I'm super happy to hear that!Thank you for another great episode. It's inspirational hearing from people who take the plunge of leaving their more or less stable work environments in order to follow dreams and passions.
I would if I hadn't already backed it yesterday. Looking forward to reading about your progress over time until release.I'm super happy to hear that!
My #1 motivator to quit was seeing all these other folks that were finding success. I've never been much of a risk taker, but seeing people who were just like me doing the thing that I always wanted to do lit a fire under me. It wasn't a crazy idea anymore - it was actually possible to do!
Speaking of which, as I mentioned on my episode of the podcast I had a Kickstarter in the works...and it launched today! I can't call my own plunge successful until i can start living off my work, and this is my first opportunity to do, so I'm real anxious and excited. It's exactly how I felt when I first quit my job
Take a look if you're interested!! https://www.kickstarter.com/projects/389391560/village-monsters-a-monstrous-life-sim-game
That would be a great guest! Zack's tutorials and articles on his blog are some of the best I've seen online. I wish there were more in this format, as opposed to a youtube video I have to skip through as someone mumbles through the repeating the same information over and over.Wow. Zack Bell has replied to me on Twitter. He sounds keen to do an interview, so there might be something to this approach afterall
Well, I've emailed him some preliminary questions, it just depends on how flexible his schedule is against mine. 8 hour time difference is a bit of pain. Means either I have to interview him at one in the morning UK time, or hopefully he's flexible enough to be free somewhere in the middle of a working day. We shall see.That would be a great guest! Zack's tutorials and articles on his blog are some of the best I've seen online. I wish there were more in this format, as opposed to a youtube video I have to skip through as someone mumbles through the repeating the same information over and over.
Oh absolutely, people obviously need to talk in youtube tuts. I just mean that when you write a blog/article tutorial, you gather your thoughts and present it in a coherent matter.I like his tutorials as well, although if I have to watch a Youtube tutorial I prefer the ones with some talking in them, even if it is repetitive mumbling, more than the ones where there is bad music playing and the presenter communicates by typing in notepad and seemingly endlessly waving the mouse pointer around!!!
Hi @chance - thanks for your continued following of the show Josh ( @WarpDogsVG ) was great fun to interview, and in case you hadn't seen it - his kickstarter campaign for Village Monsters has been successfully funded, so he's certainly riding high at the moment.Rather late, but finally listened to your interview with Josh Bossie. His story was interesting. Good interview.
It's fun to hear what inspires developers to make certain games, or certain game styles. So I enjoyed hearing Josh discuss what led him here, and where he's heading (or plans to head). He seems very down to earth in his approach -- i.e., more focused on results than on process. I can appreciate that.
Your podcast is doing well. Hope you continue.
Glad to hear you're being productive during your break from the podcast. Someone may interview you someday... who knows?...I think I have all the mechanics almost in place to finish a proof of concept level for this latest venture and really hope I can get something posted in the Work in Progress forum pretty soon
This last bit of news is especially poignant as getting that extra bit of motivation was one of the reasons for me starting the podcast in the first place.
Hi dude, it's great to hear that you've felt inspired by my guests stories. And the good news is that the audio quality does indeed improve from episode 5 onwards - and you've got some equally inspirational stories still to comeHey Jim, just wanted to pop in and say great job on the podcast so far. Just listened to the fourth episode today. Its been very inspiring to hear the stories of these gamemaker devs. Its actually what gave me the final push to purchase GMS 2 (my first purchase of any version).
My main criticism is that the audio quality of the people you interview can be very echo-y. At least it was in ep 03 & 04. Unfortunately, i had to skip the third episode because i couldnt understand what the interviewee was saying. Ep 04 was more intelligible. Hopefully this improved later in the series.
Regardless, thanks for the work youve done.