Test My Boss Ai

Discussion in 'Work in Progress' started by AlphaRedDragon, Jun 29, 2016.

  1. So i spent a couple hours working on the ai of a boss for my game. the controls are a&d to move left and right, mouse to shoot, space to jump,i uploaded a previous version in another post but this one is only for the boss AI, he is hard to kill but it is possible, i think. you can access the boss right away through the bottom right portal, or go through the 2 levels before him with the top right portal.i will let you figure out how to damage him, its very obvious please report any bugs you find so that i can fix them, thank you


    Download
    (https://www.mediafire.com/?szau6t6541ncj86)


    Thank you for your help

    also, any minor tweaks that i should make to player movement or how he shoots?

    boss_room.PNG
     
  2. Huder

    Huder Member

    Joined:
    Jun 22, 2016
    Posts:
    38
    Installer? Please :(
     
  3. lolslayer

    lolslayer Member

    Joined:
    Jun 23, 2016
    Posts:
    687
    I don't want to be a hater or something, but why did you use different pixel scales for the boss sprite? It's really ugly because of that :/
     
  4. It was upscaled, not the final design, just a place holder for now
     
  5. i posted a download link to it in the main post
     
  6. lolslayer

    lolslayer Member

    Joined:
    Jun 23, 2016
    Posts:
    687
    Ah, okay then :D
     
  7. KurtBlissZ

    KurtBlissZ Member

    Joined:
    Jun 21, 2016
    Posts:
    200
    Hmm... I don't like starting the level all over again just because I didn't move left or right for 2 seconds...
     
  8. darthlupi

    darthlupi Guest

    Ah, so that is why I die. Holding still kills you? That is crazy hard to determine, and I hope that is not intended as a core mechanic.
    I played through level 1 a bit, and I liked your level layout. I think this has potential, but it is not really ready to be play tested as a lot happens randomly to the player.

    The boss overall seemed solid, but I wasn't sure what the goal was.
    I am kinda a fan of predictable boss patterns. That could be something to add to make it a bit more fun.
    Even something as simple as as long as alarm[0] > 0 then chase the player else float around shooting would be helpful to give a player a sense of rhythm.
    Also, I think the boss dude shot a bit too much a bit too fast.

    Please, for something not ready for release, do not package it in an installer as it will require clean up on the system afterwards.

    I love the vibe, and I think it has the potential to be a good game with some love.
    Keep going!
     

  9. Thank you for your feedback, I have been debating weather I should leave the timer in and I think I will remove it. The boss still needs a lot of work to be finished but I'm glad you got some enjoyment out of it. This project is a really big learning experience for me as it is a big step up from linear platformers. I am planning on adding a lot more to this. I will take your comment into account, thank you
     

Share This Page

  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice