TetraLogical - Currently approaching Early Access on Steam!

Discussion in 'Made with GameMaker' started by Japster, Feb 10, 2019.

  1. Japster

    Japster Member

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    Firstly, I have to say, that although I know that GMS2 has it's faults, I've absolutely LOVED working with it, especially coming from another engine that is nowhere near as well maintained, functional, powerful, or user friendly! Am I right, @Toque ? ;) Oh yeah, I also showed Toque my game idea running in just a week of first playing with GameMaker Studio, it was *that* easy to get to grips with! (of course, speeding up the AI, debugging and adding masses of stuff, and generally having NO free time since, took all of the time I had since... heh heh...)

    Anyway, I just wanted to say thanks to the guys who've helped me so far, with some of my technical queries / GMS2 bug confirmations, etc, and that after having pulled a few all-nighters, and sinking all of my spare time into my FIRST Gamemaker Studio game, it's nearing the point where I'm happy to perhaps release it as Early Access on Steam, mostly to gauge interest, get some pre-orders, and to perhaps provide some more motivation to cram it full of modes, even sneakier AI, challenges, achievements and enhancements!

    The game already plays a full standard game to completion (ie. additional modes including hidden bonuses, Blitz, Deadline, etc are coming!) and is currently working on Windows and Android (my personal test builds run beautifully on my Samsung S7 Edge - Kudos, YoYo!), with Mac, iOS and Linux builds to come soon...

    PS - I know that the UI layout etc needs work, but improvements are in progress... :)

    PPS - I've currently got some Steam BETA access keys available if anyone wants to try the builds as they're regularly uploaded (the latest one has just been uploaded an hour ago from this post!) - just PM me for a key!

    --------------------------
    TETRALOGICAL
    --------------------------

    ...is a 1-4 player brain/strategy game with a twist!

    Using the tetramino pieces dealt to you per go (may change to 2 pieces to pick from), try to find the best-scoring placement on the board. Alternatively, it might be best to play a slightly lower-scoring move if it means messing up your opponents chances of scoring higher, or them placing their piece - so missing a turn! - can make for a vicious endgame!

    You can currently choose from solo (time/efficiency/score attack), or up to 4 players, either human opponents or selected from 5 different CPU opponents, although dozens will be implemented in the final game - At present, they range from medium, to perfect (which you can still beat, if luck or cunning is on your side!), and the next level of harder, sneakier players will think ahead more, block good moves, and use bonuses if available)... (I'm also including some easier ones for younger players, with kind-of-auto-matching ones for kids, with the possibility of the CPU players making silly mistakes etc... :) )

    Of course, once I get some networking code up and running, I'll hopefully be able to set up online (as opposed to local to the device) multiplayer too!

    A bunch of levels are currently included (will feature LOTS of them as time goes on), you can choose to play with the level's correct colours, or over-ride them using random 7-colour rainbow tiles (see example below!), and more can be added with a level editor built-in, which will allow creating, modifying and sharing of pixel-art inspired user-created levels, in up to 16 colours, hopefully via Steam Workshop etc.

    The game will also feature saving and loading for those larger, longer-playing levels... :)

    Anyway, I'm pretty chuffed with how it's coming on so far, so wanted to share it and perhaps get some helpful feedback from my fellow GMS'ers.... :D

    Here are some pics of TetraLogical so far!:-


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  2. Toque

    Toque Member

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    Hey Japster,
    This is looks so good. You have really taken this far. If you have a link or I can go have a look on steam.

    Yeah enjoying the engine and the community here.

    Happy to test it or buy it.......

    Toque
     
    Last edited: Feb 11, 2019
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  3. frd

    frd Member

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    Looking great, well done!
     
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  4. Japster

    Japster Member

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    Many thanks guys!

    @Toque I'll PM you a Steam code, no worries! :)

    @frd - Can send one to yourself too, if you think you might want to try it out of course!

