Bingdom
Googledom
I think that's a problem with single executables. It's a false positive.ALERT!!!
My machine says "Untitled by @notcreativeEnuf4_1" (Game.exe) has Trojan:Win32/Azden.B!cl with Alert Level: Severe!
I think that's a problem with single executables. It's a false positive.ALERT!!!
My machine says "Untitled by @notcreativeEnuf4_1" (Game.exe) has Trojan:Win32/Azden.B!cl with Alert Level: Severe!
Likely because either Ragarnak or Alice unzipped the zip export file for you so that the Jam player can run it straight away. (I've never downloaded the mega zip before, so I'm unsure how it's all set up)That's weird since none of the other 10-or-so games I've played have said that...
@blacklemon, I didn't intend on making a game of me shooting different versions of myself. It's just my art style.nice game, but its strange to play as bingdom killing bingdoms
If it was not intetional, there is no reason to feel bad, of course your game should not be ranked at all because it would be unfair with the other games, but besides that it is okay, imho there is nothing that could not allow you to join the next jam, it's okay =pHey there. I feel sort of guilty for not bringing this up before. Some were already quick to point this out, and I don't blame them, but everything in my game was made before the jam. Reason being this was my first jam and didn't have a clear understanding of the rules and thought that premade stuff was allowed. I'm not trying to use this as an excuse, just an explanation. Again, pardon my n00bishness. Everyone made great projects. If this affects my rank on your list, I get it. I might enter the next one and do it right if people who do these regularly are okay with that...
Hey there. I feel sort of guilty for not bringing this up before. Some were already quick to point this out, and I don't blame them, but everything in my game was made before the jam. Reason being this was my first jam and didn't have a clear understanding of the rules and thought that premade stuff was allowed. I'm not trying to use this as an excuse, just an explanation. Again, pardon my n00bishness. Everyone made great projects. If this affects my rank on your list, I get it. I might enter the next one and do it right if people who do these regularly are okay with that...
Its fine and allowed in the rules, you just need to flag what assets were created prior to the jam.GMC Jam Rules
- the entry might use assets (graphics, audio, scripts, extensions, Marketplace resources etc.) created before the Jam, whether by team members or someone else; however, the credits should make clear where the assets come from and which were made before the Jam
Hey man it happens, at least you’ll know for next time. This was my first jam as well, and I’m sure you’re not the only one to make this mistake. GMC Jams are seasonal so you’ll have another shot here in a few months.Hey there. I feel sort of guilty for not bringing this up before. Some were already quick to point this out, and I don't blame them, but everything in my game was made before the jam. Reason being this was my first jam and didn't have a clear understanding of the rules and thought that premade stuff was allowed. I'm not trying to use this as an excuse, just an explanation. Again, pardon my n00bishness. Everyone made great projects. If this affects my rank on your list, I get it. I might enter the next one and do it right if people who do these regularly are okay with that...
I got an anti-virus ping on another game. I have this feeling it might be the nature in which we're using an executable to run a bunch of exectuables.ALERT!!!
My machine says "Untitled by @notcreativeEnuf4_1" (Game.exe) has Trojan:Win32/Azden.B!cl with Alert Level: Severe!
Ah yeah...I went back and played it real quick to see if I could do it haha. Funnily enough I did it on the first try and can not figure out what I did again. Anyways, the way I beat it was I had two at the top left, and the other two collided next to each other to the top left of the goal.@NightOwl35 thanks for your nice review and I hope this clears things up a bit. So in level 3 you got to make the monsters stop on the left side of the level, they shouldn't be on top of the exit.
ParodyKnaveBob said:ALERT!!!
My machine says "Untitled by @notcreativeEnuf4_1" (Game.exe) has Trojan:Win32/Azden.B!cl with Alert Level: Severe!
I don't know man, it feels like things just got real. Accusing someone's game of being a virus is a very serious accusation.I got an anti-virus ping on another game. I have this feeling it might be the nature in which we're using an executable to run a bunch of exectuables.
I contacted the author, and he just shrugged. That particular game that pinged you was not the game that pinged me. It is most likely a false positive... unless we've become a community of hackers using hastily made games as vectors to infect each other.
Sounds like you opened it for 2 seconds and closed it. There are other weapons you can buy and other enemies. Did you try placing turrets in build mode or use the shop? Unfortunately, the hud doesn't show it, but there are like 7 build items(3 turrets, land mines, traps, and barricades) and 5 weapons(knife, rocket launcher, shotgun, pistol and laser rifle). I thought the pistol was too weak as well. The colors were definitely off because we all contributed a bit of art using different color palettes(I used Nes). I think the mechanics are alright, but team focused too much on content instead of polish and none of us took the time to really balance it.The Converging by Reign, YCCCM7, Schwee. Game wasn't that great. The bullets seemed too weak to kill the fast enemies on time, and the knife attack didn't always seem to attack in the same direction of the player. This resulted in me unable to attack enemies, and/or them slipping by me or killing me. There was no music, so the game felt rather empty. The graphics were non-color coordinated and seemed random. There was no music to add an atmosphere. There was no polish to the game, the default windows mouse cursor was used, and no crosshair was added to the game. And there seemed like only one enemy type repeated over and over again, at least in the first wave. 2.5 stars.
