHO by K3THC_P, MARN
  38. Asymptote by chance
  39. Simon's Escape by Purple Games Studios
  40. Converging Lanes by Kodiqi
  41. Epic Cool Cookie Bakery by SweetCelestia, r0wan
  42. Zombie Convergence by NickKall
  43. Get Together by rio-85
  44. Magnet Man by MakSM
  45. Reunion by lolslayer
  46. GMC Jammin' by ParodyKnaveBob
  47. Kidnapped Kingdom by Lt. Farfetch'd and Noah4DeWin
  48. Extreme Quilting by speedchuck
  49. Blob by Weerdoh
  50. Colour along the lines by Vyking
  51. Flood Control by Tyche
  52. FlyTrap by TotallyAverageGames
  53. Zombie's Party by Yotzer
  54. Potatoes of DOOOOOOM by Lukan
  55. Meta by Alice
  56. Convergence - Right to Left by ColtonPhilips
  57. Untitled by notcreativeEnuf4_1
  58. Untitled by Master Maker
  59. FleitGeist by Sinaz20, FredFredrickson
  60. Asteroids Converge by Aegirbard

Best-Ofs:
Best use of CONVERGENCE: Falloff Brawl Arena by Misty
Best Concept: Dungeon Crush by Micah DS
Best Presentation: MOTHERSEA by mimusic
Best Story: Convergence by Dr. Wolf
Best Devlog: Extreme Quilting by speedchuck

My Criticisms:
A Head's Start by Ghandpivot

The graphics were probably my favorite part of this game, especially watching my head crawl atop its legs. The gameplay is pretty simple, and it doesn't take very long to complete, but I still had fun with it.

Asteroids Converge by Aegirbard

Really disappointing that I was unable to play this game, all it did was run a background process Win32 Cabinet Extractor. Disappointing, because I really wanted to play this.

Asymptote by chance

Really cool text effects. Like, really cool. That's about all I got out of this. I don't really have anything else to say.

AtomiConverge by Sohom Sahaun, Enrique

I enjoyed AtomiConverge a lot. The gameplay was simple yet unique, and everything was just... nice. I don't really have anything negative to say about it. Very creative use of the theme, too. Nice job!

Attract/Repel by Cat

Attract/Repel is a very nice, polished, unique puzzle game. I really enjoyed it, and felt very smart when I finally cleared a level. I don't really have anything negative to say about this game, I hope you make more levels in the future. Good job!

Blob by Weerdoh

Nice graphics, but that's all this game has going for it. Barebones amount of content, atrocious controls... This one was a miss for me.

Boxbuddy Monsters by lazertrax

Boxbuddy Monsters kinda forced the theme into what seemed to be predetermined gameplay ("the enemies 'converge' on you!"), but the game was still very fun. I love the sound effects and the graphics. The gameplay was pretty solid, except some things kinda confused me (why isn't this enemy chasing me when he has a clear line of sight?) Regardless, I don't really have much else to say. Good job!

Brain Dash by CamperLv, kepons

Brain Dash features a very unique and entertaining concept, along with engaging and fun gameplay with good graphics. This game is tricky, but not so difficult so as to discourage me from continuing to play it. I've probably spent the most time so far on this game, I really liked it. There's only a couple things I have to criticize about this game; first that the tutorial is just walls of text which are hard to read and retain (not much of a problem), and the lack of audio. Had you added audio then this game would be closer to the top of my list. Regardless, very nice job.

Brush+Paper by FadedSketch

I had a hard time understanding how to play this game. There's no tutorial at all, so I didn't really get what I had to do. Also, I died and it started me back at the beginning, causing me to quit. The graphics were pretty cool, I liked some of the game's features (the paintbrush sliding along the paint lines), and your interpretation of the theme was pretty good. Overall I had fun until I died. Good job!

Cardvergence by Joh

I love the presentation and graphics of this game, but I find it really difficult to play. It's tough to strategize at all when you move second and don't even get to play any cards. I don't know if this is a fundamental flaw in the gameplay or if I'm just missing something. I don't really get it; I've only won 3 games so far out of like 16. I'll probably come back to this game at another time to give it another go; you did a good job!

CMYK by NightOwl35

Frequently while playing CMYK I found myself dying to obstacles beyond the reach of my camera, and frustratingly having to start the entire level over. Besides that, the little ink droplets were adorable, and the game itself was very polished. Unfortunately, this game is not representative of real life, as usually when I need to print something on my printer it prints two weeks later :/ Good job on the game, though!

Colorvergence by BumiBomber

I wanted to like this game, but it was tough. The graphics were good, but way too tiny! The gameplay was okay, but a little confusing and I failed to get through the tutorial. The looping music was annoying to say the least, and the lack of sound effects didn't help either. Very good effort, though!

Colour along the lines by Vyking

This game is kinda infuriating. The ear-bleedingly awful MIDI music, doubled with the random spawn places was just unbearable for me. I mean, your connection to the theme is pretty good, but that's it.

Convergence - Right to Left by ColtonPhilips

Uh... What? I don't even know how to rate this. I mean, was there gameplay? I think there might've been... Convergence? It's in the name of the game but that's it... I'm sure the concept was really good in the author's head... Seriously, what were you thinking? This is just a hodgepodge of special effects and random emitters and no indication of how to even play the game. I just don't get it...

Convergence by Dr. Wolf

Nice game with a well thought-out story! The actual gameplay was a little simple but didn't do a whole lot for me. Graphics were pretty good for being 3D. Music was also well done. Good job with this game!

Convergence by Ragarnak, JackOatley

Solid game with solid graphics. The limited ammo kinda sucked since it took a long time to recover again and the constant enemies were tough to dodge. Game got a little boring after a while too. Your presentation was still pretty solid, and I did enjoy myself.

Converging Lanes by Kodiqi

Convering Lanes is fine I guess. The concept is okay, but it's been done quite a few times already. It was very annoying how I had to mash the cars over and over again to get them up to a reasonable speed. I didn't have a whole lot of fun with this entry. The graphics were alright, though.

Dungeon Crush by Micah DS

Aw man, I really wish you could've finished this! Really, really nice concept and great graphics. All you're missing is some final gameplay mechanics and some audio. This probably would've been much closer to the top of my list had it been finished. Great job otherwise!

ECHO by K3THC_P, MARN

Really cool graphics, kinda boring gameplay. This didn't keep me entertained for very long, but the music was pretty nice as well!

Epic Cool Cookie Bakery by SweetCelestia, r0wan

This game is okay. It kinda feels like a chore to play; it isn't very much fun. The connection to the theme here is pretty weak as well. The graphics are okay, but don't really do a whole lot for me. This game is a miss for me.

Extreme Quilting by speedchuck

This has got to be some kind of joke, right? Very basic MIDI music, infuriatingly slow gameplay, awful graphics, and core mechanics which basically amount to a drunken version of Tetris is all you'll find here.

Falloff Brawl Arena by Misty

Wow. That was impressive.

Bravo on this game. Definitely my favorite so far. Unique, entertaining gameplay, very impressive 3D graphics... I don't really have anything else to say but good things for this game! I'm keeping this game to play it more later! Good job!

FleitGeist by Sinaz20, FredFredrickson

Unfortunately I had to give this game a pass because it requires a gamepad which I currently lack. FleitGeist, although it looks like it could be fun, is alienating the majority of its players with such a tall requirement.

Flood Control by Tyche

Lackluster game with a very small amount of content, relatively uninteresting concept, low-quality graphics, and no audio. Took me about 2 minutes to finish entirely.

FlyTrap by TotallyAverageGames

This game was extremely confusing for me, as it offered no tutorial or any glimmer of instruction whatsoever. I guess the customization part at the beginning was cool, but that doesn't make up for the fact that the gameplay offered no player conflict at all, the graphics were mediocre at best, and the game was only interesting for about a minute and a half.

Fusionman: Criminal Convergence by Yal

I really liked Fusionman. Controlling a heaping conglomeration of bullet-spamming criminals was a very enjoyable experience. Good use of sound effects, and the graphics (the title screen in particular) were great as well. 10/10 would lag my computer again

Gather 'Round by The M

To be honest, this isn't a half bad game for being made in less than 72 minutes (as the author denotes). The graphics weren't too bad, but the gameplay got a little boring after a while.

Get Together by rio-85

Not very entertaining. Sometimes it felt inevitible that the enemies would catch me. Took me about a minute and a half to finish. No sounds at all. Graphics were nice, though.

GMC Jammin' by ParodyKnaveBob

The gameplay for GMC Jammin' was rather boring. At its core, all it is is just a box moving back and forth shooting enemies. I was totally lost at the beginning, although this was the intention, I don't think it was a good game mechanic. I don't know, it just got lost on me, and it was pretty boring in the end.

Hold fire! by andev

Hold fire! has a decent amount going for it; the graphics were amazing. I'm assuming the GUI was pretty cool too, but the bottom of the screen was totally cut off for me on my HD laptop screen, which isn't necessarily your fault but it took away a lot from me. Also, the theme seems really forced (if you have to explain in the tutorial how your game fits the theme then it probably doesn't fit the theme very well). I want to like it, but there are just some things about the gameplay mechanics I don't really like.

Howler Monkey by Ninety

I have to say, the ending was very disappointing. Otherwise, I enjoyed the game, albeit there were some very irritating moments where it seemed the levels were impossible. The graphics and sound effects were very well done. The gameplay was a little lacking at times, which can be attributed to the fact that the game possessed no "convergence" whatsoever in the actual gameplay mechanics. I did like the game's polish, though. Nice job.

HUGS by Nallebeorn

This game is absolutely adorable. Although there aren't very many levels, I really loved this game. The graphics are so cute, the sound effects are very fitting (especially the "yay!" when the characters hug), and it's challenging but not too challenging.

Except for the stars.

I can't ever get more than one.

HYPERSPACE by Cloaked Games, Barvix and HayManMarc

I think this has everything it needs to be a good game. You really did a pretty good job here; there are some things that could use some work, though. I don't know how I felt about the graphics, the sounds were okay, but the gameplay was pretty solid. Don't take the criticisms to heart; I think you did a nice job.

Incursion by Siolfor the Jackal

The effects and graphics in this game are very sleek looking. I like the style you went for in this game. The gameplay is also pretty solid (although it gets just a little boring after a while). One complaint that I have is that it's very easy to get knocked around over and over again during the later levels and lose your bearing of where you are because of all the screen shaking and the fact that you get moved absurdly far in a short amount of time. It's hard to recover from that, and it ultimately made me quit the game. Besides this, you did a nice job!

Interceptor by Shadow_Lancer

This is a great concept, but good lord, some of these levels must be impossible! I stopped around level 5 or 6 because I simply couldn't figure it out. There must be something I'm missing, right? I think the fact that you can't choose where to align your flight vertically on the screen is a major drawback. Another complaint I have is the fact that when you mess up and start the level over your flight path is reset. I really like the concept and the art style, though. Nice job!

Kidnapped Kingdom by Lt. Farfetch'd and Noah4DeWin

Kidnapped Kingdom I ultimately found to be a waste of time. The map was so enragingly large it was impossible to find anything or go anywhere. The concept maybe could be improved on but the game as a whole at the end of the day was just boring. That, and the game crashed when I talked to someone next to my castle which caused me to quit the game. Graphics are subpar at best.

LoCommotion by RealBadHombre

This game was alright. It definitely could've used some music.

Overall, I feel like there was way too much going on for me to be able to do everything at once. I kept losing at the second level which caused me to quit. Some crashes were inevitible because I couldn't spend my time speeding up a train to avoid a collision while two other trains were destined to collide in only a short matter of time. Your presentation was pretty nice, so I can't dock you there. If the game were just a little bit easier so where the levels felt possible, I would rate you higher. You still did a good job, though!

Magnet Man by MakSM

Yeah, I just don't know with this game... The whole thing just feels clunky. The platforming engine is pretty bizarre and annoying. This game just has no flair or shine to it whatsoever. You have an okay concept here, it just was executed very poorly.

Meta by Alice

I mean... I guess the graphics were pretty cool. I liked the music, too. That's about it. No gameplay or anything.

MobVergence by RargraveEntertainment

I didn't really enjoy this game all that much. It's a solid concept, but it just wasn't really all that fun. It was much too easy to clear the board to make space for more blocks, so there wasn't really all that much conflict. The graphics are alright, but nothing to write home about. The music and sound effects didn't do a whole lot for me either. There was effort put into this, but there just isn't a whole lot to get excited about here.

MOTHERSEA by mimusic

MOTHERSEA impressed me with its graphics and solid gameplay. Although it didn't last very long, I enjoyed the game and what it had to offer, although I don't totally understand what the fish's attack does, as it does not seem to harm enemies.

Nom Nom Chameleon by JackTurbo, Amy

This game probably tops my list for best graphics so far. Very good job with everything! I loved the unique concept, and the sound effects were adorable, too. The only criticism I can offer is that the game seems really short. It didn't hold my interest for very long, but it was still very entertaining while I was playing.

Palette Swapper by IcyPenguin_

I have a lot to say about this game.

I really like this game. At first it kinda gave me a Kirby sort-of vibe where your standard, skill-less character absorbs skills from the environment. Even though your graphics aren't great, they aren't too bad either for jam standards. You also have a lot of content in this game. It kept me entertained for a while. I'm very excited to see what this game will develop into- personally I believe this has a lot of potential!

There are also many areas for improvement as well. I feel like the character should be able to hold 2 colors at once and blend them if they wish to. Another thing that irritated me a little was that the player is unable to receive another color while currently using one. I would also like it if there were some indication of when the powerups were going to end; I found it very difficult to predict and time my movements because of this.

One of the biggest issues I had was the level design. I was hoping there would be multiple answers to solving the level, making the game require more thought and skill. Unfortunately, it wasn't so; the levels were all pretty easy to figure out, and I only had trouble when faced with gravity-changing and spikes. Your levels clearly favored quantity over quality, which lost a couple points for me, as did the nonexistent ties to the theme. Anyway, you still did a good job, and do keep working on this game!

Potatoes of DOOOOOOM by Lukan

Disappointingly, this game contains very little gameplay, as it appears to be unfinished. What looked very promising at first was only a game where virtually every other thing I clicked crashed the game.

Reunion by lolslayer

Reunion is pretty impressive for being a 3D game made in 72 hours. However, this doesn't make up for its sheer lack of gameplay. I don't get where the theme comes into play here. I guess it has potential to be a decent multiplayer game, but that doesn't do me much good seeing as I don't have anyone to play with.

Reverse Asteroids! by Dwojityv

I really liked this game. I don't really have anything negative to say, this game just rocked so much (see what I did there? sorry I'll go away now)

Shootin Your Goo by Powerdrive

NOTE: I had to force close the game through Task Manager because it froze up on me when I hit a ceiling. This happened twice, so I quit playing.

I really enjoyed the concept of the game, and the overall gameplay as well. Unfortunately, the graphics and sound effects didn't really do it for me. The constant "BOING! BOING!" noises got awful annoying after a while. I really enjoyed the concept and the use of the theme, though.

Simon's Escape by Purple Games Studios

Simon's Escape has good graphics, but that's about all it's got going for it. The tedious and generic gameplay had me ripping my hair out after I died over and over and over again for being a nanosecond too late pressing the spacebar. I couldn't get past level 9. I quit the game after dying maybe 50 or 60 times. The graphics are really good, however unfortunately the gameplay is barebones and lacking. Also, there didn't seem to be any connection to the theme whatsoever.

Starlight Convergence by FrostyCat

Overall I did enjoy Starlight Convergence. If this game taught me anything, it's that my circle drawing skills leave much to be desired. 80% of my circles were sloppily drawn and disconnected. This happened a lot; I almost feel like the creator of this game could've possibly added a feature in which circles that were barely not connected would connect themselves to throw the player some slack. This became a little frustrating when I came down to the final few stars. I found myself missing over and over again (which again could just be a result of my poor circle drawing skills).

As I reached the later rounds, the game grew a little boring, unfortunately. It's a great concept, but there were opportunites where other features could be added to the game to provoke more interest. At the end of the day, I enjoyed it.

Tech Jack by Bingdom, KrotoR

I really enjoyed Tech Jack. It has a lot of good things going for it, however as I played I saw many areas for improvement. I found myself dying over and over again during one of the latter waves on the fourth round. I kept getting overwhelmed by the sheer number of dashing enemies, and I was unable to win. The enemies hitboxes were much too small, and this caused some frustration as well.

Like I said, this game also had a lot of positive attributes. The music and graphics were great, and I like the unique concept of using different kinds of guns with different effects, customizing as you go to overcome new challenges. I enjoyed the game all around. Nice job!

Terestria by 2DKnights

I like the concept of this game, but the controls are just clunky. Everything about the game was pretty sound; the graphics, audio, and mechanics were pretty good. The only part that gave me any trouble was the controls. Being able to maybe click on the character that I wanted to control, or just making the controls changeable would've made a big difference. I still think you did a good job, though.

The Brawler by UnknownDevil666

Interesting game. Got kinda boring after a while, though. The graphics weren't too bad, but the style was pretty neat. Nice, simple game!

The Converging by Reign, YCCCM7, Shwee

Pretty neat game! I like the gameplay and needing to build turrets and such to protect yourself. The connection to the theme is a little weak, but the graphics and presentation are pretty good. I did feel like I died a little too fast, though. I had a tough time advancing through the game, but otherwise, good work!

TW0 by CardinalCoder64

Nice game! Very unique gameplay, nice simplistic graphics, and a solid use of the theme. Only drawback is no audio, which would've made the game a lot better.

Untitled by Master Maker

Game crashed when I put in my name.

Untitled by notcreativeEnuf4_1

Time was clearly spent making animations and a platformer engine, but no time was spent on making actual gameplay.

Worlds in Collision by trg601, moon489

I wanted to like this game. There's just too many pitfalls for me to fully enjoy it.

First, the graphics were way too small. Many times I died to obstacles that I didn't even notice because of how small everything is. Maybe I'm just bad at these kinds of games, but I still found that to be a problem. I also felt liek there was very little room for error; when I jumped, usually I almost always missed it by just a little because of how low my jumps are.

I don't want to dampen your efforts though, because even though I was kinda terrible at it, this is still a decent game. There's just a couple things that took away from the experience for me. Good job!

Yum! by Mahdarah

Very interesting concept! It had me a little confused for a while, but eventually I got it. The graphics were a little poor, but I feel like that didn't take away from the gameplay all that much. Great job!

Zombie Convergence by NickKall

The only difficulty came from the sheer numbers of enemies which could be easily be conquered by clicking very, very fast. The movement felt a little nonintuitive, and the game in general also suffered due to a lack of any GUI. I did like the graphics, though (except the zombie could've used a walking animation). Nice job.

Zombie's Party by Yotzer

Atrocious programmer art, absolutely no reference to the theme whatsoever, barebones GUI, lacks any content whatsoever, why do I have negative cash all of a sudden?, nothing happens when zombies reach the end... Zombie's Party is an empty game which will unfortunately forever be lost in the swathes of mediocre GMC Jam games.

Potatoes of DOOOOOOM by Lukan

Disappointingly, this game contains very little gameplay, as it appears to be unfinished. What looked very promising at first was only a game where virtually every other thing I clicked crashed the game.

Reunion by lolslayer

Reunion is pretty impressive for being a 3D game made in 72 hours. However, this doesn't make up for its sheer lack of gameplay. I don't get where the theme comes into play here. I guess it has potential to be a decent multiplayer game, but that doesn't do me much good seeing as I don't have anyone to play with.

Shootin Your Goo by Powerdrive

NOTE: I had to force close the game through Task Manager because it froze up on me when I hit a ceiling. This happened twice, so I quit playing.

I really enjoyed the concept of the game, and the overall gameplay as well. Unfortunately, the graphics and sound effects didn't really do it for me. The constant "BOING! BOING!" noises got awful annoying after a while. I really enjoyed the concept and the use of the theme, though.

Simon's Escape by Purple Games Studios

Simon's Escape has good graphics, but that's about all it's got going for it. The tedious and generic gameplay had me ripping my hair out after I died over and over and over again for being a nanosecond too late pressing the spacebar. I couldn't get past level 9. I quit the game after dying maybe 50 or 60 times. The graphics are really good, however unfortunately the gameplay is barebones and lacking.

Starlight Convergence by FrostyCat

Overall I did enjoy Starlight Convergence. If this game taught me anything, it's that my circle drawing skills leave much to be desired. 80% of my circles were sloppily drawn and disconnected. This happened a lot; I almost feel like the creator of this game could've possibly added a feature in which circles that were barely not connected would connect themselves to throw the player some slack. This became a little frustrating when I came down to the final few stars. I found myself missing over and over again (which again could just be a result of my poor circle drawing skills).

As I reached the later rounds, the game grew a little boring, unfortunately. It's a great concept, but there were opportunites where other features could be added to the game to provoke more interest. At the end of the day, I enjoyed it.

Tech Jack by Bingdom, KrotoR

I really enjoyed Tech Jack. It has a lot of good things going for it, however as I played I saw many areas for improvement. I found myself dying over and over again during one of the latter waves on the fourth round. I kept getting overwhelmed by the sheer number of dashing enemies, and I was unable to win. The enemies hitboxes were much too small, and this caused some frustration as well.

Like I said, this game also had a lot of positive attributes. The music and graphics were great, and I like the unique concept of using different kinds of guns with different effects, customizing as you go to overcome new challenges. I enjoyed the game all around. Nice job!

Untitled by notcreativeEnuf4_1

Time was clearly spent making animations and a platformer engine, but no time was spent on making actual gameplay.

Zombie's Party by Yotzer

Atrocious programmer art, absolutely no reference to the theme whatsoever, barebones GUI, lacks any content whatsoever, why do I have negative cash all of a sudden?, nothing happens when zombies reach the end... Zombie's Party is an empty game which will unfortunately forever be lost in the swathes of mediocre GMC Jam games.
 
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lolslayer

Member
Reserved

Sorry for the lack of time, but here is something:

Spoilers didn't work, sorry:

Reviews
Top 3:
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Best ofs:
Best use of CONVERGENCE: ...
Best Concept: ...
Best Presentation: ...
Best Story: ...
Best Devlog: ...
Full ranking:
Comments:
A Head's Start by Ghandpivot
This was definitely one of the most interesting experiences I've had in a long time in the magical world of video games. I couldn't help but smiling multiple times in the game, especially when the bass dropped while running.
The only problem with this game is that it deserved to be waaaay longer, if you still want to work on this game, maybe add more stages of body development and just make the levels longer overall.
Great art too
Convergence by Ragarnak, JackOatley
Let's start with the good stuff, movement was quite intuitive and the art was nice. Otherwise I feel that that game missed it's point. It had an interesting way of shooting, being backwards shooting, but I feel like there's too much focus on avoiding the enemies to be able to aim properly, I ended up just holding down the space bar while only focussing on avoiding the incoming enemies. It's good for what it is but I feel like it could've been more.
Dungeon Crush by Micah DS
The Readme says it already, this game isn't finished.
But the idea is great! The art is good, the movement feels tight, if finished this might become something really fun to do. I do think that it's hard to make this game tactical, so that might be something to look out for if you want to finish this game.
Great use of theme btw.
FleitGeist by Sinaz20, FredFredrickson
This was GREAT!I really loved the gameplay, especially the squad system, this MUST become a full game!
The gameplay was great, the art was great, the systems powering this game were great, the sound effects were great (even tho some radio chatter sounded a bit, weird?). It's almost perfect, there are a few things I must note though:
-Can you get your health back? I really don't know if it's possible and I don't like it if you can't
-The game for now doesn't have a lot of variation, defending stations and multiple enemy frigates/bases would be fun
-Does barrel rolling have any downsides? I just use squad+rolling+shooting at the same time without apparent drawbacks
Great game, if you finish this up definitely notify me about this, this was just great. I'll even go as far as saying that this was the best SP game I've played for a while already.
Interceptor by Shadow_Lancer
The art is great and the music is quite fine, it's more the gameplay that I'm doubting with.
The idea is great, but it kinda comes down to a lot of trial and error, and that is tedious and over time kinda boring (and a bit frustrating).
I've to give it to you, the polish on this game is great, it just needs a bit more tweaking for the gameplay and it might become something great.
LoCommotion by RealBadHombre
I really liked playing this game, too bad that it didn't have more levels because I would love to play it a little longer.
Even with how simple the gameplay is, it starts to get quite hectic quickly. I was constantly on my nerves to get the right train in the right station while avoiding crashes.
The speed up function for the train is quite underused though while playing this game, the biggest reason for that is that you're almost constantly busy with the switches so you don't really have time for speeding trains up, maybe you can try out that you only have to click once on a train to speed it up or slow it down instead of holding your mouse on the train, this way you've more spare time for the switches.
For the sound and art, they're quite good, nothing exceptional but they work just fine for this game.
Maybe try adding more levels to this game, it does have a lot of potential.
Meta by Alice
Waited a few minutes before my avatar appeared, was worth it. :)
Great art and effects in the background btw.
Zombie's Party by Yotzer
Let's just cut straight to the point with this game, it's bare bones. For what it is it goes well, it's a tower defence engine that does what it needs to do. But the lack of multiple enemy types, upgrades or interesting/multiple paths make up for a game that gets bored quite quickly. It is also really easy to survive the game, whenever the enemies seem to get the upperhand you can already build a new turret that turns the tide, and this keeps on happening, probably until there isn't any space left for turrets to work efficiently.
Looking at the profile of the creator, it looks like he is very new to gamemaker. So for a new developer, I've to say Yotzer, well done. Participating in a game jam this early is very brave, and what you made worked well, so again, well done Yotzer. :)
 
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G

Guest User

Guest
My reviews:

Top 3:

Boxbuddy Monsters by lazertrax
I really enjoyed that- the puzzle concept is really cool and innovative. Good job on this one hey!

HUGS by Nallebeorn
I really enjoyed this one as well- cool concept, great controls and adorable sound effects. I love the ragdoll effects too. Good job :3

Asymptote by chance
Even though it's not really a complete game, persay, it was a ton of fun to fool around in, and the effects were really cool. x3

Best ofs:

Best use of CONVERGENCE: Starlight Convergence by FrostyCat
Best Concept: Asymptote by chance
Best Presentation: Incursion by Siolfor the Jackal
Best Story: Convergence by Dr. Wolf

Comments:

A Head's Start by Ghandpivot

I loved it hahaha! My first impression was that rolling a head around would be fun but it only got better. x3 Most of the game's difficulty was in the cave level (also, the sound got really annoying after a while), which is kind of meh, but I still enjoyed playing it lol.

Asteroids Converge by Aegirbard

Everything moves too slowly to hold your interest, particularly the ship you control. At that speed it's impossible to keep all the asteroids from plummeting into the earth. Also, the sprite origin for the spaceship is not centered, so when you change direction your collision box moves drastically. Okay concept though.

Asymptote by chance

I really liked this one! Even though it's not really a complete game, persay, it was a ton of fun to fool around in, and the effects were really cool. x3

AtomiConverge by Sohom Sahaun, Enrique

I ragequit. xD Still a good concept though, just not something I found worth the mental agony. xP
Side note- the view shot to the top-left of the room when the 'transition' to the next room started when the player object (the object the view was following, I assume) is destroyed. It kind of messed with me a bit.

Attract/Repel by Cat

As usual with complex games, I got stuck halfway through but up until then it was a fun game with an innovative concept that fits the theme very well.

Blob by Weerdoh

Nnnnot really sure what I'm supposed to be doing here. There seems to be a door, but I can't jump to it and as soon as I touch the ant I die, so.

Boxbuddy Monsters by lazertrax

I really enjoyed that- the puzzle concept is really cool and innovative. Good job on this one guys!

Brain Dash by CamperLv, kepons

Not really sure how to play this, sorry. x3

Brush+Paper by FadedSketch

Another platformer with spikes! xD Seems like a cute game tho! The music was great too. My only qualm is that gravity is far too high, and everything moves a little too quickly. I died four times on the third level just trying to jump over that gap, lol.

Cardvergence by Joh

I'm not smart enough to figure this game out, sorry... But from the looks of it you used the theme really well, good job on that. I wasn't able to figure out how to properly play the game, but the sound effects fit and the graphics weren't too bad so overall, not a bad game.

CMYK by NightOwl35

Your average platformer, I guess. Nothing particularly special about it, but good concept. Animation and movement was quite fluid. Good job :3

Colorvergence by BumiBomber

The music. It hurts. Pls ;-;
Other than that, it was an okay game, I guess? I got stuck on the second level and couldn't move further. The movement was seamless, though, so props on that.

Colour along the lines by Vyking

The music and graphics are kind of terrible, but I guess the game sort of makes sense? I couldn't really figure it out.

Convergence - Right to Left by ColtonPhilips

I really don't have a clue what's going on here sorry ^^;

Convergence by Dr. Wolf

Well, I have no idea how to come to a complete stop in the second task, so I quit at that, probably missing out on some of the game here but I just couldn't do it. The first task was a little long and the text was distracting (but was that part of the point? to be able to multitask?), but it seems you put good thought into the story so props for that. The music fit well too, but I don't know where the theme comes in, probably because I didn't finish the game. :p Sorry ^^;

Convergence by Ragarnak, JackOatley

You might as well hold down space and dodge stuff in the end, but, I get where you were going with this. It's impossible to aim your bullets because of the vortex so the only player input factor is really dodging, and in the end that doesn't make for a very complex game.

Converging Lanes by Kodiqi

Really cool idea! Having to manage the speeds of cars like that keeps your focus and keeps you entertained. As with most jam games, the graphics could stand improving but that's hardly anything to moan about for a game done in less than 72 hours. Well done.

Dungeon Crush by Micah DS

Yooo! This is a really cool concept, and while like a lot of other jam games, it seems like a functional version would be too hard, I really liked the idea, props. The graphics also weren't an eyesore, which is refreshing.

ECHO by K3THC_P, MARN

So like, another bullet hell with no patterns? Mkay. xD I liked the look of it and the music though.

Epic Cool Cookie Bakery by SweetCelestia, r0wan

I was trying to follow instructions but my points were only going negative...? Not sure if I was just playing it wrong or quite what. I like the idea though- ingredients 'converging' is a bit of a stretch to the theme imo but it's still an idea. The pixelated text was a little hard to read- I'd normally think this kind of a game would usually have a cartoonier/clearer artstyle. Cookies though. I do enjoy cookies.

Extreme Quilting by speedchuck

I laughed at the concept and name of this one xD I'm not really into tetris clones, but it was interesting to see someone put a different spin on it. The background was a little distracting.

Falloff Brawl Arena by Misty

Cool game and probably the only 3D entry of the jam I've seen. It *would* be a lot cooler if you could aim with the mouse though- the controls are a bit too odd for me as it is.

FleitGeist by Sinaz20, FredFredrickson

This might just be me but I don't have a gamepad.

Flood Control by Tyche

Looks like a good concept, I would've played for a bit longer but I got an error trying to load the second level on my second attempt. The tree collision boxes are weird and the graphics are shabby, but the idea behind it was good.

FlyTrap by TotallyAverageGames

Really cool idea, and I liked making my own web x3 Only thing is when you 'ran out' of web you could still web as much as you wanted...?

Fusionman: Criminal Convergence by Yal

Uh. Okay. Possibly the strangest game of the jam; it got to a point where you could just spin your mouse around and win really quickly though lol.

Gather 'Round by The M

Not really sure what the aim of the game is or why after the time limit I just kept scaling up to infinity (it was actually kind of scary ouo").

Get Together by rio-85

Not really sure about this- I ended up 'completing' the game but if the goal was to not be mugged on the way that's nearly impossible there were so many punks lol.

GMC Jammin' by ParodyKnaveBob

Not sure how the theme fits in, but it was a really cool concept, if a really hard game. xD

Hold fire! by andev

Graphics and controls were cool and intuitive- I have no idea how Bingdom got to 250 but I don't have that kind of patience. x3 Charming.

Howler Monkey by Ninety

Enjoyable game, great graphics, seamless movement and controls. I expect nothing less from you Ninety! :D The sound effects also fit really well but as usual the selling point was your visuals. Nicely done.

HUGS by Nallebeorn

I really enjoyed this one as well- cool concept, great controls and adorable sound effects. I love the ragdoll effects too. Good job :3

HYPERSPACE by Cloaked Games, Barvix and HayManMarc

Another game that didn't really hold my interest. The effects were okay but none of the powerups really had impact, and the gameplay was pretty mainstream. Most of the time while fighting the boss I would die by hitting the white stuff at the edges (whatever that's meant to be :p) which was more frustrating than anything else. x3 At a point, there were so many ships that it was like a bullet hell without any bullet patterns.

Incursion by Siolfor the Jackal

The screenshake and particles really added a nice action touch to the game. I played it up until about level 7 when I reached a sort of stalemate with all the eyeballs. :p Good job on this one.

Interceptor by Shadow_Lancer

Another cool concept that fit with convergence well, and a fun puzzle game. Well done!

Kidnapped Kingdom by Lt. Farfetch'd and Noah4DeWin

The concept is really cool and I like this sort of dialogue-based game (it was really funny the way you presented it haha), but after a while I ran into a fatal error and had to abort. :(

LoCommotion by RealBadHombre

Feels like I've played this before... oh right, someone else had a similar idea. This is a little more complex and requires a bit more micromanagement though.

Magnet Man by MakSM

Controls were a bit gimmicky. Gravity was too high again (hard to jump and move predictably) but otherwise good concept.

Meta by Alice

My first thought was 'is this just an animation?' and turns out I was right. 10/10 though.

MobVergence by RargraveEntertainment

You definitely put work into this one- not my kind of game, and the graphics are unoriginal and there are several styles of graphics that sort of don't fit with each other in this game, but you still certainly put some thought and work into this one. Good job :3

MOTHERSEA by mimusic

Finding... 50 fish to please the underwater statue of liberty? Fair enough; trying to find the fish got a little samey after a while though. :3

Nom Nom Chameleon by JackTurbo, Amy

Really cute game, I like the art and the convergence theme definitely plays into this one- I think the whole focusing idea is really cool!

Palette Swapper by IcyPenguin_

As usual, good concept, but the music is too loud for its own good, and I got stuck on a level that seemed impossible halfway in. :p

Potatoes of DOOOOOOM by Lukan

You forgot to declare a variable upon collision with the save object thingy. And- I picked up the 'quest' but then got 'there's no reason to go into the temple of ice', so, couldn't continue. Movement was buggy too- overall not really functional, sorry. x3

Reunion by lolslayer

I got stuck on the third or fourth level, I think, but before that I was enjoying the game- looked like it could be really cool with a bit of a polish.

Reverse Asteroids! by Dwojityv

You certainly put thought into the style, and I would have probably enjoyed it a fair amount if I didn't dislike those sorts of controls as much as I do, but other than that, good job on this.

Shootin Your Goo by Powerdrive

The ending screen though xD
Pretty cool concept that I think would be sweet if you decided to develop it further. Doesn't really connect to the theme too much for me, but it was still a solid platformer.

Simon's Escape by Purple Games Studios

Another platformer with spikes. xD I ragequit on like the fourth or fifth level because the amount of time you had to hold the spacebar for was so damn precise. x.x I liked the customization though. Not sure where convergence comes in.

Spacial Convergence by Ralucipe

I see the idea and you presented it fairly well! Good job! O:

Starlight Convergence by FrostyCat

I think this game definitely has the best use of theme. The music fit really nicely even if the graphics style didn't match, and as hard as it was at the start it got easier when there were less stars. Cool concept and presentation, well done.

Tech Jack by Bingdom, KrotoR

I pity my keyboard right now. I played this for a while keen to find out what I could unlock, but in the end I couldn't mash space fast enough. Fair enough though, the art was all one style and the sound fit well, the controls weren't complicated and the game's object was clear, but one of my problems was that the player's y had to be very, very close to an enemy's y in order for the bullet to not pass through the enemy; it was just a bit too particular. Good job though overall!

Terestria by 2DKnights

I liked the story, but after that it sort of felt like the game didn't do its job of filling the story out. After a couple of levels I got stuck and quit.

The Brawler by UnknownDevil666

Seemed a little unpolished. Mashing keys doesn't really do it for me, sorry. x3

The Converging by Reign, YCCCM7, Shwee

I'm seeing a lot of 'waves of enemies converging on objective' games this jam, so it's a little samey and the controls were a little unintuitive but I see the idea and the work put in. I don't think I was any good at it though, I died way too quickly each time I tried.

TW0 by CardinalCoder64

Another really cool concept that fit the theme well. I liked the opening.

Untitled by Master Maker

Three errors at the start of the game after inputting my name, one of which was fatal and forced me to quit. x3

Untitled by notcreativeEnuf4_1

Your collision boxes and stuff were unfortunate- I can see the idea (looks really cool!) but the programming is sadly lacking too much to make this a playable game.

Worlds in Collision by trg601, moon489

The way the screen and objects move is really trippy, it's hard to see the obstacles and stuff. It's also pretty hard because it's hard to jump at the right time for example over several obstacles in quick succession, but- these frustrations show that I was interested in your game and it was enjoyable nevertheless- even if I never got to the convergence, even. x3

Yum! by Mahdarah

Sorry- I don't know what I'm doing here. The instructions weren't totally clear and I tried to figure it out for a while but eventually I gave up- sorry if I just wasn't smart enough or something. x3

Zombie Convergence by NickKall

Hard to tell the zombie corpses from the zombies, simple game, not very entertaining.

Zombie's Party by Yotzer

5 gold per zombie seemed a little minimal, other than that another 'convergence' zombie tower defense, I guess. Not terribly original but, still a game, so, yeah. Gets to a point where you can more or less afk, and then further past that a point where you can't help but let zombies pass (which does nothing?).
 
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ghandpivot

Member
Sure, I'll play some games


Names in order of apperance. People are making long games this time around.

Video 1
(This video has quite đź’©đź’©đź’©đź’©ty audio as the mic turns off and on between every word. Sorry about that.)
Tyche, CardinalCoder64, The M, mimusic, Ragnarnak & JackOatler, UnknownDevil666, Nallebeorn, DR. Wolf.

