Swift Stickman[v0.1.5 - Added Important Changes Section]

alper41

Member
Hi, I started a new project after a long time, to summarize, I can say that it will be a metroidvania-rpg mix platform game, for now I only used geometric shapes, but when I find a graphic designer, all the graphics will be renewed, I will be glad if you try and give feedback.

Itch.io Page

Devlog:

Month 1 Devlog


v0.1.1 Important Changes:

- Attack animation accelerated

- The mapper has been added and you can now see the map of your area if you have purchased

- The problem of low fps and mana usage when buying a new skill has been solved.

- Fixed the issue where the map could be opened while on the shop page or in a dialog

Month 2 Devlog

v0.1.2 Important Changes:


- The issue where the character sometimes gets stuck in the wall has been solved

- Added checkpoints

- The map has been expanded and a new puzzle has been added

- The problem of constantly resetting the ducking animation solved

Month 3 Devlog

v0.1.3 Important Changes:


- Checkpoints now also record things like seals, gold, experience points, etc.

- The issue where loots is stuck in the wall has been solved

- Dash capability restricted, now you can only use it once inthe air, reset when you hit the ground

- The character's walking, jumping, and crushing speed have been slightly increased

Month 4 Devlog

v0.1.4 Important Changes:


- Fixed an issue where checkpoints were not saving the objects you collected

- The map feature is temporarily unavailable, so the dialogue with the map vendor is disabled

- Playground has been expanded, you can test all the features added in the previous patch and this patch

Month 5 Devlog

v0.1.5 Important Changes:

- Added new attack patterns to the sword, now you can attack up and down

- Major optimization improvements, real fps value increased from 600 to 1500

- You can now deflect all enemies shots
 
Last edited:

alper41

Member
Month 1 Devlog Released

Important Changes:

- Attack animation accelerated

- The mapper has been added and you can now see the map of your area if you have purchased

- The problem of low fps and mana usage when buying a new skill has been solved.

- Fixed the issue where the map could be opened while on the shop page or in a dialog
 
Last edited:

alper41

Member
Month 2 Devlog Released

Important Changes:

- The issue where the character sometimes gets stuck in the wall has been solved

- Added checkpoints

- The map has been expanded and a new puzzle has been added

- The problem of constantly resetting the ducking animation solved
 
Last edited:

alper41

Member
Month 3 Devlog Released

Important Changes:

- Checkpoints now also record things like seals, gold, experience points, etc.

- The issue where loots is stuck in the wall has been solved

- Dash capability restricted, now you can only use it once inthe air, reset when you hit the ground

- The character's walking, jumping, and crushing speed have been slightly increased
 
Last edited:

alper41

Member
Month 4 Devlog Released

Important Changes:

- Fixed an issue where checkpoints were not saving the objects you collected

- The map feature is temporarily unavailable, so the dialogue with the map vendor is disabled


- Playground has been expanded, you can test all the features added in the previous patch and this patch
 
Last edited:

alper41

Member
Month 5 Devlog Released

Important Changes:

- Added new attack patterns to the sword, now you can attack up and down

- Major optimization improvements, real fps value increased from 600 to 1500

- You can now deflect all enemies shots
 
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