ramos
Member
Hey
Im working on a game wich involves a labirynth / maze , any of you got any sugestions for map arhitecture (design wise) ?
note that ther are upgrade shrines, traps, secret areas and a minotaur ennemi who chase you and you cannot beat him and the longer you stay the faster and more agresive he gets so player must have escape routes
Im working on a game wich involves a labirynth / maze , any of you got any sugestions for map arhitecture (design wise) ?
note that ther are upgrade shrines, traps, secret areas and a minotaur ennemi who chase you and you cannot beat him and the longer you stay the faster and more agresive he gets so player must have escape routes