I've learnt a lot this jam, from basic inverse kinematics to highscores to better hitboxes and optimized partent/child systems.
I don't think I'll get the online highscores running, I tried to setup my own server for it but they'd email me within 48 hours when it's live, and that's a bit too late for me to also learn what on earth I'm suppose to do with it. I'm already running way behind schedule with the rest of life, tomorrow I'll polish and upload.
The premise of the game was cool - growing the snake gives you score but makes it much harder to survive. But it's not really any fun
I think it needs to have more impact with screen shakes and wiggles, even more speed, more dangers and online scores. I've had conveyor belts half-implemented, they would allow you to gather more food quicker while running the risk of crashing the snake into them.