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Feedback The Amazing Crackpots Club! - A competitive multiplayer platforming tennis fighter... something.

Discussion in 'Work in Progress' started by Khao, Feb 9, 2019.

  1. Khao

    Khao Member

    Joined:
    Jun 22, 2016
    Posts:
    156
    [​IMG]
    this is a game



    The Amazing Crackpots Club is a 2-4 Player competitive game where the main objective is to destroy the giant potion in the opposite team's field, while protecting your own potion from incoming shots! Similar in concept to Pong and Tennis-style games, but plays more like a platform fighter, with different characters having totally unique movesets!

    To damage the potion you shoot magical bullets. To protect your potion, you strike those bullets to deflect them back. It's simple, but it doesn't stop there! Scattered around the stage are several energy pick-ups you can use to fill out your energy meter, allowing you to access a whole bunch of different abilities, unique to each character!

    As each potion is struck by incoming shots, they'll start filling up with magical energy. Once a potion is completely filled up, it'll explode in a giant flash of magical energy and unleash a devastating spell upon the losing team.

    Use everything in your power to prevent this from happening! Every character has these four abilities at their disposal:

    -Strike:
    [​IMG]
    Performed with the X button. This is the most basic of abilities, used to physically hit nearby bullets to throw them back in the opposite direction.​

    -Shot:
    [​IMG]
    Performed with the Y button. Shoots a new bullet, it's the main way of dealing damage! Shooting leaves you unable to move for a moment or two, so time your shots carefully, or you won't have enough time to defend your potion! Every character has shots with different properties too!​

    -Special:
    [​IMG]
    Performed with the B button. The signature move of each character! These abilities cost energy, but are absolutely vital to be able to deflect the shots that are too fast, or too far away to be struck! Most of these abilities are designed to enhance mobility, but some also let you hit shots from a distance without having to get close!​

    -Ultimate:
    [​IMG]
    Performed with the RT button. In addition to the energy meter, you'll also fill up an Ultimate Meter by striking shots and successfully using your special move. Once the meter is full, you can use a powerful ability that'll offer a huge advantage! Some characters can use this ability to summon some extremely powerful shots, while others have more defensive maneuvers that can block shots all over the screen. Every Ultimate has a completely different purpose!
    also jump with A btw

    That's the general idea. The game is fast-paced, and matches can get pretty hectic! Standard matches involve best-of-X rounds, but other modes, like a timed score match also exist. An arcade-style story mode is also in the plans, so you'll be able to have some fun even without friends!

    Multiple characters are currently in development! The one in the gameplay footage is almost 100% done, and there's a second one very near that point. Three additional characters are also in various stage of development, and we'll be talking about them pretty soon!

    There's still a lot of work to be done, but hopefully, what you see is enough to get a little bit of feedback for now! I always welcome any kind of criticism if it can help me improve.
     
    Last edited: Dec 8, 2019 at 6:00 AM
  2. IGameArt

    IGameArt Member

    Joined:
    Jun 21, 2016
    Posts:
    145
    THis is a very unique and refreshing idea. I think there's a lot of potential here, I'd love to see what art style you settle on, but this is a great start.
     
    Khao likes this.
  3. Khao

    Khao Member

    Joined:
    Jun 22, 2016
    Posts:
    156
    Thanks! I'm already leaning towards a style that's close to a modern cartoon. If someone ever compares the game's visuals to Adventure Time or something along those lines, I did my job well, haha. Buuuut there's still a long way to go before the comparison can actually be made.

    I'll actually have a couple of people join the development soon. We've already been sharing ideas for a long time, but we're gonna work together as a team. I'm very optimistic about it! I know from other game projects that we have a pretty good dynamic.
     
    Siolfor the Jackal likes this.
  4. Khao

    Khao Member

    Joined:
    Jun 22, 2016
    Posts:
    156
    Haven't exactly been very active so far, but the game is making some real progress! Here's a full match in the latest version:



    As you can see, we got some proper backgrounds now, as well as music and sound effects, among other things! There hasn't been a lot of progress from the animation side of things, and that's because we're still finalizing character design. There's another three characters that are already perfectly functional, but they're not exactly pretty to look at. But that'll probably change soon!
     
  5. cidwel

    cidwel Member

    Joined:
    Jun 30, 2016
    Posts:
    123
    It really looks fun to play!

    Really cool to take a classic idea and reinvent it to a very different one!
     
    Khao likes this.
  6. Siolfor the Jackal

    Siolfor the Jackal Member

    Joined:
    Jun 21, 2016
    Posts:
    788
    Damn, dude. This looks rad!
     
    Khao likes this.
  7. Deadly Serious Media

    Deadly Serious Media Member

    Joined:
    Jul 30, 2016
    Posts:
    49
    that looks hectic in a good way! I can see myself losing so much time to this game. :D
     
    Khao likes this.
  8. Khao

    Khao Member

    Joined:
    Jun 22, 2016
    Posts:
    156
    Thanks! I'm looking forward to sharing some other stuff soon, especially the rest of the playable characters! Right now, every single ability from every character works in a completely unique manner, so I'd love to see what you guys think about it once we're ready to show them off.
     
  9. Carloskhard

    Carloskhard Member

    Joined:
    Mar 13, 2017
    Posts:
    184
    Amazing visuals and effects.The gameplay feels great!
    I would recommend working on some background movement and also give some detail to the columns on the sides since they're less detailed than the rest of the sprites.
     
  10. Khao

    Khao Member

    Joined:
    Jun 22, 2016
    Posts:
    156
    Update!

    Development's going great! We've made a ton of progress on the animation and art department. The first character is more or less 99% complete, and the second one is very near this stage of completion as well! Design-wise, we also already have four fully realized characters. Our goal is to have 8, so we're halfway there! ...on paper, at the very least! So we'll be very soon start talking about them a bit more to show the full potential of what this game has to offer in terms of playstyles and personality.

    Characters aside, the UI also got a very much needed update, so the gameplay in general is clearer, and way better-looking.

    Aaaaaand we decided to rename the game to something potentially catchier, with as much energy as the game itself. As you may have noticed from the title, the game is now The Amazing Crackpots Club! Or just Crackpots for short!

    So, without further ado, here's, once again, a full 2-Player match, now featuring our first fully realized character; Rigel!

     
    Siolfor the Jackal likes this.

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