Discussion in 'GMC Jam' started by GameDevDan, Jan 24, 2019.
COOPPPYYYY RRIIIGGGHHHTTT SSTTRRIIIKKKEEEEEEEE
Calm down. Your not YouTube.
Only 7 and a half hours and it's time to JAM!
I can't wait, its coming soon.
About 3 1/2 hours to go? How about another hint at the theme? Maybe?
I think that makes up for part of the excitement. I'm going to sleep through the first few hours of it being known to the world, so smarter people than myself will have a head start on their idea boards.
2.5 HOURS TO GO, GET YO BONES READY
Interesting turn of events, seems contrast and conflict is off the table.
I'd put my money on conquest or constant, both are reasonable themes.
Honeypot remains, yes! I beelieve in it, hive five everybody!
The jam has officially started! - the theme is CONQUEST
The games topic is now open here: https://forum.yoyogames.com/index.php?threads/the-classic-gmc-jam-32-games-topic-enter-here.59940/
Haven't got a copy of GameMaker? You can get a temporary license just for the jam here! https://account.yoyogames.com/promo/gmcjam32
That's very video-game-y and plain, but I can probably work something out from it that isn't just the military kind of conquest. Time to brainstorm.
Yeah any overcoming of a problem or weakness is conquest by the definition not just a military deal. I will likely just do the game I was going to do anyway as I have no interest in doing a military game when most of the submission will likely be a military game.
Already have a dilemma. In the create event, I want to do physics_apply_impulse(x,y,xforce,yforce) but I see no difference if xforce is set to 1000 or 1000000000000. Why could that be? It's the only object in the room and it only has that one line of code. Physics is on and all parameters are default.
I encourage people to think more creatively than simply “military” with this theme. I think that there are a lot of different directions you could take it besides just a Risk clone. If it helps, imagine that the theme is “Takeover” (as far as I’m concerned, it’s synonymous to Conquest) and work from there.
Furthermore I disagree that “overcoming a problem” qualifies as inclusion of the theme (at least, that is how I will be voting).
Good luck everyone!
ok i'm making a game about a conman on a quest.
Seems we'll have a lot of games about William of Normandy.
Theme interpretation always seems to be a sticking point in these Jams.
Quite a few times in the past I've seen games scores/positions reduced because they didn't interpret the theme literally, and as most people think of the word...
which imo sucks.
I encourage everyone to try to think outside the box a little here!
I mean, I'd say this was a golden opportunity for any romantic novelist type peeps to enter a small love interest "visual novel" type game...
a person whose affection or favour has been won.
"she was someone he could display before his friends as his latest conquest"
or a great chance to do something neat involving scaling up mountain peaks...
the successful ascent of a mountain, especially one not previously climbed.
"the conquest of Everest"
Don't limit yourself to just "military conquest" people!
*gets back to crafting madcap adventure and devouring Whispa bars*
I cracked my physics problem. Took almost 2 hours to make a bullet shoot forwards, huge waste of time.
Turns out Box2D has a built in limit on maxspeed in the physics room and it is way too low. In order to work around it one must adjust the pixels to meters to simulate a faster moving object, as any forces that would push an object above that limit are negated. I'd much rather see that the simulation just got buggy.
There a "fast object" variable that's there for bullets and such: phy_bullet
Huh, so conquest. Straight hack&slash or shooter is not something I'd like to do for this. A management/strategy approach would need a competent AI opponent to be worthwhile, which I'm not prepared to attempt in a 96-hour timeframe. This leaves trying to come up with a less direct approach to the theme. A rote VN would be one way as suggested above, but having to write a branching script, do the art, and code it too, a realistic goal might be about 15 minute game length (longer if you do typewriter effect and disallow text skipping).
So I guess I have some kind of idea
Gonna need a bit more art than usual, but I think I can do this
I have an idea... will see if I manage to implement it
Yup, that does not lift the maximum speed allowed for a physics object though, it only increases the precision of the collision tracking.
(noob) Can we use free assets like from freesound.org? Or do we need to make all our assets on our own?
You can you just need to be sure to give proper credit for anything you use.
I would take that to mean yes you can use them, but primarily it should be your own work, and primarily done on the weekend. But if you have old assets laying around, you can throw them in here and there to save remaking the exact same sprites you would use anyway.
Upon seeing the theme, this was the first thing that popped into my head, hahaha.
I'm not sure If I'll have time to make an entry this jam, which is a shame since I really like the theme (even if it's difficult to think outside the box and we'll get a lot of same-y games.). Been wanting to make something in the RTS genre for a while, so if I can make time, that'll be perfect here.
Thought on thinking outside of the box for this one: It'll be very difficult to come up with a context that isn't military based, so another thing you can do is to do something with gameplay genres. I mentioned RTS and that is a very standard one. There's also turn-based, match-3, visual novel, RPG, Action, etc. Heck something that could be a much more fun way to think outside the box is instead to think of how to bend a genre that typically wouldn't be used for this theme, and make it work. Like a puzzle game, or point-and-click. Themes like this really open up the possibility to go crazy with the mechanics, because the context of what you're making is already there and you don't need to spend time figuring out how you want to interpret it.
Plan C: since I can't find any *clever* idea with Con Quest, I'll just drop back to Conquest and do my classic: scrolling shooter!
But I do have a plan to make it more than just Hidden Bullet 2, and to fit Conquest in more than just "it's a war".
EDIT: I somehow managed to make this fit in the same worldbuild/universe as Hidden Bullet. God damn it.
I've taken several stabs at the theme now and seems I'm on a dry spell as I can't come up with anything worthwhile [that can be finished by Monday]. Except the combat approach, which I already said I don't want to do as it is too obvious use of the theme. Once my thoughts started circling back and back and back to it, from "map painter" where army clashes resolve with match3 mechanic, to fortress builder/defense game, to "Kill Everyone Project" take 2 (an old collaborative internet clicker game where players had to kill everyone on Earth by clicking a total of 6+ billion times)... I decided to stop.
Hello friends, I will try to do something!
Game name: Drop the King
Best devlog already !
Damn it, @Gravedust , your sprites look great, I was looking forward to see your game! Sad that you had to bail.
I now have a mecha sprite
imma go sleep, will rework some details about it tomorrow and turn it into the 3 other directions I need. It's already divided in left/right leg, left/right arm, chest, hips and head (I plan on doing a very, very basic animation). Not quite sure what to do with the face just yet, might just leave it blank.
@TheMiningBoyAlpha and @Toque --
FYI -- The "games topic" is for your single-post game submission and devlog (to be edited with updates) ONLY. All conversation needs to be kept here in this topic.
Just finished the main control panels of the game !
Oh crap oh crap oh crap the jam started and I wasn't even home. Guess I won't be entering this time.
Sorry! Yeah, I'm bummed too. Hopefully I can catch the next one.
You've still got plenty of time, go for it!
Guess I'll try!
Yeah, man. I haven't started either yet, I haven't thought of a good idea yet.
Finally finished loading all of the graphics into my game. I have 123 separate sprites with 519 individual subimages. I *think* I may have spent too much time on graphics again.
weird flex but ok. I almost died making my first sprite
I spend my days drawing stupid story pages
Sorry. My bad.