Video 2:
Mahdarah, Nightowl35, Yal, Chance, MakSM, Purple Games Studios, 2DKnights

Video 3:
Bumibomber, CamperLv & Kepons, Speedchuck, Misty, SweetCelestia & R0wan, FadedSketch, Joh

Video 4:
Vyking, Bingdom & KrotoR, Ninety, Ralucipe, Andev, Sinaz & FredFredrickson, Shadow_Lancer, trg601 & Moon489, Reign & YCCCM7 & Shwee, IcyPenguin, Lolslayer, NickKall, Cloaked Games & Barvix & HayManMark, Sohom Sahaun & Enrique, ParodyKnaveBob, Rio-85

And that's all the hours I could spend on this with med school, science projects and a part time job simply taking too much time. Sorry that I couldn't play through all the games.​
 
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Top 3 games:
1. TBD
2. TBD
3. TBD

Best use of Convergence: TBD
Best Concept: TBD
Best Presentation: TBD
Best Story: TBD
Best Devlog: TBD

(TBD = To Be Determined)

Tutorial:
1 = I have no idea what I’m doing
2 = I’ve at least grasped the concept
3 = Only a few things are explained
4 = I know what I’m doing for the most part
5 = I know exactly how to play

Graphics:
1 = What am I looking at exactly?
2 = I can make out a few objects
3 = Identifiable, however it could use some work
4 = Acceptable
5 = It’s BEAUTIFUL

Gameplay:
1 = It’s boring
2 = It’s not as boring
3 = It’s alright
4 = Pretty good
5 = Fantastic!

Difficulty:
1 = Way too hard/easy
2 = It’s hard/easy
3 = This is kinda hard/easy
4 = It’s a little hard/easy, but it’s passable
5 = Challenging, though nothing seems impossible

Convergence:
1 = Has nothing to do with convergence
2 = Has very little relation to convergence
3 = Has the general idea of convergence
4 = There’s convergence, however it could be expanded
5 = Nearly the definition of convergence

Fun:
1 = No
2 = I mean I guess
3 = Somewhat
4 = I personally enjoyed it
5 = Had a blast!

Average:
1 = Needs a lot of work
2 = Needs some work
3 = Could be better
4 = It’s pretty good
5 = Probably one of the best among the entries

A Head’s Start by @ghandpivot
Tutorial: 4
Graphics: 4
Gameplay: 4
Difficulty: 5
Convergence: 3
Fun: 5

Average: 4

Comments:
- Man, poor guy
- The “GMC” written in the cavern added a nice touch

Asteroids Converge by @Aegirbard
Tutorial: 4
Graphics: 3
Gameplay: 3
Difficulty: 3
Convergence: 3
Fun: 3

Average: 3

Comments:
- The window was a bit small, I could barely see where I was shooting

CMYK by @NightOwl35
Tutorial: 5
Graphics: 5
Gameplay: 5
Difficulty: 4
Convergence: 5
Fun: 4

Average: 5

Comments:
- I like the little sound effects :)
- Love the Mona Lisa at the end there
- Also nice pun

Converging Lanes by @Kodiqi
Tutorial: 5
Graphics: 4
Gameplay: 3
Difficulty: 4
Convergence: 5
Fun: 3

Average: 4

Comments:
- The GUI is creative
- Off topic, but I feel sorry for any flagman that has to control an intersection like that

HUGS by @Nallebeorn
Tutorial: 5
Graphics: 4
Gameplay: 4
Difficulty: 4
Convergence: 4
Fun: 5

Average: 4

Comments:
- Audio was great
- Would have been easier to move around if there was a second hook I could use, but that’s just me

MobVergence by @RargraveEntertainment
Tutorial: 5
Graphics: 5
Gameplay: 4
Difficulty: 4
Convergence: 5
Fun: 4

Average: 5

Comments:
- Very interesting puzzle game! Like Tetris but from all sides, pretty awesome.
 
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N

NightOwl35

Guest
Reviews

I tried to write a decent amount about each game that I had played while I was playing it and after I had finished. Also I labeled what number it was that the jam player had given to me. I have played all the games and tried to play them all to completion. I also looked at every readme/afterword and also checked the devlogs either while writing the review or at the end while choosing best of.

Top 3:

HUGS by Nallebeorn
Read the readme file and the game seems like it will be fun to play. First level and I'm laughing over how adorable the game is haha. Well that game was a lot of fun haha. I really can't say that there was anything I found bad with it, and even with a more weak use of theme, it was a lot of fun. I was so terrible at it though and didn't get a single star. Would love to see someone better than me just like speedrun this game.


AtomiConverge by Sohom Sahaun, Enrique
Well that was a cute game. I will say that at the start I was very unsure what to do with no readme or controls. It was a bit awkward with how controlling the characters worked but I kinda got the hang of it at the end. Some of the jumps did feel really hard to make or just barely doable. It was a nice concept and pretty fun to play. I will say I ran into an error slightly with the purple guy. When he was on top of the purple blocks he didn't want to jump at times.
Edit: Have been informed that this wasn't an error and was intentional design to not jump on the purple blocks..


Interceptor by Shadow_Lancer
Well that was a fun little puzzle game. Not gonna lie I was terrible at it. After stage 4 (5 and on) I had no idea what I was doing wrong with making the missles hit one another. I couldn't find any other good point on the line where they could meet and NOT blow up any buildings. Enjoyed the very simplistic art style of it too. Not much to say, other than it was a fun game.


Best ofs:

Best use of CONVERGENCE: Converging Lanes by Kodiqi
Best Concept: Dungeon Crush by Micah DS
Best Presentation: FleitGeist by Sinaz20, FredFredrickson
Best Story: Terestria by 2DKnights
Best Devlog: Convergence by Dr. Wolf

Full ranking:

  1. HUGS by Nallebeorn
  2. AtomiConverge by Sohom Sahaun, Enrique
  3. Interceptor by Shadow_Lancer
  4. Terestria by 2DKnights
  5. Converging Lanes by Kodiqi
  6. MOTHERSEA by mimusic
  7. Spacial Convergence by Ralucipe
  8. Brush+Paper by FadedSketch
  9. Nom Nom Chameleon by JackTurbo, Amy
  10. Howler Monkey by Ninety
  11. Reverse Asteroids! by Dwojityv
  12. Boxbuddy Monsters by lazertrax
  13. FleitGeist by Sinaz20, FredFredrickson
  14. Convergence by Dr. Wolf
  15. A Head's Start by Ghandpivot
  16. HYPERSPACE by Cloaked Games, Barvix and HayManMarc
  17. Starlight Convergence by FrostyCat
  18. Dungeon Crush by Micah DS
  19. Falloff Brawl Arena by Misty
  20. Colorvergence by BumiBomber
  21. GMC Jammin' by ParodyKnaveBob
  22. Asteroids Converge by Aegirbard
  23. Incursion by Siolfor the Jackal
  24. ECHO by K3THC_P, MARN
  25. Brain Dash by CamperLv, kepons
  26. Cardvergence by Joh
  27. LoCommotion by RealBadHombre
  28. Hold fire! by andev
  29. Flood Control by Tyche
  30. Tech Jack by Bingdom, KrotoR
  31. TW0 by CardinalCoder64
  32. MobVergence by RargraveEntertainment
  33. Convergence by Ragarnak, JackOatley
  34. Fusionman: Criminal Convergence by Yal
  35. Epic Cool Cookie Bakery by SweetCelestia, r0wan
  36. The Brawler by UnknownDevil666
  37. The Converging by Reign, YCCCM7, Shwee
  38. Blob by Weerdoh
  39. Simon's Escape by Purple Games Studios
  40. Extreme Quilting by speedchuck
  41. Worlds in Collision by trg601, moon489
  42. Gather 'Round by The M
  43. Colour along the lines by Vyking
  44. Reunion by lolslayer
  45. Get Together by rio-85
  46. Attract/Repel by Cat
  47. Asymptote by chance
  48. Meta by Alice
  49. Kidnapped Kingdom by Lt. Farfetch'd and Noah4DeWin
  50. Shootin Your Goo by Powerdrive
  51. FlyTrap by TotallyAverageGames
  52. Zombie Convergence by NickKall
  53. Untitled by notcreativeEnuf4_1
  54. Yum! by Mahdarah
  55. Potatoes of DOOOOOOM by Lukan
  56. Convergence - Right to Left by ColtonPhilips
  57. Magnet Man by MakSM
  58. Zombie's Party by Yotzer
  59. Untitled by Master Maker

Comments :
(with rank and what order I played your game at)

A Head's Start by Ghandpivot
Played #36; Rank #15

Looked at the readme, and I'm hoping for a fun game now! Well that was um...very interesting haha. It was pretty alright! I think I had the most fun with the running sequence. I was expecting the sun to look down at me with a smiling face haha.


Asteroids Converge by Aegirbard
Played #42; Rank #22

Well the readme makes the game sound simple enough. Enjoyed the name of the ship. Well there's not too much to say about the game. Got a score of 60 before I lost the Earth. It's hard to tell where the bullets were gonna go and as such made it very difficult to hit any of the asteroids. Turning around also looked rather odd.

Asymptote by chance
Played #24; Rank #47

Well that was interesting. Not too much of a game, but a lot of what seem like tests for stuff? It was enjoyable to watch at least. Not really much to say though the effects looked really cool!

AtomiConverge by Sohom Sahaun, Enrique
Played #33; Rank #2

Well that was a cute game. I will say that at the start I was very unsure what to do with no readme or controls. It was a bit awkward with how controlling the characters worked but I kinda got the hang of it at the end. Some of the jumps did feel really hard to make or just barely doable. It was a nice concept and pretty fun to play. I will say I ran into an error slightly with the purple guy. When he was on top of the purple blocks he didn't want to jump at times.
Edit: Have been informed that this wasn't an error and was intentional design to not jump on the purple blocks.

Attract/Repel by Cat
Played #56; Rank #46

So I may not have been paying a lot of attention when I first looked at this game in the jam player. I thought the entry was "Attract/Repel the Cat" not "...by Cat". Was gonna say a game with attracting/repelling a cat would have been interesting to say the least. Well that was an interesting game to say the least. A fun little puzzle game. Got to level 10 before quitting because I just couldn't figure it out.

Blob by Weerdoh
Played #54; Rank #38

Well looked at the readme and it honestly has me wondering what I'm gonna play? Well the title screen looks really nice! Well the game looks really nice. Got stuck on level two, had the two rocks stuck with one another and then just gave up. Not entirely sure the point of the spider's abillity. Also I noticed that when you un-possess one of the creatures, you can get stuck in a wall. Overall I think the game looked nice but I couldn't really get much anywhere with it.

Boxbuddy Monsters by lazertrax
Played #58; Rank #12

Checked the readme, it just had the credits. Ok wow this game is a difficult puzzle game! It's pretty fun though! Some of the sound effects are a little loud though. I did have an issue with level 3 where I was in the goal and it wouldn't progress to the next level. All of the monsters were stacked above the goal if that helps. Gonna try and get there again to see if I can continue or if it repeats this issue. Ok uh...I fixed it by just random luck??? I have no idea what I did. I just kept moving in and out to get the monsters to move around and it worked? Well I got to level 10 and then just couldn't figure that one out haha. Was a good puzzle game that was very difficult. Not sure what the issue with it was though.

Brain Dash by CamperLv, kepons
Played #20; Rank #25

So starting off with this game and the spelling and grammar errors immediately caught my attention. Not a big deal though, but still was a bit off to read. This game is pretty alright. An intersting concept for a game. The lack of sounds did feel rather off but it is a game jam so can't say much in that regard. The art looked great as did the animations. It was a bit difficult to fend off the robots, especially when I hit two at once. But I did enjoy how the bullets weren't exactly straight with where their trajectory was. Played up until I got to a robot with a green gun then stopped.

Brush+Paper by FadedSketch
Played #46; Rank #8

Looked at the readme and it's just credits. Well that was a cute game. Ended with a score of 14 apparently. Didn't even know the game had a score. Well the game looks nice. The camera swapping between characters was very jarring, especially when the brush and paper came together and the brush took the camera back. I did notice I could also move at that time as well which was also a bit odd. A short, fun and cute game, not much else to say for it.

Cardvergence by Joh
Played #29; Rank #26

So the instructions for the game make it sound fairly confusing. Maybe after playing it'll become clear? I will say I like the idea of a card game though. Um nope...playing the game does not help my understanding of how to play at all. Ok...I re-read the instructions and it became more clear what was going on. It's just a REALLY hard game to win, even on the lowest difficulty of the lowest league. Or at least it is for me.

Colorvergence by BumiBomber
Played #35; Rank #20

Ok well this was a game that looked nice but was REALLY frustrating to play. The music was starting to grate as it sounds like a very short loop. The game itself controls rather fine from what I can gather, but I can't do it. When you get hit you're unable to jump for a short bit and it's not entirely clear when you can again. That made trying to get past that fire guy difficult. Then afterwards, I couldn't seem to make it all the way across? Went through again and made it a bit farther. I REALLY want to like this game and place it higher but I honestly can't get far enough into it to really warrant it.

Colour along the lines by Vyking
Played #38; Rank #43

Well the game sounds like a more interesting version of snake. When I left the tutorial though the music overlapped and was playing twice. Hitting the button to turn it off and turn it back on didn't fix the issue. Well I played it for a bit and only got to level 2 because I couldn't get enough points. The music was starting to get to me, and the background was hurting my eyes. The background also wasn't helping with seeing the red line. It was however, a cool concept.

Convergence - Right to Left by ColtonPhilips
Played #2; Rank #56

Um...Ok wow. I uh...I do not know what to say about this game. I opened it up and was immediately wondering what drugs I had taken before hitting the run button. Immediately upon opening it though I was very lost as to what I was doing. I started mashing every button on my keyboard and found that SOMETHING was happening when I hit "Space". I don't know WHAT that something was! It looked like I shot out beams of energy and when they hit the blue...stars(?) I'd a get a point? I got nine points before I closed it. I noticed the head would move left every time I hit space, so I just started mashing it to see what would happen and when it touched the blue star things I guess he died?

Looked at the devlog and found that with left mouse I can..."tilt bump the machine"? Would have been handy to have this stuff in a readme file, but I guess I'm going back in to see what this does. It apparently didn't do anything noticable to me.

Convergence by Dr. Wolf
Played #3; Rank #14

Started off with the readme. Never really watched Star Trek, but the explanation of how Star Trek works, and the idea of convergent evolution were definitely helpful!
The title screen looks really nice. And after the first task I have a few things to note. The timer was cut off on the side so I couldn't really tell how much time I had to keep going. Also the text that popped up was really distracting. I wanted to read it but I couldn't read it and focus on where I was going. The white background with black lines was also starting to hurt my eyes after a bit. Got to task 2, and I just can't do it. I seriously don't understand. It seems like no matter what, the ship just won't slow down or stop to change direction. It just keeps going to the right or the way I start it and I can't change the course horizontally. Yeah I literally couldn't get it to turn around and go the opposite way that it started. I had to use the chat and skip all of task 2. Task 3 has the same issue as task 1, with the text that I'd like to read but can't because I want to focus on something else. Also everything being black makes it hard to see some of the words. There also doesn't seem to be ANY leeway at all with when you have to press the button. I came close on the two tries I gave it before deciding to just skip it as well. I also was unsure of HOW we were controlling the ship until later into the text. Until it popped up I was like "Do I hold it? Do I mash the button?". Task 4 was rather simple, though I almost hit a car while trying to read the text.
Overall, I'd say the game is pretty alright. Task 1 felt pretty good but it would have been neat to see the ship, the controls were confusing for task 2, and task 3 was just...overly difficult, while task 4 was very simple. A lot of the time I wanted to read the text but didn't want to start the task over again because some of them just felt really long and drawn out. Another issue with the text is that sometimes it would get cut off on the right side of the screen. I did enjoy the minimalist style though and felt the music was fairly fitting.

Convergence by Ragarnak, JackOatley
Played #47; Rank #33

Looked at the readme and the game seems pretty straightforward. First time playing and it seems pretty alright. Ended with a score of 105,928. Well on a second playthrough I learned a bit more. The first time in, I had thought the bullets shot towards a random enemy and was just confused by how that worked. Trying to aim to shoot enemies felt a bit awkward and I wasn't really a fan of the ammo system. I liked the chalky outlines for the circles and the ships were cool too. It took me a bit to notice that they first appear as red dots before appearing as ships.

Converging Lanes by Kodiqi
Played #26; Rank #5

So the readme seems pretty straightforward for this game. Well this game was pretty fun. Ended up with a score of 14 before I had a major crash. I initially thought it was click and hold but it was just click and keep clicking haha. The sound effects were a little loud but other than that it was pretty alright. Can't say I have much to complain about with this game. Went through for another attempt with a high score of 38. Pretty fun little game.

Dungeon Crush by Micah DS
Played #25; Rank #18

Well the readme says this is incomplete but hopefully it'll still be fun and interesting. Incomplete as it may be it was definitely a really interesting concept! I would have loved to see this in a more complete fashion some day. It would be cool to see something like this in a rouge-like game where you're kind of deciding where you're going based on which room you converge with.

ECHO by K3THC_P, MARN
Played #9; Rank #24

Looked at the readme and so far the game sounds interesting! Ok wow that is difficult haha. One thing I noticed, after I died, is that the meteors colliding with the player still caused the sound effect and blood splatters to happen. I really think this was a cool idea and was fun (even if I only managed up to wave 3). I do think some color or something would help the game out a lot. After reading the afterword, I do wonder what could have been done if you two had more time to make this.

Epic Cool Cookie Bakery by SweetCelestia, r0wan
Played #43; Rank #35

The name of this game makes me hungry. Noticed a typo in the credits "Epic Cool Cookie Bakary". Speaking of the credits, they are REALLY slow and I can't find a good way to get out of them. Alright well that game was kinda confusing for a bit. Played til I had 118 points and then quit. The music was overly loud and was starting to give me a headache. It was a bit awkward how placing ingrediants onto the cookie changed it's position and made a new one. It was hard to tell if I was making progress if I wanted to make more than just 1 topping on the cookie.

Extreme Quilting by speedchuck
Played #55; Rank #40

This name sounds like a very...interesting game. Well I played it once, accidentally skipping the tutorial, so I didn't understand what I was meant to do. Played it for a second time and it became more clear. It was just very, well, difficult. The bright colors started to get tiresome to look at, and the music wasn't helping much either. It felt like the board was too big, and at times felt like the game was lagging? It would have been nice for some indicator of what row(s) the tiles I was placing were in so I could more quickly see if they were where I wanted them. Not too bad of a game though.

Falloff Brawl Arena by Misty
Played #37; Rank #19

Alright well that was a fun game to play haha. It was like a giant game of king of the hill where the hill is constantly moving around. Would be fun to see this with an online multiplayer or more arenas. I will say though that I never even once saw a gun drop near me or when I was by the circle but the ai was constantly getting them.

FleitGeist by Sinaz20, FredFredrickson
Played #61; Rank #13

Well this is the final game that the jam player has given me. Looked at the readme and "The game requires a gamepad to play". Well that sounds like a bad idea for a game jam game. Luckily I have a gamepad. Well it sucks that not everyone will be able to play it because of the gamepad requirement. It really seems like a great and polished game! I don't know why you left it as gamepad only, but oh well. I played until I got shot down by the frigate with the turrets. Couldn't even kill a single turret. Turning felt a little slow and at times I noticed my squad wouldn't properly form with me. Was fun regardless, and when I was done I was met with an error:
FATAL ERROR in
action number 1
of Step Event0
for object Starfighter_AI_FormUp:

Unable to find any instance for object index '100067' name '<undefined>'
at gml_Object_Starfighter_AI_FormUp_Step_0

Flood Control by Tyche
Played #50; Rank #29

Looked at the readme and the game idea sounds neat. Well it was short, simple and to the point. Not much for me to say about this game. It was pretty easy to beat all the levels. Some things to consider would be maybe a set number of tiles you can dig for added difficulty? Had some issues with collisions with the trees but overall it wasn't that bad.

FlyTrap by TotallyAverageGames
Played #53; Rank #51

Well I played this for a short bit. The green background was starting to hurt my eyes. Wasn't too thrilled to see a spider but I made due. Not really sure how it fits to the theme all that much. Was animated really well though. Even noticed the uh...mouth(?) opening and closing was animated while the spider ate. Not much else to say.

Fusionman: Criminal Convergence by Yal
Played #32; Rank #34

The name for this game has me...intrigued? Sure let's go with that haha. The readme is just credits. Well that was definitely an interesting game haha. The title screen didn't disappoint with the uh "intrigue". I will say I was having fun making what looked like a tentacle monster of evil bad guys that were all shooting haha. After a while I started using the dash and I was like "Well this is fun!". Not much to say about the game though. It was just simple fun.

Gather 'Round by The M
Played #28; Rank #42

Looked at the readme and the game seems simple enough. The black hole looks nice, and it was fun to watch the planets get sucked into it. For a game made in 72 minutes it was pretty alright. Not much to say for it though.

Get Together by rio-85
Played #40; Rank #45

Um...I don't really get this game. You just run one way, try to avoid things and get to the end? I don't get the money or the time aspect. I played it twice. The first time going one character at a time and I got a message of "Not today". The second time I just put both characters at the bottom and kept pressing the go forward button. I then got a message of having a good time. Not too sure what to make of this game?

GMC Jammin' by ParodyKnaveBob
Played #7; Rank #21

Looked at the readme and I will say it had me interested. Guess I'll find out more in the afterword? Very unsure about what is going on or if me pressing up/down is doing anything? Well that was certainly an interesting idea. I will say that the first screen had me VERY confused for a while. I wasn't sure what to do? I just kept hitting buttons and eventually it got me into the game? Looking at the afterword and....oh...that was the point haha. Very clever! After reading the afterword I have to admit that it was a very clever idea and while simple gave me a good chuckle when I finally found out what was going on.

Hold fire! by andev
Played #51; Rank #28

Ok so I don't know what I'm doing wrong with this game? I just seem to blow up for no reason at all half the time! I also had to swap it to fullscreen just so I could see the dials. Found out it was my own bullets killing me. Didn't think I could hurt myself with them so I just spammed them. Well that was annoying. Anyways highest score I got was 7. Also started having a weird issue where the ship wasn't looking exactly where the mouse was for some weird reason.

Howler Monkey by Ninety
Played #1; Rank #10

The graphics and music for this game are simply amazing. The controls felt a little...off to me at first but after a few levels I started to get the hang of it. The one level where you run past an enemy had me confused for a few moments. I was thinking if I touched them I would die, but I guess not. Man...this one level is FRUSTRATING. The level with the bottom being all spikes and you have to wall jump between 3 platforms with spikes on top and bottom. It is reminding me of old "I Wanna Be the Guy" Games almost haha. It was a fun game, I think it said I beat it in 9:23 with 72 deaths.
Overall, I loved the graphics and sounds. The controls were a bit weird at first but after getting the hang of them it was easy, except for that last level. I'm not sure I understand the use of the theme for this game? I get the stuff at the beginning, but I couldn't really tell how that story applied to the game. A fun experience, but I guess I just don't get it?

HUGS by Nallebeorn
Played #14; Rank #1

Read the readme file and the game seems like it will be fun to play. First level and I'm laughing over how adorable the game is haha. Well that game was a lot of fun haha. I really can't say that there was anything I found bad with it, and even with a more weak use of theme, it was a lot of fun. I was so terrible at it though and didn't get a single star. Would love to see someone better than me just like speedrun this game.

HYPERSPACE by Cloaked Games, Barvix and HayManMarc
Played #41; Rank #16

Alright looked at the readme which is just credits. Well the game sounds interesting from the how to play screen. Well that was interesting. Ended with a score of 142, distance 31 lightyears, 3 hyperloops. Not sure I understand what I was doing wrong...or right for that matter other than blowing up ships. For the most part I just held down 'w' and click my mouse to shoot. Played a second time and got the same result. One thing I would have enjoyed seeing is a way to tell what power-up I have if I even have one and how long it lasts. Looked at the afterword and apparently there's a boss. Time to cheat!! Well cheated to see the boss. It was pretty easy. Will say that the bounce from only certain parts mechanic was interesting.

Incursion by Siolfor the Jackal
Played #8; Rank #23

Read the readme and it seems simple to understand. In the game I got up to level 8 before I died and the convergence failed. I liked the colors of the game and the menu was really nice. I think one change I would make is where the player starts. Placing them in the center at the start would give them an option of which power they would want to take. It could be interesting to take this idea further and split it horizontally as well as vertically. I will say though I didn't feel the spread shot was that useful, and when it merged with the more power in the center I was disappointed that it got smaller and not bigger haha. Overall, a fun little arcade shooter.

Interceptor by Shadow_Lancer
Played #45; Rank #3

Well that was a fun little puzzle game. Not gonna lie I was terrible at it. After stage 4 (5 and on) I had no idea what I was doing wrong with making the missles hit one another. I couldn't find any other good point on the line where they could meet and NOT blow up any buildings. Enjoyed the very simplistic art style of it too. Not much to say, other than it was a fun game.

Kidnapped Kingdom by Lt. Farfetch'd and Noah4DeWin
Played #59; Rank #49

Well, I'm not really sure what to make of this game. I started the game and walked right. Didn't know if I went a good way or not since there was no indication that I was getting anywhere. Eventually I stumbled upon a town and started talking to people. I then figured out you just say the same thing to them all and they all go back to your kingdom. Saying that you're on a sad quest and offering freedom would give me the person every time.

LoCommotion by RealBadHombre
Played #19; Rank #27

I like the name of the game and I will say it was a bit jarring to have the readme be an html file. Well it was certainly an interesting idea. I do kinda wish in the tutorial that it would give you some time to read all the text boxes before the trains started coming out. One issue I had was that I found it difficult to click on the arrows at times to get the trains to go where I wanted. Overall though, it wasn't too bad and was a bit stressful to not let the trains blow up.

Magnet Man by MakSM
Played #4; Rank #57

Looked at the readme, controls seem fairly straightforward. Ok...while the controls are straightforward, it doesn't feel good to control. Also I'm not sure WHY the steel block(?) hitting me from the side killed me instead of pushing me? It was also difficult to tell what I could and couldn't push/pull. After playing it for a bit I do have to wonder why "E" and "R" and not "Q" and "E"? It seems like that control scheme would be a lot easier. The second level is also annoying since I can't look down, I had to assume there was a block under the spikes. You can also just fall out of the world and then you have to restart the game. Well I got to level 4 and can't get farther. The hitbox on the character/spikes is just weird. I wouldn't even touch the spikes and I would die. I had no time to switch sides and attract to the opposite wall. Also not seeing the spikes was an issue. I also noticed that it was very easy to get stuck to the walls.

Meta by Alice
Played #5; Rank #48

Read the readme and it admittedly made me laugh a little. So it took me a short minute to understand the use of theme but once I got it I chuckled. I spent more time than I'd care to admit looking at it. It at least looks nice and looks like something someone could use for if they were to stream themselves developing a game for the jam and had to go offline.

MobVergence by RargraveEntertainment
Played #16; Rank #32

Read the readme and it has me wondering what I'm walking into. Played slide and got to 1,340 points before I lost because I ran out of space (oops). The music was very...grating...to say the least and the game didn't end when I lost. I will also say when I read "slide" I thought it would be click and drag controls, not just click. Played til 4,750 in casual mode without the music. The game definitely feels lost without the music, and casual is just...way too casual for me I suppose haha. Overall not too bad of a game.

MOTHERSEA by mimusic
Played #57; Rank #6

Well that was a neat game. The music was very calming and relaxing. I do wish that the controls were better explained for it. I was moving around using the squids attack and didn't even see much point to swapping to the fish. Then I realized "Oh! The fish is faster and left click on squid is just an attack!". Past that I got all of the fish needed, though finding those last 3 I missed was a pain! A fun game that looked really nice.

Nom Nom Chameleon by JackTurbo, Amy
Played #15; Rank #9

Well that game was definitely something haha. Was fairly enjoyable to play and I loved how crazy the eyes went when I accidentially ate a wasp. I do mean accidentally because at a quick glance I was like "Oh it's another small bug!". I think some color change would have helped there. The only issue I had with the game was at times it was hard to figure out which eye controlled which beam of light. Anyways, it was a fun game overall that gave me a good laugh with the "yuck!" and I beat it with filling up the yum bar.

Palette Swapper by IcyPenguin_
Played #17; Rank #--

Alright, the readme is pretty alright, nothing to really tell me about what I'm getting into. The disclaimer feels a little uneccessary since I'm sure anyone who plays a game made during a game jam would expect things to not look the greatest or have possible bugs/errors. Pressing continue on the menu at the start ends the music and nothing else, a possible bug to fix? Got through the tutorial with no issues. I feel as though yellow should automatically propel you in the opposite direction. Once I got out of the tutorial though, WOAH the music is WAY too loud. Got to the level with spikes at the top and decided to quit there. I was having issues even making it to the door. Overall, the game is alright I suppose but nothing to major. I'd love if I could turn the powers off on my own rather than them be on a timer. A lot of my time was spent waiting. Also I'd love to be able to pick up the other ones before I swap so I can just move on. The devlog also has me confused, with it mentioning times before the game jam? Was this game made during the game jam or just updated during it?

Edit: As the developer noted in the discussion topic, everything in this game was made before the jam. As that kind of goes against the rules for entries, I've decided to take out the rank for this game, but leave this review up for the developer to take the criticisms to hopefully improve.

Potatoes of DOOOOOOM by Lukan
Played #27; Rank #55

So the name for this game sounds...well...interesting...? And then I see the title screen. What did I just open? And it crashed when I clicked on the save point:
FATAL ERROR in
action number 1
of Step EventobjSaveTotem
for object objPlayer:

Variable <unknown_object>.<unknown variable>(100026, -2147483648) not set before reading it.
at gml_Object_objPlayer_Collision_9ab71cf3_2f47_479f_b58f_8c55c40253fc

It DID however load AT said save point. I tried to enter the temple of Ice and then I was told there's no reason to, so I walked back to Master Dadio and got another error

FATAL ERROR in
action number 1
of Mouse Event for Left Pressed
for object objOpeningDadio:

Variable <unknown_object>.<unknown variable>(100018, -2147483648) not set before reading it.
at gml_Object_objOpeningDadio_Mouse_4

Went back in to try the other temple and it said the same thing so I can only assume that there's nothing to do in the game?


Reunion by lolslayer
Played #31; Rank #44

Alright, so the readme tells me that one of the levels is for two players, hopefully it's not too bad with just one? Alright done with the game. The inital box at the start was a bit jarring to me. Went through the tutorial levels without much hassle, and got to the two player level. Had issues where if I wasn't fully off the wooden part, the player would get stuck if I moved it. The blue player also wouldn't follow the platform while it was moving. Not much to say about this game.

Reverse Asteroids! by Dwojityv
Played #23; Rank #11

So name alone this game sounds like it'll be fun. And the readme does help reaffirm my thought that this will be a fun game. Well I was in fact correct that was a fun game. What more can be said than it's asteroids where you're the asteroid that's shooting ships? I will say I think I would have had more fun if I could just ram into the ships and while hitting other asteroids would make me bigger and make them fly away further. The game reminds me of uh...agario? I think that's what it's called but with an asteroids skin. Got a high score of 880 before dying.

Shootin Your Goo by Powerdrive
Played #52; Rank #50

Looked at the readme and it's just credits. So I was very confused about what to do in this game and what the controls were. So I started mashing buttons. Hitting 'O' caused the game to restart the first room and layer the music on top of itself. 'P' caused me to go to I assume the next room. 'Z' caused me to flash? I was very lost with this game as a lot of the levels seem like you can't beat them?

Simon's Escape by Purple Games Studios
Played #39; Rank #39

Looked at the readme and not sure I understand what it means by some stuff being useless but I guess I'll find out. Well this is an interesting game. I enjoyed customizing my character. I'm assuming there are plans to continue this and use coins to buy customization options? Also the end goal thing looks like a brow Gir from Invader Zim. Alright well...I got to level 16 and I just can't. Those jumps are the absolute worst. They are so annoying to try and do. To make it worse, it was very weird what the hitbox was. The game at least looks nice, but I don't get how it fits into the theme?

Spacial Convergence by Ralucipe
Played #30; Rank #7

Looked at the readme and it just has the credits. Well that was certainly an interesting game haha. I ended up dying on wave 6 but it was really fun and interesting how you would attach to the enemy ships. I will say that I felt that the shockwave cooldown was a bit too long and it was hard to tell if I had hit an enemy with it at times. Overall though, I think it was a really neat concept! I just hated how everytime I'd merge with a ship, it'd be facing some terrible direction.

Starlight Convergence by FrostyCat
Played #12; Rank #17

Looked at the readme and the game sounds like it could be fun. 310 was my final score with 0 completed rounds. It was a very pretty game and made me think of Kirby's stars almost. Or maybe just like star marshmallows. I think the game would do well as a simple phone game as I noticed it was hard to get the stars togther with the mouse. After awhile I just figured if I don't let go of left click and just try and hit the circle not at the end but midway through the line I'd have better luck. One thing I would like is if the stars would bounce off the line so it would be easier to get them together.

Tech Jack by Bingdom, KrotoR
Played #10; Rank #30

So I looked at the readme and my first thought was "Robocop?". Then I saw the music credit and was immediately curious. So while playing the game it took me a bit to understand the use of the theme was in the modules. Anyways I thought the animations (other than walking) looked really good! I didn't see much penalty for the enemies throwing a, what I assume net, on me. After a short bit though, I was hit with an error:

FATAL ERROR in
action number 1
of Step Event0
for object oBullet:

Unable to find any instance for object index '3' name 'oPlayer'
at gml_Object_oBullet_Step_0

Terestria by 2DKnights
Played #48; Rank #4

Well that was a nice simple game. The music in it was really well done and the sprites honestly made me think of older Final Fantasy games. The story was also pretty neat with the young gods having to work together. All in all a nice puzzle platformer. The only complaint I had with it was that the controls were a bit...weird. It just felt weird having my hand on z, x, c, and space.

The Brawler by UnknownDevil666
Played #34; Rank #36

Looked at the readme and I like the way the controls are setup for what this sounds like. Well that was a game where you play as a stickfigure that beats up the blue man group. Well then. Played until I got destroyed by some moon walking stickfigure who I assume cheated. Well the afterword proves he cheated...I wasn't bad at all, he just was a cheater, yep haha. Well that was a fun game. The sound effects could be turned down a bit cause they were starting to get a bit loud. Was fun to use the dash punch but was disappointed there was no dash kick.

The Converging by Reign, YCCCM7, Shwee
Played #18; Rank #37

The readme was a bit difficult to get the controls but I think I got the jist of it. The game is...alright I suppose. I found it weird why I was holding a gun when I had a knife equipped. It seems like a fairly simple tower defense game. I didn't really get too far into it though. It was weird to have the gun shoot where I was aiming but not have the player character look in that direction. Not sure on how it fits the theme either. I was going to mention how the HUD was confusing but it does seem that you have acknowledged that in the devlog.

TW0 by CardinalCoder64
Played #44; Rank #31

Well this game is alright. I'm not gonna like I hated the pop ups for everytime I or two died. Which was a lot mind you. The game is alright, it's just frustrating how if I'm not on top of two for a set amount of time it dies. I also was noticing that I would die for weird hitbox collision issues with the windmill type things. Anyways, I played up until the level with two windmills and two off to the side in a locked room.

Untitled by Master Maker
Played #49; Rank #59

Looked at the readme, seems simple enough. Not sure what to make of the game from name alone though. Untitled doesn't give me much to wonder with. Well I was gonna say how I hate those pop up things. This time used for name entry. But then it gave me an error:
ERROR in
action number 1
of Async Event: Dialog
for object obj_input:

File is not opened for reading.
at gml_Script_scr_load_game
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Script_scr_load_game (line 0)
gml_Object_obj_input_Other_63
Trying to ignore it just led to more errors so sadly I can't make it farther than name entry.

Untitled by notcreativeEnuf4_1
Played #60; Rank #53

Well...the author name sure helps explain the title of the game. Well the character and tress look really nice for what's there. I'm not really sure what to make of this. I noticed I could KINDA control the reflection of the character though not by much, mostly just jumping. The reflection could also just walk through obstacles it had to face. Another issue I was having was that occasionally the character would get stuck on the boxes until I jumped to free her. Not much else I can say about this game. Got to the end, it looked alright for what was there and the music was pretty relaxing.

Worlds in Collision by trg601, moon489
Played #13; Rank #41

So this game is, what I can only assume, an infinite runner. I did like the animations of the character but the controls felt very off to me. The jump in particular just felt VERY bad. It made it hard to time when to jump over obstacles. I also had no idea what the enemies were that I was shooting at. Last issue I had was that it was sort of difficult to read the text. I made it to 200 meters as my highest before giving up.

Yum! by Mahdarah
Played #6; Rank #54

Ok so um...I have NO idea what is going on in this game. I lasted til 2:6 before I quit because I only had two...slimes(?) left. It was very confusing and the wall breaking when I had amassed a large amount of slimes started to give me a headache. The one thing I noticed was that once the slimes had broken the outerwall they all just went off and disappeared and I guess died?

Zombie Convergence by NickKall
Played #21; Rank #52

Looked at the readme and it doesn't really tell me much. Well that was a thing. Wasn't much to the game other than just shooting zombies. The sounds for the game got REALLY annoying because they kept layering over one another and it was just annoying to listen to. I was also disappointed that I had to keep clicking right mouse to move and would have preferred to just hold it down. I eventually decided to just stand in the middle of some houses and cars and let the zombies come for me, shooting as many as I could before they would get me. It provided some interesting results such as zombies getting stuck on the obstacles and even getting pushed through them. It was hard to see the alive ones with all the dead bodies but I managed a score of 3200 before quiting.

Zombie's Party by Yotzer
Played #22; Rank #58

So first thought is that the game says "click and drag" to move the turrets. I thought it meant click, hold down, move to where you want to drop the turret, then let go to place. Found out that wasn't the case. Anyways, it's a very simple tower defense game with zombies. There's nothing special to it and it feels very early in making it. The turrets don't rotate and the solid green background was just eh. After I got two turrets down the zombies never even made it to the turning point.
 
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P

ParodyKnaveBob

Guest
Reviews

(Only able to get half the games in, but hey hey, better than none!)

