B
BFT
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I posted this a while ago in conjunction with another error, but never received a response. Trying to test and publish an update to my game. Since I started work on version 1.1 (all work done in 2018), testing the game on Windows has been impossible. The game used to open in a small window with the aspect ratio of a smartphone screen (held vertically), and I could use my mouse in place of a finger for the touch controls. Now, however, the GMS2 runner window expands to take up the whole screen, and on top of that, the cursor disappears. This happens whether I am using the laptop display or a separate monitor, and this never happened when I was working on version 1.0. Has anyone experienced / found a fix for this?
Note that I just tried making a new test game, putting a few objects with sprites in it, and running it, and it worked just fine. It's only the existing project that won't work.
Note that I just tried making a new test game, putting a few objects with sprites in it, and running it, and it worked just fine. It's only the existing project that won't work.