Posho
Member
Hello,
I want to discuss better ways for loading assets within games themselves or while they're being played. I am working on two projects at the moment, but I'm having frame drop issues. For example:
Game A has a system that turns SWF files with various frames into textures when needed during gameplay.
Game B loads about a thousand small PNG files from a web server upon loading.
Both games load one sprite or subimage respectively each step that passes in-game when needed. I'm assuming doing a while loop could do it faster but then the screen would seem frozen and reasonably bringing discomfort to the user/player.
What are better ways of doing this?
I want to discuss better ways for loading assets within games themselves or while they're being played. I am working on two projects at the moment, but I'm having frame drop issues. For example:
Game A has a system that turns SWF files with various frames into textures when needed during gameplay.
Game B loads about a thousand small PNG files from a web server upon loading.
Both games load one sprite or subimage respectively each step that passes in-game when needed. I'm assuming doing a while loop could do it faster but then the screen would seem frozen and reasonably bringing discomfort to the user/player.
What are better ways of doing this?