I
Ieyfo
Guest
So in a nut shell i click two object and it stores the info then combines it to make a new object with the info, kinda like offspring if you will. The problem is it changes every object to have the new info, now i did some debugging and found the game does this because its has the same id and instance id how do i give each object its own id or instance_id because GMS isn't doing it like it should from my understanding.