O
Oyakiiv
Guest
High score boards really do make a difference. even I want to go back and get back on there now...
I know lolThat was a typo Matharoo.
Same happened to me, hitting alt+enter to disable fullscreen fixed itI've made considerable progress on playing and reviewing the games. There are some good entries. I'm hoping to review all of them before the deadline.
Oddly... at least three games (so far) fail to run. Just blank screens. Don't recall having this issue before, and I'm using the same hardware as in earlier Jams. So I'm not sure what's going on. I plan to check my graphics card drivers for updates.
Hey, it's combo, don't overthink itWait, @ghandpivot, is it just me, or combos give literally no bonus compared to regular score?
I mean, after you score a ball, you have your combo counter increased by 1 (or apparently 20 for golden ball), and once the combo is collected, the exact combo count is added to the score. Which means that each ball gives 1 (or 20) points immediately, then 1 (or 20) points once the combo is collected. And if you lose, the accumulated combo is automatically reclaimed, so there is no mechanical difference between racking up 5x combo 10 times or 1x combo 50 times. With no hi-score being odd, each ball giving its score twice (on hit and on combo reclaim) is even more likely.
Cool! Nope, just RNG-esus being on your side this time combined with you being more skilled than before.@ghandpivot Did you somehow update your game? It is easier now, and I get a lot of golden balls (I did not get even one before).
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All the raw footage is fine and can be played back with no problem. It's when you open it in AE that it goes green 3D-glasses looking. I'll see if I can work around it somehow unless someone has a simple answer. The videos are 30fps and 3D-mode or anything isn't activated.@ghandpivot I dunno which video software you using for recording but I once encountered a problem although it isnt too similar but it feels like it might be it. I had to ensure to use the right encoding for my graphics card and avoid using 60fps, I dunno if that will help since I am not familiar with the settings you have or what software you use. Care to share more info?
It would have been a great idea, that was what I tried on my own and it worked perfectly.I always use defualt output mp4 knowing tha tI cant rely on most video converting softwares. I do use Any video Converter though but I only use that for converting video to audio format. Not sure recommending a different converter would be a good idea.
Your game looked really cool. Sadly I had to quit the game because I couldn't make the jumps. The jumping height was super inconsistent, and the length of the jumps were too far for me to be able to make. My only complaint about the menus is that they exist in the first place. I was surprized to see a full options menu considering that you were the one to argue that there was no time to even include the controlls in the game. I'd recommend a simpler menu, even though the one you have is great.Oh, **** off @Yal
I know my game was unfinished but an unplayable mess is completely off-base. I have no idea what you are complaining about with the menus, the menu uses a very standard Arrows + Enter... And the only difference with the game controls is I don't use enter(it was going to be my pause button but I ran out of time), since the menus and the normal game still uses the arrow keys...
The jumps are easy, no idea why you had so much trouble, I give more than enough space to make the jumps.
And check my bloody readme, you Twot, attribution is in there.
I don't think it should be that hard. If you know where the 2 bois are going this step before you apply the movement, you can use those vars inside a place_meeting function and only let them make movement if both of them don't find a collision.Taking clues from the reviews I've gotten so far for my game, I've been trying to change up the controls so that left/right would rotate the reflectonauts and up/down would change the radius of the circle they rotate around, which is more intuitive than 8-directional for my game.
That part is fine, but I cannot for the life of me figure out how to do accurate collision checking with this kind of movement. Everything I've tried so farāchecking place_free in front of player using a vector with origin at player in the movement direction, and checking place_free at current angle + rotate speed with origin at the room centerāstill resulted in the reflectonauts getting stuck in walls repeatedly.
Anyone have any suggestions?
First of all I must say that I ranked all the games that did not open in the bottom of my rank, for example the 2 games I helped to make were the last is the rank, because I did not have in mind that(the rank thing). But anyway I fix it already.@0.Bytes If the game did not open, then why do you put it in your ranking? I guess you should skip it. It does not deserve getting that low rating - you did not play it.
Now, what is happening and why is it not opening?
(And please remove it from your ranking, thanks)
Maybe try running it as an admin, or with compatibility modeFirst of all I must say that I ranked all the games that did not open in the bottom of my rank, for example the 2 games I helped to make were the last is the rank, because I did not have in mind that(the rank thing). But anyway I fix it already.
Anyway the games that I had problem to open and show a error message I posted that error on the comments, the ones that did not open and had no message errors were simply not opening for some reason, I dont know if it is my computer or whatever, but around 4-5 games were not opening, I was clicking to run but nothing was happening.
Well I did not seriously mean it, but hey, Avast can't be deleted? That's weird. I've had it in my PC quite a few times, and the only way I no more have it is because I deleted it. Not once, several times.Matharoo... Avast cannot be deleted and the one way to do so is a horrible procedure that is most likely wont work.
What I dis was disable it entirely by right clicking the icon on the menu bar and selected disable
I did add your game to the global exception list, and yet Avast still found some reason to kill it. Antivirus is a fickle thing, sadly. It also won't run on my Linux build that doesn't have Avast (I don't think any GMS2 games run under Wine).
Use Box 2d.Taking clues from the reviews I've gotten so far for my game, I've been trying to change up the controls so that left/right would rotate the reflectonauts and up/down would change the radius of the circle they rotate around, which is more intuitive than 8-directional for my game.
That part is fine, but I cannot for the life of me figure out how to do accurate collision checking with this kind of movement. Everything I've tried so farāchecking place_free in front of player using a vector with origin at player in the movement direction, and checking place_free at current angle + rotate speed with origin at the room centerāstill resulted in the reflectonauts getting stuck in walls repeatedly.
Anyone have any suggestions?
GMS2 has linux exports included in the desktop module... but I guess it might be a bit late now.I did add your game to the global exception list, and yet Avast still found some reason to kill it. Antivirus is a fickle thing, sadly. It also won't run on my Linux build that doesn't have Avast (I don't think any GMS2 games run under Wine).
Thanks!I only got to the second level, and I didn't yet feel like the typing mechanic was relevant. I think one of the biggest problems is that the game itself is very unforgiving in general, especially since it provides no indication about whether the ship has the right angle for landing or not (and it seems like the range of valid angles is really narrow). I guess if landing wasn't that much of a pain, the game itself would be more enjoyable overall.
I didn't enjoy your game too much playing it, a lot because I sucked at it. However, thinking back on the jam it's probably pretty much the only game I want to try again and I remember it being kinda fun. I never passed level one.Right then, so, first of all, thanks to everyone for your feedback (whether you liked UpGo or not)!
Anyway, a brief question for people: how many actually got to a level where it felt like the typing mechanic mattered?
Cheers!