N
Niclas
Guest
Hello there fellow game makers!
I'm here to present to you my current project and alpha, a survival game with a twist.
!! Please note that all textures, sounds and some functions are alpha and will likely change in the future !!
DOWNLOAD: https://www.mediafire.com/?2zcd77d0e6kqor6 (Outdated! I'll upload a new version when I have internet again. I'm currently on my phone)
CONTROLS:
'C' to open the crafting menu.
'E' to open the inventory.
'Left Mouse' to drag Items.
'Right Mouse while dragging an item' to show description!
To place an object click it and drag it to the position of your liking.
Press R to rotate while dragging the object.
Right-click to open chests.
And you can cut down trees btw.
The general Idea is that there's a randomly generated map with a few 'looting areas' aswell as an old camp. When you start, on day 1 you barely get any items and have to search the map for materials, weapons or other usefull stuff. You will be spawning in the old camp wich has been destroyed. With the materials you gather you will be able to build a strong fortress and get yourself ready for when the horde strikes in the night.
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Maybe you'll find a legendary weapon? Or the ultimate base-building material?
Discover new ways of defending yourself!
How long can you survive?
I'm trying to focus mainly on the survival and building elements for now but I'll try to make combat a little more entertaining aswell! If you have any Ideas or constructive criticism, please let me know!
Currently implemented: (UPDATED#1)
- Working inventory system
- Working building system
- Working crafting system
- Tiered looting system
- Survival stats
- Full day/night-cycle
- Enemys (zombies)
- Basic weapons
- Pistol
- A few food items
- Open world (WIP)
Todo-list:
- Map
- Minimap
- Random generation
- More materials/loot
- More building objects/possibilities
- Furniture?
- Traps
- Weapon and 'armor' crafting
- More enemys
- Better enemy AI
I'm here to present to you my current project and alpha, a survival game with a twist.
!! Please note that all textures, sounds and some functions are alpha and will likely change in the future !!
DOWNLOAD: https://www.mediafire.com/?2zcd77d0e6kqor6 (Outdated! I'll upload a new version when I have internet again. I'm currently on my phone)
CONTROLS:
'C' to open the crafting menu.
'E' to open the inventory.
'Left Mouse' to drag Items.
'Right Mouse while dragging an item' to show description!
To place an object click it and drag it to the position of your liking.
Press R to rotate while dragging the object.
Right-click to open chests.
And you can cut down trees btw.
The general Idea is that there's a randomly generated map with a few 'looting areas' aswell as an old camp. When you start, on day 1 you barely get any items and have to search the map for materials, weapons or other usefull stuff. You will be spawning in the old camp wich has been destroyed. With the materials you gather you will be able to build a strong fortress and get yourself ready for when the horde strikes in the night.
Maybe you'll find a legendary weapon? Or the ultimate base-building material?
Discover new ways of defending yourself!
How long can you survive?
I'm trying to focus mainly on the survival and building elements for now but I'll try to make combat a little more entertaining aswell! If you have any Ideas or constructive criticism, please let me know!
Currently implemented: (UPDATED#1)
- Working inventory system
- Working building system
- Working crafting system
- Tiered looting system
- Survival stats
- Full day/night-cycle
- Enemys (zombies)
- Basic weapons
- Pistol
- A few food items
- Open world (WIP)
Todo-list:
- Map
- Minimap
- Random generation
- More materials/loot
- More building objects/possibilities
- Furniture?
- Traps
- Weapon and 'armor' crafting
- More enemys
- Better enemy AI
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