I am working on a multiplayer RTS game, and I have a little problem. I managed to set the same type of seed between two copies of the game, yet every time I generate a unit, it has a different random number between the other copy of the game, compared to the first copy, when the same unit is supposed to have the same random number between the two copies. Is there some way of allowing the same number be shared between the master and slave unit objects? Is there some sort of code to help me with this problem? If anyone can help me, I would greatly appreciate it.