Makkeonmies
Member
So, i've imported an FPS project i've been doing for years now - started way back on GM7.0 - into Studio 1.4. However, upon testing (after cleaning up all the obsolete functions) the 3d textures appear all messed up although the game still otherwise runs just fine: for example, character sprites are appearing in tree objects in place of the leaf's texture, and other weird (walls have character textures etc.). Is there an obsolete 3d-function nowadays that i missed? Has the drawing system for FPS games changed a lot from 8.0 -> Studio 1.4 transfer?
Thanks beforehand
Thanks beforehand