I'm finding it a real pain to learn GML multiplayer by having to compile a build every time I change a single line of code. It might be fine when you know exactly what you are doing, but when you're first learning something it becomes incredibly time-consuming.
Is there a way to have GMS2 run two instances of your game without having to compile or load two GMS2 instances of the same project? I've looked into the execute_shell script, but that no longer works in 2.3.1. I can't seem to find anything else online and am not entirely sure what to do.
Any help would be greatly appreciated!
Is there a way to have GMS2 run two instances of your game without having to compile or load two GMS2 instances of the same project? I've looked into the execute_shell script, but that no longer works in 2.3.1. I can't seem to find anything else online and am not entirely sure what to do.
Any help would be greatly appreciated!