Graphics Terrain from Photoshop



Preface - I'm new to this.

Issue - I'm attempting to create terrain in Photoshop to use in my game (not pixel art). Quick example:

When I pull it into my room it looks fine. When I play the game it looks decent until I move and this crazy ghosting effect starts to happen.

I exported from Photoshop to a png. Then created a sprite based on the png. I first pulled it into a background. Got bad results so then I created an object and pulled it in that way. Same result.

Is there a process I'm missing to make this possible or is GMS simply not designed to handle this?

Edit - Ghosting example:

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