GoRoy
Member
textboxy is a simple message system for GameMaker Studio 2.
Using a queue made up of commands, you construct a message tree and then execute them in order.
You can download an example project (the .zip file) or look at the example code.
Features
- A global config script to adjust the engine without having to dig into the code at all
- Control codes for changing text properties like color, speed, font, pauses, as well as position and size of the message box
- Automatic line breaks based on a maximum width and special characters like whitespace and commas
- Easy linking between message boxes and "speaker" instances, automatically updating the message box position
- Basic options for text sound
- Basic callbacks
- Profiles for keeping track of your instances properties (sound, speed etc.)
- Simple skins based on sprites
Here is an example of what you can do!
Code:
/// @description Message code
var playerProfile = tbyCreateProfile(global.player,
sndPlayer, 2);
var myProfile = tbyCreateProfile(id, sndBlue, 2);
tbyReset();
tbyProfile(myProfile);
tby("Man,[.] life sure is boring around here[.].[.].[.].[.]")
tbyPause(room_speed/4); //quarter second
tby(
@"Hey, you there![..]
Tell me something about [c/red]your adventures[r]!")
tbyProfile(playerProfile);
tbyAddAction(TbyAction.SetSpeed, 3);
tby("Um...");
tbyPause(room_speed)
tbyProfile(myProfile);
tby("Come on![.] I need excitement in my life!")
tby("How about some [j]spooky stories[r]?")
tbyProfile(playerProfile);
tby("I'm sorry,[.] I don't have anything to tell you.")
tbyPause(room_speed);
tby("Can I go now?")
tbyStart();
I hope you like it! If you have feedback, you can reach me here, on Twitter, on GitHub or on the Marketplace!
Fonts used in the banner and examples:
AppleKid by GieGue
m5x7 by Daniel Linssen
mago by magodev
Volter by cocoFabien