T
Tronco
Guest
I'm sorry if it's an old question, but i'm having trouble finding a real clear answer.
I'm aware of how texture pages and texture swaps work, i flush texture everytime and everything works good with very low texture swaps, i've got only one question:
It's better to have create a lot of small texture pages or to have few but big ones and use all the "space" avaible in a texture page?
Let's say i have 20 levels and every level has it's own exclusive tileset, enemies and resources, but the resources are not enough to fill one entire 2024x2024 texture page.
Should i create a small texture page for every level and use that or should i "stack" a bunch of levels in one big texture page, making a bigger file, and use it even if it contains sprites that i don't need in that level?
I'm aware of how texture pages and texture swaps work, i flush texture everytime and everything works good with very low texture swaps, i've got only one question:
It's better to have create a lot of small texture pages or to have few but big ones and use all the "space" avaible in a texture page?
Let's say i have 20 levels and every level has it's own exclusive tileset, enemies and resources, but the resources are not enough to fill one entire 2024x2024 texture page.
Should i create a small texture page for every level and use that or should i "stack" a bunch of levels in one big texture page, making a bigger file, and use it even if it contains sprites that i don't need in that level?