GMC Jam Discussion The Classic GMC Jam 32 - 8 year anniversary

Discussion in 'GMC Jam' started by GameDevDan, Jan 24, 2019.

  1. O.Stogden

    O.Stogden Member

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    If I got to choose a theme, I'd go with ASCII. Just because I'm literally the worst at art and I would want to restrict everyone to using ASCII graphics. a la Rogue (1980)

    So It's a good job I don't pick, as I would abuse it and make it work to my advantage!
     
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  2. Siolfor the Jackal

    Siolfor the Jackal Member

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    My favourites have been "Everyone Is Dead" and "You Are Not The Hero"
    I thought those were really good ones that had a wide variety of interesting interpretations.
     
  3. The M

    The M Member

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    Guys, how can you say that pizza has no genre when it's the very definition of pac-man?
     
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  4. Rob

    Rob Member

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    Ahh but has there ever been a Pacman platformer? 10/10 for sure
     
  5. Alice

    Alice Toolmaker of Bucuresti Forum Staff Moderator

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  6. Toque

    Toque Member

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    Oh I like those Ludum dare ideas as well as pizza.

    Pizza and the whole level in one screen.

    There are lots of jams. So lots of opportunity to try different things.
     
    Last edited: Mar 11, 2019
  7. O.Stogden

    O.Stogden Member

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    Just a.... screen size Pizza..... mmmmm.... 4k.....

    But seriously, if the theme was Pizza, I'd be straight on making a Pizza Tycoon style game.
     
  8. Toque

    Toque Member

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    I would make a pizza ninja or pizza truck racing game or or or or ............
     
  9. HayManMarc

    HayManMarc Member

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    I'd be too hungry to code.
     
  10. Toque

    Toque Member

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    Oh yeah I would be ordering pizzas for sure.......

    Come in 36 out of 36 in the jam and gain five pounds....... Epic.
     
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  11. Bingdom

    Bingdom Googledom

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    Funny thing actually, I played Ori not too long ago before the jam. It drew a bit of inspiration.
     
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  12. Siolfor the Jackal

    Siolfor the Jackal Member

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    @SamSam Darksideeeeers! Yeah, I only tried out the first game because I'm a big fan of the artist Joe Madureira who designed the characters. Thanks for your comments, You totally got what we were doing and that's awesome.
     
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  13. Relic

    Relic Member

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    @Dr. Wolf Wow, made my day - and not just because you ranked my game number 1 spot. Everything you said about the nuances of the path setting and upgrades influencing resource gathering and combat were spot on and mirrored what was going on in my head during development. Super cool you appreciated the design to the same depth I tried to implement.
     
  14. GameDevDan

    GameDevDan Get Gyro Boss DX Moderator GMC Elder

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    Aaaaand the votes are closed! Thank you everyone for participating. I will announce the results as soon as I have them & the banners done :)
     
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  15. GameDevDan

    GameDevDan Get Gyro Boss DX Moderator GMC Elder

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  16. ghandpivot

    ghandpivot Member

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    Sooo close, but better than I could have ever hoped! Cheers everyone, it's been a blast :p
     
  17. Rob

    Rob Member

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  18. The M

    The M Member

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    Congratulations! I'm also super happy to place in the top ten despite the game crashing for everyone. Sorry about that, by the way. ;)
     
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  19. Alexx

    Alexx Member

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    As promised, 5 random entrants get a copy of new book:
    [​IMG]

    They are:
    Dr. Wolf
    Ghandpivot
    The M
    Arabong
    elijahmmin


    If anyone else wants a copy, they can use coupon code jam for 100% off (free) here.
     
    Last edited: Mar 13, 2019
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  20. HayManMarc

    HayManMarc Member

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    Congrats, everyone! See you next Jam!
     
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  21. Relic

    Relic Member

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    Thank you for hosting the Jam GameDevDan and thank you to everyone who provided feedback during the voting.

    Thanks for the best dev log award too- that was unexpected.
     
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  22. GameDevDan

    GameDevDan Get Gyro Boss DX Moderator GMC Elder

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    Thanks Relic, congrats on another high position and best-of award, these last 2 jams your record has been solid! :D

    RE: Prizes. If you have won a Community Prize (i.e. one donated by an ordinary member) you need to PM them about it to get it! "Official" Jam prizes are being dealt with as follows:
    • The winner(s) will get the exclusive title of "GMCJam Champ" - I have asked an admin to do this, it may take a while so please be patient :)
    • The winner(s) will also get to decide the Theme of the next GMC Jam - In discussion with the winners now but obviously they have a long time to choose.
    • The top 3 entrants, as well as winners of the "Best Of" categories will win personalised banners for their forum signature and a place in the Hall of Fame topic - Done
    • YoYo Games have offered 3 gift codes for GameMaker: Studio 2 to the winner(s) of the jam! - I will be in contact with YoYo Games today to find out how to get these codes. The two people in the first place team will get 1 code each, and 2nd place will get 1 code. I already have GMS2 so that worked out nicely in terms of the number of licenses being given away! :p
     
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  23. Siolfor the Jackal

    Siolfor the Jackal Member

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    Well done to the winners. I hope some of you at least keep working on your games!

