GMC Jam Discussion The Classic GMC Jam 32 - 8 year anniversary

Discussion in 'GMC Jam' started by GameDevDan, Jan 24, 2019.

  1. LanderMiskolczi

    LanderMiskolczi Member

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    COOPPPYYYY RRIIIGGGHHHTTT SSTTRRIIIKKKEEEEEEEE
     
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  2. Silas the Dev

    Silas the Dev Member

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    Calm down. Your not YouTube.
     
  3. LanderMiskolczi

    LanderMiskolczi Member

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    Lmao
     
  4. CE Studios

    CE Studios Member

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    Only 7 and a half hours and it's time to JAM!
     
  5. EvanSki

    EvanSki King of Raccoons

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  6. BraydeeJohnson

    BraydeeJohnson Member

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    I can't wait, its coming soon.
     
  7. HayManMarc

    HayManMarc Member

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    About 3 1/2 hours to go? How about another hint at the theme? Maybe?
     
  8. BraydeeJohnson

    BraydeeJohnson Member

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    I think that makes up for part of the excitement. I'm going to sleep through the first few hours of it being known to the world, so smarter people than myself will have a head start on their idea boards.
     
  9. GameDevDan

    GameDevDan Get Gyro Boss DX Moderator GMC Elder

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    2.5 HOURS TO GO, GET YO BONES READY

    [​IMG]
     
  10. ghandpivot

    ghandpivot Member

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    Interesting turn of events, seems contrast and conflict is off the table.
    I'd put my money on conquest or constant, both are reasonable themes.
     
    Last edited: Feb 22, 2019
  11. The M

    The M Member

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    Honeypot remains, yes! I beelieve in it, hive five everybody! :D
     
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  12. Silas the Dev

    Silas the Dev Member

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  13. dadio

    dadio Potato Overlord Forum Staff Moderator

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    YEEEEHAWWWWWWW!!!
     
  14. GameDevDan

    GameDevDan Get Gyro Boss DX Moderator GMC Elder

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    TheSnidr, The M and dadio like this.
  15. GVmG

    GVmG Raechel

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    CONQUEST huh

    That's very video-game-y and plain, but I can probably work something out from it that isn't just the military kind of conquest. Time to brainstorm.
     
  16. curato

    curato Member

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    Yeah any overcoming of a problem or weakness is conquest by the definition not just a military deal. I will likely just do the game I was going to do anyway as I have no interest in doing a military game when most of the submission will likely be a military game.
     
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  17. ghandpivot

    ghandpivot Member

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    Already have a dilemma. In the create event, I want to do physics_apply_impulse(x,y,xforce,yforce) but I see no difference if xforce is set to 1000 or 1000000000000. Why could that be? It's the only object in the room and it only has that one line of code. Physics is on and all parameters are default.
     
  18. Ralucipe

    Ralucipe Member GMCJam Champ

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    I encourage people to think more creatively than simply “military” with this theme. I think that there are a lot of different directions you could take it besides just a Risk clone. If it helps, imagine that the theme is “Takeover” (as far as I’m concerned, it’s synonymous to Conquest) and work from there.

    Furthermore I disagree that “overcoming a problem” qualifies as inclusion of the theme (at least, that is how I will be voting).

    Good luck everyone!
     
  19. Adrien Dittrick

    Adrien Dittrick Member

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    ok i'm making a game about a conman on a quest.
     
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  20. ghandpivot

    ghandpivot Member

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    Seems we'll have a lot of games about William of Normandy.

    [​IMG]
     
  21. dadio

    dadio Potato Overlord Forum Staff Moderator

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    Theme interpretation always seems to be a sticking point in these Jams.
    Quite a few times in the past I've seen games scores/positions reduced because they didn't interpret the theme literally, and as most people think of the word...
    which imo sucks.
    I encourage everyone to try to think outside the box a little here!

    I mean, I'd say this was a golden opportunity for any romantic novelist type peeps to enter a small love interest "visual novel" type game...
    CONQUEST:
    a person whose affection or favour has been won.
    "she was someone he could display before his friends as his latest conquest"

    or a great chance to do something neat involving scaling up mountain peaks...
    CONQUEST:
    the successful ascent of a mountain, especially one not previously climbed.
    "the conquest of Everest"

    Don't limit yourself to just "military conquest" people!
    *gets back to crafting madcap adventure and devouring Whispa bars*

     
  22. ghandpivot

    ghandpivot Member

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    I cracked my physics problem. Took almost 2 hours to make a bullet shoot forwards, huge waste of time.
    Turns out Box2D has a built in limit on maxspeed in the physics room and it is way too low. In order to work around it one must adjust the pixels to meters to simulate a faster moving object, as any forces that would push an object above that limit are negated. I'd much rather see that the simulation just got buggy.
     
  23. The M

    The M Member

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    There a "fast object" variable that's there for bullets and such: phy_bullet
     
  24. NightFrost

    NightFrost Member

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    Huh, so conquest. Straight hack&slash or shooter is not something I'd like to do for this. A management/strategy approach would need a competent AI opponent to be worthwhile, which I'm not prepared to attempt in a 96-hour timeframe. This leaves trying to come up with a less direct approach to the theme. A rote VN would be one way as suggested above, but having to write a branching script, do the art, and code it too, a realistic goal might be about 15 minute game length (longer if you do typewriter effect and disallow text skipping).
     
