T
TitanAnteus
Guest
I'm stress testing my game.
I have the main character's art pretty much done.
I added 20 instances of that object and have 20 texture swaps.
If I was using regular pixel animations I know I wouldn't have this many swaps.
I'm using Spine animations though.
Is this normal? How do I reduce the amount of texture swaps and vertex batches for Spine animations?
I have the main character's art pretty much done.
I added 20 instances of that object and have 20 texture swaps.
If I was using regular pixel animations I know I wouldn't have this many swaps.
I'm using Spine animations though.
Is this normal? How do I reduce the amount of texture swaps and vertex batches for Spine animations?