I've found the technique now , just boost everywhere so your health remains at max. Then only take the shot at point blank so there's no stray bullets to crash into.You can try >DDD
Was it made in game maker? Perhaps with the help of a DLL for launching the games?Actually, the Jam player as it is now has been coded rather hastily, and now has a codebase that's pretty unpleasant to work with. Instead, I'd like to make an improved version of Jam player which, among other things, displays the thumbnails along the entry information, so that the games are more easily recognised. I have been terribly busy and couldn't really make a working version, though... u_u'
Thank you so much @andev for trying out our entry! Your review definitely gave us an extra huge motivation to improve BoxBuddy Monsters.@lazertrax
How come sometimes the bulls can go through the exit tile but other times not?
Great game! Really enjoyed that (although that 8 second music loop was slowly driving me to insanity).
If you added like 100 more levels, fixed the music, and did nothing else to it other than perhaps minor polish, this definitely could make some money on steam for a couple of dollars.
"Next entry" and "Click to continue" serve the same function - randomly picking the next entry to play. In hindsight, it probably would be better to call the latter "Next entry" as well.I've opened up the GMC Jam Player. I'm confused. Between the highlighted "Next Entry" and front-and-center "Click to continue" I'm not sure where to start, and if I do start, what it'll actually do. Neither F1 nor the README_PLEASE.txt tell me anything, and I don't want a poor first experience with it to tarnish my assessment of the first game (or two, depending how it actually works etc.) I play. Also, I'd like to know in advance if the "Save" and/or "Export" buttons are more about the reviews and such (which I expect "Export" is about reviews etc., and I expect to instead use my own spreadsheet anyway) or about the randomized list of games (which is what I most care about anyway -- it'd be nice to have a saved list of randomized games in case it crashes on me, which it likely will on my hardware).
That would be a fun addition for the future. But as it exists now, your Jam Player is very useful. So I encourage voters to use it. It makes the process of reviewing and voting much easier IMO. Nice job....I'd like to make an improved version of Jam player which, among other things, displays the thumbnails along the entry information, so that the games are more easily recognised.
I would calmly write a PM to the person in question and explain, which would hopefully result in the person changing their post and everything being fixed.Okay so, what do I do if someone accuses me of not following the rules of the jam, and says I made it outside of the 72 hour timeframe?
Yeah but, if the National Enquirer makes up a false article about someone, the damage cannot be undone. If I don't make it public, in the back of their heads they will be thinking about what he said and believe it is right.I would calmly write a PM to the person in question and explain, which would hopefully result in the person changing their post and everything being fixed.
I see no reason to be anything other than flattered by their words. It simply means that they didn't think it possible for someone to produce the quality of your work at the speed at which you produced it. If it's any consolation, I don't think it's unfair to assume that most of us here agree that none of the games submitted felt like they had an unrealistic development span.Okay so, what do I do if someone says I made it outside of the 72 hour timeframe? Because some guy accused me of taking more than 72 hours to make the Jam, and also accused me of taking more than 3 participants.
I don't know where this was posted, but it likely wasn't a massive news source like that I know this sounds condescending but the mainstream media picks up a lot of the kinds of people that just want something to hate on, which can (and does) cause big damage to the people reported on. But this is a closely hosted event of maybe 30 people, that I think will likely have played your game themselves and will have their own opinion.if the National Enquirer makes up a false article about someone, the damage cannot be undone.
Glad you liked the music I made the track I can send it to you if you like.Terestia by 2dknights. Great story, music, and visuals. After the game was over, I kept listening to the music. Sadly no credits were to be found of this great musician. The problem with this game, is it only has four levels, but since they had the flu, I will cut them some slack. More levels should be made, and it should be made into larger levels like a metroidvania game.
2DKnights, you are a genius. Also, you can send me the track, if you like.Glad you liked the music I made the track I can send it to you if you like.
I suppose that's one way of looking at it, the other way of looking at is, the rumor turns into fact, next thing you know everybody is downvoting my game because of some made up myth. That is why, it is best to nip things like fake news in the bud, before they blossom into something extraordinarily terrible.I see no reason to be anything other than flattered by their words. It simply means that they didn't think it possible for someone to produce the quality of your work at the speed at which you produced it. If it's any consolation, I don't think it's unfair to assume that most of us here agree that none of the games submitted felt like they had an unrealistic development span.
I don't have the time to set up a timelapse, since I was obeying the rules and creating the game within the allotted 72 hour time span. But maybe next time maybe.If these kinds of things really get to you though, maybe next time you could set up a timelapse to capture your progress? I'm sure some people here would be interested to see how your project came to life! I know I would.
This looks so NES, I will try to play it later !Created this one for the jam it s in the games topic, i ended up getting sick and only had bout 8 hours to work on it, so its short, with no sound effects and, only one music track ( which is superb by the way) I wish i has more time. amyway if anyone wants the project code let me know
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