Hi I am relatively new to GMS2 and game programming. I am looking for ideas on how to implement a specific type of inventory/item system. In my game I have the player control a space ship and collect items in space. I want to make a system where the inventory of the ship is based on the items being tethered to the player. For example: player destroys asteroid, which causes an ore to spawn. The player then collides with the ore and the ore is then tethered to the player (sorta like Star Trek Tractor Beams pull items towards ships). The player will only be able to tether a set amount of objects but they will follow the player until needed. I am trying to come up with ideas on how to make the ore follow the player and how to make only a specific amount of ore be able to follow. Let's say the player can drop a following ore by pressing 'Q'. Would love to find examples/ideas if anyone has any.