  25. GVmG

    GVmG Raechel

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    So I guess I have some kind of idea

    Gonna need a bit more art than usual, but I think I can do this
    [​IMG]
     
  26. Smiechu

    Smiechu Member

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    I have an idea... will see if I manage to implement it
     
  27. ghandpivot

    ghandpivot Member

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    Yup, that does not lift the maximum speed allowed for a physics object though, it only increases the precision of the collision tracking.
     
  28. EvanSki

    EvanSki King of Raccoons

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    (noob) Can we use free assets like from freesound.org? Or do we need to make all our assets on our own?
     
  29. curato

    curato Member

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    You can you just need to be sure to give proper credit for anything you use.
     
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  30. O.Stogden

    O.Stogden Member

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    I would take that to mean yes you can use them, but primarily it should be your own work, and primarily done on the weekend. But if you have old assets laying around, you can throw them in here and there to save remaking the exact same sprites you would use anyway.
     
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  31. Zodaris

    Zodaris Member

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    Upon seeing the theme, this was the first thing that popped into my head, hahaha.


    I'm not sure If I'll have time to make an entry this jam, which is a shame since I really like the theme (even if it's difficult to think outside the box and we'll get a lot of same-y games.). Been wanting to make something in the RTS genre for a while, so if I can make time, that'll be perfect here.

    Thought on thinking outside of the box for this one: It'll be very difficult to come up with a context that isn't military based, so another thing you can do is to do something with gameplay genres. I mentioned RTS and that is a very standard one. There's also turn-based, match-3, visual novel, RPG, Action, etc. Heck something that could be a much more fun way to think outside the box is instead to think of how to bend a genre that typically wouldn't be used for this theme, and make it work. Like a puzzle game, or point-and-click. Themes like this really open up the possibility to go crazy with the mechanics, because the context of what you're making is already there and you don't need to spend time figuring out how you want to interpret it.
     
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  32. GVmG

    GVmG Raechel

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    Plan C: since I can't find any *clever* idea with Con Quest, I'll just drop back to Conquest and do my classic: scrolling shooter!

    But I do have a plan to make it more than just Hidden Bullet 2, and to fit Conquest in more than just "it's a war".

    [​IMG]
    Third logo.

    EDIT: I somehow managed to make this fit in the same worldbuild/universe as Hidden Bullet. God damn it.
     
    Last edited: Feb 22, 2019
  33. NightFrost

    NightFrost Member

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    I've taken several stabs at the theme now and seems I'm on a dry spell as I can't come up with anything worthwhile [that can be finished by Monday]. Except the combat approach, which I already said I don't want to do as it is too obvious use of the theme. Once my thoughts started circling back and back and back to it, from "map painter" where army clashes resolve with match3 mechanic, to fortress builder/defense game, to "Kill Everyone Project" take 2 (an old collaborative internet clicker game where players had to kill everyone on Earth by clicking a total of 6+ billion times)... I decided to stop.
     
  34. Vinians

    Vinians Member

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    Hello friends, I will try to do something!
    Game name: Drop the King
    Donload: none
     
    Last edited: Feb 22, 2019
  35. SamSam

    SamSam Member

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    Best devlog already !
     
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  36. Misty

    Misty Member

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    thanks lol :)
     
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  37. TheMiningBoyAlpha

    TheMiningBoyAlpha Member

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  38. Siolfor the Jackal

    Siolfor the Jackal Member

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    Damn it, @Gravedust , your sprites look great, I was looking forward to see your game! Sad that you had to bail.
     
  39. GVmG

    GVmG Raechel

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    I now have a mecha sprite
    upload_2019-2-23_2-36-42.png

    imma go sleep, will rework some details about it tomorrow and turn it into the 3 other directions I need. It's already divided in left/right leg, left/right arm, chest, hips and head (I plan on doing a very, very basic animation). Not quite sure what to do with the face just yet, might just leave it blank.
     
  40. HayManMarc

    HayManMarc Member

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    @TheMiningBoyAlpha and @Toque --

    FYI -- The "games topic" is for your single-post game submission and devlog (to be edited with updates) ONLY. All conversation needs to be kept here in this topic.
     
  41. SamSam

    SamSam Member

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    Just finished the main control panels of the game !
    samsam1.png
     
    Last edited: Feb 23, 2019
  42. matharoo

    matharoo Udemy Instructor

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    Oh crap oh crap oh crap the jam started and I wasn't even home. Guess I won't be entering this time.
     
  43. Gravedust

    Gravedust Member

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    Sorry! :( Yeah, I'm bummed too. Hopefully I can catch the next one.
     
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  44. The M

    The M Member

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    You've still got plenty of time, go for it! :)
     
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  45. matharoo

    matharoo Udemy Instructor

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    Guess I'll try! :)
     
  46. Siolfor the Jackal

    Siolfor the Jackal Member

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    Yeah, man. I haven't started either yet, I haven't thought of a good idea yet.
     
  47. GameDevDan

    GameDevDan Get Gyro Boss DX Moderator GMC Elder

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    Finally finished loading all of the graphics into my game. I have 123 separate sprites with 519 individual subimages. I *think* I may have spent too much time on graphics again.

    [​IMG]
     
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  48. matharoo

    matharoo Udemy Instructor

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    weird flex but ok. I almost died making my first sprite
     
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  49. ghandpivot

    ghandpivot Member

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    I spend my days drawing stupid story pages
    [​IMG]
     
    matharoo likes this.
  50. Toque

    Toque Member

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    Sorry. My bad.
    Thanks
     
    Last edited: Feb 23, 2019
    HayManMarc likes this.

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