GML:
switch(menu_index) {
case 0: room_goto(EN);
room_instance_add(EN, 80,63,obj_char);
room_instance_add(EN, 0, 0, Obj_pause);
room_instance_add(EN, 0, 0, obj_clock);
break;
case 1: game_end();
break;
}
Anyone know why it'd be doing this?