Best ofs:

Best use of CONVERGENCE: Attract/Repel by Cat
Best Concept: MobVergence by RargraveEntertainment
Best Presentation: Howler Monkey by Ninety
Best Story: Terestria by 2DKnights
Best Devlog: Asteroids Converge by Aegirbard

Full ranking:

  1. Reverse Asteroids! by Dwojityv
  2. MOTHERSEA by mimusic
  3. Howler Monkey by Ninety
  4. MobVergence by RargraveEntertainment
  5. Starlight Convergence by FrostyCat
  6. HUGS by Nallebeorn
  7. AtomiConverge by Sohom Sahaun, Enrique
  8. HYPERSPACE by Cloaked Games, Barvix and HayManMarc
  9. Attract/Repel by Cat
  10. LoCommotion by RealBadHombre
  11. Asymptote by chance
  12. Terestria by 2DKnights
  13. Hold fire! by andev
  14. Falloff Brawl Arena by Misty
  15. Extreme Quilting by speedchuck
  16. Fusionman: Criminal Convergence by Yal
  17. Asteroids Converge by Aegirbard
  18. Boxbuddy Monsters by lazertrax
  19. TW0 by CardinalCoder64
  20. Shootin Your Goo by Powerdrive
  21. Magnet Man by MakSM
  22. ECHO by K3THC_P, MARN
  23. Gather 'Round by The M
  24. Get Together by rio-85
  25. Blob by Weerdoh
  26. Interceptor by Shadow_Lancer
  27. Dungeon Crush by Micah DS
  28. The Converging by Reign, YCCCM7, Shwee
  29. Untitled by notcreativeEnuf4_1
  30. FleitGeist by Sinaz20, FredFredrickson
  31. Untitled by Master Maker
  32. A Head's Start by Ghandpivot

Comments:

The GMC does not allow messages with more than 50,000 characters. Therefore, I shall link my comments in the discussion thread.
Part 1
Part 2
 
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I

IcyPenguin_

Guest
Reviews (60/60)

Top 3:

#1 - Brain Dash by CamperLv, kepons
Cleanest-looking game in the Jam. I'll excuse the broken English. That's ok. It's good enough to understand how to play, and while playing, I loved every bit of it. With some audio, and a better tutorial (one that does not involve text and instead gameplay) then this would be super fun to play on a PC games service like Steam.

#2 - HUGS by Nallebeorn
This was super good. The presentation fit well with the whole theme of hugging, which fit well with the whole theme of convergence, and the use of a grappling hook as opposed to more conventional means like jumping was creative, the physics for it were clean, and the levels were designed incredibly. Probably my only complaint would be to make the mouse wheel the button that changes your distance from the hook. This way, you can lower yourself and pull yourself up.

#3 - LoCommotion by RealBadHombre
Loved it! It was worth playing. The fact that multiple cars could either equal more crashes or more deliveries was a detail that makes this game really, really good. Despite the claims in the README of there being bugs, I never ran into an issue. The presentation was good, and I can't wait to see this game fully completed.

Best ofs:

Best use of CONVERGENCE: Interceptor by Shadow_Lancer
Best Concept: Brain Dash by CamperLv, kepons
Best Presentation: Simon's Escape by Purple Games Studios
Best Story: Terestria by 2DKnights
Best Devlog: Asteroids Converge by Aegirbard

Full ranking:

  1. Brain Dash by CamperLv, kepons
  2. HUGS by Nallebeorn
  3. LoCommotion by RealBadHombre
  4. MOTHERSEA by mimusic
  5. Colorvergence by BumiBomber
  6. Incursion by Siolfor the Jackal
  7. Howler Monkey by Ninety
  8. Falloff Brawl Arena by Misty
  9. Brush+Paper by FadedSketch
  10. AtomiConverge by Sohom Sahaun, Enrique
  11. Cardvergence by Joh
  12. Tech Jack by Bingdom, KrotoR
  13. Asymptote by chance
  14. Interceptor by Shadow_Lancer
  15. Dungeon Crush by Micah DS
  16. Starlight Convergence by FrostyCat
  17. Attract/Repel by Cat
  18. Fusionman: Criminal Convergence by Yal
  19. Nom Nom Chameleon by JackTurbo, Amy
  20. Terestria by 2DKnights
  21. Boxbuddy Monsters by lazertrax
  22. Colour along the lines by Vyking
  23. Convergence by Dr. Wolf
  24. HYPERSPACE by Cloaked Games, Barvix and HayManMarc
  25. Simon's Escape by Purple Games Studios
  26. Spacial Convergence by Ralucipe
  27. TW0 by CardinalCoder64
  28. Blob by Weerdoh
  29. MobVergence by RargraveEntertainment
  30. Asteroids Converge by Aegirbard
  31. Gather 'Round by The M
  32. Epic Cool Cookie Bakery by SweetCelestia, r0wan
  33. ECHO by K3THC_P, MARN
  34. Worlds in Collision by trg601, moon489
  35. Shootin Your Goo by Powerdrive
  36. Kidnapped Kingdom by Lt. Farfetch'd and Noah4DeWin
  37. Extreme Quilting by speedchuck
  38. The Converging by Reign, YCCCM7, Shwee
  39. CMYK by NightOwl35
  40. Get Together by rio-85
  41. Converging Lanes by Kodiqi
  42. Convergence by Ragarnak, JackOatley
  43. Hold fire! by andev
  44. Reunion by lolslayer
  45. A Head's Start by Ghandpivot
  46. Reverse Asteroids! by Dwojityv
  47. GMC Jammin' by ParodyKnaveBob
  48. FlyTrap by TotallyAverageGames
  49. The Brawler by UnknownDevil666
  50. Zombie's Party by Yotzer
  51. Zombie Convergence by NickKall
  52. Meta by Alice
  53. Flood Control by Tyche
  54. Convergence - Right to Left by ColtonPhilips
  55. Yum! by Mahdarah
  56. Magnet Man by MakSM
  57. Potatoes of DOOOOOOM by Lukan
  58. FleitGeist by Sinaz20, FredFredrickson
  59. Untitled by Master Maker
  60. Untitled by notcreativeEnuf4_1

Comments:

A Head's Start by Ghandpivot

Really wanted to like this one more, but I wasn't getting into it. I liked the peaceful nature of the introduction and the music in general. It fit really well. The rest of the game, however, I thought was mediocre. The concept of gathering your limbs together to unlock new styles of gameplay was interesting and the physics felt well-implemented, but the presentation was kind of "meh", for lack of a better term. 3/5

Asteroids Converge by Aegirbard

A couple things: first, I felt the Jammerprize moved too slow compared to the meteors. Second, the story exists but is definitely not the best out there. The presentation is acceptable. Nothing great, nothing bad. The concept I thought was interesting enough to get me to play it a second time after I already moved on. Also wished that the player had the ability to change directions. 2.5/5

Asymptote by chance

Loved it! The concept is neat and is emphasized by the use of a limit on the number of f(x)'s you can drop. The presentation is awesome for a game made in a short timeframe. Would be a really good mobile game! 4/5

AtomiConverge by Sohom Sahaun, Enrique

Good stuff. The concept was sort of like Cat's project Attract/Repel, but if it were a puzzle-platformer. The presentation was iffy. I ran into a bug that didn't allow me to jump for a few seconds at a time, and it was a bit choppy. Not my computer since I can run everyone else's game fine, but it was so inconsequential that I didn't notice it half the time. The camera was also very cooperative. Thank you. 3.5/5

Attract/Repel by Cat

Loved it. The puzzle mechanics revolving around the theme of atomic particles attracting and repelling was satisfying. It was also a good shortcut for presentation, as it allowed for a black background because of the setting of within an atom. 4/5

Blob by Weerdoh

I liked the art style, I loved the concept, but I could not get past the control scheme. It seems to work fine at first, but then I start noticing its issues. Issues like how the spider can shoot eggs if you use P (seems fair enough, WASD is move and jump) but you aim the eggs with *LEFT CLICK*. This could have used some work, but it's not awful. I still got past it. Some other complaints I had were some collision detection issues, the boulders (as the ant) would change direction if I moved while it was midair, and you couldn't complete the level unless you were Blob (I know that last one is a minor nitpick, but it still annoyed me enough to include it). This has potential, but with a little more time, this could have been great. 3/5

Boxbuddy Monsters by lazertrax

This was a fun surprise! This was a nice grid-based puzzle game and fits the theme to a degree. Certainly better than most other entries. The presentation was great, but the concept was nothing original. This is on the same level as CMYK. A game with great visuals, but zero music and a generic concept. However, I'll excuse the music because it had no story and was a puzzle game, so no music was acceptable here. As such, you will get a 3/5

Brain Dash by CamperLv, kepons

Cleanest-looking game in the Jam. I'll excuse the broken English. That's ok. It's good enough to understand how to play, and while playing, I loved every bit of it. With some audio, and a better tutorial (one that does not involve text and instead gameplay) then this would be super fun to play on a PC games service like Steam. 5/5

Brush+Paper by FadedSketch

Great concept of paintbrush and paper mechanics. This is the kind of game design I love seeing! Fantastic presentation, and all-around a good entry. Only wished there were more levels. 4/5

Cardvergence by Joh

Super fun card game! I don't know why people don't know how to play, the instructions are presented to you just fine. In fact, I think I'll go ahead and make this a tabletop card game with my friends using playing cards! Great job with presentation, gameplay, and concept. They all work great, but not with the theme. I feel like that's the one area of the game that needs a lot of improvement. Interesting to play, to say the least. 4/5

CMYK by NightOwl35

Eh... I'm not sure. I love the presentation. It looks like it could have been a good indie game on Steam, but everything else was kind of meh. I liked the idea of CMYK instead of traditional color schemes, but it was a really generic platformer, emphasized only by the fact that there was no music. 2.5/5

Colorvergence by BumiBomber

Woah. I didn't expect this to be that good. But you know what they say about assuming! Loved the idea of stealing enemy abilities for basic moves. Reminded me of Mega Man, and I love Mega Man. So I kind of loved this game. However, that being said, the pace was way too fast for a platformer, in my opinion. Combined with a finicky attack button, and I was dying to things I could react to because of input delay. 4/5

Colour along the lines by Vyking

This one was cool. Who would've thought that the concept of this game would be strange and fun at the same time? I liked it a lot, but I ran into a bug where the score display was still reading 800 even when I was able to proceed to level 3, which required 1400 points. I would play this again, but probably as a time-killer more than anything. 3.5/5

Convergence - Right to Left by ColtonPhilips

I have no idea how to play. There was no README or AFTERWORD. The only thing that I knew I was accomplishing was creating multitudes of shiny things and making them sort of progress down a set path while a creepy disembodied head and garish score counter (if that's what it was supposed to be) sat in the top left corner begging to change from zero to some number. I will redo this if I find a post somewhere on how to play, but for now, 1/5

Convergence by Dr. Wolf

Okay. I'd like to start off by saying that this looks great. It's pseudo-3D which looks aesthetically-pleasing. I don't know which genre this fits into exactly, but I'll say this much: it's fun. I think that the time limit was too long though, and if there was an option to invert controls, I'd like this entry even more. It's still very fun though. However, even though the name is in the title, I'm not sure how this relates to the theme. Let me know if I missed something. I also appreciated the story. Good job. 3.5/5

Convergence by Ragarnak, JackOatley

This one was just simply there for me. The way that scoring worked was interesting and the visuals were nice, but that's about it. The game wasn't that fun to play and gave me little reason to enjoy it more. I would have had the same problem with another project called HYPERSPACE, but that game presented powerups to keep things fresh and exciting. This game would have been great if more features were present, but I suppose the strict timeframe didn't allow for that. 2.5/5

Converging Lanes by Kodiqi

First off, this has some potential, but I feel that LoCommotion executed this idea better, simply for the fact that the trains needed to switch tracks to count as points. The other thing that bugged me was the sound design. It's not the music that was bad, but the volume of it was. Thank you for adding a mute button to solve this. I'm also unsure whether or not rain affects your cars. Does it decrease traction? Is speeding up more dangerous if it's raining? Is it just aesthetic? I like the game, but only a little. I know you've gotten in the top 3 a lot, and kudos to you, but I can't see it. 2/5

Dungeon Crush by Micah DS

First off: hello, Link! Second, the concept was awesome. Even though the README claimed it was super incomplete, the only things I took note of were the fact that it was never-ending. Not sure what the point of bombs were if they just acted the same as walls unless I'm missing something. I enjoyed it, and would play it more if it were completed with some added features and maybe some music. 3.5/5

ECHO by K3THC_P, MARN

Reading the AFTERWORD stopped me from giving this game a bad review. Thanks for putting that there. Not sure where the theme is implemented in-game, but the story makes use of it just fine. The graphics were minimalistic, but they could have used some sort of background and the player sprites could have been larger. The game itself controlled fine. No issues there. After you die, there's just an infinite losing screen, but that didn't bother me *too* much. 3/5

Epic Cool Cookie Bakery by SweetCelestia, r0wan

I liked it, but not that much. The setting of the game makes good use of convergence, but the presentation was meh. It wasn't bad, it was just meh. Not only did the visuals not sit well with me, but I ran into an issue where the timer stopped indefinitely and nothing could be put on the tray. 3/5

Extreme Quilting by speedchuck

I liked it, but it was super easy. Since single rows (albeit do not score you a 1) still score you points. I feel like there should have been a minimum requirement for rows to discourage players from doing that, but besides that, the game was fine. No issues with graphics or sound, no issues with bugs. Good job. 3/5

Falloff Brawl Arena by Misty

Not sure what this has to do with convergence at all, but I liked the top-down deathmatch shooter that was presented to me. I could see myself playing this if it were more fleshed-out, for lack of a better term. 3/5
Revised: Okay, so after replaying it, I've come to find that this may be one of the better entries in the Jam. I now understand how this incorporates the theme (by my own account, not through outside clarification) and love it. 3D is super hard and for that, I commend you, @Misty. Also, the game is just super fun. I still stick to my original claim of playing it if it were more fleshed-out.
Revised Score: 4/5

FleitGeist by Sinaz20, FredFredrickson

I assume that this game only works with a controller. I cannot say if this is a good game or not because I cannot figure out how to get past the title screen on a keyboard and mouse. I'm sure its good, though! :(

Flood Control by Tyche

Besides the concept being legitimately interesting, the rest of the game seems unfinished to the point of embarrassment. I'm sorry, but graphics-wise, something needs to be fixed. It's not awful, but when you have a solid color as a player character, then a red flag should pop up. At least give it eyes or something. Not major, but still. On top of that, only two levels unless I ran into a bug that ended the game right there. Also got my first crash with this one. Word to those who play this one: don't spam space. 1/5

FlyTrap by TotallyAverageGames

Really wanted to like, but couldn't get into it. What kept me from enjoying it was, unfortunately, the presentation and the pace of gameplay. It moved too slow for me, but I liked the concept enough to enjoy some of it. 2.5/5

Fusionman: Criminal Convergence by Yal

The theme of convergence is really present here. The concept was good, but the thing is, once you get enough criminals attached to you, you can literally hold left-click, spin around, and the game wins itself. Otherwise, it was a solid entry, and I'd love to see a version with more gamemodes. 3.5/5

Gather 'Round by The M

I liked it, but you could have used those 72 HOURS (not minutes, which according to the README is how long it took) to make something more. The presentation wasn't half-bad, but the planets could have been more than white circles. Overall though, the physics felt nice and the concept took inspiration from the fact that black holes cannot sustain themselves when they are not gathering mass (if that was the case though, I think that you should have gotten more time by sucking stuff in). Would love to give this a 3/5 but the overly simplistic gameplay and laziness of planet sprites force me to give it a 2.5/5

Get Together by rio-85

Animations and art style looked great. Beyond that, there is no tutorial to speak of (not even a README) and as a result, I had no idea how to play. Money? What do I need that for? Why is it split-screen? These are questions that should have been answered, but sadly weren't and as a result, must give this game a 2/5

GMC Jammin' by ParodyKnaveBob

Even after reading the afterword, this barely is about convergence. Maybe instead of using your profile pic as the player character, you should design something else. I get that it was representing you working on the game, but the only thing I found appealing was the fact that it was about the Jam itself. 1.5/5

Hold fire! by andev

Okay, considering my score compared to everyone else's (a neat feature by the way) I kind of suck at this game. The only things I can say need improvement were one: the implementation of the theme, which, even though it was explained, barely qualified as convergence in my opinion. And two: the presentation. The shadow effect looked cool, but that's all it had going for it. Everything looked uneven to me Was that intentional? If so, I'll give you a higher score, but for now, 2.5/5

Howler Monkey by Ninety

Literally Super Meat Boy. I kid you not. 4/5

Fine, I shall go more in-depth with "Not Super Meat Boy" by 90. It was super good. I think the only complaint I may have is that the death sound was super agitating once you got to hear it over and over and over and over in my case, because I'm not good at Super Meat Boy, so I was bad at this game, but I somehow still beat it. Not sure about the theme though. I don't seem to understand how converging fit into this whole thing besides the word appearing in the introduction. If you want to clarify I'd be more than happy to give you a retry, but as it stands right now, you, @Ninety, receive a 4/5

HUGS by Nallebeorn

This was super good. The presentation fits well with the whole theme of hugging, which fit well with the whole theme of convergence, and the use of a grappling hook as opposed to more conventional means like jumping was creative, the physics for it were clean, and the levels were designed incredibly. Probably my only complaint would be to make the mouse wheel the button that changes your distance from the hook. This way, you can lower yourself and pull yourself up. 5/5

HYPERSPACE by Cloaked Games, Barvix and HayManMarc

The concept of the narrowing space made for a unique difficulty curve, and no difficulty spikes. Kind of wish the hyperspace effect was better drawn, but it still looks decent. The powerups were interesting and well-implemented as well. The rest of it was a step above most projects, but definitely not all of them. 3.5/5

Incursion by Siolfor the Jackal

Liked this game a lot. The particle effects and screen shake effects were awesome. I felt that the concept could have been more, but it works and works well. The story, I think, is also one of the best in the Jam. 4/5

Interceptor by Shadow_Lancer

The concept was super interesting. The presentation was super minimalistic, yet super clean. Good on you, @Shadow_Lancer. I ran into a few instances of wonky collision detection, but that was about it. Everything else was made well. Kind of wish there were more levels, though. 3.5/5

Kidnapped Kingdom by Lt. Farfetch'd and Noah4DeWin

I played this longer than I needed to. I was unsure of what exactly I was doing, and how I was supposed to be doing it. No README or AFTERWORD in sight. The "tutorial" never told you how to play, and instead just told you the (admittedly humorous) story. Presentation-wise, nothing spectacular. The graphics were clean, but lacked the extra polish that it needed, and I'm pretty sure some of these music tracks are ripped right out of something else. 2.5/5

LoCommotion by RealBadHombre

Loved it! It was worth playing. The fact that multiple cars could either equal more crashes or more deliveries was a detail that makes this game really, really good. Despite the claims in the README of there being bugs, I never ran into an issue. The presentation was good, and I can't wait to see this game fully completed. 5/5

Magnet Man by MakSM

This was beyond incomplete. This was a game that could have had potential that was given not enough time to develop properly. What I mean by that is that the concept was the best part about it and it wasn't even that great. Given maybe a month this could have had some redeeming qualities, but right now Magnet Man sits at a 1/5

Meta by Alice

This pretty much makes the review count 59 for me. -1 for my own entry and -1 for this game. This is not a game, but I appreciate all of the love that went into making this project that I can only describe as an endless video. 1/5

MobVergence by RargraveEntertainment

This was a very unique way to present a puzzle game. Not sure if this was based on another game or not, but the idea of getting a 2x2 solid pattern to clear the board was addicting, but sadly not that fun once you realize what you're doing. The presentation was also excellent. The story wasn't great, but at least it was there. Would be perfect for mobile. 3.5/5

MOTHERSEA by mimusic

Loved it more than I thought I would! I think that returning to the center of the map to return collectibles was a fun concept, and not once did I think it wasn't fun. I may be missing something here (because I didn't play all the way through) but the only story element I found was the player being referred to as "O Guide of the Light", but it was something at least. 5/5

Nom Nom Chameleon by JackTurbo, Amy

Good entry. The concept was interesting and highlighted a true fact about chameleons, which was cool. The presentation was phenomenal, especially the focus/blur effect. Tested reflexes to an extent, but wasn't focused on it, which I liked a lot. 4/5

Potatoes of DOOOOOOM by Lukan

I'm sorry, but this was just not good. As soon as the title screen came up, I had an image in my head of how the rest of this game would be, and it turned out to be true. Too many bugs and no boundaries killed it for me, but if I were to return to it, it would only be because of the Zelda vibe I get from playing it. 1/5

Reunion by lolslayer

Ok. To start off with a compliment, 3D is super hard to do in GM:S. Kudos to you. Other than that, it was super generic, memorable only by the fact that its characters were cylinders. I wish the player could have moved faster, and also wish that there be more substance to this game. Only a single level was about convergence (2 players), but I can barely say that because they don't even converge. Unless I'm running into an issue, there was only one level past the tutorial. 2/5

Reverse Asteroids! by Dwojityv

Yeah. Um... I'm not sure. The concept of swapping roles from Asteroids is cool, and the presentation stays faithful to the original, but I didn't find it to be that fun. It worked and didn't feel like there was no effort put in, but that's about it. Also not sure what this has to do with convergence. 2/5

Shootin Your Goo by Powerdrive

I would have loved this and played all the way through it if it weren't for a bug that forced me to close the app to task manager. The concept was really well crafted (especially with you needing all of your goo to proceed) and has the potential for a lot of good level design. Would have given this 3.5/5, but since that bug was a pretty fatal one... 3/5

Simon's Escape by Purple Games Studios

The fact that you could customize your character was a very welcome feature. (I decided to play as a cuboidal hippie with weird yellow, cool guy shades, and a beanie, lol). However, I feel like most of the time was spent on that feature. The rest of it is single room platforming "challenges" that do nothing different. This was a fine attempt, and certainly, a lot better-looking than about 90% of the games entered, but that's all it has going for it. The coin sound effects were even ripped straight from the game with the world's most recognizable coin sound. I would put your game lower, but that would put your game with other games that Simon's Escape most certainly outshines. 3/5

Spacial Convergence by Ralucipe

I liked it. Not a lot, but I didn't find it to be bad in the slightest either. The idea of needing to weaken your enemies before combining with them through another attack reminded me a lot of, dare I say it, Mighty No. 9, but in a good way. I felt that the graphics could have used a little bit more tweaking and sometimes AI wouldn't be spot on, and the AI would be clumsy a lot, keeping me from enjoying it even more. 3.5/5

Starlight Convergence by FrostyCat

Well done! This reminded me of a certain Mario Party minigame, but I enjoyed the concept and adored the visual style. The little mechanics like how time bonuses exist and the fact that there's a score counter to begin with just make my point that this is a truly unique and solid entry for the Jam. 4/5

Tech Jack by Bingdom, KrotoR

This was a fun take on a beat-em-up, especially after getting the rapid-fire module. The presentation was awesome, and the story was great. However, I'm not sure how the game relates to the jam theme. Maybe I'm missing something? 4/5
Revised: After learning how this game relates to the jam theme, I have decided to change the score from 4/5 to 4.5/5. Thanks, @Bingdom, for clarifying!
Revised Score: 4.5/5

Terestria by 2DKnights

This has the same problem I had with Blob. I'm sure that if I got used to the controls, I'd have an awesome time. However, I could not get past the controls. They didn't have glaring issues like Blob, but I couldn't do basic actions without getting confused. Part of the problem I think was that it was too vague on which god you were playing as. All they did was turn sideways. Not your fault, it's mine. Unlike Blob, however, you(r team?) made sure that there were no bugs, and I'm thankful. Even if there were bugs, I never ran into any. 3.5/5

The Brawler by UnknownDevil666

The dash attack does not mean convergence, nor do the enemies "converging towards the player". Instead, I feel as though the theme was thought of as the last thing on your mind and made this game instead. I don't blame you for such a decision, but at the same time, the concept should be derived from the theme. You can correct me if I'm wrong about that. Besides that, it's a generic beat-'em-up. The stick figures looked fine, but I could just spam the S key and would float on the ground with one leg in the air (which is not your fault, or even a criticism. just thought it was funny). This has so much room for improvement but tries hard enough to give it a 2.5/5

The Converging by Reign, YCCCM7, Shwee

Good wave-shooter, but, like Zombie's Party, it was really generic. The presentation was good, but I couldn't get used to the controls. More specifically, tab being to go from build to combat and left click using to build. Could just be me. Not much more to say. 3/5

TW0 by CardinalCoder64

Okay, so this was a fun little distraction, but that's about it. The graphics were super minimalistic but still worked for the Jam, but my complaint, as I imagine a lot of others' biggest complaint, was the difficulty. This was punishing, especially when the death message is displayed via a Windows pop-up. Overall, besides that, it was fun to guide TW0 through the game, and that concept I feel like, should be improved upon in the future. 3/5

Untitled by Master Maker

You fool. This crashes upon wanting to play. You are not a Master Maker, as your name implies. I would post the error I got numerous times, but everyone else has already done that for me. Try again in February. 0/5

Untitled by notcreativeEnuf4_1

Couldn't play. No entry was detected by the Jam Player and when I went to see if the Jam Player was being dumb, it wasn't. You were the one who was being dumb. A single thumbnail? Come on. 0/5

Worlds in Collision by trg601, moon489

Real talk. The controls? Make them different, please. If you're going to use the ZXC control style, at least make Z to jump, X to shoot, and the arrow keys to aim up or down. The slide animation looked super goofy and the sprites were too small in my opinion. The game itself was fine, nothing bad, nothing good. A generic endless runner, but I'll commend you both for making a quazirandom layout every restart. 3/5

Yum! by Mahdarah

I'm sorry, but I really didn't like this one. Either I was supposed to be waiting for something to happen or the AI was bugged, but nothing was happening and I couldn't get a score. Tried restarting and the same thing happened. Not only that, but the artwork looked like it could have used a lot of work. As far as I've seen, there is very little to do with convergence besides the word being in the tutorial. Keywords are "as far as I've seen" because I couldn't get far enough to see otherwise because of the multitude of bugs I ran into. I get it was made in a short timeframe, but compared to other projects, there's lots of room for improvement. 1/5

Zombie Convergence by NickKall

Not the absolute worst, but very far from the best. This has nothing to do with convergence besides the word being in the title, and the presentation screams unpolished. The green of the zombies mix with the green of the grass and the pile of dead zombies have the same color palette as the ones that are alive, making it difficult to see what can kill you and what can't. Also, this is a very slow pace for what's being presented to me as a shooter. 1.5/5

Zombie's Party by Yotzer

This was on the same level of Flytrap. I can see the good intentions, but the execution is a bit lackluster. Not sure how this represents convergence unless the argument is that bullets are colliding with the zombies, which is kind of stretching the meaning of convergence if you ask me. Other than that, it's a generic tower defense game that has no bugs, so I'll give it high praise for that. The animations are also passable, but the background is not. 2.5/5
*Scores & ranking are subject to change. Let me know if you want a retry through DM. This will not replace the review, but instead, add a revised one.
*Apologies if some things in your game were looked over or misunderstood. I played every game until I thought I had played it enough to give it a review. The reason I did this was to get all games reviewed by December 16.
*Ranking does not reflect review score exactly, but should be fairly close.
 
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Cloaked Games Reviews (10 / 61)
Unfinished Review Document
Games can receive points for eight categories, and are ranked based on their score out of 60 total points.

Main Categories:
-Gameplay / 10: The central gameplay. This includes mechanics, controls, game feel, and ease of learning, as well as basically anything else that isn't the graphics and audio.
-Graphics / 10: The graphics and implementation of the graphics. Does the game look good? Is the style consistent? Is it easy to see what is going on?
-Audio/Music / 10: The sound effects and music. Especially how well it fits in the game, and if it isn't annoying or repetitive. Sounds play a critical role in game feel, if they're missing you hardly have a game at all.

-Fun Points / 10: This is probably the most important. It is in general, how fun the game is. It most reflects how I personally felt about the game, and so does include things like nostalgia bonus and genre bias. That is why I don't score on how fun something is to me alone. However, this is the tiebreaker for games with the same total points, and a good judge (if you're curious) of how much I enjoyed a game overall.

Secondary Categories:
-Story / 5: How engaging and creative the story elements are. With no story at all, there are no points assigned. Any effort to have a story at all will earn at least one point. Counts towards best story.
-Concept / 5: How interesting it is conceptually. You can earn concept points for a totally unfinished, or un-fun game, if I can see where you wanted to go with it and I like it. You especially earn points for original or very creative mechanics. Counts towards best concept.
-Theme / 5: How well it used the theme "Convergence." I'm open to multiple interpretations of the theme, and I will try to explain why I scored the way I did in terms of theme. I'm especially looking for games where the theme is a truly central part of the game, where the game couldn't be played without the theme. Counts towards best use of theme.

-Programming / 5: These points are earned by having a bug free game. You can also earn programming points for anything that demonstrates impressive programming skills. Note that a particularly low score in this category often leads to a low score in fun-points and game-play, because lots of bugs really make a game less fun to play.
 
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S

Sinaz20

Guest
Reviews

Top 3:

Boxbuddy Monsters by lazertrax
This is the one. Simple, small, polished. Excellent execution and gameplay. A criticism of 'short' is more an endearment. Good job.

MOTHERSEA by mimusic
This game represents my favorite kind of game art, so it already had me drawn in and interested in playing. The pace, music, and goal was soothing. My only criticism is either patch the hole in the level or put something outside of it or loop the level. Otherwise, great game.

Convergence by Ragarnak, JackOatley
This was a fun, simple, arcady game. Concept was obvious. There didn't seem to be any penalty for letting the enemies go by, so it was kind of like spam fire, dodge, wait, repeat. Well done, though.

Best ofs:

Best use of CONVERGENCE: Asymptote by chance
Best Concept: Attract/Repel by Cat
Best Presentation: MOTHERSEA by mimusic
Best Story: MOTHERSEA by mimusic
Best Devlog: ...

Full ranking:

  1. Boxbuddy Monsters by lazertrax
  2. MOTHERSEA by mimusic
  3. Convergence by Ragarnak, JackOatley
  4. Dungeon Crush by Micah DS
  5. Hold fire! by andev
  6. Attract/Repel by Cat
  7. Terestria by 2DKnights
  8. HUGS by Nallebeorn
  9. Tech Jack by Bingdom, KrotoR
  10. Cardvergence by Joh
  11. Nom Nom Chameleon by JackTurbo, Amy
  12. Spacial Convergence by Ralucipe
  13. Howler Monkey by Ninety
  14. Asteroids Converge by Aegirbard
  15. Gather 'Round by The M
  16. AtomiConverge by Sohom Sahaun, Enrique
  17. Asymptote by chance
  18. A Head's Start by Ghandpivot
  19. Interceptor by Shadow_Lancer
  20. Starlight Convergence by FrostyCat
  21. Fusionman: Criminal Convergence by Yal
  22. Meta by Alice

Comments:

A Head's Start by Ghandpivot

Body horror! I love it!

Asteroids Converge by Aegirbard

"It is an acceptable loss if you lose the moon" :D A perfectly serviceable game. Could use a little more control over your ship and a reticle. It looks like the beams are coming out of a corner origin point... might feel better if the origin were centered?

Asymptote by chance

Points for honesty and a genuine sense of developer exploration. A few clever concepts thrown at the wall to see what sticks. One of the more original uses of the theme.

AtomiConverge by Sohom Sahaun, Enrique

Again, I am not a fan of ^^^ games, but this one made good use of the split controls and theme. Consider spacing out your controls. My carpal tunnel will thank you.

Attract/Repel by Cat

This game has a solid puzzle foundation. With nicer artwork, and more levels, this could easily be a successful mobile game. What it needs currently is a margin where you can click out of the level because currently you are forced to drag the mouse out side of the game.

Boxbuddy Monsters by lazertrax

This is the one. Simple, small, polished. Excellent execution and gameplay. A criticism of 'short' is more an endearment. Good job.

Cardvergence by Joh

I love homebrew cardgames. Especially ones that can be played with a standard 52. Nice premise. The game needs a "gambit" mechanic where you can take a risk to potentially boost your advantage. Well done.

Convergence by Ragarnak, JackOatley

This was a fun, simple, arcady game. Concept was obvious. There didn't seem to be any penalty for letting the enemies go by, so it was kind of like spam fire, dodge, wait, repeat. Well done, though.

Dungeon Crush by Micah DS

The heart of this game is there, and it is a clever concept. Would be nice to have it finished, and it needs consequences added to the game. Let's just say I could see the potential and what you have won me over.

Fusionman: Criminal Convergence by Yal

A silly approach to the stick-fallen-enemies-onto-yourself game. It didn't take much to eradicate any sense of difficulty.

Gather 'Round by The M

This was a clever concept. Felt like I was earning points too easily just swallowing up planets. Got a few stable orbits.

Hold fire! by andev

I found the game to be very challenging, but it had the right balance of weighing when to do stuff and when to not do stuff. Even trying the optimal strategy of cruising around the level only firing at pointblank is nicely challenging.

Howler Monkey by Ninety

This gets points for cuteness (I really love the art) and game feel. I am not a fan of ^^^ games, but the polish sold me. Controls were a bit cumbersome... find attached an image of the keyboard I'm playing with at the moment (my main keyboard died over the weekend... waiting on new one to arrive.) Would have still liked jumping to be done with the other hand.

HUGS by Nallebeorn

This was really cute and just fun, at times, to manipulate. I found the split controls underused. I also found the grapple controls to be a bit like patting my head and rubbing my belly. I think I could have done with just press to grapple, release to let go, and a button to reel in.

Interceptor by Shadow_Lancer

This is cool, but there is basically one solution per screen and the explosion the safety radius is a bit conservative.

Meta by Alice

So effin' meta. I stared at it for a good moment thinking... wait... what... is... this?

MOTHERSEA by mimusic

This game represents my favorite kind of game art, so it already had me drawn in and interested in playing. The pace, music, and goal was soothing. My only criticism is either patch the hole in the level or put something outside of it or loop the level. Otherwise, great game.

Nom Nom Chameleon by JackTurbo, Amy

This game is really cute and simple... but boy does the aiming mechanic mess with my head. I needed maybe a little differentiation of the central bit to each cone of vision.

Spacial Convergence by Ralucipe

During the tutorial, the game became very musical. Then the difficulty of the actual game had me chasing that musicality. It's a goofy concept that saw in one other game. This one had the advantage of being the first one to come up in the queue.

Starlight Convergence by FrostyCat

This game would have been higher on the list if only the game would auto-close the loops for me. There was a horrible break in rhythm every time I'd have to swiftly draw a loop then try and hastily pull a 180 to close a couple pixel gap. Concept is great though. Fun action puzzler.

Tech Jack by Bingdom, KrotoR

Brawler game. Yay! I liked the idea of combining power ups, but they didn't feel all that progressive. Like the Blades of Steel minigame during grapples.

Terestria by 2DKnights

Lovely puzzle concept. Brings me back to the days of Lolo and Puzznic and a little Lost Vikings. Maybe space the controls out.

Sohom Sahaun, Enrique, Ninety :p :
Ugh! Standby keyboard.
arrowkeys.png
 
C

CamperLv

Guest
Reviews
by bad grammar man

Top 3:

HUGS by Nallebeorn
Absolutely loved this. The only think that i disliked are controls. I would like if wind in was automatic and release would be moved to right button. I finger sometimes slipped off middle button and i sometimes forgot to wind in and i do it as fast as i can anyway.

Palette Swapper by IcyPenguin_
Needs more info about items, hard to follow everything. Finished both chapter, had fun playing it. Would recomend adding abillity to cancel current power up, speed up level restarting and add abaility to quit current level if chapter is finished.

AtomiConverge by Sohom Sahaun, Enrique
Lovely game, levels in my oppinion are in wrong order but otherwise was fun.

Best ofs:

Best use of CONVERGENCE: Palette Swapper by IcyPenguin_
Best Concept: Cardvergence by Joh
Best Presentation: ...
Best Story: ...
Best Devlog: ...

Full ranking:

  1. HUGS by Nallebeorn
  2. Palette Swapper by IcyPenguin_
  3. AtomiConverge by Sohom Sahaun, Enrique
  4. Cardvergence by Joh
  5. Falloff Brawl Arena by Misty
  6. Attract/Repel by Cat
  7. Hold fire! by andev
  8. Reunion by lolslayer
  9. Shootin Your Goo by Powerdrive
  10. Spacial Convergence by Ralucipe
  11. Brush+Paper by FadedSketch
  12. Howler Monkey by Ninety
  13. Interceptor by Shadow_Lancer
  14. Colour along the lines by Vyking
  15. Terestria by 2DKnights
  16. HYPERSPACE by Cloaked Games, Barvix and HayManMarc
  17. MobVergence by RargraveEntertainment
  18. LoCommotion by RealBadHombre
  19. Incursion by Siolfor the Jackal
  20. Reverse Asteroids! by Dwojityv
  21. Colorvergence by BumiBomber
  22. Tech Jack by Bingdom, KrotoR
  23. Dungeon Crush by Micah DS
  24. Nom Nom Chameleon by JackTurbo, Amy
  25. Boxbuddy Monsters by lazertrax
  26. Worlds in Collision by trg601, moon489
  27. A Head's Start by Ghandpivot
  28. Simon's Escape by Purple Games Studios
  29. CMYK by NightOwl35
  30. Fusionman: Criminal Convergence by Yal
  31. The Converging by Reign, YCCCM7, Shwee
  32. Converging Lanes by Kodiqi
  33. Asymptote by chance
  34. ECHO by K3THC_P, MARN
  35. Flood Control by Tyche
  36. Zombie Convergence by NickKall
  37. Epic Cool Cookie Bakery by SweetCelestia, r0wan
  38. Kidnapped Kingdom by Lt. Farfetch'd and Noah4DeWin
  39. Yum! by Mahdarah
  40. Starlight Convergence by FrostyCat
  41. Asteroids Converge by Aegirbard
  42. Meta by Alice
  43. Magnet Man by MakSM
  44. FlyTrap by TotallyAverageGames
  45. Convergence - Right to Left by ColtonPhilips

Comments:

A Head's Start by Ghandpivot

Was interesting, sadly short.

