S
Snake Nox
Guest
I had an issue not too long ago where my sprite would warp and distort itself depending on where I was, relative to the camera. I fixed that issue, but I have still a severe ghosting effect when sprites move around. When followed by a camera, its fine. But when the camera is set, they become blurry, and I can see a shadow following them. Yes I have some trailing effects, but only for Dashing.
Its not a Monitor problem, My big TV has the same issue. And I experience no such ghosting with other games. I use Pixelated_Pope's code for my camera, I use GMS2.
https://forum.yoyogames.com/index.p...d-aspect-ratio-management-for-gms1-gms2.7106/
I only use integers to move around, not counting Gravity. Resolutions are 960 / 540. But they persist no matter the resolution. Of course, I deactivated Interpolation, and I have 60fps. Sync to avoid tearing, all that good stuff.
I do scale sprites by *2. But the issues are there whether I scale or not. And my sprite is always fine if I stand still.
Here is a video of the issues. I show some of my Code at the end, of the Player, the Enemy and my Display Manager.
Its not a Monitor problem, My big TV has the same issue. And I experience no such ghosting with other games. I use Pixelated_Pope's code for my camera, I use GMS2.
https://forum.yoyogames.com/index.p...d-aspect-ratio-management-for-gms1-gms2.7106/
I only use integers to move around, not counting Gravity. Resolutions are 960 / 540. But they persist no matter the resolution. Of course, I deactivated Interpolation, and I have 60fps. Sync to avoid tearing, all that good stuff.
I do scale sprites by *2. But the issues are there whether I scale or not. And my sprite is always fine if I stand still.
Here is a video of the issues. I show some of my Code at the end, of the Player, the Enemy and my Display Manager.