    Any of you winners get a spare GMS2 code you don't need, I'd be happy to have it ^^'
     
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  24. Micah_DS

    Micah_DS Member

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    Fooey, I only played 4 of the games so far. That makes this the first GMC jam since the new forums where I haven't made a game or voted (I think?), so I ruined my participation streak. :( I'm really hoping I'll have a new work schedule by the time the next jam rolls around, because I may finally get a schedule with weekends free.

    Anyway, congrats to the winners! ... which - in my view - is everyone who completed a game and/or learned something. :)
    I'll have to play more of the games later.
     
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  25. Alice

    Alice Toolmaker of Bucuresti Forum Staff Moderator

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    Congratulations to everyone. Glad to see the winning game is a puzzle using a theme in an unconventional, yet fitting way (even though I've found its controls a tad too clunky myself). I kinda hoped our entry would rank better than it did, but the other entries were pretty good, too, so I have no complaints.

    If there's one thing I'm missing it's the Best Reviewer award.
    (personally, I'd give this to SamSam; I mean, these reviews have music and stuff)
     
  26. Bingdom

    Bingdom Googledom

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    Congrats to those who got themselves a free avatar drawn by me. I'm currently sick at the moment, but I will pm you sometime this week. You can pm me if you want.

    All I ask from you is what you want your avatar to be about.

    @Relic, @JacobV, @BraydeeJohnson, @CardinalCoder64, @Toque
     
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  27. CardinalCoder64

    CardinalCoder64 Member

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    Yeah apologies for not providing feedback for the entries. Had the intention and the motivation, just not the time unfortunately. Feels bad receiving feedback from people for my entry but then not returning the favor myself :/

    Nonetheless, congrats to all the devs who participated! Everyone tried in some way shape or form so just be proud of yourselves for making something and gaining some knowledge out of it.

    Definitely plan on making my way back into the gamemaking scene. In fact I've got a project in progress that I still need to make marketing graphics for, so I'll be making a name for that here pretty soon.

    @Bingdom Yeah just message me whenever and I'll try to reply as soon as I can!
     
  28. Apapappa

    Apapappa Member

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    A bit late but.. congrats everyone!

    Was fun testing my abilities a bit during the jam.
    If I join another jam later at some point, I will try to follow the theme better. :)
    (and maybe not make a platformer)

    I know I said I would try and make a big post replying to all the reviews, but I don't think I can find the time to do that at this point, sorry about that.
    I would still like to thank everyone who reviewed my game and if I decide to polish the game up a bit later, I will take your feedback into consideration.
     
  29. Slowpoke4DeWin

    Slowpoke4DeWin Member

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    I know this is a bit late (hence my name) but Congrats to everyone, even if you didn't participate.
    I had fun this game jam and there were so many great games and ideas even if those games didn't get finished.
    I can't wait till I have the chance to compete again.
     
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  30. The M

    The M Member

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    I figured I'd share some post-mortem conclusions I've found about my game after taking in everyone's feedback and looking through the game myself. In no particular order:
    • The concept of controlling a nation indirectly by influencing the decision maker is interesting, but ultimately I think it'd be more interesting for the player to make those decisions themselves rather than having an AI make them. It worked well for a jam but I would not make a full game about it.
    • With too little feedback on what the queen's decisions resulted into and too few ways to directly influence her mood/stamina, you couldn't make as interesting decisions. I think it'd be better if the queen was a little more extreme and if you could manipulate her more. Then the game would revolve around you making the queen happy or angry before having her make important decisions that would either succeed or fail.
    • Once again, I've made a bad decision regarding the font. I thought about it during development but decided to not spend more time on finding and implementing another font for dialogue. Readability should always be the highest priority if the text is supposed to be read. Had I had more time, I'd also make it possible to scale up the game window by a factor 2 to make it a bit bigger for people.
    • I used some ds_lists, stacks and queues for storing and handling visitor events. This was probably a bad move and I should have used a list of invisible objects instead so that each event object could have its own variables.
    • Having several possible options for what the queen might say makes it harder to test/debug/balance everything. I suspect it would be fine to make the game linear and not have many drastic changes to the story depending on the queen's actions, because you'll likely only play through it once (especially if it's difficult to lose).
     
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