Asteroids Converge by Aegirbard

Interesting spin on this type of game, but wasn't that fun tbh.

Asymptote by chance

Will admit efects were interesting. But from gameplay point, wasnt the worst thing.

AtomiConverge by Sohom Sahaun, Enrique

Lovely game, levels in my oppinion are in wrong order but otherwise was fun.

Attract/Repel by Cat

Really enjoed this one. Levels are challenging and not too slow, the only downside is length and graphics. And tutorial goes for way too long compared to total level count.

Boxbuddy Monsters by lazertrax

Was fun but levels imo are in wrong order, i got problems with first few, but on end it just got simple.

Brain Dash by CamperLv, kepons

IS COMPLEAT đź’©đź’©đź’©đź’©!

Brush+Paper by FadedSketch

Gravity it too strong. Brush and Paper power seems to be not used to full potetional and i still got no idea how paper power works. Wery short and not too fun.

Cardvergence by Joh

As FPS gamer it really was hard for me to learn to play this, but when i figured it out it was quite interesting game. When starting game its hard to see difference between deifficulty modes, but after little playing in both ends of spectrum i fugred out that bot in easy difficulty is more likely to put out some random card. because of this i think that hard difficulty is much more fun and easyer to get into and learn the rooles. One thing that i sitll havent figured out is, why there are colored cards.

CMYK by NightOwl35

What is this? Allegory for cult mass suicide? Anyway, game was pretty simple with heavy controls, got 2 annoying jumps but otherwise - easy.

Colorvergence by BumiBomber

Finished all levels and it's way too hard. Controls for me doestn't felt right, putting left arm on arrow keys and right on other stuff helped a lot. At first it was hard to figure out how stuff worked but with time and some experimenting i figured it out. Graphics looks nice, but music is just annoying. There were 2 places where if i fail i have no other option as to just die, and at last level there were two super high walljump places that requared pixel perfect jumping skill.

Colour along the lines by Vyking

Idea is good, even great, but execution is just bad.
Tutorial - it's like drink made of 20% of whiskey and 80% of warm water, you dont even want to look at that. I actually fully got idea of what is going on only on level with spikes.
Presentation - Graphics aren't good, too simple is not the problem, the problem is colors - make them softer and don't do text in same color as background. I would judge you on music, but you added a mute button so its all fine.
Gameplay - controls was fine, but maybe try with mouse movement. There are no notifications, i have no idea where the next line gonna start or how long can i touch current other line, that would be really useful to know. Time to restart is too damn long and sometimes next line spawned so close to existing line that there was no time to react.

I stopped playing on double trouble, because that just was too much for me.

Convergence - Right to Left by ColtonPhilips

What? Explain and maybe i will put it above Meta.

Convergence by Ragarnak, JackOatley

Game wont start.

Converging Lanes by Kodiqi

Interesting concept. Played for few minutes, i am not big fan of this kinda games. Biggest flaw imo is beginning, it's painfully slow.

Dungeon Crush by Micah DS


ECHO by K3THC_P, MARN

Not a lot to do, not a lot to say. Looks good, plays well onlt no restart button was irritating.

Epic Cool Cookie Bakery by SweetCelestia, r0wan

Isnt very fun. Music selection is not on positive side of things and graphics are meh.

Falloff Brawl Arena by Misty

Lovely game. Maybe would be nice if guns spawned more often.

FleitGeist by Sinaz20, FredFredrickson

I don't have gamepad.

Flood Control by Tyche

WoW! I beat it. Was easy, way too easy. Bad graphics, wasn't the worst. I like the fact that player was red, beacause my favorite color is red. Ineresting concept, but asks for a lot more work. If you press space at wrong moment, error message will jump out.

FlyTrap by TotallyAverageGames

Repetitive, way too easy, cant lose and score is outside of screen.

Hold fire! by andev

Game quet fun, would love more levels and more colors (seriously, bullets are white, enemys are white, player is white, crosshire is white, what is this?). Hud woks against player, it would be much more practical to color crosshire in colors representing heat up and remove huge thing underneath. Actually doe to hud i engajements underneath were the most dengerous thing in game. Another big probelems is that enemys start shooting before i can see them. I shoot slow projectiles that requare aiming and not knowing enemys location makes it really hard to do.

Howler Monkey by Ninety

Really basic game, but for what it is it does job almost excellently. Controls are almost excelent, i hate that there is pauze before you start sliding on walls. Graphics are neat. And the begining text sells you in on mistery that end almost at same time it starts. Game is really short, i think i finished it in under 5 mins, maybe less.

HUGS by Nallebeorn

Absolutely loved this. The only think that i disliked are controls. I would like if wind in was automatic and release would be moved to right button. I finger sometimes slipped off middle button and i sometimes forgot to wind in and i do it as fast as i can anyway.

HYPERSPACE by Cloaked Games, Barvix and HayManMarc

Contrtols are way too slippery and i dislike that you can move only left and right.

Incursion by Siolfor the Jackal

Got to level 10. Game is mostly good, the only things that i disliked about game are it is repetitive and whenever you are touched by enemy, you fly in away from him - sounds good and all but you are at same color as enemys and in this kinda situation you are firing, so screen shakes, all thouse factors make finding player after hit a really challenging task.

Interceptor by Shadow_Lancer

interesting game, don't like the fackt that there is only one way how to beat it. Othervise is good.

Kidnapped Kingdom by Lt. Farfetch'd and Noah4DeWin

World is just too big for its own good. First thing that i see is fields of nothing, not the best start. Limited dialog options and just repetitive gameplay.

LoCommotion by RealBadHombre

Interesting game, but way too short.

Magnet Man by MakSM

Way too hard, and that spike in lvl 3, i think, is just big f**k you to player.

Meta by Alice

Not sure why there is my avatar because i dont remember last time that i joined gmc, nor i ever annouced that i will join. Don't even remember last time i used Game Maker befire this jam.

MobVergence by RargraveEntertainment

Repetetive, Music sounds like made in somekinda random music maker, otherwise might be great on mobile platform.

Nom Nom Chameleon by JackTurbo, Amy

Well... it has personality. Game play is kinda boring tho. Otherewise is good.

Palette Swapper by IcyPenguin_

Needs more info about items, hard to follow everything. Finished both chapter, had fun playing it. Would recomend adding abillity to cancel current power up, speed up level restarting and add abaility to quit current level if chapter is finished.

Potatoes of DOOOOOOM by Lukan

Can't get in any temple.

Reunion by lolslayer

Finished turorial and one extra level and got black screen, really short , otherwise was interesting. I would recomend to increase movement speed.

Reverse Asteroids! by Dwojityv

Interesting concept, controls feel little bit better then they should feel, i will count it as plus and graphics are good enough to identify good stuff from bad.

Shootin Your Goo by Powerdrive

Interesting concept, but levels werent fun (too easy) and at first i got no idea what to do. Found bug whenever you shoot when near cealing and i think you didnt removed debug keys.

Simon's Escape by Purple Games Studios

Game looks ok and feels nice to play. But the biggest problem with it is, at least in my oppinion, pixel perfect jumps. They arent fun, just aggravating and no cenection with convergence.

Spacial Convergence by Ralucipe

Interesting game. Maybe you should add somekinda timers on enemys that you capture so you would know when to fire them and more enmys pointing in usable direction, otherwise biggest use for them were shield.

Starlight Convergence by FrostyCat

Idea is kinda boring, execution even worse. Many times when i circle stars they just dont converge, its probably because i dont connect lines fully. Controls seems unintuitive for mouse user. Looks noce tho.

Tech Jack by Bingdom, KrotoR

Not the most interesting game. Controls are little bit delayed. At the end game become so frustating hard that i quited.

Terestria by 2DKnights

I guess it's unfinished. Still idea sounds interesting, sadly wasn't there are only 2 levels.

The Converging by Reign, YCCCM7, Shwee

Is very easy and simple, just buy as much turrets and shotgun ammo as posible and its easy win. There wasnt any end game state so i spend some time wondering if something gonna happen. Fews drawing styles clahed, and main character looked like he is temporary asset. It would be nice if he was facing to mouse instead walking direction.

Untitled by notcreativeEnuf4_1

It's unfinished.

Worlds in Collision by trg601, moon489

Game is too fast. Shooting is too slow. You should color code obstacles and make then easy to distinguish from background and each other.

Yum! by Mahdarah

That was interesting expirience. Enjoed it for what it is.

Zombie Convergence by NickKall

Isnt much fun, really easy. Maybe with more substance could me enjoyable. The most fun i found traying to chainkill enough enemys to spam as loud as possible zombie death sound.
 
Last edited by a moderator:

FrostyCat

Redemption Seeker
FrostyCat's Jam #6 Reviews

Top 3:

Convergence by Dr. Wolf
This reminds me of the Atlantis series from Mr. Chubigans when he was using GM 4.x, but much better executed. I love the consistently done minimalist line graphics and the simulated 3D, plus a completed storyline that sets it apart from other entries. One thing I didn't like was how lines appeared during the middle of games, which I can't divert enough attention to read without losing. Still, even with the parts that I did manage to read, it was skillfully written and thoughtful, and the games made sense in context. Definitely a top contender for the Jam.

Converging Lanes by Kodiqi
A very simple game that's easy to pick up but gets interesting quickly. The graphics are simple yet effective (I love how the score board looks like a road construction matrix sign), and the music is spot-on. Unlike many other mini-game Jam entries, this makes complete and uncontrived use of the assigned theme. The fact that I just watched an episode of "Canada's Worst Driver 13" just makes the main gag of the game even funnier. This is without doubt one of the best arcade-style entries of the Jam thus far.

Nom Nom Chameleon by JackTurbo, Amy
This is the most fun I've had thus far among the mini-games submitted to the Jam. Coodinating both hands was a unique challenge that I personally enjoyed (though I must admit it isn't for everyone), and the concept of "converging" onto a target was brilliant. The graphics are professionally done and the audio brings it together in a hilarious package (especially the corny background music plus the "Yuck" response). All in all, I am very impressed with this entry, especially after what I've seen thus far.

Best ofs:

Best use of CONVERGENCE: Converging Lanes by Kodiqi
Best Concept: MobVergence by RargraveEntertainment
Best Presentation: MOTHERSEA by mimusic
Best Story: Convergence by Dr. Wolf
Best Devlog: Dungeon Crush by Micah DS

Full ranking:

  1. Convergence by Dr. Wolf
  2. Converging Lanes by Kodiqi
  3. Nom Nom Chameleon by JackTurbo, Amy
  4. MOTHERSEA by mimusic
  5. HUGS by Nallebeorn
  6. Boxbuddy Monsters by lazertrax
  7. Falloff Brawl Arena by Misty
  8. MobVergence by RargraveEntertainment
  9. LoCommotion by RealBadHombre
  10. FleitGeist by Sinaz20, FredFredrickson
  11. Spacial Convergence by Ralucipe
  12. Interceptor by Shadow_Lancer
  13. Incursion by Siolfor the Jackal
  14. Convergence by Ragarnak, JackOatley
  15. Cardvergence by Joh
  16. Brush+Paper by FadedSketch
  17. Dungeon Crush by Micah DS
  18. Attract/Repel by Cat
  19. Tech Jack by Bingdom, KrotoR
  20. AtomiConverge by Sohom Sahaun, Enrique
  21. CMYK by NightOwl35
  22. A Head's Start by Ghandpivot
  23. Reverse Asteroids! by Dwojityv
  24. Extreme Quilting by speedchuck
  25. Reunion by lolslayer
  26. The Converging by Reign, YCCCM7, Shwee
  27. Howler Monkey by Ninety
  28. Fusionman: Criminal Convergence by Yal
  29. HYPERSPACE by Cloaked Games, Barvix and HayManMarc
  30. Colorvergence by BumiBomber
  31. Colour along the lines by Vyking
  32. Hold fire! by andev
  33. Asteroids Converge by Aegirbard
  34. Simon's Escape by Purple Games Studios
  35. Brain Dash by CamperLv, kepons
  36. Worlds in Collision by trg601, moon489
  37. ECHO by K3THC_P, MARN
  38. Gather 'Round by The M
  39. Epic Cool Cookie Bakery by SweetCelestia, r0wan
  40. Get Together by rio-85
  41. Kidnapped Kingdom by Lt. Farfetch'd and Noah4DeWin
  42. Terestria by 2DKnights
  43. Palette Swapper by IcyPenguin_
  44. Blob by Weerdoh
  45. Zombie Convergence by NickKall
  46. Flood Control by Tyche
  47. TW0 by CardinalCoder64
  48. Magnet Man by MakSM
  49. Yum! by Mahdarah
  50. Asymptote by chance
  51. FlyTrap by TotallyAverageGames
  52. The Brawler by UnknownDevil666
  53. GMC Jammin' by ParodyKnaveBob
  54. Meta by Alice
  55. Shootin Your Goo by Powerdrive
  56. Potatoes of DOOOOOOM by Lukan
  57. Zombie's Party by Yotzer
  58. Convergence - Right to Left by ColtonPhilips
  59. Untitled by notcreativeEnuf4_1
  60. Untitled by Master Maker

Comments:

A Head's Start by Ghandpivot

This game fits the assigned theme really well and I enjoyed it while it lasted (the ending was a bit too abrupt). Though the main character looked weird and somewhat out of place, the rest of the graphics came together well. Particularly, I liked how the music does the heavy lifting in conveying the mood (the running music being the best example). It also makes great use of the physics system. A solid entry for what it's worth.

Asteroids Converge by Aegirbard

A simple 360 degree arcade shooter. The cannon was somewhat counterintuitive to control, but I guess it's part of the design.

Asymptote by chance

I appreciate the attempt to use the mathematical definition of "convergence", but the failed humour on this one is a bit too much for me to take. It's a half-decent demonstration of math and the mini-games are kind of fun for a while, but gets old quickly and the wording feels cavalier and offhand.

AtomiConverge by Sohom Sahaun, Enrique

A two-agent platformer game that makes near-ideal use of the assigned theme. It reminds me of Ditto and Yin Yang from Nitrome. Simple and elegant presentation, consistent theme, albeit a little short. There is potential for further work in this to create a full-sized project.

Attract/Repel by Cat

A 2D puzzle game with a unique push/pull mechanic. I like how this entry makes use of both the assigned theme AND its antithesis at the same time, not just either or, and it actually makes good sense. The graphics are basic, but they are enough for a Jam entry. A minor improvement would be to restart the room automatically when a particle is destroyed by an obstacle, so that we don't have to do it ourselves or discover at the end that won't cut it.

Blob by Weerdoh

Decent idea, but its relationship to "convergence" is a bit forced. The collisions are glitchy and the navigation is nearly non-existent, I pressed Esc and restarted a lot. The menu is indescript and I had almost no idea what to do.

Boxbuddy Monsters by lazertrax

This looks like what I would expect from a mobile game on an app store. Unique mechanics, good use of the theme, fitting presentation. My only complaint is that the instructions should say that a solution doesn't count if you are at the goal but within sight of an enemy.

Brain Dash by CamperLv, kepons

A fairly standard platformer-shooter game with a cursory mention of the assigned theme. It controls well and the graphics look consistent, but otherwise it's a fairly basic prototype. Not much of a step-up from a tutorial project of the same genre.

Brush+Paper by FadedSketch

I like how this game uses two personified objects to satisfy the assigned theme. The music and graphics go together well. The gravity is a little too snappy for my liking, though, and it makes some of the jumps rather hard to control. There are also some bugs, like being able to fall through a pit without dying or the paper turning the brush back on when it's already at the goal.

Cardvergence by Joh

A simple card game that's easy to pick up and fits the assigned theme, yet also a lot of fun to play. The graphics are simple enough to fit the game, and the sound accompanies well. The three levels of difficulty are well-balanced and well-designed. It can make for a great mobile release if you put your heart to marketing it after the Jam.

CMYK by NightOwl35

A quick platformer game with professionally done pixel graphics (except for the unfinished picture at the end). I like the story and idea of combining the colours to make a picture, but the game did get cut short. The controls are one of the best among platformer Jam entries so far, which is nice.

Colorvergence by BumiBomber

A fast-paced platformer with a move-stealing mechanic. It's really demanding on reflexes given its frame rate and movement speed, so I wasn't able to get that far into it. The graphics are OK, but the music is too repetitive an annoying. I also don't see where the assigned theme plays into this game.

Colour along the lines by Vyking

The game reminds me of Tron and somewhat enjoyable when I finally understood it (instructions were a bit too long). The theme was reasonably used and the mechanics make sense together.However, the collisions were slightly glitchy and the colour scheme is too saturated.

Convergence - Right to Left by ColtonPhilips

Completely unplayable. The controls and objectives of the game are not explained at all, and I can't figure it out what it's about.

Convergence by Dr. Wolf

This reminds me of the Atlantis series from Mr. Chubigans when he was using GM 4.x, but much better executed. I love the consistently done minimalist line graphics and the simulated 3D, plus a completed storyline that sets it apart from other entries. One thing I didn't like was how lines appeared during the middle of games, which I can't divert enough attention to read without losing. Still, even with the parts that I did manage to read, it was skillfully written and thoughtful, and the games made sense in context. Definitely a top contender for the Jam.

Convergence by Ragarnak, JackOatley

A reasonably made mini-game that doesn't over-promise. Great pixel art, great presentation, good UI work. My only complaints are how the purpose of the green ammo bar isn't immediately obvious and a lack of variety in enemies. Some variations in pick-ups (e.g. extra ammo, invincibility) and enemies (e.g. different movement patterns, larger enemies needing multiple hits) would have added to the game's replayability at the cost of little dev time.

Converging Lanes by Kodiqi

A very simple game that's easy to pick up but gets interesting quickly. The graphics are simple yet effective (I love how the score board looks like a road construction matrix sign), and the music is spot-on. Unlike many other mini-game Jam entries, this makes complete and uncontrived use of the assigned theme. The fact that I just watched an episode of "Canada's Worst Driver 13" just makes the main gag of the game even funnier. This is without doubt one of the best arcade-style entries of the Jam thus far.

Dungeon Crush by Micah DS

This game fits the "convergence" theme very well and the graphics suit the Bomberman feel very well. The concept is unique and has potential, though perhaps not in a fast-paced environment as given. There is a dimension of strategy involved (e.g. maximizing your number of movable spaces, creating coins, etc.), though at the current pace I can't quite enjoy that aspect as much as I would have liked. I was able to stay alive for several dozen rounds until the clock became too fast to react to. But while it lasted, I enjoyed it.

ECHO by K3THC_P, MARN

A quick mini-game with two mirrored playable characters. The main part of the game works, but a lack of restart controls after the game-over compromised the presentation. It shouldn't have taken long to implement.

Epic Cool Cookie Bakery by SweetCelestia, r0wan

Nice try, but this entry falls short for several reasons. The graphics aren't that good, the music is mediocre, you can't build on orders down the line, and once you get 4 orders in a row or more you can't serve at all. But the idea is nice and the built-in tutorial show some evidence of effort.

Extreme Quilting by speedchuck

I like how this entry has a unique take on how to fit in with the theme of convergence, by making it the anti-goal instead of a goal. The concept of an "anti-Tetris" resonates well with me. The presentation could use some work, though, as the colours are too saturated and the colour-shifting background distracts from the main colour-centric task of the game.

Falloff Brawl Arena by Misty

A simple MOBA-like game that makes great use of the assigned theme, almost like a moving capture-the-flag battle. There is a slight strategic learning curve while starting out, but within one or two games I was able to consistently score in the top 4. The graphics and sound are fairly basic, but are still well-coordinated and able to express the game in a positive light. As a proof of concept, I think this is pretty well done. There is plenty of room for further expansion with more maps and play modes outside of the Jam.

FleitGeist by Sinaz20, FredFredrickson

A very well-drawn space-themed shooter with a unique ally control mechanic. The gameplay is quick and straight-forward once you get the mechanics, but near the beginning the space between areas of interest is too sparse. Holding down the shoulder also makes my hand sore, a toggle would have been better. Unfortunately there seems to be a good number of other reviewers who can't review the game because they don't own a gamepad, so it's unfortunate the game wouldn't get their vote.

Flood Control by Tyche

Another example of using "anti-convergence" as theme, which still counts. The concept is workable, but the lack of levels and the placeholder-grade graphics eroded the value of the game. Not much to comment on here.

FlyTrap by TotallyAverageGames

An unusual top-down game with a spider spinning threads to trap and eat bugs. The controls should have been explained, though I eventually found out what it's about. It's fun while it lasted, but the graphics and audio are all too crude to present well.

Fusionman: Criminal Convergence by Yal

It's a good use of the theme, but like many similar entries to the Jam, the game just snowballs and loses tactical interest too quickly. On my first try I was able to get about a dozen or two enemies on, after that all I needed to do to keep playing is mash the right mouse button and spin in circles. The exit button was also broken in-game.

Gather 'Round by The M

This game is one of few submissions that played well with the theme, but the presentation is rather lacking. The black hole looks decently done, but the planets and the background were a cut below altogether. The game-over was also odd (kind of like a SkiFree Yeti ending) and there's no way to start over without closing the program.

Get Together by rio-85

A parallel projection game mismatched with top-down collisions that ruined the implementation. The idea of a boyfriend and a girlfriend getting together for tea is nice and fits the assigned theme well, but the collisions make no sense given the graphics. Also, the enemies have the air of SkiFree's Yeti, their movement speed and collision mask together make them almost inevitable hits.

GMC Jammin' by ParodyKnaveBob

A space invaders-like game interspersed with metaphors for developing in a Jam. I really can't see what this has to do with the assigned theme, and the game looks like someothing that came out of a tutorial rip verbatim.

Hold fire! by andev

A quick short top-down shooter with an interesting "ammo-stays-forever" mechanic that helps improve strategic interest (which has been a consistent issue for a lot of shooter Jam entries I've seen so far). It's reasonably made on both the graphics and gameplay side (albeit on the short side), but I don't really see how the assigned theme is used.

Howler Monkey by Ninety

It's a well-executed platformer game, no complaints on the controls (unlike some of the other platformer Jam entries I've played thus far), and the levels are balanaced. The graphics were consistent and well-made. The story, however, could use some work. The only thing that really ties the game to the assigned theme was a cursory mention of the word "converge".

HUGS by Nallebeorn

Another standard two-character mirrored-movement platformer, but much more weight on the green character's grappling hook. The graphics and audio came together well (especially the hug at the end, which other similar entries went without), and the collisions and controls are problem-free. The score for use of the theme was impacted by how there was virtually no use of the second character other than as a target for the green character to move towards, but otherwise it fits the title.

HYPERSPACE by Cloaked Games, Barvix and HayManMarc

Fairly standard space-themed scrolling shooter with several enemies and powerups. The graphics and sound are fairly simple, but at least they work together. One minor complaint is how the lasers I fire lag behind me, which looks confusing given the standard behaviour of the genre.

Incursion by Siolfor the Jackal

Another standard top-down shooter. Simple controls, good menu, very fitting music. I also like how the theme is well-integrated into the background and doubling as a health bar, which in several other entries were a mere distraction. A solid entry.

Interceptor by Shadow_Lancer

A quick geometric puzzle game where the goal is to make an interceptor converge on an incoming missile. The use of the assigned theme is great, and the graphics and audio are simple but effective. However, the instructions don't make it immediately clear that the missile can also be dragged, not just the target. The collision masks for the explosion also seems a bit too fat without adequate visual hint.

Kidnapped Kingdom by Lt. Farfetch'd and Noah4DeWin

An exploration RPG with (supposedly) 6 side areas. It would have been nice if you could actually get people from the side areas to the middle as promised in the opening cutscene, but that doesn't happen and there are no instructions for it. Can't give this a pass though I like the music.

LoCommotion by RealBadHombre

A unique arcade game that plays out the opposite of the assigned theme. The idea is great and I enjoyed the game for quite some time. However, the execution is slightly off, with no music and occasional in-game bugs (inability to switch between two tailgating trains, crashes caused by reused trains spawning on top of another at the starting line, etc.). Still a reasonable effort.

Magnet Man by MakSM

I can see how the theme is being used here and how the attract/repel mechanic could be expanded further, but the controls were too clunky to be enjoyable. For a proof of concept it works, but needs a lot of work on visuals and collision control.

Meta by Alice

I can say this fits the theme, but that's about it. There's nothing to play, and not much sign of original content to critique.

MobVergence by RargraveEntertainment

A challenging block matching game with an unusual merging mechanic. The engine is built well and have well-coordinated graphics and audio (well the graphics come from Kenney, so that's expected), and the variety in bonuses and new blocks greatly add to the replayability of the game. This is also one of the few entries with a live tutorial (and the only one with an on-screen narrator), which greatly reduces the learning curve. A must-try for anyone who enjoys puzzle genres.

MOTHERSEA by mimusic

A short exploration-type game with two kinds of playable characters. The original music and graphics are the highlights of the game, very high quality and fits together well. The traveling-in-a-swarm mechanic also fits the assigned theme well. The controls work as described (I like the squid ink attack, by the way) and I know exactly what to do. My only complaint is the spammed bumping noise when a sea urchin enemy tries to get across a solid wall.

Nom Nom Chameleon by JackTurbo, Amy

This is the most fun I've had thus far among the mini-games submitted to the Jam. Coodinating both hands was a unique challenge that I personally enjoyed (though I must admit it isn't for everyone), and the concept of "converging" onto a target was brilliant. The graphics are professionally done and the audio brings it together in a hilarious package (especially the corny background music plus the "Yuck" response). All in all, I am very impressed with this entry, especially after what I've seen thus far.

Palette Swapper by IcyPenguin_

The concept is good and has potential, but the presentation is a work in progress and the difficulty of the levels is heavily polarized. The tutorial is also slightly out of order (the functionality of the special powers were introduced before they were described). Still, I can get a good feel for the game and where it's headed.

Potatoes of DOOOOOOM by Lukan

Looks like some sort of mini RPG, but it's way too buggy to evaluate. Unknown variable errors when hitting the save point, unknown variable errors after coming back to the starting point to talk to "Master Dadio", movement that doesn't stop when I let go... just not done right at all.

Reunion by lolslayer

Fairly standard top-down puzzle with simple 3D graphics and use of the theme (or at least planned use). The controls and movement are natural and bug-free. The downsides are the abrupt ending, overall short length and only one chance to "converge" in the whole session.

Reverse Asteroids! by Dwojityv

A simply yet effectively executed minigame that does that it says on the lid and fits the assigned theme. The game does seem to be a bit too simple without much room for strategy, just running away from enemies without much counter-play.

Shootin Your Goo by Powerdrive

Not playable. The first level has no way out and all I could do is wander around it. Shooting goo upward when a wall is over the player's head causes a crash (conceivably due to it growing into the wall upon re-absorbing the shot goo). I also can't really see much use of the theme.

Simon's Escape by Purple Games Studios

A fairly standard platformer game. The controls, graphics and music all work and look good, but I don't see how it stands out or fits the assigned theme. The levels are short and there aren't that many of them.

Spacial Convergence by Ralucipe

A well-made scrolling shooter with a unique mechanic. Fitting geometric presentation, fitting music and sound effects, good execution. I would suggest adding segmented health bars to show the health of each enemy, since precise control is a key part of the game.

Tech Jack by Bingdom, KrotoR

A side-view hack-and-slash with a customizable weapon system. The game is definitely in the top 5 among Jam entries for graphics, the audio is fitting and I enjoyed playing it, but for deviating too far from the assigned theme I can't really give it a pass.

Also, this comes up when a level finishes with at least a bullet still in the room:
___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Step Event0
for object oBullet:

Unable to find any instance for object index '3' name 'oPlayer'
at gml_Object_oBullet_Step_0
############################################################################################


Terestria by 2DKnights

Incomplete entry. Only 3 levels and the basic block mechanics are in. The ending was also abrupt and unannounced.

The Brawler by UnknownDevil666

The game had little to do with "convergence" and is mostly a mere button-mash and enemy spam. The collisions were also done rather rough. The first three levels were just spamming the down button and the one after that has a boss that flashes back and forth with no meaningful engagement.

The Converging by Reign, YCCCM7, Shwee

A combination of a turret defence game and a top-down action game with a variety of upgrades. The graphics and sound effects are basic but adequate. My complaint would be how the controls are slightly clunky and the ammo shop doesn't work all that well without pausing the action. Still I enjoyed the game better than some other similar entries, just for the replayability.

TW0 by CardinalCoder64

A simple maze game. The idea is fine, but the implementation feels somewhat off. Sometimes I can get hit by the rotating obstacles even when I'm a finger width or two away.

Untitled by Master Maker

Got this error out of the box, can't and won't evaluate.

___________________________________________
############################################################################################
ERROR in
action number 1
of Async Event: Dialog
for object obj_input:

File is not opened for reading.
at gml_Script_scr_load_game
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Script_scr_load_game (line 0)
gml_Object_obj_input_Other_63


Untitled by notcreativeEnuf4_1

Another two-agent platformer game, but this one is a complete waste of time. Inappropriate precise collision mask, incomplete graphics, not even a single complete level. Just wholly inadequate.

Worlds in Collision by trg601, moon489

I can see an attempt to integrate the theme into the game, but with what I was able to reach so far, I don't see how it plays out. The foreground obstacles had insufficient contrast with the background, and I lost early fairly often. I personally find the jump to be unresponsive and late, but I can understand if someone more used to the infinite runner genre would enjoy it.

Yum! by Mahdarah

A simple ecosystem simulator with 4 creature types. The concept is okay with marginal relationship to the assigned theme, but the presentation and overall execution needs a lot of work. For starters, actually use the text tool for text.

Zombie Convergence by NickKall

A top-down zombie shooter with basic 3D graphics. The sound effect is too loud and gets old after a while, and the mechanics are simple enough to fit in a tutorial rip. I'm really only giving an OK because it's an attempt to use 3D in GMS, otherwise it would have been Poor.

Zombie's Party by Yotzer

Pretty much a straight rip from a tutorial for turret defence games. No resource attributions, no originality, no concern for the assigned theme, no redeeming qualities as far as I'm concerned. Just the first item alone is grounds for disqualification.
 
Last edited:

chance

predictably random
Forum Staff
Moderator
Top Three Votes:

1. Interceptor
by Shadow_Lancer
I like this a lot. Great use of theme. And quite challenging but not overly so. Very fun. The graphics were a good choice. Highly representational but appropriate. The presentation looks professional too. Great game.

2. Converging Lanes by Kodiqi
Great fun and good use of theme. The graphics and sounds were a nice choice. And the gameplay objective was simple and intuitive. Excellent entry.

3. Nom Nom Chameleon by JackTurbo, Amy
Really clever gameplay! And the graphics and sounds were a good choice. It took far more hand coordination than I have, but I can see the potential here. Great game.

Comments
Asteroids Converge by Aegirbard
This a solid game and good use of theme. I'd rather see a larger window and more varied graphics. But that didn't detract from the gameplay. It was fun. Nice job.


AtomiConverge by Sohom Sahaun, Enrique
Loved the look of this game. And the sounds and music choices. Great atmosphere. I couldn't get very far but it seems fun. Nice job on the visuals.


Attract/Repel by Cat
Very nice presentation with some interesting and challenging puzzle elements. And an excellent use of theme. Good entry.


Blob by Weerdoh
I loved the graphics here. Unfortunately I couldn't get past that damn ant. So wondering what's in the cave? I'll try this again. It looks fun.

Update: Fortunately, a sympathetic member explained this to me. Now I get the concept of "merging with the ant" (and other enemies), so I can play this now. Unfortunately, I still suck at this, but at least I can appreciate the game. And it's quite good. The theme is used in an unexpected way, and it gives this otherwise standard platformer an innovative twist. Nice job.


Boxbuddy Monsters by lazertrax
Good puzzle challenge here. Not sure I fully understand the strategy here. I was able to complete a level, but that may have been more accident than strategy. So this is worth coming back to. Seems like a solid game.


Brain Dash by CamperLv, kepons
Looks like a fun platform style game. The graphics are interesting too. I think some sound effects would help, but it's still fun to play with. Good entry.


Brush+Paper by FadedSketch
Interesting gameplay idea here, with switching between characters. But I felt like I was playing the same level every time. Maybe I was? Either way, this has potential. Good game.


Cardvergence by Joh
I'm afraid I didn't understand the goal or the gameplay here. So I couldn't play. But the graphics and sounds were good. And the presentation was very professional looking.


CMYK by NightOwl35
Pretty good. I made some progress with the platforms, which is better than I usually do. The challenges seemed rather familiar, but the gameplay was still fun. Good start.


Colorvergence by BumiBomber
I don't think this is running correctly for me. I just get a small window with the text all jammed up and the sound repeating. Nothing seems to respond to my mouse or any keys I tried.


Colour along the lines by Vyking
Nice twist on the traditional snake game. Simple graphics but they work. Not that fun of the repetitious sounds however. But the gameplay is fun and challenging.


Convergence - Right to Left by ColtonPhilips
I have no ideas what going on here. But the explosions look pretty cool.


Convergence by Dr. Wolf
I liked the first challenge, but I couldn't last very long. Nice graphics and sounds though. One thing I did not like however, was not being able to easily quit the game. I feel it's bad practice to trap/hide the mouse that way. But overall, a good jam entry.


Convergence by Ragarnak, JackOatley
Fun concept for the shooter game. And good use of theme. I found I did best when I hugged the outer wall and shoot the enemies as they converged on the center. I'll play this again. Good entry.


Converging Lanes by Kodiqi
Great fun and good use of theme. The graphics and sounds were a nice choice. And the gameplay objective was simple and intuitive. Excellent entry.


ECHO by K3THC_P, MARN
Very nice looking presentation here. Just way too difficult it seems. I lasted about 10 seconds. With some changes to the difficulty level, this has promise.


Epic Cool Cookie Bakery by SweetCelestia, r0wan
I couldn't figure out what to do exactly. I think I was supposed to make stuff on the menu, but how? I tried dragging things around but the score just went lower. Guess I'm a bad chef. But part of my trouble was that I couldn't tell which ingredients were which. Maybe some labels would help.


Extreme Quilting by speedchuck
Couldn't figure out what this is about. What's the goal here? Baffled about how to play. Looks interesting though, so I'll come back to it.


Falloff Brawl Arena by Misty
This looks very cool. Just very hard. But the top-down style is good and the sound effects are well chosen After a few tries I did better. Pretty solid game overall.


FleitGeist by Sinaz20, FredFredrickson
I couldn't "start" with any key or mouse action. And I had to use the Task Manager to close it. Not good. Wish I had a pad device so I could play this.


Flood Control by Tyche
This is a good idea for a game. I think the execution seemed a bit awkward, however. But it's a good start. With better graphics and more effort, this has potential.


FlyTrap by TotallyAverageGames
I like the gameplay mechanic here. To be honest I think the execution was lacking, but it's a great idea for further development. You should continue this.

The graphics and sounds were OK. But the playing field was a bit empty. Overall a very good game though.


Fusionman: Criminal Convergence by Yal
Pretty good. Fun and lots of action. The "merging" mechanic was something I haven't seen before. It's adds an interesting twist to what would otherwise be a standard shooter. Well done on that.

Solid graphics and sounds. A good Jam entry.


Gather 'Round by The M
Interesting idea. I managed to get a few planets in stable orbits. But when I moved the "hole" I lost them. Regardless, this have great potential. It's got me thinking.

Overall, quite nice. Simple but fun to watch. The graphics were OK, but the planets could use some work. Nice job on this.


Get Together by rio-85
Neat looking animations. But I was terrible at this. Not good at operating two characters at once. So I just focused on one of them and did OK... I guess. Managed to miss a few bullies and didn't slide too much. Good potential here.


GMC Jammin' by ParodyKnaveBob
Baffled about how to play this. I tried various keys but didn't understand what they did. I'll come back to this.
OK, I think I understand this better know. I kept at it until something finally happened and I was able to play a little. Not entirely sure, but I think the author was trying to simulate the notion of the player creating his own game from various options. Maybe a convergence between game creation and game play? I'm not sure the game actually achieved this -- but I believe that was the spirit behind the game. And actually, it's an interesting idea (note to self...). So I might explore this idea myself.


Hold fire! by andev
This was good fun. The movement felt like those old "lunar lander" games. And the sound effects were excellent. Didn't do very well... but this has replay value so I'll come back to.


Howler Monkey by Ninety
I liked the platformer design here. Challenging but still playable for me. Good controls and fun. Somewhat atmospheric too. Nicely done.


HUGS by Nallebeorn
The grappling mechanic was fun. I don't have the finger coordination for it unfortunately. So I couldn't get very far. But the game looks and sounds very solid. Good Jam entry.


HYPERSPACE by Cloaked Games, Barvix and HayManMarc
Nice visuals and special effects here. Pretty challenging. I seemed to do best when I just aimed the ship forward and accelerated up. Beginner's luck maybe. Anyway, this is a fun game.


Incursion by Siolfor the Jackal
Interesting graphics. But the shaking was a bit much. Difficult on the senses. The gameplay looks pretty good though.


Interceptor by Shadow_Lancer
I like this a lot. Great use of theme. And quite challenging but not overly so. Very fun. The graphics were a good choice. Highly representational but appropriate. The presentation looks professional too. Great game.


Kidnapped Kingdom by Lt. Farfetch'd and Noah4DeWin
I didn't really understand this. I wandered around and couldn't find anything to do. Just seemed like an empty playing field. I'll come back to this.


LoCommotion by RealBadHombre
Nice looking graphics. I succeeded in the first level, although I'm not quite sure how. I can see this take some thinking and strategy. Over my head really. But the theme is used well here. Good entry.


Meta by Alice
Fun to watch. Is information destroyed as we fall into the Jam? And what's on the other side?


MobVergence by RargraveEntertainment
Clever puzzle game. And a good use of the theme. I enjoyed the graphical style too. Nicely done.


MOTHERSEA by mimusic
A fun swimming game. And the bubble effect to push monster away was nicely done. The graphics and sounds compliment each other nicely too. So I'll play this again. Good job.


Nom Nom Chameleon by JackTurbo, Amy
Really clever gameplay! And the graphics and sounds were a good choice. It took far more hand coordination than I have, but I can see the potential here. Great game.