For the first part, not really. He just said it was flagged by his AV and found that weird.Accusing someone's game of being a virus is a very serious accusation. However, the game was exceptionally shoddily made.
On a related note:I spoiler'd the above for historical reasons, but apparently the "oh no, a game has a trojan!" alert is a false positive we each might suffer (probably somewhere between GM's self-extracting EXEs and the GMC Jam Player's EXE-running-EXEs, especially with uncertified authors running amok, lol). Nothing to see here. ~nod~
Fwiw, my primary goal was to protect others from infection; if it came down to the game getting purged of problems and then resubmitted, so be it. (Also fwiw, what I called weird was the number of other games not getting insta-deleted by my AV if they all had equal problems.) Of course, if we're all getting randomly flagged by some AVs and blanket-flagged by others, then I agree, either the ZIP got infected $F^ b or yeah, just overzealous AVs vs. indie devs with a no-installer-rule to follow.He just said it was flagged by his AV and found that weird.
Nah, I played it for at least 10 minutes. I may play it again with this new information, but the overall feel of the game itself wasn't motivating to me. I view it as the essence, or core of the game, the foundation. If you add features around a poor foundation, its just building around a poor foundation. I might be able to add .5 extra to your rating, but I can't promise much more than that.Sounds like you opened it for 2 seconds and closed it. There are other weapons you can buy and other enemies. Did you try placing turrets in build mode or use the shop? Unfortunately, the hud doesn't show it, but there are like 7 build items(3 turrets, land mines, traps, and barricades) and 5 weapons(knife, rocket launcher, shotgun, pistol and laser rifle). I thought the pistol was too weak as well. The colors were definitely off because we all contributed a bit of art using different color palettes(I used Nes). I think the mechanics are alright, but team focused too much on content instead of polish and none of us took the time to really balance it.
I'd like to say the same. I absolutely love how supportive the community is, and it's part of what keeps me motivated to make more games and to share them with everyone. I'm really pleased to be a part of this community as it's really helped me get through a lot as a game dev and also as a person. I would also like to thank everyone for providing feedback for TW0. I knew when going into this the game would lack polish and would probably be nearly unplayable (which it most certainly is, especially with the level with the two windmills. Playing the game after the jam was over, I had gotten past the level myself, albeit after many, MANY deaths.) My goal wasn't to make the game hard but to present a unique concept that would make a name for the game itself, for example like how climbing is designed in Getting Over It with Bennett Foddy. It's completely unique to the game, and I believe that's part of what gives a game it's character. I might make improvements to TW0 later on down the road, or I might let it be an experience and leave it at that. Again, I thank y'all for your support. You guys are awesome.I just wanted to say, that as this was my first game jam, and first gamemaker game; I appreciate all the comments feedback. It all helps. I'm not sure at this point if I will improve the game or simply chalk it up as a learning experience, but either way, your feedback helps me immensely, so thank you to all who take the time to put comments in.
Was it your video I watched then? Yeah, I could have made that clearer. Probably would have, if I had thought for more than 5 minutes after the tutorial instead of throwing the game and source file online and then forgetting about it. Thanks for the feedback though!There are a lot of these examples. @speedchuck, you say "Don't let any colors converge". As a new player, I have no idea if colors can actually merge, so everything gets really weird for me. I read it as "Don't let any colors merge", since that makes sense in the kind of game you're making, and I have to ask myself "well how do they merge then?". It made me super confused and it took a while for me to understand that it meant the more simple "don't let any blocks of similar colors touch".
If you had a leaderboard I'm sure Id be up there. 20 minutes straight thinking there was an end lol then decided to stop tryingTo everyone going "Fusionman is impossible to lose once you collect enough criminals"... no, it's very possible to lose Basically there's a limit to how many criminials you can merge with at a time, and they have limited HP, so if you don't micromanage the shape properly you'll get a disjoint blob somewhere partially offscreen and no criminals directly stuck to your body, so you can't shoot enemies effectively OR avoid damage effectively.
The one time I make a game that has proper balance, nobody sticks around to see it... x3
That's the spirit! I can't wait for the next one either. Though I probably need that few months break before the next one so I can actually improve enough to accomplish something more complete, especially since I won't be able to get time off work next jam.So when's the next one?
The only issue I had in your game is that I though the cards would converge and have their numbers added up. This line of though comes from playing dozens of games where merging happens before playing yours.Cardvergence help
@ghandpivot
I do want to say, that while it probably confused many, the word converge was deliberate and not plugged to fit the theme.
The next Jam will be hosted in February; I'll announce the exact dates down the road, but it will most likely be held during the last weekend of the month (or the one before it depending on how things go for me). FYI, GMC Jams are to be hosted every February, May August and November as that's the outline which was decided upon after a community poll to ensure 4 iterations per year with least possible overlapping with other game development events. I am pleased to see how big this Jam turned out to be - hopefully we can make the next one ever better with extra love from YYG, more promotion and dedicated forum space!So when's the next one?
