@trg601 Thanks for playing my entry. When making the game I was kinda worried how the mechanics work out and if they won't be too trivial, but I was pleasantly surprised that with relative ease I could whip up a pretty challenging level (to the point where editing the level was shorter than actually solving it). Glad you appreciated the level editor, too. I'm probably going to try out yours once I get to your entry. @dadio Thanks for the review, though it's too bad you don't like the genre. ^^' It does at least seem like you checked out the AFTERWORD, otherwise I guess you wouldn't get to see "lots of nice level designs/puzzles" (that, or you are better at puzzles than you think). By the way, is it just me or the average quality of Jam entries is higher in general, especially in terms of overall completeness and polish, but also the scope? I think the extra day may be paying off here. I know for a fact that I wouldn't attempt a game so ambitious in terms of mechanics and UI if I started on Friday. Speaking of ambition in mechanics and UI, I longed for the new GML features so much when developing my entry. Be it multiple functions in one file, anonymous and non-anonymous functions or lightweight objects, they would have made the development so much easier and smoother.