G
Ggbah
Guest
Here we go,
There are a lot of tricky questions out there, about what game maker can do and can't do. From what i understand there is way more than it can then that which it can't.
First off,
When it comes to multiplayer, peer-2-peer, or server style(mmo style) games, can game maker compete?
on a more relative note. I'm trying to make an open world game (not an mmo), and i'm curious what kind of issues do you run into for massive room's? what can you do to keep the memory managed for massive rooms with no transitions?
if i have to transition to other rooms what are some techniques to keep the feeling of it being a large room size?
There are a lot of tricky questions out there, about what game maker can do and can't do. From what i understand there is way more than it can then that which it can't.
First off,
When it comes to multiplayer, peer-2-peer, or server style(mmo style) games, can game maker compete?
on a more relative note. I'm trying to make an open world game (not an mmo), and i'm curious what kind of issues do you run into for massive room's? what can you do to keep the memory managed for massive rooms with no transitions?
if i have to transition to other rooms what are some techniques to keep the feeling of it being a large room size?