Rate it how you think it should be rated, I just wanted to make sure you're aware of the features in it or it wouldn't be a fair review. I'm not sure why YCCC made the damage on the pistol so low or randomized the knife swipe rotation, but that's part of the polishing and balancing we didn't have time to get around to or I would have fixed it because I thought the same thing as you, but it is simple as changing a value not a broken foundation. I'm not sure what your definition is for "the core of the game" or "foundation", because your complaints are what i'd describe as lack of polish which is the outer most layer and I agree that it's missing. From your review though, it sounds like you didn't read the README and were unaware of 75% of the mechanics. You are easily able to fight off most of the enemies by just placing turrets, but it sounds like you didn't place any, try the other weapons or even get passed the first few waves to see the other enemies.Nah, I played it for at least 10 minutes. I may play it again with this new information, but the overall feel of the game itself wasn't motivating to me. I view it as the essence, or core of the game, the foundation. If you add features around a poor foundation, its just building around a poor foundation. I might be able to add .5 extra to your rating, but I can't promise much more than that.
Ha ha, I'm glad you liked my game enough to mention that, even if it's such a small thing. A lot of people don't read much though. I do end up with the dilemma though about if it's worth including an in-game tutorial over just writing it in so I can fit more game-play. In a full title though, I would ideally teach all of the mechanics with nothing more than symbols for the buttons you need in each situation where you need to use it.@ghandpivotYou missed out on something pretty cool in HYPERSPACE, and I answered some of your concerns about GMC Jammin'. ~exhale~ (Of course, you weren't really into reading anyway, I saw, hence your confusion on HYPERSPACE's powerups work, heheh...)
Yeah, for me, one of the most awesomely fun build-ups before playing a game as a kid was poring over the manual. Soaking in all the style, the atmosphere, the characters, the mood, the technical information, $:^ P ...but my entry in Jam #3 on the old GMC burned me on today's audience's expectations. (Not preferences nor ideals, but baseline standard expectations.) I wrote a funny page of information, including feature-not-a-bug nonsense and instructions, and people walked away confused and claiming it was unplayable etc. $:^ | The information was accessible from the first screen, but I learned few could be bothered to press the down arrow key. (Ha ha, I'm glad you liked my game enough to mention that, even if it's such a small thing. A lot of people don't read much though. I do end up with the dilemma though about if it's worth including an in-game tutorial over just writing it in so I can fit more game-play. In a full title though, I would ideally teach all of the mechanics with nothing more than symbols for the buttons you need in each situation where you need to use it.
Didn't include a read me in mine because I tried to get most of that info on our first screen so that everything was in game. Dunno if it worked or not? But I guess nom nom was one of the simpler concepts in the jam.I know how you feel, Bob. I get sort of disappointed with every entry that doesn't have some sort of readme or anything. I like seeing the controls and credits and sometimes a little bit about the story or gameplay or whatever. It's fine in some of the simpler games though.
Yeah your game was nice and simple, and explained well in game. It was one of my favourite entries.Didn't include a read me in mine because I tried to get most of that info on our first screen so that everything was in game. Dunno if it worked or not? But I guess nom nom was one of the simpler concepts in the jam.
1. Agreed, barely about convergence. Only while piecing the game together did I realize its incidental connection to the theme, which I thought was pretty cool. $F^ P (Elements converging to a whole -- although the published game didn't match my fuller goal, thus missing out on more elements to converge, but w/e.)GMC Jammin' by ParodyKnaveBob
Even after reading the afterword, this barely is about convergence. Maybe instead of using your profile pic as the player character, you should design something else. I get that it was representing you working on the game, but the only thing I found appealing was the fact that it was about the Jam itself. 1.5/5
Thanks for clearing some stuff up, @ParodyKnaveBob. Does this mean you want a retry?re: IcyPenguin's review
1. Agreed, barely about convergence. Only while piecing the game together did I realize its incidental connection to the theme, which I thought was pretty cool. $F^ P (Elements converging to a whole -- although the published game didn't match my fuller goal, thus missing out on more elements to converge, but w/e.)
2. The real reason I wanted to respond: You in fact didn't "get" something, but it's hardly your fault. I understand how you could have this misconception, and I hate that. My avatar was a default placeholder that I felt was stupid to have in the final build; the real intention was to let you, the player, get your own avatar in. $:^ b The readme and game text were about you the player working on a game metaphorically. Too much meaning/content/etc. got lost in those 64-or-so hours the game didn't receive that weekend. ~shrug~ Oh well!
3. You gave it a just score, thank you. $:^ J
Hey there. I feel sort of guilty for not bringing this up before. Some were already quick to point this out, and I don't blame them, but everything in my game was made before the jam. Reason being this was my first jam and didn't have a clear understanding of the rules and thought that premade stuff was allowed. I'm not trying to use this as an excuse, just an explanation. Again, pardon my n00bishness. Everyone made great projects. If this affects my rank on your list, I get it. I might enter the next one and do it right if people who do these regularly are okay with that...