Hello everyone! It's been a year (well technically, 6 months) I started using Game Maker: Studio -in my spare time- and today I'd like to show you what I've been working on! TAWBS is a minimalistic, fast-paced, trial-&-error, and story-driven top-down-shooter in which you start up training for war but end up exploring a peculiar facility filled with traps and puzzles. In order to traverse the levels, skill, strategy and determination will be needed. More info and updates below or on https://tawbs.wordpress.com Spoiler: UPDATE: August 2017 While I'm still working on finishing all the remaining mechanics (before moving on to art and level design), there's a guy who made a sort of "playthrough" / "showcase" video about TAWBS, and I figured it might be interesting to share here as it shows more gameplay. Plus it's quite entertaining. Spoiler: UPDATE: November 2017 It turns out I have even less time to work on the game this year, but I have still managed to make some progress! - Most of the remaining mechanics and gimmicks have been coded and are functional with everything else - Progress has been made in terms of level building - Translations have been done! The Omicron team has translated my game in French (entirely), German (almost entirely) and Spanish (not entirely) - My pause/settings menu was too much of a mess and needed to be recoded in order for me to be able to easily add in the language settings - While redoing it, I have added mouse control support - And obviously, many bugs have been fixed. Many thanks to all the play-testers! Here are some GIFs and Screenshots (the visuals of the new mechanics are placeholders): https://imgur.com/a/zett3 I am now going to focus on building more of the levels, and code the last gimmicks left. After that, I'll start working on the visual polish of those mechanics. P.S: I know the pause menu doesn't look that great. Should I redesign it completely or try enhancing it? Spoiler: UPDATE: June & July 2018 I started writing more elaborate devlogs over on another blog, so... [UPDATE: June 2018] https://tawbs.wordpress.com/2018/06/10/devlog-june-2018/ [UPDATE: July 2018] https://tawbs.wordpress.com/2018/07/27/devlog-july-2018/ Lots of new stuff I haven't showed off here ^ Spoiler: UPDATE: OST Video 1 Here's a video showcasing an extended version of one of the tracks of the game's soundtrack, composed by ThaPredator! Spoiler: UPDATE: November 2018 [UPDATE: November 2018] https://tawbs.wordpress.com/2018/12/16/devlog-november-2018/ This time, showcasing work on the last area of the game! Spoiler: UPDATE: OST Video 2 Here's another music video for one of the tracks of the game's soundtrack, composed by ThaPredator! Spoiler: UPDATE: October 2019 [UPDATE: October 2019] https://tawbs.wordpress.com/2019/09/29/tgs-lyon-postmortem/ I went to a local convention and made a post-mortem about it. Spoiler: UPDATE: OST Video 3 Here's yet another music video for one of the tracks of the game's soundtrack, composed by ThaPredator! Spoiler: UPDATE: January 2020 [UPDATE: JANUARY 2020] https://www.yoyogames.com/blog/548/visually-striking-minimalism-with-tawbs This isn't exactly new content, but I made an extensive post on YYG's blog going through how I made my pause menu!