Mercerenies Judges You
Bit n Slash - Turkish Coffee (10/30)
Gameplay (1/5)
Graphics (1/5)
Audio (4/5)
Theme (0/5)
Opinion (4/10)
This game commits what I consider to be one of the mortal sins of Jam games. Every Jam, I have to remind one or two developers that I am a standard human being with two hands. There is no comfortable way for me to keep my fingers on WASD and the number row on my keyboard at the same time, rendering me unable to comfortably play this game.
@Mercerenies
I just want to mention that pressing 1-2-3 only once to use a spell is a thing that "every" human being is capable of where you don't need to HOLD these buttons. Thanks for your comment.
@Misu
Thanks for your comment, I didn't have enough time and experience to make it something solid. So it turned out like this.. I couldn't even code collisions and path finding for these skeletons. And put so many of them while thining 10 would be so easy to beat. And it was my first time dealing with procedural generation.
@Barvix
Thanks for your comment, I've been happy to see that you've enjoyed even it wasn't solid playable. And.. I couldn't code the warp with collisions, so I removed it
@matharoo
Yea, I know I know
That was actually a quick re-make of my real game. So it turned out like this because of the time limit
@Coded Games
Thanks for your comment, there is actually spell animations? and the game is set to 60 fps. But probably skeleton spawning was causing that, check the updated version when I release if you wish
@Alice
Thanks for your comment, and the I couldn't code the warping ability with collision checking, so I removed it.
@Shadow_Lancer
Thanks for your comment, the thing is that it was my first time playing with procedural generation and it turned out like this, check the updated file above when I publish it for a free play if you wish
@The M
Thanks for your comment, it was my first time attending to a jam and I couldn't think of everything. Thanks for pointing the missing inputs especially. I would forget in the real game too I think
and the overwhelming skeletons was my misthought about difficulty.
@0.Bytes
Thanks for your neat comment while it was not a complete game
@K-BitCRUSH
Thank for playing my game in a video and you made me laugh so much when I saw the amount of the skeletons
But you've forgot to use the other skills!
@johnwo
Thanks for the video, I laught again when I saw those skeletons
You should check the most viable version above
@Oyakiiv
Thanks for your comment, you should check the viable version above