Asset - Project textboxy - simple textboxes (GMS2)

GoRoy

Member

textboxy is a simple message system for GameMaker Studio 2.
Using a queue made up of commands, you construct a message tree and then execute them in order.
You can download an example project (the .zip file) or look at the example code.

Features
  • A global config script to adjust the engine without having to dig into the code at all
  • Control codes for changing text properties like color, speed, font, pauses, as well as position and size of the message box
  • Automatic line breaks based on a maximum width and special characters like whitespace and commas
  • Easy linking between message boxes and "speaker" instances, automatically updating the message box position
  • Basic options for text sound
  • Basic callbacks
  • Profiles for keeping track of your instances properties (sound, speed etc.)
  • Simple skins based on sprites
Please refer to the GitHub README for full usage instructions and more examples.

Here is an example of what you can do!

Code:
/// @description Message code
var playerProfile = tbyCreateProfile(global.player,
                                     sndPlayer, 2);
var myProfile = tbyCreateProfile(id, sndBlue, 2);

tbyReset();
tbyProfile(myProfile);
tby("Man,[.] life sure is boring around here[.].[.].[.].[.]")
tbyPause(room_speed/4); //quarter second
tby(
@"Hey, you there![..]
Tell me something about [c/red]your adventures[r]!")

tbyProfile(playerProfile);
tbyAddAction(TbyAction.SetSpeed, 3);
tby("Um...");
tbyPause(room_speed)

tbyProfile(myProfile);
tby("Come on![.] I need excitement in my life!")
tby("How about some [j]spooky stories[r]?")

tbyProfile(playerProfile);
tby("I'm sorry,[.] I don't have anything to tell you.")
tbyPause(room_speed);
tby("Can I go now?")

tbyStart();

I hope you like it! If you have feedback, you can reach me here, on Twitter, on GitHub or on the Marketplace!

Fonts used in the banner and examples:
AppleKid by GieGue
m5x7 by Daniel Linssen
mago by magodev
Volter by cocoFabien
 
Top