Palette Swapper by IcyPenguin
I'm afraid I don't understand this. It looks pretty good, but I can't complete a single level. I'll try to play again later.

Update: Thanks to Icy for explaining how I was misunderstanding the directions (my fault). So I was able to get much further. The gameplay is fun. Challenging but not overly so. This is a solid game.


Potatoes of DOOOOOOM by Lukan
What can I say? I'm a potato. And I'm doomed.


Reunion by lolslayer
Looks like an interesting puzzle-maze game. I didn't get very far, but I think I understand the goals here. It looks pretty good too with the 3D and lighting effects. Nice job on that.


Reverse Asteroids! by Dwojityv
Nice is a nice twist on the traditional asteroids game. I like the vector-style graphics and sounds. And the gameplay is pretty good. Challenging but fun.


Shootin Your Goo by Powerdrive
Nice looking artwork. But I couldn't get off the first platform. So I'll try to re-visit this.


Simon's Escape by Purple Games Studios
Nice little platformer. I got through a few levels, but could get past that one spike in the center. Guess there's a trick I'm not seeing. Not sure how this fits the theme, but it seems like a solid game.


Spacial Convergence by Ralucipe
This is an OK space fighter. A few things were a bit clumsy -- like not wrapping when off screen. So I got lost a couple times and had to restart. But the graphics and sounds were OK , especially the neat explosions. Pretty good entry, but could benefit from more work.


Starlight Convergence by FrostyCat
This was very good. Relaxing and fun to play. I was able to complete a round (after some practice). Good use of theme too. Nice jam entry.


Tech Jack by Bingdom, KrotoR
Not bad. Not really a style of gameplay I enjoy. But this seemed solidly built.


Terestria by 2DKnights
Pretty good. Not my favorite style of graphics, but they were drawn well. Interesting challenges too, although I could really get very far.


The Brawler by UnknownDevil666
OK game. The controls were responsive. Good sound effects too. But I didn't see much strategy other than just hitting hitting hitting.


TW0 by CardinalCoder64
This looks interesting, but I didn't understand the gameplay. How do I avoid dying? I tried to guide both squares to the exit, but couldn't last more than a few seconds. I'm sure I am doing something wrong here.


Untitled by Master Maker
Unfortunately I got an error after entering my name.


Untitled by notcreativeEnuf4_1
I had trouble with the controls on this, so I didn't make much progress. But I thought the graphics were well executed.


Worlds in Collision by trg601, moon489
Like a good runner game, but I could manage a single jump. Just way too fast. I'd like to play this again if it ran a bit slower. Or at least started more slowly so I could get some practice. Nice looking game though.


Yum! by Mahdarah
Looks like some interesting gameplay here, but I couldn't understand how to play. And that music was horrible... sorry. I drove me away.


Zombie Convergence by NickKall
It's a simple game but fairly satisfying to play. Basically a point-and-click shooter where zombies "converge" on you. Not bad. It could use a bit more variety and maybe some levels and score keeping. But it's a good entry.


Zombie's Party by Yotzer
How do I place turrets? It said to click and drag them, but I couldn't move any of them. Had to give up, for now. Nice looking zombies though.
 
Last edited:
L

Lt. Farfetch'd

Guest
Reviews


Top 3:


Falloff Brawl Arena by Misty



Convergence by Dr. Wolf



Incursion by Siolfor the Jackal



Best ofs:


Best use of CONVERGENCE: Cardvergence by Joh

Best Concept: Nom Nom Chameleon by JackTurbo, Amy

Best Presentation: Howler Monkey by Ninety

Best Story: Convergence by Dr. Wolf

Best Devlog: ...


Full ranking:


  1. Falloff Brawl Arena by Misty
  2. Convergence by Dr. Wolf
  3. Incursion by Siolfor the Jackal
  4. HUGS by Nallebeorn
  5. MOTHERSEA by mimusic
  6. Nom Nom Chameleon by JackTurbo, Amy
  7. FleitGeist by Sinaz20, FredFredrickson
  8. Dungeon Crush by Micah DS
  9. Howler Monkey by Ninety
  10. A Head's Start by Ghandpivot
  11. Hold fire! by andev
  12. Interceptor by Shadow_Lancer
  13. Starlight Convergence by FrostyCat
  14. Converging Lanes by Kodiqi
  15. Terestria by 2DKnights
  16. Cardvergence by Joh
  17. MobVergence by RargraveEntertainment
  18. Brain Dash by CamperLv, kepons
  19. CMYK by NightOwl35
  20. Fusionman: Criminal Convergence by Yal
  21. Palette Swapper by IcyPenguin_
  22. TW0 by CardinalCoder64
  23. Boxbuddy Monsters by lazertrax
  24. ECHO by K3THC_P, MARN
  25. Brush+Paper by FadedSketch
  26. AtomiConverge by Sohom Sahaun, Enrique
  27. The Converging by Reign, YCCCM7, Shwee
  28. Zombie Convergence by NickKall
  29. Attract/Repel by Cat
  30. Convergence by Ragarnak, JackOatley
  31. Reunion by lolslayer
  32. Simon's Escape by Purple Games Studios
  33. The Brawler by UnknownDevil666
  34. Colorvergence by BumiBomber
  35. Reverse Asteroids! by Dwojityv
  36. Asteroids Converge by Aegirbard
  37. LoCommotion by RealBadHombre
  38. Asymptote by chance
  39. Worlds in Collision by trg601, moon489
  40. Spacial Convergence by Ralucipe
  41. Extreme Quilting by speedchuck
  42. HYPERSPACE by Cloaked Games, Barvix and HayManMarc
  43. Tech Jack by Bingdom, KrotoR
  44. Epic Cool Cookie Bakery by SweetCelestia, r0wan
  45. Colour along the lines by Vyking
  46. Get Together by rio-85
  47. Blob by Weerdoh
  48. Yum! by Mahdarah
  49. Magnet Man by MakSM
  50. Gather 'Round by The M
  51. Zombie's Party by Yotzer
  52. FlyTrap by TotallyAverageGames
  53. Flood Control by Tyche
  54. GMC Jammin' by ParodyKnaveBob
  55. Meta by Alice
  56. Shootin Your Goo by Powerdrive
  57. Potatoes of DOOOOOOM by Lukan
  58. Untitled by notcreativeEnuf4_1
  59. Convergence - Right to Left by ColtonPhilips
  60. Untitled by Master Maker


Comments:


Meta by Alice


Sorry but it wasn't a game


Potatoes of DOOOOOOM by Lukan


I couldnt get into the temple of ice and ran into many errors


Shootin Your Goo by Powerdrive


I couldn't pass the second level as shooting while near a room broke the game


Untitled by Master Maker


It just crashes after I chose my name
 

Kodiqi

Member
Reviews

Top 3:

A Head's Start by Ghandpivot
Platformer with spikes? Check! Seriously though, this was a lot of fun. So much so that I played it twice. I loved the use of the music in the running level and the different gameplay according to how much of a body you had. The mountain level could definitely have been bigger, it was fun too. Yeah, the graphics were very MS Paint but it's a jam and they were varied and fun nonetheless. Great use of the theme, that was reflected in the gameplay. Shame there wasn't an arm level (or two, you could have a one-arm level for punching stuff, then a two-arm level for picking up & throwing stuff). You should work on this a bit more then put it up online, people would enjoy it.
Top 3: I found this game to be the best combination of fun & theme.

Convergence by Dr. Wolf
There is a lot to like here. A good amount of content for 72 hours, it felt like a complete game. The graphics were minimal but achieved a good atmosphere and style. GREAT music. An interesting story, I wanted to find out how it ended, though it could have been told in fewer words.
I loved the control scheme for the orbit levels, you could build an entire game around that. They were quite challenging but very satisfying to complete. The other levels weren't as strong but I appreciate the variety. My main issue with the other levels were they they lasted too long for such simple gameplay. Shortening them, or varying the obstacles, would improve them (imo).
Ability to skip levels was handy, as I had to play this in a few separate goes.
I found the text being drawn directly over the action to be annoying.
Overall, really good but could have been great.
Top 3: This game does have its issues but it interested me in the most.

Attract/Repel by Cat
Great use of the theme and great gameplay as well. I would have said it's great in every aspect but the presentation lets it down a bit; very simple graphics and no sound. It's a shame though, as the game is really good otherwise. I played this last and of the puzzle games I've played from this jam I think this one is the most well balanced. At the end I wanted more levels, rather than feeling relieved the frustration was over. The last level took me a few goes but it was very satisfying to finally crack.
Top 3: This just nailed the theme and I wanted more of it.

Best ofs:

Best use of CONVERGENCE: Nom Nom Chameleon by JackTurbo, Amy
Best Concept: Attract/Repel by Cat
Best Presentation: MOTHERSEA by mimusic
Best Story: Convergence by Dr. Wolf
Best Devlog: ...

Full ranking:

  1. A Head's Start by Ghandpivot
  2. Convergence by Dr. Wolf
  3. Attract/Repel by Cat
  4. MOTHERSEA by mimusic
  5. Nom Nom Chameleon by JackTurbo, Amy
  6. Incursion by Siolfor the Jackal
  7. HUGS by Nallebeorn
  8. Palette Swapper by IcyPenguin_
  9. Howler Monkey by Ninety
  10. AtomiConverge by Sohom Sahaun, Enrique
  11. Starlight Convergence by FrostyCat
  12. Brush+Paper by FadedSketch
  13. Cardvergence by Joh
  14. Colour along the lines by Vyking
  15. Fusionman: Criminal Convergence by Yal
  16. LoCommotion by RealBadHombre
  17. FleitGeist by Sinaz20, FredFredrickson
  18. Interceptor by Shadow_Lancer
  19. Convergence by Ragarnak, JackOatley
  20. Boxbuddy Monsters by lazertrax
  21. Falloff Brawl Arena by Misty
  22. CMYK by NightOwl35
  23. HYPERSPACE by Cloaked Games, Barvix and HayManMarc
  24. Spacial Convergence by Ralucipe
  25. Terestria by 2DKnights
  26. Hold fire! by andev
  27. ECHO by K3THC_P, MARN
  28. Worlds in Collision by trg601, moon489
  29. Gather 'Round by The M
  30. Yum! by Mahdarah
  31. FlyTrap by TotallyAverageGames
  32. Reverse Asteroids! by Dwojityv
  33. Colorvergence by BumiBomber
  34. Blob by Weerdoh
  35. Shootin Your Goo by Powerdrive
  36. Asymptote by chance
  37. The Converging by Reign, YCCCM7, Shwee
  38. Reunion by lolslayer
  39. TW0 by CardinalCoder64
  40. Simon's Escape by Purple Games Studios
  41. Extreme Quilting by speedchuck
  42. Get Together by rio-85
  43. Epic Cool Cookie Bakery by SweetCelestia, r0wan
  44. Asteroids Converge by Aegirbard
  45. Meta by Alice
  46. Magnet Man by MakSM
  47. Tech Jack by Bingdom, KrotoR
  48. Brain Dash by CamperLv, kepons
  49. Dungeon Crush by Micah DS
  50. MobVergence by RargraveEntertainment
  51. The Brawler by UnknownDevil666
  52. Kidnapped Kingdom by Lt. Farfetch'd and Noah4DeWin
  53. GMC Jammin' by ParodyKnaveBob
  54. Flood Control by Tyche
  55. Zombie Convergence by NickKall
  56. Potatoes of DOOOOOOM by Lukan
  57. Zombie's Party by Yotzer
  58. Convergence - Right to Left by ColtonPhilips
  59. Untitled by notcreativeEnuf4_1
  60. Untitled by Master Maker

Comments:

A Head's Start by Ghandpivot

Platformer with spikes? Check! Seriously though, this was a lot of fun. So much so that I played it twice. I loved the use of the music in the running level and the different gameplay according to how much of a body you had. The mountain level could definitely have been bigger, it was fun too. Yeah, the graphics were very MS Paint but it's a jam and they were varied and fun nonetheless. Great use of the theme, that was reflected in the gameplay. Shame there wasn't an arm level (or two, you could have a one-arm level for punching stuff, then a two-arm level for picking up & throwing stuff). You should work on this a bit more then put it up online, people would enjoy it.

Asteroids Converge by Aegirbard

The graphics looked nice, although the window is tiny. I can't make out the UI text because it's so small. The angle you fire at is certainly different and adds some challenge. It's a little slow and repetitive.

Asymptote by chance

Some interesting ideas here but they need more fleshing out, some more elements added to them. The presentation was mixed too. I'd like to see more of the 1st and 3rd levels, as actual games.

AtomiConverge by Sohom Sahaun, Enrique

Nice entry. Not many levels but I still got a reasonable amount of playtime out of it because I found the platforming challenging. I thought that the level design was quite good, although there were a couple of bits of platforming where I bounced off the ceiling into spikes, which I find quite annoying. Great presentation, loved the graphics and the music set a nice mood to the game. Pretty good use of convergence too, maybe it could be improved if you weren't sure when in a level to converge, rather than just ASAP, to add a puzzle aspect.

Attract/Repel by Cat

Great use of the theme and great gameplay as well. I would have said it's great in every aspect but the presentation lets it down a bit; very simple graphics and no sound. It's a shame though, as the game is really good otherwise. I played this last and of the puzzle games I've played from this jam I think this one is the most well balanced. At the end I wanted more levels, rather than feeling relieved the frustration was over. The last level took me a few goes but it was very satisfying to finally crack.

Blob by Weerdoh

This felt incomplete. The idea of possessing different creatures to gain abilities is great. Using a different key to posses each different creature is awkward. Then the mouse is used for aiming the spider eggs and selecting levels; the controls don't feel very intuitive. If you're going to involve the mouse, you could just use right-click to posses enemies once you've moused over them and left-click for the actual shooting/actions. Graphics were good but then there's no sound to match.

Boxbuddy Monsters by lazertrax

Pretty good, especially for only 37 hours. It looked good and the sound was fine. The underlying puzzle mechanic is somewhat fun and makes you think about your moves. The learning curve is a little steep, maybe being walked through the first level would help with this (if time hadn't been an issue).

Brain Dash by CamperLv, kepons

I would make the view size bigger, as I spent a fair bit of time fighting enemies that were off the screen, which isn't fun. Too much text at the start and no sound. Graphics were quite good though and the underlying mechanics are solid, I like the idea of moving your brain into different robots as you fight your way through the level. I rarely ended up bouncing into an empty robot when I died though, so I'd maybe up the momentum the brain has so it bounces around for a bit longer. I didn't finish the game because of the off-screen enemy issue. Also there were a lot of visual indicators for the same thing, which was confusing.

Brush+Paper by FadedSketch

Fun platformer, cute graphics and decent music. Good use of the theme but not as inventive as some others. Maybe something that involved the two characters helping each other would have made better use of having two playable characters.

Cardvergence by Joh

It took me a few plays to grasp the rules, so definitely clearer instructions or a tutorial level would be a good addition. This was a great take on the theme and a fun little card game (once you got the hang of it). I liked the strategy required to move the value closer to you goal card, as well as deciding how to open so that you got on the right side of min/max.
Presentation was good but could be improved. The screen is quite cramped and more visual indicators would be useful, e.g. a label for your goal card.
I imagine this involved quite a lot of coding, so impressive work on that front too.

CMYK by NightOwl35

Good presentation; cute characters, decent sound and I like the little dust effect for the jumps. The platforming was very static, no moving platforms or obstacles. Checkpoints would have been nice too. The level design was good though
I like the idea of using the CMYK colours in the story. It would have been nice if each colour behaved differently, or if the levels used the colour you were playing as in their design somehow.

Colorvergence by BumiBomber

Quite a mixed bag. Graphics were very nice, music was super annoying. Not sure how good the game is because I couldn't get past the tutorial, it's way too difficult. The player is just spammed with abilities but has no chance to learn to use them properly. Not sure how the theme fits into this game at all. No readme so I just had to try different buttons in the main menu (then it's ZXC... let me use SPACE/ENTER in the menus). This has the foundation to be a really solid paltformer but is too unbalanced to be fun in its current state.

Colour along the lines by Vyking

Really liked the take on the theme and a fun idea for the main mechanic. Mixing it up through the levels is a good way of exploring the mechanic further. Presentation was OK - simple graphics and music that became repetitive quite quickly. I wonder if you could use mouse (or touch) controls for this instead? I think you could polish up the presentation and make a fun mobile game out of this.
Sometimes I did have lines spawn on top of an existing line, meaning I failed without any input. Running a place_meeting check when spawning would solve this.

Convergence - Right to Left by ColtonPhilips

Not clear what the aim of this game is, or how it uses the theme. The graphics could have been good if the psychedelic theme was consistent, as it is though they just look thrown together. No music either, which again would have tied the presentation together.

Convergence by Dr. Wolf

There is a lot to like here. A good amount of content for 72 hours, it felt like a complete game. The graphics were minimal but achieved a good atmosphere and style. GREAT music. An interesting story, I wanted to find out how it ended, though it could have been told in fewer words.
I loved the control scheme for the orbit levels, you could build an entire game around that. They were quite challenging but very satisfying to complete. The other levels weren't as strong but I appreciate the variety. My main issue with the other levels were they they lasted too long for such simple gameplay. Shortening them, or varying the obstacles, would improve them (imo).
Ability to skip levels was handy, as I had to play this in a few separate goes.
I found the text being drawn directly over the action to be annoying.
Overall, really good but could have been great.

Convergence by Ragarnak, JackOatley

This is a really solid entry. The presentation is great; low-fi graphics but well executed, good visual feedback for getting hit/exploding enemies, good colour palette with clear distinction of player/enemies/play area and a good UI. Nice music and sound effects also. Really uses the theme in the gameplay which is a big plus. The game itself could use some variation as it progresses, it never seemed to get more difficult and it maybe isn't difficult enough in general. Score chasing can be fun but I feel the playtime should either be short & difficult, or longer with power-ups and multipliers so you get the feeling of ramping up your score.

Dungeon Crush by Micah DS

It's a shame you ran out of time because this has tons of potential. If you could die and had something to spend gold on (or some other drive to get as much gold as possible), this would be a lot of fun. This one could have been a winner for me. Graphics were good, sound was absent.

ECHO by K3THC_P, MARN

Pretty cool idea, it's a shame you didn't get to spend more time on it. A way to regain life would be a good addition, I think. The presentation was very solid; nice, clear graphics and music that matched the intensity of the gameplay. I couldn't find any way of retrying the game after I died, so I had to quit and restart, which was very annoying.

Epic Cool Cookie Bakery by SweetCelestia, r0wan

Reminds me of Cook, Serve, Delicious a bit. It's a good start but the presentation could be improved; the graphics should be bright and colourful considering the topic of the game, less grey. I liked the controls for the combination mechanic. It would be nice if the cookies you've made didn't stack directly on top of each other, so you could better assess which cookies you had in your pile. Going forward, you could add upgrades and more recipes. It seems like once a timer runs out, that's it; you can't add any more cookies to the tray but there is no game over notification, or restart option.

Extreme Quilting by speedchuck

I like the concept, a sort of anti-tetris. The music was OK. The graphics did their job but were some unappealing colours. I would swap the rotate button to the UP arrow, as well as having the left and right movement be a toggle on/off instead of having to tap for each left/right square you move. Basically, copy the traditional Tetris controls because that's what people will expect. I felt the speed increased too fast, so I was never able to complete a quilt.

Falloff Brawl Arena by Misty

It's a fun game and a good effort for 72 hours. I just feel like it needs more play testing and balancing to make it really engrossing. The level design is very punishing, resulting in a lot of deaths, which would be fine if the respawn timer wasn't so long. It would be nice to have some more control during the spin too. The graphics are really good and the music is a good match for the gameplay. The flashing effect at the end is bad though.

FleitGeist by Sinaz20, FredFredrickson

Nice presentation, though the voice overs got annoying fast (luckily the shooting SFX drowned them out). Seems like a lot of work went into the formation choices, which is a cool use of the theme too. Would have been nice if the there were keyboard controls too. The game just closes when you die, no retry option. The controls need work, your ship has a turning circle which takes the fun out of dogfights, there need to be some kind of 180 degree turn. Pretty good but not as fun as it could be.

Flood Control by Tyche

I like the sound of the game in the readme but I don't feel like that's the game I got to play. The presentation needs work; the graphics are very simple and there is no sound. The only challenge to the gameplay is if you can connect the river to the well (?) before the timer runs out, which is too easy a task. There is only ever a single well to connect; if you added more then it would make the gameplay more complex and fit the theme better. You could also add nodes (a house that needs water?) that must be connected with the water as well, to add more challenge.

FlyTrap by TotallyAverageGames

I thought the web building mechanic was really cool, along with the ability to use it to move faster. There just needed to be more of a game built around it; a motivation to catch and eat bigger and better bugs. The eating sound effect was good but otherwise the presentation was just OK; average graphics, no music and dull UI. Also, I don't see the connection to the theme, or the need for the RGB slider at the start; maybe this was more of a prototype/practice for you rather than an attempt at this specific jam?

Fusionman: Criminal Convergence by Yal

Well, that was bonkers. It was fun though and it got crazy pretty fast. Great music and good graphics. There isn't much longevity to the game though, once you get past the novelty of being a monstrous mass of death. It's hard to tell what's actually going on, maybe if the camera zoomed out as you got bigger, it would extend the gameplay (then you could fight bigger enemies).

Gather 'Round by The M

Good for 72 minutes! The orbiting mechanic is fun and has a lot of potential, it wasn't really explored much in this though. No sound which hurts presentation, though the graphics were decent.

Get Together by rio-85

No instructions/readme. No sound. No retry option when you fail. Massive collision boxes, so you slipped on puddles you never touched and enemies hit you even though there was no collision between the sprites. What is the clock for? What is the money for? This feels incomplete.
The graphics were OK and I like the idea of controlling two characters through single-player split-screen (good use of the theme) but the execution needs work.
EDIT: I found more details on this in the "Games Topic" thread. Explains that the time and money and part of the win condition, which is a good driver for players to keep moving without losing too much money. Please include this in the game next time.

GMC Jammin' by ParodyKnaveBob

The idea of a meta game is great but the execution wasn't here. I get that time was an issue for you and this does feel incomplete. The start was intriguing and it would be cool to have the player build a game within a game, so maybe you could revisit this idea again down the road.

Hold fire! by andev

I liked that bullets stuck around until they hit something, it made you think before you just spammed bullets everywhere. You could even set them down as traps. Graphics were on the good side and it had a few good sound effects too. The UI was a bit intrusive, especially as most of the gauges were of no use. Online leaderboard was cool, makes you want to get a good score.
I didn't enjoy getting shot from enemies off-screen though, it killed the fun for me. Maybe a mini-map would help with this, or just have enemies engage only when they are in sight?

Howler Monkey by Ninety

Pretty impressive; challenging gameplay but with tight controls so you always feel like there's something you can do better next time, all presented very well. A decent learning curve too, I only start feeling frustrated at the later levels. There was a bit of a story at the start, that was OK. The gameplay didn't really use the theme though, which is a shame, as this is one of the most enjoyable and well presented games I've played so far. You should put this up online somewhere for people to play.

HUGS by Nallebeorn

Yeah, this was a lot of fun and pretty well presented. The graphics were a bit garish but still strong, sound was fine. Good options (fullscreen, level restart, level select) which is a plus. The star times on the levels is great, adds some replayability for sure (though most were too tricky for me). A good use of the theme. My only suggestion would be maybe add a bit more hang time or control in the air, so you can really get a good swing combo going. Really good.

HYPERSPACE by Cloaked Games, Barvix and HayManMarc

This was good, I like the idea of the narrowing playfield, though it feels a little at odds with a SHMUP. The graphics and sound both did their job but weren't amazing. I think this game could really use some juice (check out the Gamemaker's Toolkit video on Game Feel if you don't know what I mean), anything to give the player a bit more feedback. For example; a screenshake as you get closer to the tunnel walls, enemies exploding when they die, even just a ding noise when you get a power-up. Some UI to indicate how many of your charged shots you have left would be good too. I think this is a good base, it just needs some polish to lift it up further.

Incursion by Siolfor the Jackal

I thought this was quite good. Top-down shooters are plentiful but this put a twist on the gameplay, with a good use of the theme. You could certainly expand on it with different areas and power-ups.
The graphics were simple but you polished them up nicely with the screenshake and convergence effect. It did become difficult in the later levels to identify the player when they were being swarmed; maybe they could be a different colour or reduce the screenshake a little. I also didn't find the teleport very useful, an AOE (e.g. grenade) attack might have been more useful as an emergency tactic.
Good music and sound.

Interceptor by Shadow_Lancer

OK, first thing; it needs to be clearer that you can move both ends of the path, i.e. the missle and the aiming crosshair. I was stuck at level 5 for ages because of this (other reviews also seem to have become stuck around that point). If you could move either end with keys that would also be handy. Otherwise, very good use of the theme and a nice nod to Missle Command (I assume). Well presented, albeit simple graphics so some more polish would have been nice. Great puzzle mechanic though, with fast retry, so you keep trying until you get it. This would also be a good fit for mobile.

Kidnapped Kingdom by Lt. Farfetch'd and Noah4DeWin

The graphics are OK and the music is varied and decent. All you do is walk around though. On top of that, the levels are massive even through there is no content to fill them, it just seems to be to waste the player's time. If you could actually interact with the other kingdoms and convert/kidnap people then the convergence aspect might work, unfortunately you can't.

LoCommotion by RealBadHombre

This game shares some similarities to my own, Converging Lanes. I (unsurprisingly) like the gameplay here and I think it's a good use of the theme. Presentation is good but could be improved; add some music (something old timey would work here), don't use built-in message boxes, a more appealing UI. Controls were a struggle sometimes, maybe you could just use the same button for speeding up and the switches? Also, it would be nice if when you had a horizontal switch, it switched to up/down based on where you clicked, so you didn't have to cycle through.

Magnet Man by MakSM

The magnet mechanic is cool. The presentation just OK, simple graphics and some sound effects, no music. The controls feel odd to me, I wouldn't use the E and R keys, they are too close to WSAD, very cramped. I'm not sure what magnets have to do with convergence.

Meta by Alice

Not a game but it looks and sounds nice, for what it is. Neat.

MobVergence by RargraveEntertainment

I appreciate the tutorial (the first play anyway) and I think this is a solid starting point. Good use of the theme too. Graphics were decent. The current game doesn't have enough challenge though. Maybe some danger blocks to avoid, or a reason to care about how much money you have, would add some engagement.

MOTHERSEA by mimusic

Beautiful presentation here, hard to top. The music combined with the graphics, particularly the colours, set a lovely mood. 50 fish was maybe too many, looking around for them became a little dull toward the end. Also, the enemies don't seem to actually hurt you? So I just felt bad for killing them. Maybe this game doesn't even need enemies though, I could see it being kept super chilled and relaxing; just add more story to it and make it about exploration.

Nom Nom Chameleon by JackTurbo, Amy

Great take on the theme and really well implemented. Cute, high quality graphics. Fun music and sound effects. An unusual game mechanic that ties directly to the theme. Plenty to like here!
Downsides? It's maybe not challenging enough and there is only one level. Also, if you continue development, maybe find a reason for the player to split their vision more often, as it was easiest to just move the sight angles simultaneously once you had them in focus. One of my favourites so far.

Palette Swapper by IcyPenguin_

This was good. It really could use a button to cancel the active effect, as I was stuck sometimes just waiting for the current one to wear off (especially the purple one). Good, albeit simple, graphics and OK music. Lots of options to replay, though it is not explained what Daredevil mode is. Good controls, I used a gamepad to play. Good use of the theme but put to really good use in the gameplay.

Potatoes of DOOOOOOM by Lukan

This crashed for me several times. Graphics were OK. Incomplete game, so I'll leave it at that.

Reunion by lolslayer

Some decent puzzles and the "two player" level at the end was great. Tutorial was not helpful at all, nor was having to type 1 into a text box to access it. EDIT: I just played it again and skipped the "tutorial", the only actual level is the splitscreen one.
Doing 3D is nice but this game looked very simple. There was no sound at all. The game just went to a black screen at the end. Presentation really let this down. If you could improve presentation, then add more levels, this would be a great take on the theme.

Reverse Asteroids! by Dwojityv

It adds some nice ideas to the Asteroids formula; the growing hitbox, trading score for ammo, exploding UFOs. It would be nice if the end screen displayed your score & high score, so you could assess how you went. The graphics certainly have the look of Asteroids, so while they are authentic they are also very basic. The same goes for the sound.
It's an improved version of Asteroids, nice but not very exciting.

Shootin Your Goo by Powerdrive

I'm about halfway through ranking these games and the lack of instructions provided is starting to grind my gears. Even if they aren't shown in the game itself, it takes 20 seconds to type it in the readme file.
Anyway, this crashed on me twice, just because I jumped in the wrong spot... in a platforming section. Still, I kept going and finished it after that. Graphics are OK. Some of the level design is good, some levels were obviously more rushed. I enjoyed the music. Some strategy was required to make sure you got all your goo through the level but more could have been done with that idea.

Simon's Escape by Purple Games Studios

Are there bonus points for making a platformer with spikes in them, there seems to be a lot of that in this jam :p I liked the graphics in this, they have a style to them and they are super consistent with that style. I also liked the short levels, so that you didn't get too far along before dying and losing your progress. Still, I only made it to level 12 before giving up, I just died too many times. Not sure what it has to do with convergence. Also, level select doesn't seem to work for the highest unlocked level.

Spacial Convergence by Ralucipe

Great idea, just weakening and absorbing other ships, instead of destroying them adds a nice level of strategy to this type of game. The graphics could be improved, especially the blue bullets against a black background, not really ideal for spotting and dodging. Could use some polish but could definitely be worked into a bigger game too.

Starlight Convergence by FrostyCat

This was fun and presented well, good graphics and fitting music. I played until level 5 until it started to feel to repetitive. Sometimes the stars would be off screen for too long, which was a little frustrating toward the end of each level.

Tech Jack by Bingdom, KrotoR

Good graphics on this one, OK sound. Didn't see the use of the theme really. I did not enjoy the gameplay, having to line up your enemies on the Y axis to shoot them was frustrating, moreso because I couldn't fire and move at the same time. If there was a better indication of which "lane" your enemy was in so that you could more accurately line up your shoot, then it might work. I did like the recover mechanic, as well as how it got harder each time, giving you a sort of 3 life system (depending on how hard you could mash your space bar).

Terestria by 2DKnights

Great looking game. Music was good but sound effects would have been a nice addition. I like the idea of the puzzles and would have liked to have seen more levels, so that is a good sign. The controls were a little awkward, maybe making jump UP and using space to switch characters would have been better?

The Brawler by UnknownDevil666

This was pretty basic and there wasn't much to it aside from just spamming the attack. The slow-motion attack was kind of cool. Just not much depth to the gameplay.

The Converging by Reign, YCCCM7, Shwee

There is a fair amount of content here and I feel like it has the potential to be a fun game. It's quite a mixed bag right now though. Some of the graphics look pretty good but the the buy menu is ugly and unclear (at least put a dollar sign in front of the cost). The "WAVE:" UI element - it never gives any information and clicking it doesn't appear to do anything (in most TD games it would force the next wave). Your character doesn't look where they are aiming, there is no crosshair & no matter what gun (or knife) you have, the character looks the same. There are no details on what each turret does, or their stats. There's no music. Maybe a lot of this was polish and you ran out of time. I just think it would be better to nail one type of gameplay (top-down shooter or TDS) before trying to combine them.

TW0 by CardinalCoder64

I really like the mechanic of moving the object along the path only when you touch it, then having the time constraint to drive gameplay. It felt original, though kind of like an escort mission, which aren't always that fun. The presentation was very simple, basic graphics and no sound aside from the fail pop-up. I liked the tutorial bit at the start. Felt very difficult.

Untitled by Master Maker

Controls do not respond, unplayable.

Untitled by notcreativeEnuf4_1

It seems like the idea here was controlling you and your reflection? No instructions or tutorial. The graphics look promising but seem unfinished, as is the game generally. There are bugs with the animation, no ending and you can just jump of the screen entirely. Needed more testing.

Worlds in Collision by trg601, moon489

I just found this too difficult to be enjoyable. You have to be very precise with your inputs, especially as you can't cancel out an input with another one. I think it would be better if the level wasn't randomised each time, then you could at least memorise the layout and get a little further each time.
The graphics in this are quite good, though the obstacles could have stood out more visually. The music is OK but due to the constant retries it becomes annoying, maybe don't restart the loop every run. Use of the theme was minimal, just thrown into the story and the start and didn't have any effect on gameplay.


Yum! by Mahdarah

This kind of felt like a mix between Conway's Game of Life and an incremental game. It's a fairly passive experience for the most part, which is fine but the interactions between the different units weren't very interesting and there were no upgrades to look forward to. More unit types would help, such as one that gave you money quicker. The graphics and sound were quite basic.

Zombie Convergence by NickKall

We've all seen zombie shooters before and this didn't do anything interesting with the idea. There was no win condition, you only got your score after you died, there was nothing to find on the map or new guns to get... just nothing to drive the gameplay. I liked that it was mouse only, rather than the usual WSAD movement.
Gun sound was great, zombie groan was OK the first 5 times, not so much the next 100. Graphics were average.

Zombie's Party by Yotzer

A basic tower defence game. You could have made this about convergence if there were multiple lanes with the creeps moving toward a single point (or even the creeps combining to become new types). Tower variety would help. OK music.
 
Voting Post

I tried to be constructive where I could, but these are just my slightly filtered thoughts while playing your games. Feel free to message me to discuss them.

Top 3:

Nom Nom Chameleon by JackTurbo, Amy
Ok, this was adorable.
This was a great use of theme and a very unique entry.
The art was great, and I loved the blur effect.
The "mmm!" sound really made it too.
My only suggestions may be to include moving targets and maybe the caterpillars cocoon if you take too long.

Boxbuddy Monsters by lazertrax
Cute sprites and a great puzzle game.
I thoroughly enjoyed all 10 levels.
There were one or two levels where the monster would get stuck against the goal, not sure if that was intentional.

HUGS by Nallebeorn
Damn it, Nallebeorn. That game was adorable af. We should start a compilation list of games about hugging with this and my pirate hugging game from like 2 jams ago.
Theme usage isn't strong as you say, but hugs are a kind of convergence I can get behind!
Only thing I'd suggest is adding the ability to swing yourself left and right while suspended.

Best ofs:

Best use of CONVERGENCE: Converging Lanes by Kodiqi
Best Concept: Nom Nom Chameleon by JackTurbo, Amy
Best Presentation: MOTHERSEA by mimusic
Best Story: Meta by Alice
Best Devlog: ...

Full ranking:

  1. Nom Nom Chameleon by JackTurbo, Amy
  2. Boxbuddy Monsters by lazertrax
  3. HUGS by Nallebeorn
  4. Converging Lanes by Kodiqi
  5. MOTHERSEA by mimusic
  6. Starlight Convergence by FrostyCat
  7. FlyTrap by TotallyAverageGames
  8. Spacial Convergence by Ralucipe
  9. Attract/Repel by Cat
  10. Tech Jack by Bingdom, KrotoR
  11. Hold fire! by andev
  12. A Head's Start by Ghandpivot
  13. Convergence by Ragarnak, JackOatley
  14. Gather 'Round by The M
  15. Terestria by 2DKnights
  16. AtomiConverge by Sohom Sahaun, Enrique
  17. The Converging by Reign, YCCCM7, Shwee
  18. Reverse Asteroids! by Dwojityv
  19. LoCommotion by RealBadHombre
  20. Cardvergence by Joh
  21. Brain Dash by CamperLv, kepons
  22. Fusionman: Criminal Convergence by Yal
  23. ECHO by K3THC_P, MARN
  24. Falloff Brawl Arena by Misty
  25. Convergence by Dr. Wolf
  26. Howler Monkey by Ninety
  27. Epic Cool Cookie Bakery by SweetCelestia, r0wan
  28. Magnet Man by MakSM
  29. Brush+Paper by FadedSketch
  30. HYPERSPACE by Cloaked Games, Barvix and HayManMarc
  31. Zombie Convergence by NickKall
  32. Extreme Quilting by speedchuck
  33. Colorvergence by BumiBomber
  34. Dungeon Crush by Micah DS
  35. Simon's Escape by Purple Games Studios
  36. MobVergence by RargraveEntertainment
  37. TW0 by CardinalCoder64
  38. Asymptote by chance
  39. Asteroids Converge by Aegirbard
  40. Worlds in Collision by trg601, moon489
  41. Zombie's Party by Yotzer
  42. CMYK by NightOwl35
  43. Reunion by lolslayer
  44. The Brawler by UnknownDevil666
  45. Shootin Your Goo by Powerdrive
  46. Blob by Weerdoh
  47. Flood Control by Tyche
  48. Interceptor by Shadow_Lancer
  49. Colour along the lines by Vyking
  50. GMC Jammin' by ParodyKnaveBob
  51. Yum! by Mahdarah
  52. Kidnapped Kingdom by Lt. Farfetch'd and Noah4DeWin
  53. Get Together by rio-85
  54. Meta by Alice
  55. Potatoes of DOOOOOOM by Lukan
  56. Convergence - Right to Left by ColtonPhilips
  57. Untitled by notcreativeEnuf4_1
  58. FleitGeist by Sinaz20, FredFredrickson
  59. Untitled by Master Maker
  60. Palette Swapper by IcyPenguin_

Comments:

A Head's Start by Ghandpivot

The first and last sections were great, the middle not so much.
Rolling around as a head was surprisingly fun.
But once I got the feet, that whole middle section was a bit of a bland platformer.
But *then* you get the legs and it's fun again, the music speed shifting with the running speed was very nice.
Your art style isn't the prettiest but at least it's consistent, and your end animation made it worth it :p
Overall it was pretty enjoyable, except for the middle section.

Asteroids Converge by Aegirbard

Very slow and unsatisfying.
The concept was neat though.
Use of theme was weak to non-existant though.
The game window was too small, would have been nice to be able to resize it.

Asymptote by chance

I thought the ramp thing was going to be the whole game then it kept changing.
Not really sure what this had to do with convergence, or even what the game was supposed to be.
The wavelength game thingy was neat though, and those effects meant to distract me were cool.

