I read everyone's reviews on it and I'm genuinely curious: Why do so many of you guys say the puzzle design is good? Sure, I'd say there are definitely a few great levels, like level 10, but most levels were a bit broken, in my experience.
Here is one example of what I mean: In level 12, I played it this way on my first two playthroughs..
It wasn't until my third playthrough that I realized you're supposed to go up and wrap around, then drop down. I basically skipped the whole thing.
You might wonder, did I not look at the whole level? How did I not see the 'real' puzzle? Well, I noticed in previous levels that there were plenty of bits to a level that didn't have anything to do with finding the puzzle's solution, or that there were so many ways to position things correctly that I just began to look for the quickest route. So, at this point in the game, I wasn't looking at the entire level as a whole, because I assumed that the whole level didn't matter, since it wasn't all designed to matter.
Sorry for harping on the game so much. It's not because I hate the game - far from it. I think I care about this game too much, or perhaps I just care about puzzle games in general, which is why I'm taking the time to talk about this. I understand that making great puzzles can be very tricky, especially within a game jam timeframe, because they take a lot of time to get right, ensuring they work exactly as intended. So hopefully I'm not being too unfair. I think I've become overly passionate about puzzle games in recent years..