JeanSwamp
Member
Hello Game Makers!
I've been reading a lot and found a few methods and tutorials on how to support multiple resolutions in GameMaker. Sadly most of them are aimed to GMS1.
With the new cameras in GMS2 most of the stuff is outdated and I wonder how do you guys give support to 720p for a pixel art game with a native resolution that scales to 1080p
My native resolution is 480x270 which scales perfect to 1080 but 720p is a whole mess.
Currently what I do to scale up my game is just set the window size to the desired resolutions I want to support. I set the viewport on the GM IDE and I set the camera position with camera_set_view_pos.
I know Pixelated Pope has a great serious that covers that, but is mainly aimed for GMS1.
Also, any idea how does the Nintendo Switch change the resolution from docked to undocked?
Any help is greatly appreciated it.
I've been reading a lot and found a few methods and tutorials on how to support multiple resolutions in GameMaker. Sadly most of them are aimed to GMS1.
With the new cameras in GMS2 most of the stuff is outdated and I wonder how do you guys give support to 720p for a pixel art game with a native resolution that scales to 1080p
My native resolution is 480x270 which scales perfect to 1080 but 720p is a whole mess.
Currently what I do to scale up my game is just set the window size to the desired resolutions I want to support. I set the viewport on the GM IDE and I set the camera position with camera_set_view_pos.
I know Pixelated Pope has a great serious that covers that, but is mainly aimed for GMS1.
Also, any idea how does the Nintendo Switch change the resolution from docked to undocked?
Any help is greatly appreciated it.