L
leveller
Guest
The Surface Pro 3 & 4 have been excellent for me to use for GMS. Firstly a great laptop while out and about, secondly a good tablet and pen for designing/art. GMS 2 is really working out well for me and I'm enjoying learning the new UI.
I do not know if this behaviour is common amongst laptops, but ...
The touchpad zooming in/out on a workspace within GMS2 is very clunky and not accurate in the slightest. It's almost painful to try to zoom in and out accurately. I tried pinching to zoom in MS Edge browser and various other apps and they all work fine, so it seems that GMS 2 is not handling the touchpad zoom very well. Also there is currently no ability for pinch to zoom on the tablets' screen.
Ideally on a touch enabled screen I would like to pinch to zoom on the screen itself as this is the most accurate way of controlling apps over the small touchpad. Using a mouse is one solution for the mouse wheel, but not THE solution. Ideally the UI would use the systems' ability rather than demand extra hardware be needed.
Any thoughts?
The combination of SP and GMS has been a real breath of fresh air (quite literally when I'm out and about). A real joy to make games while on the move.
I do not know if this behaviour is common amongst laptops, but ...
The touchpad zooming in/out on a workspace within GMS2 is very clunky and not accurate in the slightest. It's almost painful to try to zoom in and out accurately. I tried pinching to zoom in MS Edge browser and various other apps and they all work fine, so it seems that GMS 2 is not handling the touchpad zoom very well. Also there is currently no ability for pinch to zoom on the tablets' screen.
Ideally on a touch enabled screen I would like to pinch to zoom on the screen itself as this is the most accurate way of controlling apps over the small touchpad. Using a mouse is one solution for the mouse wheel, but not THE solution. Ideally the UI would use the systems' ability rather than demand extra hardware be needed.
Any thoughts?
The combination of SP and GMS has been a real breath of fresh air (quite literally when I'm out and about). A real joy to make games while on the move.