KurtBlissZ
Member
Let the player change the controls for keyboards and controllers. Please check out the old topic if your using Game Maker 8.
Features
Plans
I'm not sure what to do with this project at the moment since there's a lot of things that could be done. I did start this back in 2012 so there's probably a lot of things that could be coded better and named better.
Here's a rough draft of some ideas I have. One of the things I'm considering is making scripts that you can use to check your controls.
Features
- Player can set controls for keyboards and controllers.
- The player's controls are automatically saved and load with an ini file.
- Backwards compatibility by checking input using gamepad functions first, then checks using joystick functions for legacy support for older controllers.
- Check if a control is being help in, pressed, released, or get it's analog value. All these varibles are used wheather your using a keyboard or controller,
- check_button[control_id]
- check_button_released[control_id]
- check_button_pressed[control_id]
- check_analog[control_id]
- scc_mouse_control script allows you to move your mouse with anaglog sticks.
- Set controls to default
Plans
I'm not sure what to do with this project at the moment since there's a lot of things that could be done. I did start this back in 2012 so there's probably a lot of things that could be coded better and named better.
Here's a rough draft of some ideas I have. One of the things I'm considering is making scripts that you can use to check your controls.
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