AtomiConverge by Sohom Sahaun, Enrique

This was a lovely little game. I just wish there was a little more to do with the merging than completing the level.
The platforming felt very good, very solid.
Though the jump wouldn't reset on the coloured platforms so I had to walk across to normal ground on one stage. No big deal though.
The music was very calming, was that yours, I'd rank you higher if it was?

Attract/Repel by Cat

Interesting idea, and challenging levels. That last one was a doozy.
It was fun but the pace was really slow so I felt my attention waning a few times.
Some calming music and sound effects would have really sold me on this.

Blob by Weerdoh

Sprites were nice and so were the backgrounds, so you at least have that going for you.
I'm not sure where to start... The controls are awful, really bad.
Firstly, you shouldn't have a separate button that does the same thing for each creature.
And then on top of that I'm required to use the mouse to aim the spider's attack. I only have two hands and I shouldn't be expected to move my hands from keyboard to mouse like that.
No sound at all was a bit of a bummer.
Not really feeling the theme, possession isn't really convergence.

Boxbuddy Monsters by lazertrax

Cute sprites and a great puzzle game.
I thoroughly enjoyed all 10 levels.
There were one or two levels where the monster would get stuck against the goal, not sure if that was intentional.

Brain Dash by CamperLv, kepons

This was a good concept and made pretty well.
Not sure it fits the theme in the way you hope, very thin :p
I like how you can destroy the brain or the body, the option is nice and while I liked the idea of the orange health encouraging you not to stick with one body, it became a little annoying in the last level I played(not sure which one, I couldn't kill guys fast enough and find a new body).
But overall it was a cool game. Desperately needs some sound though.

Brush+Paper by FadedSketch

Sprites were very cute, and I liked the animation of the floating paper.
There wasn't really much to this at all outside a standard platformer.
The jump probably could be a bit lighter, but still seemed pretty solid.
The use of theme seemed a bit weak.
I'm not sure what the point was of the floating/brush parts since they seemed to just auto win the levels basically.

Cardvergence by Joh

I won a few matches but still didn't fully understand it by the end of my play session.
Since I didn't really understand the game, I can't fully say whether or not I think it fits the theme in any meaningful way.
Very well presented though, a lot of care went into making this.

CMYK by NightOwl35

Player sprites were cute.
Game was a bit of a slow, bland platformer though.
Some variable jumping, maybe a bit faster movement overall may have helped.
The 3 levels were long and boring, and the use of theme was a bit weak.
The art and effects were nice though.

Colorvergence by BumiBomber

The game looked great, the art was very nice but I didn't see any use of the theme.
The gameplay itself felt a bit too fast maybe.
The tutorial was confusing at first because nowhere in-game is it mentioned that you absorb powers from enemies, and those powers have limited uses, you didn't even include a readme so I only know after searching through the games topic for your game which I shouldn't have to do.
One of the first parts mentions using C to dash through blocks but I could see no blocks yet so I died a couple of times before realising I cannot dash yet...
The first level is designed a bit poorly, you need to give players some room to start, you can't just throw them in right next to an enemy. And the enemies respawn so quickly that I felt like I was constantly running back to get them before they could attack me from behind instead of progressing forward.
Oh and that gods-awful music on loop...

Colour along the lines by Vyking

The coloured snake things were cool, that was neat.
But, the gameplay itself was annoying and frustrating and boring.
I didn't understand it at first and kept failing so I re-read the tutorial and got a handle on it.
No indication if how long you can touch another colour was annoying so I just pass through at a right angle if possible.
No indication of where the next colour is coming from was a little annoying at first, but became frustrating on the obstacle level. I quit during that one because often a new colour would spawn right near one of the obstacles close to an edge and I didn't always have enough time to reflexively notice and steer it out of the way.
The music was very annoying too.
I feel like this would have been more interesting if you encouraged more overlapping of colours or something.

Convergence - Right to Left by ColtonPhilips

Heh, I literally just posted on the forums that I thought this towlr type of game sounds dumb then your game is the very next to pop up on my list...
I don't understand the appeal having to figure out the controls and gameplay myself so I didn't give this much of a chance.
Not sure what was happening but it wasn't very pretty.

Convergence by Dr. Wolf

That was very pretty and very well made, but it put me to sleep.
That first section was waaaay too long, the fun wore off after 10 seconds.
Thr orbit part was the only interesting part of the game, but the controls were very strange.
The car section was also too long and boring.
I think it's a bit of a leap to say this fits the theme. The gameplay certainly doesn't, but I guess the story vaguely does.
Oh yeah, the text during some of the gameplay segments was a neat idea but sometimes a bit of an annoyance and distraction. I didn't read some of it because I didn't want to fail the parts and have to start all over again(because they took so long).

Convergence by Ragarnak, JackOatley

Cool game, looked and sounded good.
The gameplay took a little to get used to and then I kept running out of ammo.
I stayed close to the centre most of the time because moving out from there made it a little too fast for me.

Converging Lanes by Kodiqi

This was very cool, I loved it.
Great use of the theme too.
I don't really have any criticisms or advice, I thought this was a very solid entry.

Dungeon Crush by Micah DS

I think I liked what you were trying to do, but it's hard to judge it in such an incomplete state.
The sprites were very nice.

ECHO by K3THC_P, MARN

Cool idea and very fun.
I feel like this is the opposite of the theme but whatever :p
There wasn't much visually to judge, the sprites were tiny and featureless but still looked nice, and the meteors and their particle trails looked great.
The music and sounds were nice but I just realised you borrowed them all, heh.

Epic Cool Cookie Bakery by SweetCelestia, r0wan

Not totally sure what it had to do with convergence(convergence of ingredients? A bit weak in my opinion)
Made me think of Overcooked, but without any urgency or fun.
It looked good, and was presented well, though the music had a weird distortion to it.
After a few orders it bugged out and would accept any more cookies.

Extreme Quilting by speedchuck

The idea was ok, but in the end it's just an uninteresting Tetris clone.
I don't really feel the theme usage.
At least it was well made, the timer on the mistakes is a good idea too, adds that little layer of challenge.

Falloff Brawl Arena by Misty

The use of theme in a sorta king of the hill game was interesting. Well made.
Very simple and kind of fun for a bit, though I got stomped by the AI.
This could probably make a fun little online game.
Whoa! Your credits are long!

FleitGeist by Sinaz20, FredFredrickson

Requires a gamepad on PC? I don't have access to one currently. Thanks...

Flood Control by Tyche

Only 3 levels and no real challenge.
Theme usage wasn't immediately obvious to me, I liked what you were trying to do though.
Perhaps I may have added a flow direction or something so I couldn't just dig sideways, I'm not sure what else I would have done to make this more interesting.
Be wary of using dark text colours over a dark game, I could barely read the end level message.

FlyTrap by TotallyAverageGames

This was a pretty cool little game, man.
I enjoyed making webs and eating bugs, the web making was great.
Thought it was cool you let me change the colour of the spider.
Some music and some sort of progression would have made this much better though.

Fusionman: Criminal Convergence by Yal

I scored 114011744 before my wrist got tired and I gave up.
I liked the idea and it's use of the theme but it became a bit messy quickly.
I found the windmill technique to be quite useful, where I sit in the middle and rotate my guy and wall of dead guys to shoot everywhere and absorb all the bullets.
Woof, that MSpaint title art...

Gather 'Round by The M

Really cool idea, I totally spaced(pun intendid) on the goal on my first go and just gobbled all the planets I could.
Much better on my second try when I played properly.
Shame you didn't get more time to spend on this becuase the idea was neat, but some polish would have gone a long way.

Get Together by rio-85

Interesting idea but pooly implimented.
I kept slipping over despite not being near the puddles or ice or whatever it was.
Even your collisions with the other people were very bad, you should reduce the vertical size of the bounding boxes.
I found the best way to play was just run off the level to the bottom part and run right across. I only got stopped a couple of times and still barely made it on time, so that gives me concerns about attempting to play this properly.
Also, why were the cops robbing me as well? Rude.
Sprites were cute and well animated though.

GMC Jammin' by ParodyKnaveBob

I give this art an F. Fart.
Sorry, couldn't resist when I saw you mention art in your afterword.
I don't like having to guess controls so this game bugged me from the start.
Use of theme was weak too.
I think if you added some smoother movement and some sound effects, this would have been at least a little enjoyable.

Hold fire! by andev

It looked and felt great, not really sure where the theme comes in though.
Thought it was a bit weird and annoying that the projectiles hung around if they missed.

Howler Monkey by Ninety

It looked great and played alright for a simple platformer.
But that's all it was though, very generic. Pretty but generic.
I didn't feel the theme at all either.

HUGS by Nallebeorn

Damn it, Nallebeorn. That game was adorable af. We should start a compilation list of games about hugging with this and my pirate hugging game from like 2 jams ago.
Theme usage isn't strong as you say, but hugs are a kind of convergence I can get behind!
Only thing I'd suggest is adding the ability to swing yourself left and right while suspended.

HYPERSPACE by Cloaked Games, Barvix and HayManMarc

I didn't really understand the convergence part.
It was confusing that enemy ships could fly around through the walls.
The regular laser didn't feel good to me.
Controlling the ship felt weird, but the speed up effect was neat.

Interceptor by Shadow_Lancer

I thought the idea was neat but the execution was a bit lacking.
This game was all trial and error, mostly error on my part :p
I actually got stuck on like the 3rd or 4th level.
Sadly the parts I liked were the parts you borrowed like the music :(
Theme usage was good though, intercepting missiles is a neat idea.

Kidnapped Kingdom by Lt. Farfetch'd and Noah4DeWin

The music was nice, but inconsistent. Since there are no credits I'm not sure if you made the music or borrowed it all.
I don't think this was a good use of the theme at all.
The gameplay was very boring. You wander around and talk to people, tell them all the same things to get them to move.
As an Australian myself, I felt very offended by the elves! (Just kidding, I thought that was quite amusing).
Also, crashed on me 3 times. Once at the start before I had even really moved. Second time leaving the bird kingdom it froze and played both music from there and the overworld. And Lastly, when I went back to the kingdom to talk to a ghost it crashed instantly.

LoCommotion by RealBadHombre

Nice concept, but it got overwhelming very quickly
Spent a little more time on this than I expected.

Magnet Man by MakSM

We have two hands, man. Let us use them! Bunching all the controls up in a clump was very annoying.
Not sure this fits the jam but the idea was cool. Jumping could probably use some tweaking, maybe reduce the gravity or fall speed.

Meta by Alice

I was hoping for something a little more interactive, but the thought behind it was kinda nice.
Looked great, btw.

MobVergence by RargraveEntertainment

The art was nice, but I found the gameplay a bit underwhelming.
It wasn't immediately clear that I was supposed to click the rows/columns either.
Theme usage was a bit lacking.

MOTHERSEA by mimusic

Nice sprites and effects, the game looked great.
I didn't even realise I could press E to switch to the fish until the end of the game haha.
The squid was a lot of fun though, but maybe a bit slow, it's attack was great and worked well.
Shame there wasn't more. More levels or more creatures to play as.

Nom Nom Chameleon by JackTurbo, Amy

Ok, this was adorable.
This was a great use of theme and a very unique entry.
The art was great, and I loved the blur effect.
The "mmm!" sound really made it too.
My only suggestions may be to include moving targets and maybe the caterpillars cocoon if you take too long.

Palette Swapper by IcyPenguin_

Nice concept but still needs a lot of work.
I like how the different colours had unique abilities, but only having the ability for a short while was annoying, as was having to wait for it to wear off naturally.
Not sure what the two boxes up the top were for, you can only hold one colour...
Controls on keyboard could use some work, I found it awkward to use the arrow keys to move, right shift to use a colour and space to use an ability.

Just noticed your devlog say you started work on this like a year ago... That's not how a game jam works, man...

Potatoes of DOOOOOOM by Lukan

Controls were awful and it crashed twice on me. Was already turned off by the mention of potatoes and dadio...

Reunion by lolslayer

Cool to see a 3D game in the jam.
Unfortunately it was a bit boring and I didn't really feel the theme at all.

Reverse Asteroids! by Dwojityv

Fun asteroids clone! I have always wanted to play as the star of the game, it is called *Asteroids* after all...
Pretty well made, though the flight could use a little tweaking to make it feel more Asteroidsey, but still great.
Subtracting my score when I shoot! Ouch!

Shootin Your Goo by Powerdrive

I liked the idea, even though I don't think it was a good use of theme.
Sadly the game crashed on the second level every time I tried.

Simon's Escape by Purple Games Studios

The customisation and player animations were great.
The platforming was boring and frustrating at the same time.
No use of theme.

Spacial Convergence by Ralucipe

Nice use of theme, interesting idea.
I thought this was made pretty well, so I don't have many criticisms.
I think I'd like a little smoother movement, but that's just me.
I thought your background effect was nicely done, but you should look into particle effects, they are quite handy.

Starlight Convergence by FrostyCat

This was a beautiful game and a simple but interesting idea.
Too bad I can't draw circles to save my life with a mouse. That made things very frustrating.
This would be a great tablet game.

Tech Jack by Bingdom, KrotoR

Great concept. The sprites, backgrounds, menu and effects were all nicely done.
The system itself was pretty neat, and I like how the projectiles changed to reflect that.
The shooting itself felt a bit bland, even the rapid fire didn't feel fast enough.
The fast enemies are a bit overpowered, on the fourth stage, I would get stuck in a loop of having several walking inside me without a way to repel them.
The enemies that stun you, their projectile had a large vertical range which kept catching me off guard too.

Terestria by 2DKnights

I dug the idea, could be a fun little puzzle game if you were able to work on it a bit more.
Platforming could use a bit of tweaking but it was mostly pretty good.
Not sure how this works with the theme. If it's just the four dudes hanging out then that's a bit weak, but better than nothing.
Got a very Final Fantasy vibe from the setting and the sprites.
The music was very pleasant but felt out of place with the lo fi sprites, not sure if you made that since you have no credits listed.

The Brawler by UnknownDevil666

Button mashy!
Not really a good use of theme, despite your use of the word several times in your afterword :p
I completely forgot about the dash, didn't use it once. Realised mashing punch and kick very easily takes care of everyone, even the boss.

The Converging by Reign, YCCCM7, Shwee

Enemies converging is a bit weak, but a solid tower defence game.
Probably could do with a bit of balance but I think this is well made.
The wave didn't say anything though.

TW0 by CardinalCoder64

It started off very cute with that intro but was a bit of a disappointment.
Not sure I'm seeing the theme in there anywhere.
The main mechanic was boring and annoying, this was doubled by the rigid movement and speed difference.
It may have been more interesting if you influenced more than just if the little guy moves or not.
The levels were a bit difficult and made more annoying by the fact that the little cube was so needy always needing to be touched every two seconds or it dies.
And it's generally not recommended to use show_message() in your games.

Untitled by Master Maker

Doesn't seem to be playable. Couldn't get my guy to move, killed by slime and then nothing.

Untitled by notcreativeEnuf4_1

The sprite looked like it would have been nice and well animated if you finished it.
This looks like you started but didn't work on it.

Worlds in Collision by trg601, moon489

I struggled a bit with the controls at first, confusing the buttons in the heat of the moment (mostly my fault, not yours).
I quit after a few tries due to some seemingly unfair situations. Rows of guys and I can't shoot fast enough to kill them...
The art was nice.
You should probably credit the creator of the music too...

Yum! by Mahdarah

I don't think this incorporated the theme at all.
I think I liked what you were trying to do but after several attempts I still didn't understand it enough to want to keep playing.
The eating seemed inconsistent, sometimes they would eat and other times they wouldn't?
Currency coming in at a slow steady rate and expensive spawns means a lot of sitting around watching the game...
The music was not the best, but at least it was there.

Zombie Convergence by NickKall

Was that 3D? I liked the style.
Use of theme was a bit weak but becomes much clearer right before you die, hehe.
Gameplay was a bit slow and boring.
Careful with your sound effects, at one point all I could hear was a loud bassy distortion.

Zombie's Party by Yotzer

Simple tower defense is nice, but it needs something else to keep it interesting.
No use of theme as far as I can see either.
Also, you really need a readme or some credits somewhere so you can credit the zombie artist and I'm assuming the music too.
 

The M

Member
Reviews

Top 3:

Howler Monkey by Ninety

A Head's Start by Ghandpivot

Falloff Brawl Arena by Misty

Best ofs:

Best use of CONVERGENCE: Nom Nom Chameleon by JackTurbo, Amy
Best Concept: HUGS by Nallebeorn
Best Presentation: Howler Monkey by Ninety
Best Story: Convergence by Dr. Wolf
Best Devlog: -TBD-

Full ranking:

  1. Howler Monkey by Ninety
  2. A Head's Start by Ghandpivot
  3. Falloff Brawl Arena by Misty
  4. HUGS by Nallebeorn
  5. MOTHERSEA by mimusic
  6. Boxbuddy Monsters by lazertrax
  7. Hold fire! by andev
  8. Starlight Convergence by FrostyCat
  9. HYPERSPACE by Cloaked Games, Barvix and HayManMarc
  10. Brain Dash by CamperLv, kepons
  11. Nom Nom Chameleon by JackTurbo, Amy
  12. Spacial Convergence by Ralucipe
  13. Interceptor by Shadow_Lancer
  14. Incursion by Siolfor the Jackal
  15. AtomiConverge by Sohom Sahaun, Enrique
  16. Convergence by Dr. Wolf
  17. Simon's Escape by Purple Games Studios
  18. Fusionman: Criminal Convergence by Yal
  19. Kidnapped Kingdom by Lt. Farfetch'd and Noah4DeWin
  20. MobVergence by RargraveEntertainment
  21. Tech Jack by Bingdom, KrotoR
  22. TW0 by CardinalCoder64
  23. Attract/Repel by Cat
  24. Converging Lanes by Kodiqi
  25. LoCommotion by RealBadHombre
  26. Cardvergence by Joh
  27. ECHO by K3THC_P, MARN
  28. FleitGeist by Sinaz20, FredFredrickson
  29. Magnet Man by MakSM
  30. Shootin Your Goo by Powerdrive
  31. Palette Swapper by IcyPenguin_
  32. CMYK by NightOwl35
  33. Convergence by Ragarnak, JackOatley
  34. Colorvergence by BumiBomber
  35. Extreme Quilting by speedchuck
  36. Brush+Paper by FadedSketch
  37. The Brawler by UnknownDevil666
  38. Reverse Asteroids! by Dwojityv
  39. Asteroids Converge by Aegirbard
  40. Dungeon Crush by Micah DS
  41. Reunion by lolslayer
  42. Terestria by 2DKnights
  43. The Converging by Reign, YCCCM7, Shwee
  44. Epic Cool Cookie Bakery by SweetCelestia, r0wan
  45. Colour along the lines by Vyking
  46. FlyTrap by TotallyAverageGames
  47. Zombie Convergence by NickKall
  48. Worlds in Collision by trg601, moon489
  49. Asymptote by chance
  50. Zombie's Party by Yotzer
  51. Flood Control by Tyche
  52. Get Together by rio-85
  53. Convergence - Right to Left by ColtonPhilips
  54. Blob by Weerdoh
  55. Meta by Alice
  56. GMC Jammin' by ParodyKnaveBob
  57. Yum! by Mahdarah
  58. Untitled by notcreativeEnuf4_1
  59. Potatoes of DOOOOOOM by Lukan
  60. Untitled by Master Maker

Comments:

A Head's Start by Ghandpivot

This game is awesome. It's weird, charismatic and generally very polished. There were a few moments where the quality dipped, most noticeably the camera moved across the map when entering the cave which ruined the immersion a bit. I also think the running sequence was a bit bland in comparison to the rest of the game (why didn't the sun pulse with the beat!?) but it was still fun. As always, the audio design is top-notch.

Asteroids Converge by Aegirbard

The game looks great and I like the simplicity of the concept (plus, using the moon as a shield is just awesome). With that said, I found the game to be frustratingly hard. Hitting enemies was really hard and the bullets weren't shot from the center of the ship which made them unpredictable. Add to that that there was little time to move into position and often the asteroids hit me before my bullets it didn't help that you had a large health buffer because it didn't feel fair.

Asymptote by chance

Wow, there were some crazy, unique concept among those levels. I especially like the function slope jump thingy, the name of the game I suppose. It felt like you could make a whole game with that mechanic so it surprised me that you didn't explore it more. The particle texts were cool but there was no gameplay involved to make them very interesting.

AtomiConverge by Sohom Sahaun, Enrique

The atmosphere of this game is beauuutiful! I feel like just sitting and stare at the background scrolling by and listen to that calming music. The gameplay is fine and the blocks that block certain characters was a neat idea (though I feel it could be used more). The game is a little rough around the edges and could use some polish and visual touches. Some particles (like dust when walking, jumping, landing) idle, merge and victory animations would both contribute to the game feeling more complete. A better camera would also improve it. The zooming and panning is nice now but it has a tendency to reach outside the borders of the level which looks weird and snaps when the characters merge which is both a bit jarring and immersion breaking.

Attract/Repel by Cat

A bit slow but very challenging on the last levels. I liked the concept and the execution was well done. While I do think tutorials are nice you could probably increase the difficulty bit faster without people getting lost. As it was, many of the levels were very straightforward and few really used the mechanic to its full extent.

Blob by Weerdoh

The game's graphics look good but things have a tendency to be detached from the ground and flying. I liked the transformation idea (the ant lifting rocks is just amazing) but the button layout is awkward and I occasionally got stuck inside things when possessing or returning to blob. I'd suggest having one button for merging and not aim at the mouse (the current control scheme requires two hands on the keyboard so aiming is really hard).

Boxbuddy Monsters by lazertrax

The audiovisual presentation of this game is great and it feels very polished! The game was clever and the puzzles were fun although movement seems to be broken at times. At one point, I couldn't move even though there was an empty space next to me and at another the enemies couldn't move through the goal in one direction but could in another (enemies can't pass through the goal when coming from the top). This made some levels play out in was that didn't seem intentional but at least they could still be beaten.

Brain Dash by CamperLv, kepons

It took some time for me to realize that throwing your brain was more of an emergency move than a puzzle element and that the game was rather about shooting evil robots rather than getting to a goal (on the second level I thought you were supposed to throw your brain through the small hole, not go down through the floor). Highlighting the enemy bots in a different color could also help them stand out a bit more.

I think the mechanic of switching bots when your old one began to get worn was fun and executed well. The unpredictability of the bouncing brain and poor accuracy of the guns were a little annoying because they felt like unfair handicaps. It was nice to find the different weapons and the game scaled nicely, too bad there was no proper end to it.

Brush+Paper by FadedSketch

The game gave a good first impression and there was some interesting mechanics and nice visuals but there were some flaws that made playing it frustrating. I never understood how to control the paper's floating ability, when it was first introduced nothing happened when I pressed the down key, so I just jumped off the cliff. Because that worked I figured it was just a sign to indicate danger below. On the next level that required the ability things didn't go as well. I fell out of the world and had to restart the game. When I got there a second time I knew I had the ability but failed to get all the way across and got stuck on the spikes. This time the game restarted on its own. That's way too punishing.

Cardvergence by Joh

The game is interesting and certainly uses the theme in a creative way but it feels like much of if you win is left to chance. That is not to say I didn't get better at the game (though it took many rounds for me to fully understand how it works) but even in the end when I could win a majority of the matches it felt like I always just went with the optimal strategy and if I lost it was because the AI had a goal similar (but better) than mine. I suppose my real issue is how hard it is to fairly "beat" the opponent (because you can only act on your half of the interval). In that way it's similar to poker I suppose. On another note, I think the overall presentation is great.

CMYK by NightOwl35

The game was OK. The platforming was very traditional with little new but it worked fine. Controls were a little too floaty for my preference but that's me. One thing the game would have needed was checkpoints, the stages were so long that making an error near the end was painful and some of those jumps were tough. I appreciate being able to look down, it helped with some of the scary drops. There's some polish to the game and while there's room for more this isn't bad for a jam game.

Colorvergence by BumiBomber

The game looks nice and the controls are pretty good. At times it felt like I couldn't do what I wanted and I could get stuck when respawning near spikes. I think the tutorial was helpful, though the mechanic of only having one ability at a time (depending on what enemy you've killed) could have been explained better I think as it wasn't until after that level I understood how it worked. I also think the levels are a bit too large and generally they're extremely hard (that hidden spike at the end of the first level almost made me think the game was buggy and that the level couldn't be beaten because you died when you reached the goal). I'd suggest splitting them up into smaller levels and ramp up the difficulty slower.

Colour along the lines by Vyking

With that background and super short music loop it was hard to focus when reading the tutorial. I liked the concept and it feels unique but the execution is flawed. First is the limit on how long two tails can overlap. There's no real indication of how long you may do it and because you need to score high you try to push that limit. As a result, you lose a lot and it's frustrating because you were often doing right. Then there's the fact that you can't tell where the next snake will appear. Often that's just a small inconvenience but there were quite a few times where the new snake appeared inside another one and this resulted in an instant loss.

If these issues are dealt with, the music prolonged to at least a minute and with skippable level intros the game would be much more enjoyable.

Convergence - Right to Left by ColtonPhilips

The game is certainly psychedelic but it was hard to know what to do and when I did stuff like clicking or shooting it felt like what happened wasn't necessarily what was intended. Cool effects, but gameplay is lacking.

Convergence by Dr. Wolf

Well, that was interesting. I really like the graphical style (it's great!) and the story was entertaining enough to keep me going through. That in itself is an achievement because those sections dragged on for way too long! In my opinion, only the second game (orbiting) lasted for a reasonable amount of time. The rest were just boring and that's too bad because they all started out great.

Convergence by Ragarnak, JackOatley

The delay when navigating the menu made it a bit awkward and there didn't seem to be a point for it. I found the game itself to be simple but novel and polished. It looked really good. It didn't feel like I could do too much though because while I could avoid the enemies fairly easy the limited ammo made it hard to actually score any points. With so many enemies and so few bullets very few shots could hit anything other than the enemies in the middle which meant no points for me.

Converging Lanes by Kodiqi

Cool concept! The game started off easy enough but suddenly there were a dozen cars at once and the resulting convergence was grand. It even seemed like the first car crashed with itself but it was probably just me trying to squeeze it into a too tight spot. While it was nice to be able to control the cars' speed in several levels it often took long to make them go fast and made my hand tired from clicking so much. I feel like two or three levels up/down would be better (currently it's five I think?) and you'd be able to manage more cars if you could spend less time with each. Love the weather effects by the way.

Dungeon Crush by Micah DS

I really like the idea here, I haven't seen anything quite like it. It was rather confusing how to play at first but I learned it rather quickly (I think the in game prompts are really helpful). It was very hard to plan what to do and assess what would happen if I merged different rooms, especially when the timer got really fast. It'd be interesting to see how far you could make it if the game could end because it felt like I made some tight escapes at times.

ECHO by K3THC_P, MARN

I love the game's presentation and the music as awesome. The game is also really freaking hard! As it stands it's fun but pointless and because it doesn't really end even if you die (you just turn invisible) it somewhat loses its arcady feel. I feel like adding some sort of score mechanic (score for time, near misses and/or bonus tokens) would make it much more interesting.

Epic Cool Cookie Bakery by SweetCelestia, r0wan

The game worked well for a while until it glitched out and refused to let me deliver any more cookies (it basically soft locked). Until that point it was find but got dull quickly as there was little variation or challenge to orders and instead it got tedious to go through them. I think variety is the missing key here, there are just too few combinations. That and some more time pressure.

Extreme Quilting by speedchuck

This was an interesting experience. I think it could work well but it needs to be rebalanced first. First of all, I think the tiles drop too fast. Unlike a game like tetris you need to consider so many possible matches here that it's really hard to form any kind of strategy because there is too little time to consider the possibilities. Also, because the playing field is so large it's hard to lose because most blocks will disappear before you reach that high. As a result you're stuck in a kind of limbo where you can't place blocks strategically because the ground collapses constantly, messing up your placements and keeping the game from ending.

Falloff Brawl Arena by Misty

This game is insane. When it works it's exhilarating and when it doesn't, it's rage inducing. The game nails the frantic mess of trying to be the only one in the ring and it's really satisfying to kick out the opponents. The physics also work well and the game looks great. On the other hand it's frustrating to die, especially if you die quickly. I think the spawn points are partly to blame for that because they seem to be random and not based on where the circle is. As a result, you might have to walk for ten seconds only to get killed immediately when you arrive, all while the opponents gain score. While the arrow was useful in this situation I think a mini map would be even better given the maze-like layout of the level.

FleitGeist by Sinaz20, FredFredrickson

I didn't realize that a gamepad was required until after I had pressed every single button on my keyboard (and re-read the readme). I suggest putting that information in the game. The game itself looks really nice, especially the interface but it unfortunately the gameplay is lacking. Specifically, while the battles are fun there's too much dead space to traverse and flying in formation (while cool) is kind of awkward, both because of the slow speed and because you constantly have to hold a shoulder button. When the enemies are so far away this led me to ditching my allies in order to get there at least a little faster.

Flood Control by Tyche

Sure, the idea is neat bet there's not much gameplay here and it's extremely straightforward. I suggest making the levels smaller and more compact, then make some puzzles out of them. Perhaps limit how much the player can dig and instead have multiple pieces already placed that you have connect efficiently?

FlyTrap by TotallyAverageGames

The web mechanic was really cool and would have been great if utilized more. Unfortunately, the game is very straightforward and pointless because there is no challenge to it. Adding a hunger timer that forces you to eat or die and then increasing both the number of bugs and your speed I think would make the game much more interesting.

Fusionman: Criminal Convergence by Yal

This was a very interesting experience. At first I was a bit confused as to how the game worked but I quickly understood the basics of it. Then I suddenly merged into a huge line of bodies and things spiraled out of control. I soon realized that the best way to survive was to stand still and keep spinning in circles to let my body smash through the enemies. It was easy, not very interesting despite the number of enemies and then the bodies closest to me suddenly died off and I couldn't defend myself anymore and died. I think the game has potential and there is fun in it with how many bullets, enemies and fusioned bodies there are but it probably needs some balancing for a more interesting playing strategy where the player has to be more active. It also made me wonder how big numbers Game Maker can handle so there's that :).

Gather 'Round by The M

It's a shame you didn't have time for the googly eyes on the black hole.

Get Together by rio-85

This was an interesting concept and I think it works best with two people. It's rather unbalanced, the thieves are hard to avoid at best and impossible at worst. I found that the best thing to do was to go down outside the street and just stay there. I also slipped some when just my head touched the water/ice, maybe reduce the player's hitbox to just their legs? That way you can run closer to the wall too.

GMC Jammin' by ParodyKnaveBob

I found the game to be very confusing at first, both before and after it "began". The gameplay was OK but progression was too slow in my opinion and it didn't really go anywhere.

Hold fire! by andev

I love the art style of this game but man, am I bad at it. At least I was for about ten tries until I realized you could speed up with shift (it's funny by the way that boosting like a madman heals a lot while breaking kills you). Being able to boost also helped with the otherwise slow pace of the game. It still isn't fast but it's much better. Also, your AI is great. It was tough beating those ships and they were really good at avoiding shots floating around.

Howler Monkey by Ninety

Wow, that was quite an experience. The controls felt super-tight and it was a joy to blaze through the levels. The ambience was great and there were a lot of details that made it feel all more polished. The enemies were a bit confusing because they often turned around instantly (but not always) to fire at me. It made it a bit hard to plan an action but wasn't a big issue thanks to the good audiovisual warnings they gave. Finally, I don't think the game used the theme very well (the intro made me cringe at how forced it was) but that's also the extent of my complaints.

HUGS by Nallebeorn

The game is wonderful and feels almost complete. There is a lot of polish and detail and pulling off moves feels satisfying. It's unfortunate that there is no ending of any kind because the game kind of lacks closure. It's also frustrating, almost infuriating, to get star ranking on the levels because it's so easy to mess up and the physics don't always work which makes it feel like failures aren't your fault. I had a little trouble getting used to the controls, I especially tried to unhook by pressing the left mouse button again (it felt more natural for me but obviously didn't work very well ;)).

HYPERSPACE by Cloaked Games, Barvix and HayManMarc

The game has a very cool atmosphere and though I wasn't sure I liked the graphics at first, they grew on me. I'm not sure those lines are the best way to do a laser because it was very confusing when only its tip dealt any damage. The game also felt rather unfair when enemies were close. You could dodge bullets from above fairly easy (provided there was enough room) but then they were at about your height the bullets would be next to impossible to avoid because of your limited vertical movement. Finally, I really liked how you could store and combine power-ups. It made all power-ups a good addition.

Incursion by Siolfor the Jackal

The game feels very polished and the game flows nicely. I think the level transitions would be better if they went directly to the next level instead of to the 'level cleared' screen because the game used the frantic pace and those cuts worked against that. I'd suggest killing existing enemies and show a 'level cleared' text/effect but keep things going immediately. I also think it's a shame there's no end as that would make the game feel more complete and would end the game before it gets tedious (adding another enemy type would also improve this). Lastly, I'm not sure what to think about the different weapons. Because you couldn't really move and attack I rarely used any other weapon than the one in the area I started in and they weren't different enough to be worth dashing over to the other side for.

Interceptor by Shadow_Lancer

I love the game's graphics and think the presentation was very neatly done. The UI could use a few small touches (like reacting on hover, mouse clicks, etc.) but still looks great. The game was tricky because of how hard it was to gauge the speed of the missiles. It took me until level five before I realized you could move not just the target but also your own missile, it wasn't needed before this point and wasn't very obvious. Perhaps make it flash or pulse to highlight it as interactive?

Kidnapped Kingdom by Lt. Farfetch'd and Noah4DeWin

The game was way bigger than I thought though there's no way I'll talk to everyone out there. I found five races then I went back to my own castle and talked to a citizen there which crashed the game. It was neat but I felt like a map would have been useful. Choosing how to convince people to join you was fun and there were some really good dialog options.

LoCommotion by RealBadHombre

Apart from some inconsistencies, the game looks great on a whole. The tutorial boxes were great but I wasn't given time to read them! Perhaps add a start level button? That way the player gets to familiarize themselves with the level layout before it begins. I had some trouble with the controls as clicking on things didn't always have the effect I had intended. This could be arrows not responding to my clicks or trains not speeding up because I pressed the wrong button. For this kind of game controls must be snappy, here I thought the best strategy was to simply avoid trains using the same tracks, so what if they arrived at the wrong station, they could just come again later.

Magnet Man by MakSM

I feel that the game mechanics are kind of inconsistent. For example how you can push or pull the large blocks but is then unable to affect them. With that said, I think the levels used the abilities in clever ways and it was fun to explore and beat them.

Meta by Alice

Ah, it's one of those interpretive visual novel dance games. Nice, but a bit too easy! :)

MobVergence by RargraveEntertainment

The game's a bit slow but still fun. Once it gets going though it can be really frantic. I feel it could be rebalanced to start a little faster. It was nice to know what block would appear next but not knowing which side it would appear on made it hard to plan ahead (or even react at higher speeds). The causal mode was a nice touch and the tutorial helped (though it still took some time for me to realize exactly how the blocks affected the field, at first I thought they vaulted over a blocking layer when they actually pushed it).

MOTHERSEA by mimusic

The game looks lovely (the visual lighting effects are fantastic) and plays well. It also felt really polished and smooth to play. I was confused at first because I thought I was supposed to bring back the glowing orbs, not the fish. Then I managed to get out of the level through a hole in the wall. I did beat the game in the end tough.

Nom Nom Chameleon by JackTurbo, Amy

When I first saw an image of this game I was immediately intrigued and having played it I was not disappointed. The presentation is great and the chameleon is really cute. The gameplay mechanic is both novel and clever, though it was a bit hard to tell where each eye where looking when they overlapped. This became a small problem when the caterpillars were close to wasps and you wanted to focus on one but not the other. I wish the game had multiple levels because I wanted more.

Palette Swapper by IcyPenguin_

The game is fine and plays without issues. I found the jumping to be a bit too floaty for my taste but that is just a small issue. The color powers were interesting and made for some nice puzzles. They got a bit tedious after a while as the levels were mostly variations of 'get a power, use it to get to the next, wait while it wears off, continue with the next power'. I really liked how the music changed when you had a power active. Also, the game is massive.

Potatoes of DOOOOOOM by Lukan

I played around for a while but couldn't progress from the first screen if there's even a way to do so. If you want to expand upon the game then start with the controls: not turning unless you release all keys and wait for the character to come to a stop feels too clumsy.

Reunion by lolslayer

It's funny how the first tutorial level was the hardest, most complicated level of them all. It's also interesting that the tutorial is most of the game. The game was cool. The levels were straightforward and not too challenging (except for the first one) but there was enough new mechanics to keep it interesting. Collisions felt a bit off and I often though I'd be able to cut corners tighter than I actually could.

Reverse Asteroids! by Dwojityv

Cool, you recreated the classic visuals too. At first I was a little confused as to what was what but when the ships started appearing I figured the rest was asteroids. The long invincibility time when you got hit was good but it was confusing and annoying that I couldn't shoot the enemies afterwards. They hit me and I wanted revenge! I was also surprised (and a little disappointed) that bullets didn't wrap around the screen. It was neat that the other ufos worked like bombs when they died but some more variation would have been nice. As it was I eventually grew bored and quit. The "music" made me think there was a time limit but then nothing happened and it started to feel repetitive.

Shootin Your Goo by Powerdrive

This game was weird but still kind of nice. The mechanics worked well but the delay on shots was a bit annoying when you wanted to shrink a lot at once. The graphics weren't spectacular but looked good. There is room for smoothing out a few rough edges, like how the screen jumps when you touch the goal. Also limit the number of times a sound can play at once. If you pick up 10 goo blobs at once the sound level is out of control.

Simon's Escape by Purple Games Studios

I like how smoothly the game plays, from transitions to player movement. It feels sleek and polished. To me it feels like it'd be better to have stuff being unlocked as you progress in order to make coins useful, that or have some simple acknowledgement/token that the player has taken all coins in a level. Also, the game severely lacks sound effects which is only highlighted by the contrastingly loud sounds from the coins. Player movement (especially jumping), level transitions and player deaths are all strangely silent.

