Yeah any overcoming of a problem or weakness is conquest by the definition not just a military deal. I will likely just do the game I was going to do anyway as I have no interest in doing a military game when most of the submission will likely be a military game.CONQUEST huh
That's very video-game-y and plain, but I can probably work something out from it that isn't just the military kind of conquest. Time to brainstorm.
I encourage people to think more creatively than simply “military” with this theme. I think that there are a lot of different directions you could take it besides just a Risk clone. If it helps, imagine that the theme is “Takeover” (as far as I’m concerned, it’s synonymous to Conquest) and work from there.I have no interest in doing a military game when most of the submission will likely be a military game.
(noob) Can we use free assets like from freesound.org? Or do we need to make all our assets on our own?
I would take that to mean yes you can use them, but primarily it should be your own work, and primarily done on the weekend. But if you have old assets laying around, you can throw them in here and there to save remaking the exact same sprites you would use anyway.GameDevDan said:
- You may use resources such as graphics, sounds and scripts that were made prior to the jam, as long as the bulk of your work takes place during Jam weekend.
Best devlog already !Day 1.1 Thought of something that isnt that unique, but givin me a good vibe, gonna do it lol.
Day 1.2 Changed my mind, realized idea was possibly hard. Gave up on jam and quit.
Day 1.3 More new ideas, all are generic, giving up.
Day 1.4 Unquit jam, have new idea, forgot new idea so much try to remember what it was.
Day 1.5 Idea remembered, beginning to proceed to build.