OFFICIAL Tech Blog: Points and Shapes in Wandersong

Discussion in 'Announcements' started by rmanthorp, Sep 27, 2018.

  1. rmanthorp

    rmanthorp YoYo Games Staff Admin YYG Staff

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    Apr 15, 2016
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    RujiK, Cloaked Games, Elodman and 3 others like this.
  2. curato

    curato Member

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    Jun 30, 2016
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    Wow that bring me back! I haven't thought of doing that for a game since the DOS days. I would think if you have all your numbers pre crunched on how to draw each thing it would be a bit of a performance boost. Otherwise the game looks cute and has some interesting mechanics to it.
     
  3. Elodman

    Elodman Member

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    Mar 10, 2017
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    Good to understand the terminology & see the hands-on use of these basic display techs.

    "Raster" and others... eg. "glenz vectors" and "gouraud shading" materializing from fading memory cells. As if revealing step by step the inviting Terra Incognita, seen for decades from a great distance, but is now becoming more and more habitable.

    I guess, only a few years remain till remaking some effects of these Goldies below ... :)



    Thanx for the writing, Mark Alex.!

    // EDIT: added a pc demo
     
    Last edited: Oct 9, 2018

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