Spacial Convergence by Ralucipe

The amount of variety to the enemies was surprising and it was fun that you could even add bosses to your arsenal. Shooting became somewhat awkward when you didn't know how much health enemies had and you were forced to burst fire instead. It was also rather frustrating how you got slower when merged with a lot of ships because it made dodging near impossible and your newest shiniest additions were almost guaranteed to be destroyed first.

Starlight Convergence by FrostyCat

Well, I enjoyed this one a lot. At the same time it was very frustrating. The concept is great and it was executed well with nice and satisfying visual effects. What I didn't like was how fast and unpredictably the stars moved combined with their large number. I feel like having fewer and slower stars, at least in the beginning, would have made combos a lot easier to achieve and less frustrating to fail. As it is it's really hard to combine groups larger than two (and even that isn't always easy). Funny enough, I was wishing for a way to speed up the sequences in between the levels as those (while nice at first) got old quickly. Great game over all.

Tech Jack by Bingdom, KrotoR

I really liked the idea that the enemies must capture you to defeat you, it made for some interesting gameplay. Unfortunately, once an enemy's close to you there's nothing you can do to keep them away because at that range your bullets won't hit. That became an issue when there were multiple enemies nearby: sure I could shake one off and become invulnerable but because I couldn't escape I just had to wait until the next one attacked. I liked the visual style and the upgrade system was nice although it didn't feel worth switching from the increased fire rate. The ending was rather anticlimactic.

Terestria by 2DKnights

The game lacks content but what's there works well. The mechanics are interesting and I like the cooperation idea. I found the key bindings a bit hard to get used to and often swapped character when I wanted to do something else but thankfully that was never a big problem thanks to the slower pace of the game.

The Brawler by UnknownDevil666

I found the game to be fairly enjoyable. It felt like there was little need for any tactic other than mashing the attack buttons, at least until the boss appeared. I don't think it was supposed to warp around but it made all attacks other than dash attacks hard to perform. The ending was oddly unsettling and a stark contrast to the rest of the game.

The Converging by Reign, YCCCM7, Shwee

Interesting. The game works fairly well but the game's pacing and controls could be improved. First, I think it's too slow: there is a lot of down time and you can't tell when the next wave is about to start. Second, I felt limited in what I could do. The enemies were very hard to stop (before I realized you could build barricades) and I felt underpowered. Buying new items was tricky because the interface gave me no feedback on how to buy stuff (which turned out to be clicking on the right text). I'd also suggest letting the player place object not in front of the player but in the direction of the mouse because it could be hard to line up where you wanted to place stuff when things got hectic. Finally, don't use space for restart when the game's not over, it's too easy to press by accident and that would suck.

With all that said, I still kind of liked the game. There was a good deal of variety in both items, weapons and enemies and they were well balanced as far as I could tell.

TW0 by CardinalCoder64

The game started off great and felt polished with the introduction to TW0. The levels themselves looked great but were rather unbalanced with poor progression. The second level (with the spinning wheel of death) was one of the hardest ones. I also didn't see the point of stepping away from TW0 at the end. The only thing this resulted in was me dying after a tricky level because apparently I was a pixel too far away from the goal when I left it. I also find it surprising that you used a pop-up message when you lose as it clashes with the rest of the game and looks so much poorer.

Untitled by Master Maker

Well, it looks nice but I can't make it do anything but crash...

Untitled by notcreativeEnuf4_1

There's probably a lesson about life to be learned here. The game is clearly unfinished but I had fun poking around at it. The trees looked great and the player sprites showed promise too.

Worlds in Collision by trg601, moon489

The story slides were neat and the game was set up well. Unfortunately, the gameplay suffered from two major flaws. First was the graphics. While they were good when the game was still, in motion they became a blur and discerning obstacles from the background was really hard. Perhaps they need more contrast? Second was how crazy hard the game was. Already at the start I barely cleared an obstacle or two before I lost. Sometimes I'm not even sure if it was even possible to kill enemies fast enough given the delay on the gun. I did like the fast pace, it was just too overwhelming.

Yum! by Mahdarah

I think the game has too little interactivity as it takes very long for things to happen and for you to be able to buy things. If I'm supposed to make the slimes last then why buy other creatures at all? After a while the sound effects stacked too much and you could hear nothing but static noise.

Zombie Convergence by NickKall

What you have here is a nice base and if you expand upon it could become something interesting. As it is it's very bare-boned and it isn't that fun. The game is slow (or is it just lagging? It's hard to tell) and with unlimited ammo and slow moving zombies it's not hard to survive. I think a faster pace (faster zombies, automatic rapid fire weapons, etc.), more zombies (spawn them just outside the player's view) and perhaps limited ammo with a scavenging mechanic to force you to keep moving would all be welcome improvements. I was surprised to see that the game was in 3D. The buildings look kind of static but the played was either a 3D model or a sprite with very many images.

Zombie's Party by Yotzer

The game works well but isn't very interesting, mostly because there is so little for the player to do. The more expensive towers are just much better in every single way so there's never any reason to buy the inexpensive ones. I'm glad you had some instructions for how to play. Being able to see the range of towers was really useful, I'd add that when placing the towers too so that you can place them strategically.
 
R

RargraveEntertainment

Guest
Reviews
Top 3:
Convergence by Dr. Wolf

Nom Nom Chameleon by JackTurbo, Amy

MOTHERSEA by mimusic

Best ofs:
Best use of CONVERGENCE: Starlight Convergence by FrostyCat
Best Concept: Brain Dash by CamperLv, kepons
Best Presentation: MOTHERSEA by mimusic
Best Story: Convergence by Dr. Wolf
Best Devlog: ...
Full ranking:
  1. Convergence by Dr. Wolf
  2. Nom Nom Chameleon by JackTurbo, Amy
  3. MOTHERSEA by mimusic
  4. Spacial Convergence by Ralucipe
  5. Boxbuddy Monsters by lazertrax
  6. Starlight Convergence by FrostyCat
  7. Convergence by Ragarnak, JackOatley
  8. Incursion by Siolfor the Jackal
  9. Interceptor by Shadow_Lancer
  10. Falloff Brawl Arena by Misty
  11. Brain Dash by CamperLv, kepons
  12. Attract/Repel by Cat
  13. FleitGeist by Sinaz20, FredFredrickson
  14. HUGS by Nallebeorn
  15. FlyTrap by TotallyAverageGames
  16. Converging Lanes by Kodiqi
  17. Fusionman: Criminal Convergence by Yal
  18. AtomiConverge by Sohom Sahaun, Enrique
  19. The Converging by Reign, YCCCM7, Shwee
  20. LoCommotion by RealBadHombre
  21. Howler Monkey by Ninety
  22. Zombie's Party by Yotzer
  23. Zombie Convergence by NickKall
  24. A Head's Start by Ghandpivot
  25. Worlds in Collision by trg601, moon489
  26. TW0 by CardinalCoder64
  27. Gather 'Round by The M
  28. Flood Control by Tyche
  29. Extreme Quilting by speedchuck
  30. Dungeon Crush by Micah DS
  31. Kidnapped Kingdom by Lt. Farfetch'd and Noah4DeWin
  32. Cardvergence by Joh
  33. Epic Cool Cookie Bakery by SweetCelestia, r0wan
  34. Brush+Paper by FadedSketch
  35. Terestria by 2DKnights
  36. Shootin Your Goo by Powerdrive
  37. Untitled by Master Maker
  38. Palette Swapper by IcyPenguin_
  39. CMYK by NightOwl35
  40. Simon's Escape by Purple Games Studios
  41. Magnet Man by MakSM
  42. ECHO by K3THC_P, MARN
  43. Tech Jack by Bingdom, KrotoR
  44. Colour along the lines by Vyking
  45. Hold fire! by andev
  46. Asteroids Converge by Aegirbard
  47. Meta by Alice
  48. GMC Jammin' by ParodyKnaveBob
  49. Reunion by lolslayer
  50. Potatoes of DOOOOOOM by Lukan
  51. Blob by Weerdoh
  52. Untitled by notcreativeEnuf4_1
  53. Convergence - Right to Left by ColtonPhilips
  54. Reverse Asteroids! by Dwojityv
  55. Colorvergence by BumiBomber
  56. Yum! by Mahdarah
  57. Get Together by rio-85
  58. The Brawler by UnknownDevil666
  59. HYPERSPACE by Cloaked Games, Barvix and HayManMarc
  60. Asymptote by chance
Comments:
Cardvergence by Joh
couldnt figgure it out
FlyTrap by TotallyAverageGames
game felt to easy
GMC Jammin' by ParodyKnaveBob
couldnt get it to work

Kidnapped Kingdom by Lt. Farfetch'd and Noah4DeWin
couldnt figure it out

Magnet Man by MakSM
didnt understand how to complete chalanges
Shootin Your Goo by Powerdrive
i broke the game by spam jumping



Starlight Convergence by FrostyCat
Fantastic game. For something that sounds and looks like it should be relaxing I found it surprisingly stressful.
 
Sorry I haven't had a chance to play through all the games, I might get some more time but wanted to at least vote for the ones I did.

Top 3:

CMYK by NightOwl35
first off, I really like the pixel style of this one and being able to look down with the camera was very useful. My only real complaint is the sounds effects for both the jump and landing. I felt they could have been softer sounds as they grated a little bit after awhile. But overall a good entry =)

MOTHERSEA by mimusic
I quite liked this one. I didn't speak with the statue at the start so I was a little confused as to why I was able to get fish to follow me... whoops!

Nom Nom Chameleon by JackTurbo, Amy
Really well done, looks and sounds good. Enjoyed it overall =)

Full ranking:

  1. CMYK by NightOwl35
  2. MOTHERSEA by mimusic
  3. Nom Nom Chameleon by JackTurbo, Amy
  4. Starlight Convergence by FrostyCat
  5. Asymptote by chance
  6. Gather 'Round by The M
  7. A Head's Start by Ghandpivot
  8. Palette Swapper by IcyPenguin_
  9. Fusionman: Criminal Convergence by Yal
  10. Worlds in Collision by trg601, moon489
  11. Epic Cool Cookie Bakery by SweetCelestia, r0wan
  12. Colorvergence by BumiBomber
  13. Simon's Escape by Purple Games Studios
  14. ECHO by K3THC_P, MARN
  15. Zombie's Party by Yotzer
  16. Terestria by 2DKnights
  17. Flood Control by Tyche
 

Nallebeorn

Member
Nallebeorn's Reviews

Top 3:

Convergence by Dr. Wolf
Excellent game. Good narrative, well-intergrated with the gameplay. Clean, consistent, and good-looking art. The music fits the aesthetics and atmosphere well.
It's a bit too unforgiving, however. The hitboxes in the first section reach *way* further than what it looks like they do. Collision detection seems a little too unforgiving in the second section as well. But most importantly, restarting when dying is VERY, VERY, frustrating in every section but the second (which is definitely my favourite, by the way, love the mouse-shaking controls!). The game is already slightly stretching my patience in those sections, but it works – as long as I don't die. If I'd died more than once in any of those sections (save for at the very beginning of them), I'd definitely have skipped it or even quit the game.

MOTHERSEA by mimusic
Very calming and good-looking game. Gameplay isn't the most interesting, but I had a good time with it!

Boxbuddy Monsters by lazertrax
Great puzzle game with a unique and fun mechanic! It's also rather polished.
I got stuck on level 9 (the second last level, I think?). Not saying it was too hard or anything, just thought I'd mention how much I played.
The first level , however, was definitely way too difficult. It's not hard at all once you've got a solid grip of the way the game works – but, well, it's the first level, so you don't. The wording "don't let monsters converge" is also a bit awkward and obviously forced for "theme usage points", which doesn't help.

Best ofs:

Best use of CONVERGENCE: Converging Lanes by Kodiqi
Best Concept: Attract/Repel by Cat
Best Presentation: MOTHERSEA by mimusic
Best Story: Convergence by Dr. Wolf
Best Devlog: ...

Full ranking:

  1. Convergence by Dr. Wolf
  2. MOTHERSEA by mimusic
  3. Boxbuddy Monsters by lazertrax
  4. Attract/Repel by Cat
  5. AtomiConverge by Sohom Sahaun, Enrique
  6. Howler Monkey by Ninety
  7. Converging Lanes by Kodiqi
  8. A Head's Start by Ghandpivot
  9. Falloff Brawl Arena by Misty
  10. Nom Nom Chameleon by JackTurbo, Amy
  11. MobVergence by RargraveEntertainment
  12. Starlight Convergence by FrostyCat
  13. Brain Dash by CamperLv, kepons
  14. LoCommotion by RealBadHombre
  15. Cardvergence by Joh
  16. Hold fire! by andev
  17. Reverse Asteroids! by Dwojityv
  18. ECHO by K3THC_P, MARN
  19. Spacial Convergence by Ralucipe
  20. Interceptor by Shadow_Lancer
  21. Terestria by 2DKnights
  22. Incursion by Siolfor the Jackal
  23. Simon's Escape by Purple Games Studios
  24. Convergence by Ragarnak, JackOatley
  25. Magnet Man by MakSM
  26. CMYK by NightOwl35
  27. Brush+Paper by FadedSketch
  28. Colorvergence by BumiBomber
  29. Fusionman: Criminal Convergence by Yal
  30. TW0 by CardinalCoder64
  31. HYPERSPACE by Cloaked Games, Barvix and HayManMarc
  32. The Brawler by UnknownDevil666
  33. The Converging by Reign, YCCCM7, Shwee
  34. Asteroids Converge by Aegirbard
  35. Tech Jack by Bingdom, KrotoR
  36. Worlds in Collision by trg601, moon489
  37. Gather 'Round by The M
  38. GMC Jammin' by ParodyKnaveBob
  39. Palette Swapper by IcyPenguin_
  40. Blob by Weerdoh
  41. Reunion by lolslayer
  42. Epic Cool Cookie Bakery by SweetCelestia, r0wan
  43. FlyTrap by TotallyAverageGames
  44. Dungeon Crush by Micah DS
  45. Kidnapped Kingdom by Lt. Farfetch'd and Noah4DeWin
  46. Yum! by Mahdarah
  47. Extreme Quilting by speedchuck
  48. Zombie Convergence by NickKall
  49. Colour along the lines by Vyking
  50. Shootin Your Goo by Powerdrive
  51. Asymptote by chance
  52. Get Together by rio-85
  53. Flood Control by Tyche
  54. Zombie's Party by Yotzer
  55. Potatoes of DOOOOOOM by Lukan
  56. Convergence - Right to Left by ColtonPhilips
  57. Untitled by notcreativeEnuf4_1
  58. Meta by Alice
  59. Untitled by Master Maker

Comments:

A Head's Start by Ghandpivot

A fun expereince full of surprises! It's not particularly challenging, or replayable, or anything, but I had a good time.

Asteroids Converge by Aegirbard

Love the fancy title border in your readme :p

A little annoying to be stuck with such a small game window.
I find the fire direction unintuitive. I'd expected to shoot out from the earth, rather than tangentially.
A little too difficult at the beginning, and rather repetitive.

Okayish game, but no more than that.

Asymptote by chance

It's not a particularly fun game (ok, actually, it's not a fun game at all), but the various particle text effects are really cool!

AtomiConverge by Sohom Sahaun, Enrique

Fun platformer! Challenging, but I managed to beat it. Fun concept, could use some polish and "juice". I don't like the camera, especially when the characters converge it moves very abruptly. I don't really see the point of having camera movement at all, to be honest, since all levels fit within the screen.

Attract/Repel by Cat

Nice puzzle game with a unique mechanic. I got stuck on the level with lots of little "rooms" with red/blue striped walls.
I wish restarting (both when dying and when pressing R) was quicker.
No audio.

Blob by Weerdoh

Cool game idea. Very unpolished and unfinished, however.
Don't really see the point of having a dedicated key for each creature. Could easily have used the same for all of them, would've been easier to remember.

Boxbuddy Monsters by lazertrax

Great puzzle game with a unique and fun mechanic! It's also rather polished.
I got stuck on level 9 (the second last level, I think?). Not saying it was too hard or anything, just thought I'd mention how much I played.
The first level , however, was definitely way too difficult. It's not hard at all once you've got a solid grip of the way the game works – but, well, it's the first level, so you don't. The wording "don't let monsters converge" is also a bit awkward and obviously forced for "theme usage points", which doesn't help.

Brain Dash by CamperLv, kepons

Pretty fun. Would have been much better with sound effects. Too much text to read at the beginning.

Brush+Paper by FadedSketch

Unpolished, but not a bad game. The artwork is great, but the game still lacks visual polish. Especially the transition from brush to paper looks and feels really bad and confusing. Could really use a smoother camera transition there. Additionally, the background is just a solid colour, there aren't really any visual effects, and the down-arrow-key-special move sometimes doesn't trigger the right sprite. The camera transition is definitely the biggest issue, though.

I don't like how the jump physics feel. A jump feels too short and quick, especially jumping over spikes on the ground feels very frustrating and unfair for this reason.

I think restarting the entire game on death was a bad choice. Really didn't feel like replaying the game, yet I still did once.... But when I died for the second time, I just quit.

Cardvergence by Joh

Fun game, once I got the hang of the rules. Sometimes it seems like the game auto-skips my turn. There's probably a good reason for this (like, that I don't have choice), but it's very confusing when I'm not familiar with the game.

CMYK by NightOwl35

Basic platformer. It's not bad, but it's not particularly good either. There aren't any even remotely unique or interesting mechanics or level features, although props for having some amount of non-linearity in the level design. Artwork is good.
Weak theme usage.

Colorvergence by BumiBomber

Great idea, but shoddily executed and *terribly* explained. Took me a very long time until I understood that defeating enemies give you different powers. Especially the "use up power to refresh enemy" was very confusing. I first thought you meant "Powers activated with the up arrow", for starters.
Starts out way too difficult, as well.

Colour along the lines by Vyking

I keep failing when playing as the red line, and I can't figure out why. That's no fun. Interesting concept, though.

Convergence - Right to Left by ColtonPhilips

Okay, so all I can do is hold space to move (very slowly) to the left? That's boring.

Looks weird, but kind of cool.

Convergence by Dr. Wolf

Excellent game. Good narrative, well-intergrated with the gameplay. Clean, consistent, and good-looking art. The music fits the aesthetics and atmosphere well.
It's a bit too unforgiving, however. The hitboxes in the first section reach *way* further than what it looks like they do. Collision detection seems a little too unforgiving in the second section as well. But most importantly, restarting when dying is VERY, VERY, frustrating in every section but the second (which is definitely my favourite, by the way, love the mouse-shaking controls!). The game is already slightly stretching my patience in those sections, but it works – as long as I don't die. If I'd died more than once in any of those sections (save for at the very beginning of them), I'd definitely have skipped it or even quit the game.

Convergence by Ragarnak, JackOatley

Looks great, but gameplay becomes boring very quickly.

Converging Lanes by Kodiqi

Fun game. Difficulty curve is a little janky and random – the transition from "almost too easy" to "oh 💩💩💩💩!" is very abrupt. But it's a lot of fun anyway! I like the little rain effect :)

Dungeon Crush by Micah DS

Interesting game idea, but I found myself just picking random rooms to merge rather than actual thinking about it. That even seems to have been a pretty viable strategy, but it's not really that fun.

ECHO by K3THC_P, MARN

Simple game, but it's not too bad. Gameplay got a lot more interesting after I actually read the ReadMe and learnt I could double-jump and fast-land/ground pund.

Epic Cool Cookie Bakery by SweetCelestia, r0wan

Sometimes I drag a cookie that is definitely what is requested at the top of the pinned note, but I still get points deducted. I don't know why, but it's very frustrating. Sometimes it works as it should, though, and then it's a decent game.

Weak theme usage (ingredients converging into a cookie, or what?)

Extreme Quilting by speedchuck

Terrible instructions. After reading them, I had absolutely no idea what the goal is (make a row of... something?), or what the heck "don't let colours converge" means. I never figured it out by playing, either.

Falloff Brawl Arena by Misty

Pretty fun. The 3D is cool. For a while, I actually thought this was real multiplayer.

FleitGeist by Sinaz20, FredFredrickson

I'm very sorry, but I don't have a PC-compatible gamepad, so I can't play or rank your game (effectively placing you last-place, unfortunately....). Menu, uh, looks nice though.

Flood Control by Tyche

Not a bad idea. Also not a good game, though. No sound, terrible art. The collision box on the trees was unexpectedly large. Very short.

FlyTrap by TotallyAverageGames

I have a slight case of arachnophobia, so this was... Just out of my comfort zone. :p
Interesting game idea. No way to lose, nor win, however, which makes it more of a tech demo than a finished game. It's a cool tech demo, though!
I find it unintuitive how you basically have to first press RMB and then space to end a web where you're currently standing. Would've been better if space also attached the web before stopping, I think.

Fusionman: Criminal Convergence by Yal

Borderless window? Please, why? Just.... why?

Pretty crazy game. Once you've converged with a large number of bodies, literally all you have to do is stand in the center and spin around firing. That's not a lot of fun. It's... kinda fun up to that point, though.

Gather 'Round by The M

A bit confusing. Didn't really understand how the game works until I was halfway through the time limit. And there doesn't appear to be any way to restart?

The vortex/black whole thng looks really cool. Sadly, the rest of the game's visuals don't hold up to the same quality.

The concept is interesting, it has potential. But I feel like the gravity should be a bit stronger...? It was very hard to keep the white circles around for any decent amount of time, and that's no fun.

Obviously it's not bad for a ~1 hour game, though :)

Get Together by rio-85

Would probably been funnier if I played it together with someone else rather than by myself.
Confusing. Not clear what the goal is, or why I lost ("not today, sorry"?)

GMC Jammin' by ParodyKnaveBob

Fun concept, not very well-executed. I've played it twice, still don't really understand how the first section (the control-scheme chooser thing) works. Overall, it's very confusing and unpolished.

Okay, just read the Afterword, apparently the intro was *supposed* to be confusing and a button-mashing feast. I... can't decide whether that's a great or stupid idea, but either way, it didn't work very well here to be honest. It kind of works in hindsight, but it wasn't fun at all while it happened in my opinion, and it never occured to me that is was all a joke.

Hold fire! by andev

Great art style! Very polished visually, but could have used some music or ambient audio.

Find the game a bit too difficult. I kept flying into my own bullets and dying, and it took a long until I figured out that's what was happening. It's not a bad mechanic per se, but it could've been communicated much better.

Howler Monkey by Ninety

Excellent art, and a great game. It's nothing too unique, just a standard platformer, but it's well-made. A little challenging, but not too much (which is good for a jam game, tbh). Pretty atmospheric, too. Very weak theme usage, however.

Was a little annoyed that I couldn't switch to fullscreen.

HUGS by Nallebeorn

9/10 best game ever!

HYPERSPACE by Cloaked Games, Barvix and HayManMarc

Pretty basic game, but the shrinking stage is a nice touch and a nice use of the theme. Asteroids are a bit too hard to see, and it wasn't obvious at first why I died when I collided with the walls.

Incursion by Siolfor the Jackal

Okay game. Very repetitive, but what's there is rather polished. Shooting feels satisfying.

Interceptor by Shadow_Lancer

Nice concept. Clean, good-looking art style.
I couldn't beat any levels from 5 and onwards (and I spent a great deal of time on level 5), while up to that they were very easy.
Took a (short) while until I figured out that you need to drag the target. I assumed you could just move the mouse or click anywhere to aim.

Kidnapped Kingdom by Lt. Farfetch'd and Noah4DeWin

Sort of fun, but not much depth to it. Walking around in the overworld is very boring, especially with the solid-coloured grass. Dialog is fun, though.

LoCommotion by RealBadHombre

Pretty fun little game. Nothing brilliant, but I had some fun. I don't like how the instructions are in the first level. By the time I'd read it all, I had almost completed the level by doing nothing (and crashed a few trains as well)

Magnet Man by MakSM

Great concept, very unpolished though. Barely any sound effects, and it doesn't look good. And why do I die the moment a block touches me...?
I also don't like the one-handed controls. It would have been much easier to play with arrow keys for movement and Z/X or X/C for magnet powers.

Meta by Alice

So, I can't really do anything in this "game" at all? Okay.

It looks kind of cool though.

MobVergence by RargraveEntertainment

A fun little puzzle game. Should be a mobile game!

MOTHERSEA by mimusic

Very calming and good-looking game. Gameplay isn't the most interesting, but I had a good time with it!

Nom Nom Chameleon by JackTurbo, Amy

Fun game. Not a lot of depth or replayability, but... It's pretty fun.

Palette Swapper by IcyPenguin_

Very rough around the edges in many ways, but there's a solid game in there somewhere. I wish the colour mixing was more prevalent. It especially took a lot of time to from the level it was introduced to the level it was used the next time.
Ranked you lower than the game itself deserves, though, since you apparently worked on it for more than a year prior to the jam.

Potatoes of DOOOOOOM by Lukan

Apparently, there's no reason to go into the temple ice. Couldn't go anywhere else, though. There was a temple in the bottom-left corner, which I think I managed to unlock with magic or something, but I couldn't seem to be able to get in there either.
The game just appears to be completely broken/unfinished. I also got this error when trying to save:
___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Step EventobjSaveTotem
for object objPlayer:

Variable <unknown_object>.<unknown variable>(100026, -2147483648) not set before reading it.
at gml_Object_objPlayer_Collision_9ab71cf3_2f47_479f_b58f_8c55c40253fc
############################################################################################

Reunion by lolslayer

Kind of dumb with an explicit "tutorial" without any instructions. I did figure out how to play the game, but I still couldn't get through the tutorial, actually. I *did* complete the other level, though... So something's not quite right there.

Reverse Asteroids! by Dwojityv

Simple game, but a fun take on Asteroids. I like the increasing tempo of the "music".

Shootin Your Goo by Powerdrive

Game sometimes hangs/freezes when shooting while in the air.

I like the idea of picking up/shooting bits of your gooey self to grow and shrink. That's a neat game idea. But I couldn't even get past the first level (Is there more to the game? I don't even know!). I tried jumping into the pipe when small, and shooting goo into the pipe. But I couldn't figure out any way to progress... :(

Simon's Escape by Purple Games Studios

Okay platformer. Maybe a little too diffucult, even though I did complete it. Level 7 was a nightmare, way harder than any of the levels after it. (and it was hard in a very frustrating and unfun way).
Customization is a fun touch, wish I'd discovered before I completed the game :p

Spacial Convergence by Ralucipe

Wow, these are some awkward controls! WASD + N and M, what where you even thinking? I have to bend my right arm in a very uncomfortable way to use this control scheme. Just do Arrow keys + Z/X/C or a one-handed approach like virtually every single other game ever.

Anyway.

Good game! Very interesting idea. Also successfully gives a good reason to not just spam/hold down the fire button all the time, which is nice.
The blue bullets are a bit too hard to see on the black background.

Starlight Convergence by FrostyCat

Interesting game idea. Pretty well executed, too. For a jam game, it's polished.
I found drawing rings a little awkward. Or rather, *closing* the rings. I often found myself missing the older part of the stroken and ending up not closing the ring at all. Some sort of snapping system (sort of like image editing programs often have in their lasso/freehand select tools etc.) could maybe have helped here?
ither way, I found it a little annoying. (should be noted, I was pretty terrible at the game... Only made it to round 2, though I only played it once.
I like the music. It's suitably relaxing.
Another minor annoyance: I found myself not looking at the timer or score at all during gameplay. It's so small, and tucked away in a corner, that it's hard to keep an eye on it while busy playing the game. It would probably be a good idea to make it bigger, and maybe put it in the top-center rather than in a corner.

Tech Jack by Bingdom, KrotoR

Okay game. Sometimes when catched, you have *extremely* little time initially before you need to start tapping spacebar. That's very frustrating and feels unfair.
I would've preferred to control the character with the arrow keys. It just feels weird to me to only use my left hand when playing a game.

Terestria by 2DKnights

Cool game. I like the art. Unsure whether the level with "Sorry I had to stop here" was beatable or not, I couldn't figure it out at least. No sound effects. Skipped the story intro, that wasn't interesting to me. The game would've benefited from an in-game tutorial (could be as simple as showing the controls in the levels where they're first relevant instead of at the start), becuse by the time I got to the level where I needed to create blocks, I'd already forgotten about that ability (tbh, I didn't read the instructions particularly carefully).

The Brawler by UnknownDevil666

The difficulty curve in this game is crazy. First, literally all you have to do is hold down shift, move towards the enemies, and spam up and you can kill everyone while taking no or close to no damage.
Then that boss guy comes along, and completely wipes the floor with you. Like... How do you even avoid or block his attacks? Nothing earlier in the game prepared me for that part.

The Converging by Reign, YCCCM7, Shwee

Feels unfinished. Space is a terrible choice for a restart button.

TW0 by CardinalCoder64

Interesting concept, but the second level is *way* too hard. I couldn't get past it. "Game Over" in a show_message() box is pretty... Ugly. Unfortunate, as the game otherwise actually looks pretty good, despite a very simple art style.

Untitled by Master Maker

Won't start. Just gives an error:

___________________________________________
############################################################################################
ERROR in
action number 1
of Async Event: Dialog
for object obj_input:

File is not opened for reading.
at gml_Script_scr_load_game
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Script_scr_load_game (line 0)
gml_Object_obj_input_Other_63

Untitled by notcreativeEnuf4_1

Physics are completly broken (can't run without jumping first....).

Obviously unfinished. And that's a pity, because it looks like it could have been a really cool game.

Worlds in Collision by trg601, moon489

This game is *way* too difficult at the start. Everything is too fast for me to have any chance to react when I don't know how to play. Obstacles are hard to see clearly on the background.

Yum! by Mahdarah

Interesting idea, but a little confusing (the creatues don't seem to always eat what the run over? But what exactly is the rule?). Also a bit too slow-paced, lots of waiting.

Zombie Convergence by NickKall

I like the mouse-only controls, but it would have been nice with some indicator of the current target position.
Bit too slow-paced for my taste, and no variation.

Zombie's Party by Yotzer

Didn't enjoy this game. Tower defense games just aren't any fun when they're super-simple like this (although to be honest, I'm not a big fan of the genre even enerally speaking). I somehow got a negative score, not sure what happened there. Art is rather dull.
 
Reviews
Top 3:

Convergence by Dr. Wolf

SFX
Average
MUSIC
Tasks 1,2,3 had distracting music that didn't match the action. (Actually played first time with music off my accident, and felt it was better that way - there is no sound in space)
Task 4 - This is more like it. Matched this chapter of the story well, in tune with the mood of what was happening, adding deeper emotional impact to the text.
GRAPHICS
The black and white wireframe approach, while not spectacular, suited the story, allowing focus on the narrative, and increasing the surrealness of the whole game.
GAMEPLAY
Enjoyed Task 1 - felt like piloting the Enterprise through hyperspace or perhaps the exit tunnel of a space station
Landing the ship on the planet, and having to time the rocket burn exactly was actually pretty exciting. I was worried the timing of the text would be distracting here, but it didnt get in the way of landing.
Driving was basic but with the addition of the right music, the atmosphere was actually pretty good. Spooky and melancholy, thoughtful and meditative, combined with driving the car on this familiar yet strange version of reality.
I think that Task 1 (flying down tunnel) and Task 4 Driving could be improved by shortening the length of the Task, seemed to take too long and failing the task resulted in a restart of the timer which could get frustrating, but thankfully the difficulty level wasn't too high. For a short game-jam type game of this kind, I think short and sweet would make the game better and possibly get more people playing through to the end.
What was difficult, and a little frustrating, was the story text that appeared during the tunnel sequence and the driving. Trying to read the text and navigate the level at the same time was awkward, especially as I wanted to read every part of the story.
CONCEPT
Good Sci-fi trope used. Nice thoughtful yet sad twist at the end.
STORY
Complemented the action well, its a fairly commonly used concept, but well executed in the way it combined story and gameplay elements.
The story elevated the game beyond mere mechanics, had me somewhat emotionally invested in the whole deal.
THEME
Matched the theme, as in things that are converging, destined to meet each other.
PRESENTATION
Nice clean design overall, suited the gameplay and surreal story.

HUGS by Nallebeorn
Cute, fun, great music to match the theme. Good grappling hook mechanic. Difficulty curve jumps a bit when yellow diamonds are introduced.
Hugging is an inspired touch of gameplay, really makes it a happy game. Nice change from the kill or be killed that is common in a lot of games.

Hold fire! by andev
Haha...this was fun. After I learnt the hard way that just spamming bullets was a very bad idea, this game offers a lot of tactical gameplay to the patient player.
Wasn;t quite sure if the theme was in full use here, I guess the bullets converge on each other and/or the player as they stick around until they hit something.
Really cool game, a lot of fun. I could see this as being an awesome multiplayer online game.

Best ofs:
Best use of CONVERGENCE: Nom Nom Chameleon by JackTurbo, Amy
Best Concept: Attract/Repel by Cat
Best Presentation: Howler Monkey by Ninety
Best Story: Convergence by Dr. Wolf
Best Devlog: ...

