mbeytekin
Member
I can't get any colors from texture2dLod in vertex shader?
How we use texture2dLod function in GameMaker?
My example code like that in vertex shader;
attribute vec3 in_Position;
varying vec2 fragCoord;
varying vec4 Colour;
uniform vec3 iResolution;
uniform sampler2D tfm;
void main()
{
vec4 Position = vec4( in_Position, 1);
gl_Position = gm_Matrices[MATRIX_WORLD_VIEW_PROJECTION] * Position;
fragCoord = in_Position.xy;
vec2 uv = fragCoord.xy/iResolution.xy;
sum = texture2DLod(tfm,uv,1.).rgb;
Colour=vec4(sum.rgb,1.);
}
How we use texture2dLod function in GameMaker?
My example code like that in vertex shader;
attribute vec3 in_Position;
varying vec2 fragCoord;
varying vec4 Colour;
uniform vec3 iResolution;
uniform sampler2D tfm;
void main()
{
vec4 Position = vec4( in_Position, 1);
gl_Position = gm_Matrices[MATRIX_WORLD_VIEW_PROJECTION] * Position;
fragCoord = in_Position.xy;
vec2 uv = fragCoord.xy/iResolution.xy;
sum = texture2DLod(tfm,uv,1.).rgb;
Colour=vec4(sum.rgb,1.);
}