Now that I moved the project over to GMS2, I might not be able to get the method to work that I used previously to load these .shl programs, so I might have to change it up a little But the idea would be that before the project is ready for release, I'll do a closed release to test for bugs and get feedback on the writing of .shl programs and just general feedback.Is the ability for me to create .shl programs available now? or only once you've released the os?
Of course the background can be customized, as well as the colors. At the moment the font can't be changed, but I might make them customizable as well. I'm not really sure about the shape of things, we'll see about that.Will the option for custom themes be a thing? Like customising the font, text color, gui colors, background ect?
any update on this @orSQUADstra ?
The project is currently on hold (not cancelled or anything), my free time is a bit limited and I work on other projects apart from this. I think the time I will continue the work on this project will be after I'll be able to make my own, more optimized blur shader and after making a stand-alone UI system that contains tons and tons of different UI elements, and can be customized more easily. I'll then take that and edit it a bit to fit this project as best as it can. Maybe until then I'll also figure out a good and optimized method of loading shells for the ease of the community, and I'll try my best to keep it GML. But I'll focus on making a nice UI system first, wouldn't want to realize I could've done something much better after I have a code specifically for this project and then having to rewrite it all. But in the meantime, the project will most likely continue to be on holdThis actually reminds me of the old Sub OS 'Owl OS.' Only 1000x better! I'd really love to see this project completed. It'll be the first Sub OS to come out of GM in literally years.
Firstly, may I just say, it's very weird that you didn't post for almost four entire years, and then came back to say this.This project could have already been completed if gms had constructors and package managers at that time, which made it possible to effectively break large projects into separate solutions...
I use GameMaker 8.0