Full ranking:

  1. Convergence by Dr. Wolf
  2. HUGS by Nallebeorn
  3. Hold fire! by andev
  4. Boxbuddy Monsters by lazertrax
  5. Starlight Convergence by FrostyCat
  6. Howler Monkey by Ninety
  7. Incursion by Siolfor the Jackal
  8. AtomiConverge by Sohom Sahaun, Enrique
  9. Nom Nom Chameleon by JackTurbo, Amy
  10. Attract/Repel by Cat
  11. MOTHERSEA by mimusic
  12. Converging Lanes by Kodiqi
  13. Spacial Convergence by Ralucipe
  14. Palette Swapper by IcyPenguin_
  15. Tech Jack by Bingdom, KrotoR
  16. Terestria by 2DKnights
  17. Fusionman: Criminal Convergence by Yal
  18. Interceptor by Shadow_Lancer
  19. GMC Jammin' by ParodyKnaveBob
  20. Brush+Paper by FadedSketch
  21. TW0 by CardinalCoder64
  22. Blob by Weerdoh
  23. LoCommotion by RealBadHombre
  24. Brain Dash by CamperLv, kepons
  25. Meta by Alice
  26. Convergence by Ragarnak, JackOatley
  27. CMYK by NightOwl35
  28. Reverse Asteroids! by Dwojityv
  29. Asymptote by chance
  30. Dungeon Crush by Micah DS
  31. Simon's Escape by Purple Games Studios
  32. Asteroids Converge by Aegirbard
  33. Potatoes of DOOOOOOM by Lukan
  34. Cardvergence by Joh
  35. FlyTrap by TotallyAverageGames
  36. Reunion by lolslayer
  37. Epic Cool Cookie Bakery by SweetCelestia, r0wan
  38. ECHO by K3THC_P, MARN
  39. The Converging by Reign, YCCCM7, Shwee
  40. Extreme Quilting by speedchuck
  41. Zombie's Party by Yotzer
  42. Gather 'Round by The M
  43. Falloff Brawl Arena by Misty
  44. Colorvergence by BumiBomber
  45. The Brawler by UnknownDevil666
  46. HYPERSPACE by Cloaked Games, Barvix and HayManMarc
  47. Yum! by Mahdarah
  48. FleitGeist by Sinaz20, FredFredrickson
  49. Flood Control by Tyche
  50. Worlds in Collision by trg601, moon489
  51. MobVergence by RargraveEntertainment
  52. Colour along the lines by Vyking
  53. A Head's Start by Ghandpivot
  54. Zombie Convergence by NickKall
  55. Shootin Your Goo by Powerdrive
  56. Kidnapped Kingdom by Lt. Farfetch'd and Noah4DeWin
  57. Convergence - Right to Left by ColtonPhilips
  58. Untitled by notcreativeEnuf4_1
  59. Get Together by rio-85
  60. Magnet Man by MakSM
  61. Untitled by Master Maker

Comments:
A Head's Start by Ghandpivot
Unable to play game, just get a black screen.
Asteroids Converge by Aegirbard
Trek style spaceship, cool. Defending Earth against asteroids, good.
Ship orbits pretty close around the earth, and I wanted more torpedos!!!
The game seemed a little im-balanced, as very early on it seems impossible to defend against all asteroids given the limited fire rate of the ammunition.
However, with a bit of balance and perhaps some upgrades and more variety of weapons could turn into a fun game.
Asymptote by chance
Nice concept to use the mathematical meaning of convergence somewhat.
Nice title sequence intro followed by a surprise sound effect that had me chuckling...was that an old gun slinger sound effect?
One of my favourite old time games was Winter Olympics, and the ski jump event was well-liked.
So now with this game I get to alter the jump parameters however I wish. Awesome! :)
The other level was interesting but short.
AtomiConverge by Sohom Sahaun, Enrique
Cool puzzler, got my brain thinking and finger control skills challenged having to control the two opposite moving characters.
Graphics, music, sound all very good. Gameplay fun, hard but fair, never felt when I failed that things were out of my hands, always it was my mistake and not the controls or level design.
Lots of potential here for more intricate levels, additional mechanics to add to the challenge.
Attract/Repel by Cat
Very well done, great mechanics and gameplay. Good use of the push and pull mechanic with lots of tricky puzzles
Good learning curve and introduction/tutorials of each mechanic as part of the game was great.
The game made me feel very satisfied and smarter each time I completed a level.
Boxbuddy Monsters by lazertrax
Well presented, good graphics and sound, polished and fun gameplay, enemies nicely converge on your position. A top entry.
Brain Dash by CamperLv, kepons
Clean colourful graphics, neat gameplay mechanic. Reminds me of Paradroid which is a fantastic game about controlling other robots.
I like how sometimes my head would get shot off but it would bounce onto another body and I would get a second chance life.
Brush+Paper by FadedSketch
Good art and music, cute main characters.
Jumping controls are a little funky and the pen seems to fall of edges a little to easily even after I pressed jump, need to give the player a little wiggle room for the jumps.
When both characters reach the goal, the controls are still active so its possible to move the other character out of the goal area by accident before the level completes.
Couldnt get past the level where paper starts high up to the right with a huge big pit of spikes below. Couldnt see how to clear the spikes.
However these are minor nitpicks as couldnt see anything else wrong with the game!
Fun, but difficulty increased to quickly on that level above I mentioned, I didnt find a way past it in the brief time I played.
Overall fun, good entry.
CMYK by NightOwl35
Amusingly animated main characters, decent platforming controls, a useful look-down command so I could look before I lept.
Lacking a little variety of a full-game, but thats to be expected in the short time of the Jam.
Colorvergence by BumiBomber
Looks nice enough.
Unfortunately tutorial section was too hard - gave up in frustration trying to double dash across large pit.
Convergence by Dr. Wolf
SFX
Average
MUSIC
Tasks 1,2,3 had distracting music that didn't match the action. (Actually played first time with music off my accident, and felt it was better that way - there is no sound in space)
Task 4 - This is more like it. Matched this chapter of the story well, in tune with the mood of what was happening, adding deeper emotional impact to the text.
GRAPHICS
The black and white wireframe approach, while not spectacular, suited the story, allowing focus on the narrative, and increasing the surrealness of the whole game.
GAMEPLAY
Enjoyed Task 1 - felt like piloting the Enterprise through hyperspace or perhaps the exit tunnel of a space station
Landing the ship on the planet, and having to time the rocket burn exactly was actually pretty exciting. I was worried the timing of the text would be distracting here, but it didnt get in the way of landing.
Driving was basic but with the addition of the right music, the atmosphere was actually pretty good. Spooky and melancholy, thoughtful and meditative, combined with driving the car on this familiar yet strange version of reality.
I think that Task 1 (flying down tunnel) and Task 4 Driving could be improved by shortening the length of the Task, seemed to take too long and failing the task resulted in a restart of the timer which could get frustrating, but thankfully the difficulty level wasn't too high. For a short game-jam type game of this kind, I think short and sweet would make the game better and possibly get more people playing through to the end.
What was difficult, and a little frustrating, was the story text that appeared during the tunnel sequence and the driving. Trying to read the text and navigate the level at the same time was awkward, especially as I wanted to read every part of the story.
CONCEPT
Good Sci-fi trope used. Nice thoughtful yet sad twist at the end.
STORY
Complemented the action well, its a fairly commonly used concept, but well executed in the way it combined story and gameplay elements.
The story elevated the game beyond mere mechanics, had me somewhat emotionally invested in the whole deal.
THEME
Matched the theme, as in things that are converging, destined to meet each other.
PRESENTATION
Nice clean design overall, suited the gameplay and surreal story.
Convergence by Ragarnak, JackOatley
Artwork, audio, controls all smooth and polished.
Basic gameplay is fun, I liked the slingshot method of aiming shots, and the fact I have to estimate where the bullets are going to end up. Makes for a nice little skill test.
I found that the ships arrive to quickly to properly target them at the edge of the outer ring though. By the time I see the ship, move to position and fire, there is no way my weapon will reach it in time. Perhaps I need a little more practise, or position my ship closer to the center.
Also, once the game gets harder and there are lots of enemies, my shots were all being blocked in the center of the circle by the sheer numbers of bad guys.
Overall quite fun though, a good mechanic with potential for more in-depth game play were there more time available.
Converging Lanes by Kodiqi
Good music, sfx, graphics good, like the weather effects and smoke when cars crash.
Would be easier on a touch device, mouse was a little tricky to control the cars exactly how I wanted, felt I was fighting with the controls a bit.
Otherwise, fun game, easy to get into. well done, good use of convergence.
Dungeon Crush by Micah DS
Very interesting concept, unfortunate that it wasnt able to be expanded on, kind of an action puzzle mashup.
ECHO by K3THC_P, MARN
Decent jumping mechanics, minimalistic graphics are clean and functional, allowing player to focus on dodging the asteroids.
Was done in one day according to the readme, can see how it might have benefited from more time. As it is game is polished, just needs a bit more gameplay to make it more complete.
Epic Cool Cookie Bakery by SweetCelestia, r0wan
Seems like a fun game. Typical cooking game. I guess the ingredients converge together to make some food.
Graphics were simple I thought but not too bad. It wasn't clear sometimes which things were interactive, which thing was the thing I was assembling, sometimes it seemed like things got overlapped hidden behind each other.
Just needs more polish on the user interactions/graphics.
FleitGeist by Sinaz20, FredFredrickson
Couldnt get past the start screen, even with a controller plugged in. Unfortunate, because it looked promising.
Flood Control by Tyche
Nice idea, but needs way more polish and presentation.
FlyTrap by TotallyAverageGames
Hmmmm...yummy bugs...
Ate 14 bugs
Web never runs out
Game never ends?
Decent idea, but minimal graphics and gameplay.
Had fun making elaborate fly-traps with multiple layers of web to prevent them from escaping....
It's the Prison Architect of the insect world!
Fusionman: Criminal Convergence by Yal
Love the chaos when started to build up a large team of attached fusion men.
Although it quickly became a bit crazy, I ended up with a huge pile of guys that I just stood in the middle and swung around me like a bat in the middle until my multiplier was almost 5000 before I died. I think there is potential here.
Perhaps needs some harder enemies with different behaviours introduced to force me to move around more.
Good graphics and sound, needs more variety on the gameplay, but pretty good for the limited time available in a jam.
Gather 'Round by The M
Nice game mechanic, how many times have you had the chance to be a blackhole?
Could be expanded into more, however, given that the game was made in less than 72 minutes, it is at least a playable game. :)
Get Together by rio-85
Not sure what to make of this...its not bad...but its got some obstacles which make it difficult to play.
The 3d animated characters looked nice - but the hit detection was highly suspect, for the perspective that the game was using.
The puddles should only make me slip over if my feet touch them, not the top of my head.
No instructions but easy enough to figure out.
Just wonder what the win condition was - I got Too bad not tonight each time.
GMC Jammin' by ParodyKnaveBob
Cool meta-game commentary - A Jam Game about making a Jam Game.
Managed to get as far as the debug session with an upside down ParodyBob graphics for my ship, but wasn't sure how to proceed from there.
After mashing a lot of buttons the meter ran out and I dropped out of the Jam.
I like the concept of this one, I like any game that manages to break outside of the box or subvert expectations. Very creative.
Hold fire! by andev
Haha...this was fun. After I learnt the hard way that just spamming bullets was a very bad idea, this game offers a lot of tactical gameplay to the patient player.
Wasn;t quite sure if the theme was in full use here, I guess the bullets converge on each other and/or the player as they stick around until they hit something.
Really cool game, a lot of fun. I could see this as being an awesome multiplayer online game.
Howler Monkey by Ninety
Great presentation, smooth character control, some decent and fun challenges. Well put together, felt very polished. Played through it a couple of times. Only flirts with the theme.
HUGS by Nallebeorn
Cute, fun, great music to match the theme. Good grappling hook mechanic. Difficulty curve jumps a bit when yellow diamonds are introduced.
Hugging is an inspired touch of gameplay, really makes it a happy game. Nice change from the kill or be killed that is common in a lot of games.
Incursion by Siolfor the Jackal
Solid shooting mechanic, simple yet nicely polished menu and graphics. Good sound sfx. Convergent gameplay works well, like a tug-of-war, lots of back and forth on harder difficulty levels, feels like always have a chance to pull back a win from a difficult position.
Difficulty level perhaps scales up a little too quickly...and could do with slightly more variety in the enemies, however I only got as far as level 6 to be fair, perhaps there are more varied enemies later.
Get an intense feeling of combat, adrenaline pumping a bit, good action game with strategy of shooting enemies but moving slow versus not shooting but being able to move fast was a nice touch.
LoCommotion by RealBadHombre
Good game, wish I had more precise control over changing the train directions, and the trains leaving the screen would crash with newly spawned trains which seemed a little too unfair to manage on the part of the player when you cant tell directly when the next train will spawn.
Otherwise nice little challenge.
Meta by Alice
I like the concept, definitely fits the theme. The art, animation and music all fit together neatly to create a visual eye-candy.
Would really have liked to have a bit of interactivity to give it an extra spicyness. Maybe can click and grab on the peoples avatars and throw them around a bit, or control the speed of the vortex/spinning, anything at all really would make a nice addition.
As it is, still enjoyable to watch, keeping an eye out for peoples avatars (mainly my own ). Can understand if people are sad if theirs didn't make it. :)
Maybe could have added a little dialog to add extra avatars if any were missed, people can load an image from disk of themselves and throw it in there.
OH...and cows....there definitely should have been some random farm animals caught up in the tornado like animation effect flying past :)
MOTHERSEA by mimusic
Nice graphics and fitting art style, pleasant ambient music.
No idea what my fish friend does - I can swap to them via E key and shoot my light balls around, is that all?
He was a faithful friend, sticking around me on my adventures. First play through I had No idea what to do, tried giving the lady the light balls I had collected, thinking those were her metaphorical babies.
Only when I accidentally managed to collect and return a blue fish that was floating near by that I got it.
A bit grindy, seemed the movement speed of old Octy was a little slow (maybe its my machine), took a while to get around a collect all the fish
Control scheme was interesting, worked well. I liked the way the attack pushed away the enemies and had to balance my movement vs attack.
At first though, I thought my attack was again the little balls of light, I tried switching to my fish and shooting the balls at enemies but no luck.
Polished game, sad there was no ending...apparently there was time to write some text that said there was no ending...darn it...why not just write some kind of conclusion for my epic underwater journey! I wanted a payoff!
Probably because somehow I found my way out of the maze and was wandering around for 10 minutes in the inky blackness of nowhere land until I found my way back to the level.
Only one slight bug - the enemies colliding with the walls sound effect was on full repeat mode or they were using jack hammers to try to break through the walls.
Well done. Well made game.
Nom Nom Chameleon by JackTurbo, Amy
Very well done, good presentation and gameplay, good use of theme, graphical effects were a nice touch with the blurriness/focusing mechanic.
Potatoes of DOOOOOOM by Lukan
Awesome! Whether intentional or not, I'll take this as a parody / social commentary on the meaning of games and why we play them.
"You must go to the temple of ice and defeat the evil"
*goes to temple of ice*
"You have no reason to go to the temple of ice"
Gave me a genuine chuckle - how many games are about "you must save the world" - and then predictably thats what you do...
This game ( again, intentionally or not I don't know) created that standard expectation of conquering all evil and then promptly deflated my heroic ego with a nice slap in the face....
...so I just took the day off and wandered around the country side smelling flowers - Defeating Evil can wait till tomorrow.
Reunion by lolslayer
Short and Sweet, some nice puzzles - lacking in content but can see the possibilities.
Reverse Asteroids! by Dwojityv
Good tribute to a classic game. Enjoyed the mechanic of consuming rocks to grow bigger. Art style is a pleasant throwback to the original. Good action gameplay.
The asteroid control felt a little like driving a car than moving a giant rock through space, the inertia controls were different. As you said you were going for different mechanics than the original, so I appreciate that for the game, this made it a little easier to control.
In the end, a polished complete game. Great stuff.
Simon's Escape by Purple Games Studios
Nicely put together and polished game. Presentation is Good. Good animation of the squishy cube.
But brutally hard and with a crazy difficulty level.
Aced the first two levels, then couldnt get past the three double-spike jumps in a row for minutes!
Not much in the way of convergence in this one.
With a smoother difficulty curve would easily see this game as being popular.
Spacial Convergence by Ralucipe
Good implementation of the sticky enemies merging with the player mechanic, offering some good strategy/tactical choices and having to disable enemies without killing them to take them over.
Could do with some more polished graphics. Sound was adequate, and was fun to play.
Starlight Convergence by FrostyCat
Overall great, nice to see a not so common game mechanic implemented in this one.
I suspect the game would be a lot easier on a touch device, drawing circles with the mouse made it tricky to complete the shapes, but this is a minor detraction from the overall game.
sound and graphics worked well, gameplay was fun and challenging.
Tech Jack by Bingdom, KrotoR
Another polished game here with pixel art and a great looking upgrades menu in all its pixelness.
Control of my character felt a little slow, didnt get to the last upgrade so dont know if that is a movement speed increase hopefully?
Found it a little tricky to line up my shots, felt like I should have hit them sometimes when I didn't....are all the characters made of paper :)
Wasn't sure if the bigger bullet upgrade helped? Did it actually make my bullet bigger (wider would have been great, so I could hit more of those pesky bad guys)
I really liked the upgrade system, where I could mix-and-match the upgrades to my hearts content.
Good effort overall.
Terestria by 2DKnights
Solid puzzle game with some nice pixel art. I liked the mechanic of trying to bring everyone together and solving the levels cooperatively.
Just a shame there were only a small number of levels! Would have liked to have played more to see how the mechanic plays out, especially if later there were puzzles that needed elements to be combined.
TW0 by CardinalCoder64
I like the companion mechanic, puzzles were good, and guiding your little friend was fun.
The timer/death mechanic where if you dont keep in touch with Two for a time wasnt immeditely obvious, was confused why I died the first few times.
The hit detection was a little tough, especially the double windmill stage, stopped playing at that one, the difficulty curve could use a bit of tweaking but I understand for Jams sometimes its not possible to do everything.
Good concept, fun to play, just got a little too difficult too quickly.
Untitled by Master Maker
Unable to play, crashed after entering name.
Untitled by notcreativeEnuf4_1
There's a good idea in here with the mirror world, main character sprite looked interesting, but level seemed very short and I just fell off the world after the last jump???
Yum! by Mahdarah
Music was upbeat but got a bit repetitive after a while. Theme was only touched upon. Idea of managing food chains is good, perhaps needs a bit more balancing and more complex eco-system to become a full-on game. Like introduce some static plants that are food for the slugs, so you have both animals and plants within the system.
Zombie's Party by Yotzer
Simple repetitive game, was kind of fun for a while, survived for some time then eventually got rapidly overrun in about 1 or 2 waves. Did not see how my life/health was measured.
 

Alice

Darts addict
Forum Staff
Moderator
Rushed Night-Hours Reviews

Top 3:

Falloff Brawl Arena by Misty
Wow, this is actually pretty awesome. The concept, the capable AI, the choice of music, the graphics... Sure, the game could use some extra polish, such as an ability to see the present rankings to see how far ahead you are against opponents (or the other way round). Nonetheless, I quite enjoyed this entry and it kept me interested enough to play a few parties until finally I managed to win. Great job, here.

Boxbuddy Monsters by lazertrax
Really cool and well-executed puzzle game concept, though sometimes it's hard to predict what will be the next state after my move (in particular when it comes to monster colliding with each other). Also, for some reason the monsters cannot pass through the top side of the exit, and I have no idea why. o_O'

A Head's Start by Ghandpivot
I really enjoyed it for what it is, and it is a nice and bizarre way to incorporate the theme. The game is short, but pretty sweet for what it is, and I appreciate brevity like that around the night after hours of work...

Best ofs:

Best use of CONVERGENCE: Cardvergence by Joh
Best Concept: Hold fire! by andev
Best Presentation: Howler Monkey by Ninety
Best Story: Convergence by Dr. Wolf

Full ranking:

  1. Falloff Brawl Arena by Misty
  2. Boxbuddy Monsters by lazertrax
  3. A Head's Start by Ghandpivot
  4. Cardvergence by Joh
  5. Howler Monkey by Ninety
  6. Hold fire! by andev
  7. Spacial Convergence by Ralucipe
  8. HUGS by Nallebeorn
  9. Convergence by Dr. Wolf
  10. Attract/Repel by Cat
  11. Brain Dash by CamperLv, kepons
  12. MOTHERSEA by mimusic
  13. Nom Nom Chameleon by JackTurbo, Amy
  14. Incursion by Siolfor the Jackal
  15. AtomiConverge by Sohom Sahaun, Enrique
  16. Fusionman: Criminal Convergence by Yal
  17. Starlight Convergence by FrostyCat
  18. Converging Lanes by Kodiqi
  19. Colorvergence by BumiBomber
  20. Interceptor by Shadow_Lancer
  21. HYPERSPACE by Cloaked Games, Barvix and HayManMarc
  22. TW0 by CardinalCoder64
  23. Convergence by Ragarnak, JackOatley
  24. Tech Jack by Bingdom, KrotoR
  25. Shootin Your Goo by Powerdrive
  26. Extreme Quilting by speedchuck
  27. LoCommotion by RealBadHombre
  28. MobVergence by RargraveEntertainment
  29. Colour along the lines by Vyking
  30. Kidnapped Kingdom by Lt. Farfetch'd and Noah4DeWin
  31. Brush+Paper by FadedSketch
  32. Terestria by 2DKnights
  33. Gather 'Round by The M
  34. Worlds in Collision by trg601, moon489
  35. Blob by Weerdoh
  36. Asymptote by chance
  37. Dungeon Crush by Micah DS
  38. Epic Cool Cookie Bakery by SweetCelestia, r0wan
  39. ECHO by K3THC_P, MARN
  40. The Converging by Reign, YCCCM7, Shwee
  41. Magnet Man by MakSM
  42. Zombie Convergence by NickKall
  43. Get Together by rio-85
  44. Reunion by lolslayer
  45. Flood Control by Tyche
  46. Reverse Asteroids! by Dwojityv
  47. CMYK by NightOwl35
  48. Simon's Escape by Purple Games Studios
  49. GMC Jammin' by ParodyKnaveBob
  50. Asteroids Converge by Aegirbard
  51. Potatoes of DOOOOOOM by Lukan
  52. FlyTrap by TotallyAverageGames
  53. Zombie's Party by Yotzer
  54. The Brawler by UnknownDevil666
  55. Yum! by Mahdarah
  56. Convergence - Right to Left by ColtonPhilips
  57. FleitGeist by Sinaz20, FredFredrickson
  58. Untitled by notcreativeEnuf4_1
  59. Untitled by Master Maker

Comments:

A Head's Start by Ghandpivot

I really enjoyed it for what it is, and it is a nice and bizarre way to incorporate the theme. The game is short, but pretty sweet for what it is, and I appreciate brevity like that around the night after hours of work...

Asteroids Converge by Aegirbard

The graphics are nice, the sound effects pretty boring, the music lacking. When it comes to gameplay, it's not a particularly original idea, and it's executed in a particularly unwieldy - the torpedoes appear on some side of my ship (problems with origin point, perhaps? o_O') and shoot in the direction the ship is orbiting, so I can't even aim properly. u_u'

Asymptote by chance

This one comes with an intro, an ending, two games, an intermissions and one prototype.

The intro, the interlude and endgame text had pretty fun text shifting effect. I wonder how this was achieved. Sadly, I don't really know what the prototype was meant to be about.

The first game (the ramp) was pretty fun. At first I didn't notice I could change all levels, but once I got it, it got pretty cool. I kinda wonder how a game would work where one would need to define a polynomial to match given points instead...
Two things: it seems to have no winning condition (I collected all the points and nothing happened) and when I press to jump with one jump remaining, the game will go to the next level.

The second game seems like it could be pretty cool if there was more variety between the black and red points. As it is now, one might want to do high amplitude around the black points section and keep low around the red points section; nothing particularly sophisticated.

Also, while I understand what asymptote is and how it works, I feel the game was less about convergence and more about functions in general. ^^'

AtomiConverge by Sohom Sahaun, Enrique

Yet another platformer with two characters being controlled at the same time. Though I guess the way these characters converged added a nice twist to this formula. Audiovisuals were neat enough, I suppose.

Attract/Repel by Cat

This game could really use some audio and better graphics (at least the red/blue walls/fields could have a different colours, so that it's more apparent which is which), but I really enjoyed the idea and execution. The last level required some meticulous control, but was pretty doable and satisfying to unwind overall. Good job. ^^

Blob by Weerdoh

Another fairly standard puzzle platformer, this time with a possession mechanic. I feel like it could have been done better - in particular, I don't like how each creature has own button to possess. The collisions and the engine in general could also use some solid tweaking... Still, it's somewhat playable entry, I guess, though I got completely stuck on level 5. ^^'

Boxbuddy Monsters by lazertrax

Really cool and well-executed puzzle game concept, though sometimes it's hard to predict what will be the next state after my move (in particular when it comes to monster colliding with each other). Also, for some reason the monsters cannot pass through the top side of the exit, and I have no idea why. o_O'

Brain Dash by CamperLv, kepons

No music, eh? I can fix that!
(thanks to KETCH_P for including the track in their entry)

This was mildly enjoyable, though I couldn't quite understand why sometimes I was dying; was it about the bot body running out of fuel or something? o_O'
The graphics are kepons quality and work really well. Solid entry, overall.

Brush+Paper by FadedSketch

Uhhh, I keep dying on that level with the long brush trail and super high drop. The spike pit down there is just way too unfair.
It looks like a fun concept and cutely executed, but I feel like the mechanics of the paper ability elude me; I don't know how I can maneuver to fly where I want to end up... u_u'

Cardvergence by Joh

Took me a bit to grasp the concept, but once it clicked I found the idea really enjoyable. It executes the idea of convergence magnificently. The audiovisuals are fitting, too. Great job, overall.

CMYK by NightOwl35

It was the most fun printing simulator I've played recently. Then again, printing simulators are pretty niche genre in general. ^^'
Also, I feel like the bounding boxes of the droplets were too large, and led to unintuitive collisions, like the main characters hovering in the air when technically stending on the wall corner.

Colorvergence by BumiBomber

I've got nearly 50 more entries to play, it's past midnight, I need to get up soon and I'm totally. Not. Playing. Through. This. Hell. Of. Repetitive. Level. Design. And. Absurd. Spike. Collisions.

I appreciate the effort, but if you want to make your game challenging, you need to go extra few miles to polish it; else it'll just be frustratingly aggravating.

Colour along the lines by Vyking

Now that's what you call a difficulty curve...

This game has way too many levels for such combination of difficulty, thoughtless design and the little time I have. This game has way too much random factor, coupled with little telegraphing (I have no idea where the next line will start, and thus it requires more than godlike reflexes sometimes) and carefree use of RNG, more than once resulting in one line appearing right on another. Also, let's not forget about these spikes, which not only require player to react super-quickly, but also having way too large collision boxes. Finally, there's this level beginning screen, completely unskippable, which results in several seconds of break between one attempt or another; thus, more of the playtime is spent staring at the level intro screen than the game itself. u_u'

Too bad, because while the game graphics could use lots of polish and the audio seems to be pretty wonky, the concept itself is a super-fun and creative use of theme.

Convergence - Right to Left by ColtonPhilips

I think... I'm shooting some things? And get points? But can't I really move the head around? o_O'

Well, at least this game has strong trippiness bonus.

Convergence by Dr. Wolf

That's some seriously neat and unorthodox use of the Convergence theme, but I feel like the first and the fourth level were too long, and the Low Orbit landing was just evil with the pair of these little buggers interrupting my careful slowdown.

Convergence by Ragarnak, JackOatley

Hmmm, interesting concept, especially with backwards shooting, but I feel that when things get more intense, player will quickly run out of ammo and most enemies shot down will be the ones near the center, anyway. After a while I just decided to grab some red ships to end the game early...

Converging Lanes by Kodiqi

Now that's what you call a GMC (traffic) Jam!

I quite liked the concept, and it was fun to play for a few rounds. One thing I'd change: maybe alter the control scheme somehow, e.g. speed up by holding mouse instead of clicking, or maybe just make the click more effective. As it is now, the game is kind of a clickfest, and it's tiring. Another thing: it'd be nice to have some sort of indicator to show whether the car is faster or slower (maybe having a little different tint). Also, the background art felt inconsistent with the cars.

Gameplay-wise, though, it's quite a solid entry. The audio was chosen well, too. Good job overall. ^^

Dungeon Crush by Micah DS

That looks like a pretty fun and interestingly balanced concept (if maybe it's kinda hard to tell at glance what the outcome of merging will be, especially under the time pressure; I find the merge preview a little unreadable). I like the sort of balance present here, with bomb+bomb being gold and bomb+wall cancelling each other out. Too bad it hasn't been turned into an actual game.

ECHO by K3THC_P, MARN

Help, I'm having TWO SIDES OF THE SAME COIN flashbacks.
The game ends way too fast, especially for the cool music it contains. I kept dying on the wave 3, and what's more, it seems the other player character still was visible after death, and even after the other one got defeated and disappeared, it seems the player was still present, able to do jumps and whatnot. ^^'

Epic Cool Cookie Bakery by SweetCelestia, r0wan

Took me a few failed attempts to finally get how it works. After that, I made the cookies like mad, but then 4 orders at once appeared, and somehow I couldn't move cookies on tray anymore. Did the order overlapping with tray kinda disabled it, I wonder...?

Aside from that, not exceptional game. Could use a lot more variety, such as different kinds of cookie bases aside from toppings. Was the theme meant to be convering the cookie elements to make a cookie? ^^'

Extreme Quilting by speedchuck

You weren't kidding when you said mistakes are hard to recover from.
The idea was enjoyable, but it has this fragile balance, that goes from a game that's trivial and one could easily learn an AI to reliably quilt ad infinitum and a hell where there's basically no progressing no matter what you do.

Also, the Beethoven music was nice.

Falloff Brawl Arena by Misty

Wow, this is actually pretty awesome. The concept, the capable AI, the choice of music, the graphics... Sure, the game could use some extra polish, such as an ability to see the present rankings to see how far ahead you are against opponents (or the other way round). Nonetheless, I quite enjoyed this entry and it kept me interested enough to play a few parties until finally I managed to win. Great job, here.

FleitGeist by Sinaz20, FredFredrickson

Welp, at the beginning of tutorial I tried moving the left analogue stick around and press Start, but nothing happened. Either I don't understand what L-stick is or the game somehow doesn't respond to my gamepad correctly (despite accepting the "Start" input). Another matter altogether is that strictly requiring a gamepad is a poor idea for a game jam in the first place... u_u'

Flood Control by Tyche

I completed the game. Thankfully, it wasn't too long.
I guess it could use some audio, and maybe a little bit more complex levels (with more than one water source), and maybe the player would be grid-aligned and they would actually dig in front of them, and they wouldn't be able to cross the water themselves. I feel like there's some untapped potential in this idea.

FlyTrap by TotallyAverageGames

A debugging game. I ate 44 bugs before giving up. Nice mechanic, but I don't see much of a challenge here, without the spider ever getting hungry or anything.
(also, is it just me, or it's generally much more efficient to place many short web segments as opposed to few long ones?)

Fusionman: Criminal Convergence by Yal

So, I got to over 1 billion score before getting finally defeated. It was fun to watch, even if the gameplay itself as pretty schematic (just swing the bodies around and grab some extra fusions). Still, I liked the sheer ridiculousness of cleaving baddies with the gunblade of my clones.

Gather 'Round by The M

That's a really fun concept, too bad you apparently didn't have time to expand upon it. It could really use at least some sort of leaderboards... ^^'

Get Together by rio-85

Um, alright, there is some timer and some money counter, and there are these practically unavoidable meanies that rob me, but I have no idea what's the purpose of life or whether there is actually some protection method I don't know about. o_O'

Also, while graphics are aesthetic, the audio is completely absent. u_u'

GMC Jammin' by ParodyKnaveBob

Had to read afterword to see how to play it, but after I got through it, I found it mildly enjoyable if maybe not exactly themed. Too bad you didn't have time for more, it could have been really fun to play the whole thing.

Hold fire! by andev

I really enjoyed the idea of this one, especially since it's hard to tell exactly whether it's indeed better to hold fire and try to strike enemies with as few bullets as possible, or maybe spray the bullets everywhere and maneuver around them, hoping that they'll deal with enemies along the way.
(for the record, the latter tactic seems to have worked better for me)

The graphics were neat, the sounds fitting, I only wish there'd be some music for that, too.

Howler Monkey by Ninety

That was cool, but aside from the intro I didn't really see much of a theme. I don't even know if I played as a single character or multiple instances of same-looking characters converging to the meeting place. o_O'
Aside from that, it was a fairly standard though well-working mechanically platformer. The audiovisuals were pretty great, too.

HUGS by Nallebeorn

Game cleared, I won't dare and try getting all the stars. Either way, that's some pretty neat grappling hook jumping mechanic, though I'd like to have more maneuvering options like changing direction in mid-air (I know it's not realistic, but it's fun). Cool touch with using a wide array of different soundtracks, too.

HYPERSPACE by Cloaked Games, Barvix and HayManMarc

That was a decent shooter with a good use of theme, though I'd appreciate if there would be a little more wiggle room around the convergence point; on my first try it seemed like I got destroyed by the narrowing space before getting to the end. o_O'
It was a fairly standard shooter, but somewhat enjoyable. The mechanics were decent (though the laser was looking weirdly bent when it reflected) and the game gives a good variety, especially with the reflecting enemies. On the other hand, I was sometimes confused as of how much I am damaged and what damaged me this way, and whether plasma shield wears down on its own or rather it takes a few hits. The boss was pretty cool, though not exceptional. The graphics were alright, the music was lovely.

Incursion by Siolfor the Jackal

I quite enjoyed the concept and execution, the only thing I'd ask for would be a longer soundtrack. Still, that was pretty cool entry to play for a bit, and a clever execution of the theme.

Interceptor by Shadow_Lancer

I won! Then I got to victory screen, but it disappeared upon click and I couldn't see what was further there. Oh well... >.<

The concept seemed trivial at first, but later on became a little trickier. The game could have communicated its controls better, though - for the first few levels I had no idea I could move the missile as well as the target, and on another I got stuck for a good while because I wasn't aware I could move the missile.

The audiovisuals are nice, if mostly borrowed. I'd really appreciate not making a certain overdone joke, though... u_u'

Kidnapped Kingdom by Lt. Farfetch'd and Noah4DeWin

Oh come on, I spent all that time talking to each of these people, and what I get in the end? Crashing upon the first talking attempt with a goblin. >.<
Too bad, I really wanted to see how it'd turn out, but I really don't feel like replaying it. The game, while charming for what it is, has way too large maps and way too many people, each reacting with one of two questions (if not only one). I feel the game would be a lot better if each location was made smaller by about one row and column, and there would be like a third of people there are now. Oh, and if king was moving faster.

Really, though, the crash at the end was such a disappointment for all this effort I went through... u_u'

LoCommotion by RealBadHombre

Neat idea, but I kinda like "Converging Lanes" execution more. This game doesn't even feature multi-track drifting.

Magnet Man by MakSM

Completed two levels, got completely lost on the third one. I have no idea what's the difference between a gray block and the red-blue one. Aside from that, fairly standard platformer with a gimmick. You could have toned down the sound of attracting a block, though...

Meta by Alice

It's very meta and even it has responsive layout! Best screensaver of this Jam! Won't rank, because it'd break the scale.

MobVergence by RargraveEntertainment

Cute graphics and somewhat fun idea, though didn't keep me for longer. Somehow, I feel like free block placing would work better for slide mode (which already makes things more difficult because of the time limit), and restriction to one side to the casual mode (already giving the player plenty of time to think).

MOTHERSEA by mimusic

After some needlessly difficult games it's nice to play something simple and relaxing for a change. The gameplay might not have been exceptional, but it works well enough, and the audiovisuals are pretty satisfying. Good job, overall.

Nom Nom Chameleon by JackTurbo, Amy

Yay, I got enough yums!

This was simple, but pretty fun, and I like that there was some completion goal to reach. The idea with the focusing was pretty neat, too. Graphics and audio were done well.

Palette Swapper by IcyPenguin_

Apparently, it wasn't made entirely in the Jam timeframe, so I'm going to skip this one in ranking. That aside, it's a fairly standard platformer with superpower gimmicks. Some things I'd like:
- the ability to store multiple colours at once (instead of mixing, which may or may not be possible)
- getting rid of orange and indigo colours, as they're pretty non-standard
- have all abilities work passively, instead of requiring pressing space (so that I can focus more on the other features)
- an ability to interrupt the powerup

I guess playing around with powerups like these has some potential, though some are more and some are less interesting. Also, having better control over powerups (like storing multiple powerups at once) gives player more options to solve the puzzle.

Potatoes of DOOOOOOM by Lukan

Uhhh, it looks like it could actually be more than just a mere joke game, but it's a tad too bug-ridden for me, especially for reviewing late in the Jam. Sorry... u_u'

Reunion by lolslayer

Ah, a classic topology puzzle. The gameplay is nice, but not too original or impressive.

One thing I'd change is making controls common for both players, with an extra button to switch between them; the ability to control both players at once isn't helpful in any way, most of the time.

Another thing: The visible area seems to small. I kinda got stuck at the first tutorial level before I figured it out, and one of main reasons was because I couldn't easily see all the changes made by each button (at first, I didn't know what was the topmost button doing). If the screen covered the entire gameplay area, it wouldn't be a problem at all - each change would be perfectly visible.

Also, it would be really nice to have some sort of feedback (visual and/or audio) for pressing the button, especially the blue one (which doesn't change colour).

I rather liked the general visuals and animations. Not the best in 3D department, but still neat.

The theme is barely used in the last level. Oh well...

Reverse Asteroids! by Dwojityv

Fun to play for a bit, but I don't like how the enemy ships can make sharp turns. Also, I'm not sure if it's balanced when I can shoot smaller rocks and still not get smaller, and the only penalty I get is lower score (which I restore by shooting down enemies, anyway).

Shootin Your Goo by Powerdrive

It froze for me two times, apparently when I tried to shoot while touching the ceiling. Once I remembered to avoid that, though, I completed the game with little trouble. Nice concept, made for a few cool puzzles. I like how the "healthbar" works here, too.

Simon's Escape by Purple Games Studios

It started out as pretty nice platforming, then it kinda became frustratingly precise platforming, to briefly become downright unfair platforming (the level with moving platforms and lava pit with 3 fireballs).

I completed the whole game, though it's been a pain at times. I particularly didn't like how the game required super-precise jumping around spikes and the randomly appearing fireballs, with next to no time to react (either make them appear regularly, or add some telegraphing).

On the other hand, I dig the character customisation options. I totally wouldn't mind if they were all available from the start by design, and that the coins would be used for something else (I collected them all, anyway). The hats may make the player hitbox harder to read, but it's an acceptable price for jumping with style.

I just don't see how this game is related to the theme at all. >.<

Spacial Convergence by Ralucipe

I made it to the wave 15. It's like a more varied and balanced, if maybe not as visually impressive version of Fusionman. I actually enjoyed the tactical side of this game. Good job here. ^^

Starlight Convergence by FrostyCat

I enjoyed the concept, though I feel execution could use some tweaking here and there.

First of all, stars themselves. I would prefer if their colours were more distinct, or maybe even different colours would come with different shapes. In general, the current colours aren't *too* hard to distinguish, at least to me, but when making a loop in rush I sometimes couldn't tell which colour is the starlet passing by.

Second, I feel like the game could use some more progression. Pretty much the only meaningful addition that happens over the course of the game is the addition of third star colour (I say that having completed 10th round). Aside from that, it seems like there's less and less time and *maybe* more stars to wrap (kinda hard to tell). Aside from that, the rounds feel kinda the same.

Third, I feel like the looping method could be altered, so that when player stops drawing when the loop is still open, and there's a starting point nearby, the game would automatically connect the ending and starting points. That way drawing loops feels more forgiving and deliberate, and there's no problem when someone tries to close the loop, but overshoots it.

Fourth: the game feels a bit unfair around the times when stars warp through the screen boundaries. At that point, they're basically unreachable, and the player must wait for them to reappear. I don't know how to fix it, though - maybe having stars bounce instead of warp? Either way, I feel like warping is one of the worst parts.

Finally, one detail: an option to access hiscores from the main menu. Right now, it seems the results appear only after losing the game.

That aside, it's a quite solid and enjoyable entry.

Tech Jack by Bingdom, KrotoR

Sometimes the enemies attacked me with near 0 life, sometimes with around half, and I have no idea what it depends on. Also, the game is kinda tough and really slow. One thing I'm particularly unhappy about - the narrow vertical room for hitting enemies. Sometimes it's really hard to tell whether my shot will strike the opponent or not...

Terestria by 2DKnights

The mechanic of taking and releasing crystals is interesting and makes for some neat puzzle possibilities. I wonder what else would have been done with these. One thing I didn't like is controls - arrow + Z/X/C + space are kinda many areas to focus on (it's better if frequently used controls remain in one, maybe two areas). I'd prefer if jump was handled with, I dunno, up arrow?
Oh, also, it'd be nice to have some sort of indicator for how many crystal specific god has. Also, it'd be nice to see the pressure plate (at the beginning of the level with enemy I had no idea how to remove the walls, until I moved around randomly). Restart level feature could be helpful as well.

The Brawler by UnknownDevil666

I feel like going left and right with dashing on and mashing down button is waaaay to effective, not counting the last boss for which it's just mashing attack buttons that seems to work best. Huh.

I appreciate the attempt to make a creative use of theme, though I kinda didn't get it without reading the afterword. Maybe the game could have communicated the message clearer... ^^'

The Converging by Reign, YCCCM7, Shwee

Welp, got defeated by the big boss. Also, the controls of this game are kinda a pain to operate on. I have no idea how I was supposed to use the replicator, either... u_u'

TW0 by CardinalCoder64

The concept was pretty cool, but you really could have given more room for error, especially around these fans. I gave up on the level with two consecutive fans - grabbing the key on my own then going back for TW0 and leading them was too much for me. >.<

Untitled by Master Maker

Welp, the game crashes. Apparently it tries to load a save file which doesn't exist.
At least the trees are pretty, I guess...?

Untitled by notcreativeEnuf4_1

Welp, I fell off.
It's mostly a tech demo, apparently. Don't see much to do here, except for glitchy collision, placeholder player character (nicely animated, I guess) and nice backgrounds.

Worlds in Collision by trg601, moon489

Got to the first convergence and not far afterwards. The game is kinda tough, with these different controls and little time to react between one and the other. In general, seems like a fun idea, though it could use a little slowing down, I suppose?

Yum! by Mahdarah

Interesting concept, but things happen really slow, and there seem to be little control on player's part (e.g. I can decide to place a wolfhead, but won't decide where to place it).

Zombie Convergence by NickKall

The idea is basic, but fun to play for a little while. I somehow like how you can easily take out a zombie with a single shot, but still have not a chance once enough of zombies amass. ^^'

Zombie's Party by Yotzer

Oh, come on, RPG Maker "Game over" screen? ^^'

Also, got to wave 21st, I think, judging by 300 health the zombies had. Nice attempt at tower defense, but the turrets aren't exactly varied and there's only one kind of increasingly tougher enemy. The map doesn't really offer much in terms of tactics, either.
 
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