S
Shadowblitz16
Guest
here are some suggestions for what I would like to see in gms2
updated 11/05/16
updated 11/12/16
updated 11/05/16
updated 11/12/16
-tab style assets windows (aka alternative to flow style asset windows)
-work space specific tabs (aka the ability to make tabs only display in certain workspaces)
-snap/scale to work space option
-work space specific tabs (aka the ability to make tabs only display in certain workspaces)
-snap/scale to work space option
-room editor sectional view snap (aka room sections for the room editor)
-data structure literals
-structs
-methods (aka functions that are declared in a object or struct)
-folding code blocks
-code regions
-structs
-methods (aka functions that are declared in a object or struct)
-folding code blocks
-code regions
-empty objects (aka classes)
-tile set objects (aka objects that use tile sets for animation)
-tile set objects (aka objects that use tile sets for animation)
-color map asset (aka retro index color for sprites and tile sets)
-forms assets (aka desktop/mobile forms for making custom game editors)
-forms assets (aka desktop/mobile forms for making custom game editors)
-string tokenizing and parsing functions for creating scripting language for mods
-color swapping functions for color maps
-color swapping functions for color maps
the room snap would be a way to use sections in your room to snap the room editors zooming and panning to those sections. this would make it easier to make 2d rpgs maps where there are multiple screens in a room
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