helpleo
Member
Hello everyone! I am putting the finishing touches on my first big Game Maker project, and I'm facing a very peculiar visual bug, which some other GM devs I know have also notices. It's simple; if the executable is minimized in windowed mode, when it is re-focused, it starts to flash random images from the game's texture pages in the screen.
Here are some examples my testers sent me:
https://www.youtube.com/watch?v=7ZaHAEUvFj4&f%20eature=youtu.be
http://imgur.com/a/dfNFU
The quasi-solution I have been adopting is using draw_texture_flush() when the game resolution or screen state changes, but this does not work for when the player alt+tabs the game, ou minimizes when playing on windowed. I have a nagging suspicion it might be due to to the fact that my game uses a truckload of visual assets but texture pages are completely disorganized (I have been working in this project since 2013, and I don't remember if texture pages were even implemented in GM Studio back then), or some other internal setting I might have overlooked.
Here are some examples my testers sent me:
https://www.youtube.com/watch?v=7ZaHAEUvFj4&f%20eature=youtu.be
http://imgur.com/a/dfNFU
The quasi-solution I have been adopting is using draw_texture_flush() when the game resolution or screen state changes, but this does not work for when the player alt+tabs the game, ou minimizes when playing on windowed. I have a nagging suspicion it might be due to to the fact that my game uses a truckload of visual assets but texture pages are completely disorganized (I have been working in this project since 2013, and I don't remember if texture pages were even implemented in GM Studio back then), or some other internal setting I might have overlooked.