    Thanks for the kind words - the basic idea is already pretty playable/competitive, but I know it'll really come into it's own once I start adding features to mix it up a little, for certain modes!
     
  5. Toque

    Toque Member

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    If you need mac/ iOS testing let me know.
     
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  6. The Sorcerer

    The Sorcerer Member

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    Nice job! So bright and colourful. :cool:
     
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  7. Japster

    Japster Member

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    Sure mate! - The key will work for either afaik, once I buy my Mac dev licence... :D
     
  8. Japster

    Japster Member

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    Cheers! - Truth be known, it might be a little *too* bright and colourful for some, hence I added an "Argh, my eyes!" dimming option... ;)

    There'll be plenty of gameplay and gfx options on this game, that's for sure... :D
     
  9. Japster

    Japster Member

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    Well, lots of work done to the game, and my store page is live! Managed to produce an intro trailer, and just waiting for the latest build to be hopefully approved by Steam/Valve, for Early Access!

    Already had some Wishlist'ers too! Nice!

    Added a working level editor to create up to 499 of your own levels, unlockable (by beating CPU opponents) levels, now with 20 CPU opponents, FX for high scoring moves, and, amazingly, SKAVEN, of a certain cult classic jewel game, has very kindly agreed to let me feature his amazing music within my game!

    Currently adding 100 or so meaningful achievements to the game!

    https://store.steampowered.com/app/814420/TetraLogical/

    Thanks for reading, all!

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  10. Japster

    Japster Member

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    @Nocturne - Just hoping to possibly get this thread moved to released if you can please! :) ....as my game is now OUT, and with a working level editor, more levels, and more features added all of the time, as it moves towards final / full feature release! :D

    It's actually released NOW, as Early Access, on Steam, and so far, so good! - Lots of interest, several sales, reviews and kind comments (including a playthrough on Youtube!), and lots of wishlist additions...

    As before, if any of my fellow GMS'ers fancy a full key, please, just PM me! - All I ask is that if you like it, then if you could possibly leave me a review on Steam (up to you entirely!), it would REALLY help me out!

    Thanks again for the support all!


    Den / Japster
     
    Last edited: Mar 7, 2019
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  11. Japster

    Japster Member

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    ....and.... Just uploaded the latest build! - we now have better menu systems (and spruced up with some nice headings and submenus, plus re-organised for easier and more intuitive navigation), some new game mode teasers, 96 (so far) Achievements, and LEADERBOARDS! Over 50 of 'em, and growing!  

    (...also started work on THREE great new game modes (hence the teaser menus) - BLITZ, LIMITED TURNS, and PUZZLE / CLEARANCE....) - which will of course all feature Leaderboards too...

    So, for ALL existing levels, there is a dedicated Leaderboard to attack for the best scores VS the Master AI (Win Or Lose, it's uploaded and registered to see if it's your best for that level!)...

    In addition to this, the game now saves and updates a global Leaderboard with your TOTAL *perfect* 100% Efficiency played games, AND your best streak of them (and of course, resets the 'streak' counter if you fluff one...)

    PS - It ONLY counts (and resets!) your 100% streak (and only counts 100% Perfect games) if you are playing in either SOLO, or 1 Player Vs. any CPU at present... ie. so you're safe playing with your mates, or any combination of at least 2-3 CPU's, or 1-vs-1 when NOT playing the Master AI...  

    BTW - The reason I can't count more than 1 or 2 player games, is of course, that it's FAR easier to get 100% Efficiency if you're playing far less moves in a game, ie. against more players...  

    PS - Will also have a separate set of identical Leaderboards coming real soon, but for NONE-Downfall enabled games, and other modes!....

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  12. Japster

    Japster Member

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    Just an update! - BLITZ mode is now in and working very well! - Also, Steam Leaderboard rankings are displayed at the end of a ranked game! (and also for all relevant none-Blitz modes too (Vs. Ai, timed moves, etc)....

    Check it out! - I honestly think it's a blast, and a great additional mode to the game!

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