W
Wraithious
Guest
how much longer do we have? it's 8am here, I thought it ended at 12 noon?
Well it's not particularly good timing, considering the Global Game Jam was last week.Wait, there were only 37 entries this year? That's rather few...
But then at least I shouldn't have any problem playing them all.
In your single, editable post on the voting topic thread, or some people write them in a doc, upload the doc to dropbox (or where-ever) then leave a link in the voting thread to the long review doc. If you look back at previous jam voting threads, you'll get some ideas.Quick question - where should we put full-on reviews?
Have you tried to disable the shader? I don't know if it works but I tried to make it so that you can toggle them by pressing B. Otherwise I'll upload a version without them.Can someone upload a Let's Play of End of Infinity by The M? Gives me a shader error and I can't run it. It is the last game left in the lineup.
Ok. Dunno how to disable it, it just instantly crashes before I can get to the menu.Have you tried to disable the shader? I don't know if it works but I tried to make it so that you can toggle them by pressing B. Otherwise I'll upload a version without them.
Okay, I was so worried about this being a game breaking bug I mean feature, but it turns out it only happens on first closing of the program, I believe. Hopefully I'm right, still scared its going to cause a problem. It just happens when you don't have any save data. Once you close it the first time it has save data.Downloaded both these games and started them up. Didn't play more than 10 secs as just testing - will review later
12:01 game - I got an error:
Code:ERROR in action number 1 of Other Event: Game End for object obj_controller: Data structure with index does not exist. at gml_Object_obj_controller_Other_3
Weird, that never happened to me when I play tested. Also, stack overflow? The script doesn't call any other script, only gml functions. I'll try to upload a new version and send the link only to you so you can review it properly, but not count towards the Jam entry. Although it is the second report of this, so I might ask @Alice if it is ok to replace it, after you validate it doesn't happen. WIll get back to you in a few minutes @Cloaked Games.I have played almost all of them. The following three games did not work correctly and thus do not have feedback. If the creators of these games can tell me how to fix it in the next few hours, I'll be able to rate them:
Father Time, by @Arsam and Paphi: Didn't scale correctly. I only see the top left third or so. Not sure how that's possible but...
Space S, by @Wraithious : Crashed a few seconds after startup. Sometimes threw memory errors.
SpaceTime Havoc, by @rui.rosario : Crashed upon death. If I didn't die so much, it wouldn't be as big of an issue. Showed Stack overflow for a script that removed maps.
Hi sorry, there was an object in my game that i missed that had undeclaired variables in it, unfortunatly theres no workaround. i have no idea where a memory leak would be tho i didnt catch that, i didnt use buffers shaders ds maps or import sprites, just used some audio files thats weirdSpace S, by @Wraithious : Crashed a few seconds after startup. Sometimes threw memory errors.
Your game looks beautiful.Aaaaaaaand done. BEHOLD!
Download Link
Github link, in case anyone wants to look at horribly written, terribly unoptimized, and overall just plain bad jam code.
SCREENS!
So many awesome looking entries! Good work everyone! Will be playing through all of them hopefully.
That's good practice. Better at using those functions now!If anyone cares, all the art in my game is drawn shapes and primitives, I didn't use any sprites. I don't know why I decided to do this, an extra challenge I suppose. I ended up spending most of my time during the jam trying to get them to co-operate, but by the time I realised how time consuming it was, it was already too late to go back and try something else.
Thank you! (All credits to @nitrox )Your game looks beautiful.
Unfortunately, I suck at writing shaders (some day ._.). It's much simpler. I'm creating an object every few frames with the same subimage as the player's, and gradually fading it out. Since everything's moving around the cilock, I'm also moving those objects with that speed (and time scale).I wonder if they used a shader or how they implemented that effect.
Ah my next guess was an array of sprite frames and locations. Or you could use a queue. There's a lot of ways it could be done I suppose. But it looks nice and you implement it very well, how long did you work on it to get it just right?Thank you! (All credits to @nitrox )
Unfortunately, I suck at writing shaders (some day ._.). It's much simpler. I'm creating an object every few frames with the same subimage as the player's, and gradually fading it out. Since everything's moving around the cilock, I'm also moving those objects with that speed (and time scale).
@Sinaz20: If you press Enter you activate the Time Loop mechanic in which your spaceship can go back in time up to a whole second (instructions in the readme )I don't know what it had to do with Time Loop, but you know, I recognize that jams are an enourmous creative pressure and not easily executable.
Check my video for how I do it, it's a bit tricky to learn as you have to jump way later than you think to retain your speed, and dash downwards to push the bridge down. That level is the only one that features that trick (there's one more but it's way easier) so it's a shame if it locks you down since you miss out on soo much content and mechanics.@ghandpivot I couldn't actually beat your game, got stuck on the stage where I had to jump up high using the bridge.
Alternatively you can force yourself against a wall and dash+jump upwards and keep spamming those buttons and generate extra momentum before moving straight up. In the jump level I used the mother for that and in on of the other levels I just used the left wall.Check my video for how I do it, it's a bit tricky to learn as you have to jump way later than you think to retain your speed, and dash downwards to push the bridge down. That level is the only one that features that trick (there's one more but it's way easier) so it's a shame if it locks you down since you miss out on soo much content and mechanics.
It's at 3:10
Alternatively you can go in to the .ini file and bump both of the two variables up by one
(folder should be in your appdata, probably called gmc jam 3)
Thanks a lot! I think I have developed a style in graphics, level design and storytelling that kinda goes through all my latest games and it's always nice if someone else feels that way tooAlternatively you can force yourself against a wall and dash+jump upwards and keep spamming those buttons and generate extra momentum before moving straight up. In the jump level I used the mother for that and in on of the other levels I just used the left wall.
Was a very fun game; I knew right away this was the same guy as the Bungee Man! Love these sort of puzzles; you can check out my review in the other topic.
Yes. Link's in the voting topic, but for your convenience: DownloadIs there one giant zip to DL that contains everyone's games?
Your game is hilarious!!! Good job : ) Btw: I spent extra time brushing my teeth.If anyone cares, all the art in my game is drawn shapes and primitives, I didn't use any sprites. I don't know why I decided to do this, an extra challenge I suppose. I ended up spending most of my time during the jam trying to get them to co-operate, but by the time I realised how time consuming it was, it was already too late to go back and try something else.
ThanksYes. Link's in the voting topic, but for your convenience: Download
I played yours, and everyone else's game. My reviews are here:Has anyone played my game yet : ( lol. Btw, I am having a great time playing everyone's games.
@Lemth I have a patched version of my Jam entry if you want the version of the game without the Stack Overflow errors. I PM'ed @Alice to see if it can get replaced but I can PM it to you if you want.I played yours, and everyone else's game. My reviews are here:
https://forum.yoyogames.com/index.p...tal-gmc-jam-3-voting-topic.18430/#post-117716
Even though some of my commentary might sound harsh, I overal had a lot of fun playing all the games and want to thank everyone for competing and making their own game for this jam!
Maybe 10 minutes. It's like 10 lines of code. It's a very easy way to implement a trail when the character isn't actually "moving".Ah my next guess was an array of sprite frames and locations. Or you could use a queue. There's a lot of ways it could be done I suppose. But it looks nice and you implement it very well, how long did you work on it to get it just right?