DT Mark
Member
Hello everyone!
It's been a year (well technically, 6 months) I started using Game Maker: Studio -in my spare time- and today I'd like to show you what I've been working on!
TAWBS is a minimalistic, fast-paced, trial-&-error, and story-driven top-down-shooter in which you start up training for war but end up exploring a peculiar facility filled with traps and puzzles.
In order to traverse the levels, skill, strategy and determination will be needed.
More info and updates below or on https://tawbs.wordpress.com
It's been a year (well technically, 6 months) I started using Game Maker: Studio -in my spare time- and today I'd like to show you what I've been working on!
TAWBS is a minimalistic, fast-paced, trial-&-error, and story-driven top-down-shooter in which you start up training for war but end up exploring a peculiar facility filled with traps and puzzles.
In order to traverse the levels, skill, strategy and determination will be needed.
More info and updates below or on https://tawbs.wordpress.com
While I'm still working on finishing all the remaining mechanics (before moving on to art and level design), there's a guy who made a sort of "playthrough" / "showcase" video about TAWBS, and I figured it might be interesting to share here as it shows more gameplay. Plus it's quite entertaining.
It turns out I have even less time to work on the game this year, but I have still managed to make some progress!
- Most of the remaining mechanics and gimmicks have been coded and are functional with everything else
- Progress has been made in terms of level building
- Translations have been done! The Omicron team has translated my game in French (entirely), German (almost entirely) and Spanish (not entirely)
- My pause/settings menu was too much of a mess and needed to be recoded in order for me to be able to easily add in the language settings
- While redoing it, I have added mouse control support
- And obviously, many bugs have been fixed. Many thanks to all the play-testers!
Here are some GIFs and Screenshots (the visuals of the new mechanics are placeholders):
https://imgur.com/a/zett3
I am now going to focus on building more of the levels, and code the last gimmicks left. After that, I'll start working on the visual polish of those mechanics.
P.S: I know the pause menu doesn't look that great. Should I redesign it completely or try enhancing it?
- Most of the remaining mechanics and gimmicks have been coded and are functional with everything else
- Progress has been made in terms of level building
- Translations have been done! The Omicron team has translated my game in French (entirely), German (almost entirely) and Spanish (not entirely)
- My pause/settings menu was too much of a mess and needed to be recoded in order for me to be able to easily add in the language settings
- While redoing it, I have added mouse control support
- And obviously, many bugs have been fixed. Many thanks to all the play-testers!
Here are some GIFs and Screenshots (the visuals of the new mechanics are placeholders):
https://imgur.com/a/zett3
I am now going to focus on building more of the levels, and code the last gimmicks left. After that, I'll start working on the visual polish of those mechanics.
P.S: I know the pause menu doesn't look that great. Should I redesign it completely or try enhancing it?
I started writing more elaborate devlogs over on another blog, so...
[UPDATE: June 2018]
https://tawbs.wordpress.com/2018/06/10/devlog-june-2018/
[UPDATE: July 2018]
https://tawbs.wordpress.com/2018/07/27/devlog-july-2018/
Lots of new stuff I haven't showed off here ^
[UPDATE: June 2018]
https://tawbs.wordpress.com/2018/06/10/devlog-june-2018/
[UPDATE: July 2018]
https://tawbs.wordpress.com/2018/07/27/devlog-july-2018/
Lots of new stuff I haven't showed off here ^
Here's a video showcasing an extended version of one of the tracks of the game's soundtrack, composed by ThaPredator!
[UPDATE: November 2018]
https://tawbs.wordpress.com/2018/12/16/devlog-november-2018/
This time, showcasing work on the last area of the game!
https://tawbs.wordpress.com/2018/12/16/devlog-november-2018/
This time, showcasing work on the last area of the game!
Here's another music video for one of the tracks of the game's soundtrack, composed by ThaPredator!
[UPDATE: October 2019]
https://tawbs.wordpress.com/2019/09/29/tgs-lyon-postmortem/
I went to a local convention and made a post-mortem about it.
https://tawbs.wordpress.com/2019/09/29/tgs-lyon-postmortem/
I went to a local convention and made a post-mortem about it.
Here's yet another music video for one of the tracks of the game's soundtrack, composed by ThaPredator!
[UPDATE: JANUARY 2020]
https://www.yoyogames.com/blog/548/visually-striking-minimalism-with-tawbs
This isn't exactly new content, but I made an extensive post on YYG's blog going through how I made my pause menu!
https://www.yoyogames.com/blog/548/visually-striking-minimalism-with-tawbs
This isn't exactly new content, but I made an extensive post on YYG's blog going through how I made my pause menu!
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