Legacy GM Texture effects/animations for a 3D game?

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SilverTom93

Guest
In the 3D platformer I've been making recently (which is essentially just a 2D platformer with 3D geometry), I want to make the platform blocks gently "glow" brighter and darker every 2 seconds.
I've previously done this sort of thing with sprite animations, but since I'm using backgrounds as 3D object textures here, I'm a bit confused o_O

I've heard about making timelines which scroll through 10 different colour shades really quickly, but is there an easier method which saves space/time/file size? Like maybe a small bit of code that says "make the texture gradually get brighter - if it gets to a certain brightness, make it gradually get darker" or something?

Any help would be appreciated :D
 
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zircher

Guest
You should be able to use power of 2 sprites and get their ID number to use for 3D texturing and then in your step event swap out the sprite frames to get your animation. Image speed and the like won't work so you have to do the assignment manually.
 
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