FoxyOfJungle
Kazan Games
Hi!
#1 - I have this code in the Step Event of an object:
#2 - Result:
As you can see, there is a color difference in anything with transparency (like the shadow of the player) between the saved image and the game's application_surface.
This is normal? Why does it happen? How do I make this not happen? Is it a bug and should I report it?
Notes: I didn't disable the application_surface and I'm not drawing manually, it's all default, I'm just saving the application_surface.
Saved surface:
I did a test and this also occurs the same problem:
#1 - I have this code in the Step Event of an object:
GML:
if keyboard_check_pressed(vk_space) {
surface_save(application_surface, "ImageFile.png");
}
#2 - Result:
As you can see, there is a color difference in anything with transparency (like the shadow of the player) between the saved image and the game's application_surface.
This is normal? Why does it happen? How do I make this not happen? Is it a bug and should I report it?
Notes: I didn't disable the application_surface and I'm not drawing manually, it's all default, I'm just saving the application_surface.
Saved surface:
I did a test and this also occurs the same problem:
GML:
_surf = surface_create(surface_get_width(application_surface), surface_get_height(application_surface));
surface_copy(_surf, 0, 0, application_surface);
surface_save(_surf, "10.png");
Last edited: