Schwee
Member
Hey everyone,
So I am planning on creating a metroidvania game, and I am very familiar with programming in general as well as as lot of GM specific related concepts. I have attempted to create my own builds for games on multiple occasions but the part where I always get stuck is essentially scaling the project out. From stuff to organizing assets, to creating scripts in an efficient way to reuse behavior, to more abstract concepts, I am not sure what to do besides make it up as I go along.
Does anyone know of any good tutorials that cover these types of concepts? Or examples of completed games in which you can go through the build completely?
If you by chance are at all interested in the project, I am an artist with experience. You can see examples of my work at http://www.jakeschweihs.com.
I appreciate the feedback ahead of time! Thanks guys.
Jake
So I am planning on creating a metroidvania game, and I am very familiar with programming in general as well as as lot of GM specific related concepts. I have attempted to create my own builds for games on multiple occasions but the part where I always get stuck is essentially scaling the project out. From stuff to organizing assets, to creating scripts in an efficient way to reuse behavior, to more abstract concepts, I am not sure what to do besides make it up as I go along.
Does anyone know of any good tutorials that cover these types of concepts? Or examples of completed games in which you can go through the build completely?
If you by chance are at all interested in the project, I am an artist with experience. You can see examples of my work at http://www.jakeschweihs.com.
I appreciate the feedback ahead of time! Thanks guys.
Jake