L
Lars Karlsson
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EDIT: I realized I didnt explain all that well. I'll update tomorrow with some pictures.
So I've got this extension that draws a players line-of-sight on to a surface which is working great. I think it's actually made for 'lights'. Can unfortunately not remember the authors name.
What I would like to do is copy that surface and merge that shadow map (see attached image) with a perlin noise iamge to create a fog effect. I've already generated the noise map outside of GM so that part is done.
Do I need to generate a texture from the noise map and blend(?) it with the copied shadow map somehow?
I understand that I have to set the blend mode to a specific one after the blend/merge.
If you could give some pointers or point me in the right direction I'd be grateful.
/Thanks.
So I've got this extension that draws a players line-of-sight on to a surface which is working great. I think it's actually made for 'lights'. Can unfortunately not remember the authors name.
What I would like to do is copy that surface and merge that shadow map (see attached image) with a perlin noise iamge to create a fog effect. I've already generated the noise map outside of GM so that part is done.
Do I need to generate a texture from the noise map and blend(?) it with the copied shadow map somehow?
I understand that I have to set the blend mode to a specific one after the blend/merge.
If you could give some pointers or point me in the right direction I'd be grateful.
/Thanks.
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